from PyGlow import PyGlow from time import sleep import os pyglow = PyGlow() pyglow.all(0) for x in range(0, 15): pyglow.color("orange", brightness=255, speed=500, pulse=True) sleep(1) os.system("sudo python /home/pi/pyglow/tempglow.py") #os.system("sudo python /home/pi/pyglow/weatherpyglow.py") #Set either of these, depending on which type of pyglow lamp you want to reset to
from PyGlow import PyGlow from time import sleep #b = 100 #s = 200 pyglow = PyGlow() #pyglow = PyGlow(brightness=b, speed=s, pulse=True) pyglow.all(0) while True: # pyglow.led(1) pyglow.color("red", 100) pyglow.color("orange", 0) pyglow.color("yellow", 0) pyglow.color("green", 0) pyglow.color("blue", 0) pyglow.color("white", 0) sleep(0.1) pyglow.color("red", 0) pyglow.color("orange", 0) pyglow.color("yellow", 0) pyglow.color("green", 0) pyglow.color("blue", 0) pyglow.color("white", 0) sleep(0.1) pyglow.color("red", 100) pyglow.color("orange", 100) pyglow.color("yellow", 0) pyglow.color("green", 0)
def main(): score1 = 0 score2 = 0 server = 1 won = 0 gameover = False effects_timer = 0 effects_count = 0 effects_colour = '' effect = False sound_timer = 0 start = True start_time = time.time() ## Graphics class screen = Screen(constants.WIDTH, constants.HEIGHT) player1 = Paddle(screen, 3, constants.HEIGHT/2-1, constants.PLAYER1_COLOUR) player2 = Paddle(screen, constants.WIDTH-4, constants.HEIGHT/2-1, constants.PLAYER2_COLOUR) net = Net(screen, constants.NET_COLOUR) ball = Ball(screen, 5, 20, constants.BALL_COLOUR) pyglow = PyGlow() led = Led(5) net.draw() screen.draw_num(constants.SCORE1[0], constants.SCORE1[1], score1, constants.SCORE_COLOUR) screen.draw_num(constants.SCORE2[0], constants.SCORE2[1], score2, constants.SCORE_COLOUR) # Initial value ball.velocity = [10.0,10.0] #Roughly 8 seconds to cross screen? screen.draw_str(25, 20, 'START', constants.WHITE) screen.draw_str(25, 26, 'GAME!', constants.WHITE) Buzzer.startMusic() while (True): # Calculate time since last frame end_time = time.time() frame_time = end_time - start_time start_time = end_time # Pyglow effects if (effect): effects_timer += frame_time if (won == 0): if ((effects_timer)%0.4 > 0.2 and (effects_timer - frame_time)%0.4 <= 0.2): pyglow.all(0) effects_count += 1 elif ((effects_timer)%0.4 <= 0.2 and (effects_timer - frame_time)%0.4 > 0.2): pyglow.color(effects_colour, 150) if (effects_count >= 5): effect = False effects_count = 0 else: if (effects_timer < 0.2): pyglow.color('white', 150) elif (effects_timer < 0.4): pyglow.color('blue', 150) elif (effects_timer < 0.6): pyglow.color('green', 150) elif (effects_timer < 0.8): pyglow.color('yellow', 150) elif (effects_timer < 1.0): pyglow.color('orange', 150) elif (effects_timer < 1.2): pyglow.color('red', 150) elif (effects_timer < 1.4): pyglow.all(0) pyglow.color('white', 150) effects_timer = 0 sound_timer += frame_time if (sound_timer / 0.15 >= 1): Buzzer.stopSound() sound_timer = 0 # Noise reduction for ADC value1 = 0 value2 = 0 for i in range(20): value1 += read_adc(CHAN2) value2 += read_adc(CHAN3) value1 /= 20 value2 /= 20 # Button inputs if (won == 0): # Hardware debounce # Player1 Serve if (GPIO.input(10) == 1): if (start): start = False screen.draw_str(25, 20, 'START', constants.BACKGROUND_COLOUR) screen.draw_str(25, 26, 'GAME!', constants.BACKGROUND_COLOUR) net.draw() time.sleep(0.2) ball.served = True start_time = time.time()-0.01 continue if (server == 1): ball.served = True # Player1 Power up if (GPIO.input(9) == 1 and not start): player1.power_up() # Software debounce # Player2 Serve if (read_adc(CHAN4) < 100): if (server == 2): ball.served = True # Player2 Power up if (debounce(1, 11) and not start): player2.power_up() # Lose condition if (ball.x >= screen.width-1): score1 += 1 ball.served = False # Draw new score screen.draw_num(constants.SCORE1[0], constants.SCORE1[1], score1, constants.SCORE_COLOUR) pyglow.color('blue', 150) effects_timer = 0 effects_colour = 'blue' effect = True # Work out who's turn to serve if ((score1+score2)%10 >= 5): server = 2 ball.x = player2.x-1 ball.y = player2.y + player2.size[1]/2 ball.velocity = [-10, 10] else: ball.x = player1.x+1 ball.y = player1.y + player1.size[1]/2 ball.velocity = [10, 10] # Lose condition if (ball.x <= 1): score2 += 1 ball.served = False # Draw new score screen.draw_num(constants.SCORE2[0], constants.SCORE2[1], score2, constants.SCORE_COLOUR) pyglow.color('red', 150) effects_timer = 0 effects_colour = 'red' effect = True # Work out who's turn to serve if ((score1+score2)%10 >= 5): server = 2 ball.x = player2.x-1 ball.y = player2.y + player2.size[1]/2 ball.velocity = [-10, 10] else: ball.x = player1.x+1 ball.y = player1.y + player1.size[1]/2 ball.velocity = [10, 10] # Has someone won? if (score1 >= 10): won = 1 elif (score2 >= 10): won = 2 # Move player paddles player1.move(value1) player2.move(value2) # Update paddles; if powerup player1.update(frame_time) player2.update(frame_time) # Move ball with paddle if not served if (not ball.served): if (server == 1): ball.last_pos = [ball.roundx, ball.roundy] ball.y = player1.y + player1.size[1] / 2 ball.x = player1.x + 1 ball.roundx = int(round(ball.x)) ball.roundy = int(round(ball.y)) if (ball.last_pos != [ball.roundx, ball.roundy]): ball._moved = True if (server == 2): ball.last_pos = [ball.roundx, ball.roundy] ball.y = player2.y + player2.size[1] / 2 ball.x = player2.x - 1 ball.roundx = int(round(ball.x)) ball.roundy = int(round(ball.y)) if (ball.last_pos != [ball.roundx, ball.roundy]): ball._moved = True # Collision Detection if (ball.roundx == player1.x): # Random speed rx = random.randint(5,15) ry = random.randint(5,15) # Different trajectories, depending on where the paddle was hit if (ball.roundy >= player1.y and ball.roundy <= player1.y + player1.size[1]/3): ball.velocity[1] = -ry ball.velocity[0] = rx Buzzer.hitSound() if (ball.roundy >= player1.y + player1.size[1]/3 and ball.roundy <= player1.y + player1.size[1]/3*2): ball.velocity[1] = 0 ball.velocity[0] = rx Buzzer.hitSound() if (ball.roundy >= player1.y + player1.size[1]/3*2 and ball.roundy <= player1.y + player1.size[1]): ball.velocity[1] = ry ball.velocity[0] = rx Buzzer.hitSound() # Redraw paddle player1._moved = True if (ball.roundx == player2.x): rx = random.randint(5,15) ry = random.randint(5,15) if (ball.roundy >= player2.y and ball.roundy <= player2.y + player2.size[1]/3): ball.velocity[1] = -ry ball.velocity[0] = -rx Buzzer.hitSound() if (ball.roundy >= player2.y + player2.size[1]/3 and ball.roundy <= player2.y + player2.size[1]/3*2): ball.velocity[1] = 0 ball.velocity[0] = -rx Buzzer.hitSound() if (ball.roundy >= player2.y + player2.size[1]/3*2 and ball.roundy <= player2.y + player2.size[1]): ball.velocity[1] = ry ball.velocity[0] = -rx Buzzer.hitSound() # Redraw paddle player2._moved = True # Update ball's position ball.update(frame_time) led.update(ball.x) # Draw ball ball.draw() # Draw player paddles player1.draw() player2.draw() # Draw net and score if ball was over them if (ball. last_pos != [ball.roundx, ball.roundy]): net.spot_draw(ball.last_pos[0], ball.last_pos[1]) screen.spot_num(constants.SCORE1[0], constants.SCORE1[1], score1, constants.SCORE_COLOUR, ball.last_pos[0], ball.last_pos[1]) screen.spot_num(constants.SCORE2[0], constants.SCORE2[1], score2, constants.SCORE_COLOUR, ball.last_pos[0], ball.last_pos[1]) # Print winner once if (won > 0 and not gameover): screen.draw_str(17, 20, 'PLAYER ' + str(won), constants.WHITE) screen.draw_str(25, 26, 'WINS!', constants.WHITE) gameover = True
# Version: 0.2 # Date: 03/04/2015 from PyGlow import PyGlow from time import sleep myPiGlow = PyGlow() colors = ["white","blue","green","yellow","orange","red"] c = 0 myPiGlow.all(0) print "Beginning Colors" while c < 5: for x in colors: print "Color: ",x myPiGlow.color(x,90) sleep(1) myPiGlow.color(x,0) sleep(1) c += 1 print "End Colors" myPiGlow.all(0) myPiGlow.update_leds()
from PyGlow import PyGlow from time import sleep pyglow = PyGlow() pyglow.all(0) while True: # blue > purple > red pyglow.color("blue", 100) pyglow.color("red", 0) sleep(0.1) pyglow.color("red", 10) pyglow.color("blue", 90) sleep(0.1) pyglow.color("red", 20) pyglow.color("blue", 80) sleep(0.1) pyglow.color("red", 30) pyglow.color("blue", 70) sleep(0.1) pyglow.color("red", 40) pyglow.color("blue", 60) sleep(0.1) pyglow.color("red", 50) pyglow.color("blue", 50) sleep(0.1) pyglow.color("red", 60) pyglow.color("blue", 40) sleep(0.1) pyglow.color("red", 70)
temp_f = parsed_json['current_observation']['temp_f'] print "Current temperature in %s is: %s" % (location, temp_f) f.close() pyglow = PyGlow() #Setup piglow and turn all off pyglow.all(0) pyglow.all(brightness=255, speed=500, pulse=True) sleep(1) pyglow.all(brightness=255, speed=500, pulse=True) sleep(1) pyglow.all(brightness=255, speed=500, pulse=True) sleep(1) temperature=int(temp_f) if temperature < 0: pyglow.color("blue", 255) elif temperature < 10: pyglow.color("blue", 255) pyglow.color("green", 200) elif temperature < 20: pyglow.color("green", 255) pyglow.color("blue", 255) pyglow.color("orange", 150) pyglow.color("yellow", 255) elif temperature < 32: pyglow.color("green", 255) pyglow.color("blue", 120) pyglow.color("orange", 150) pyglow.color("yellow", 255) elif temperature < 40: pyglow.color("green", 255)
from PyGlow import PyGlow from time import sleep import urllib pyglow = PyGlow() #Setup piglow and turn all off pyglow.all(0) yahoo_result = pywapi.get_weather_from_yahoo( 'FIXX0031' ) #get weather info from yahoo. Weather codes for city: https://www.edg3.uk/snippets/weather-location-codes/ condition = string.lower( yahoo_result['condition']['text'] ) #condition call. This gets a text readout of the current conditions if condition in ["partly cloudy", "mostly cloudy", "cloudy"]: pyglow.color("white", 150) elif condition in [ "mixed rain and snow", "mixed snow and sleet", "freezing drizzle", "freezing rain", "snow flurries", "light snow showers", "blowing snow", "snow", "hail", "sleet", "dust", "heavy snow", "scattered snow showers", "snow showers", "light snow", "light snow grains" ]: pyglow.color("yellow", 150) elif condition in [ "severe thunderstorms", "thunderstorms", "isolated thunderstorms", "scattered thunderstorms", "thundershowers" ]: pyglow.color("red", brightness=150, speed=4000, pulse=True)
# # Python module to control Pimoronis PiGlow # [http://shop.pimoroni.com/products/piglow] # # * test.py - set brightness for each color individually # ##### from PyGlow import PyGlow pyglow = PyGlow() val = input("White: ") pyglow.color("white", val) val = input("Blue: ") pyglow.color("blue", val) val = input("Green: ") pyglow.color("green", val) val = input("Yellow: ") pyglow.color("yellow", val) val = input("Orange: ") pyglow.color("orange", val) val = input("Red: ") pyglow.color("red", val)
def pyglow_flash(): pyglow = PyGlow() val = 200 glowtime = 0.1 pyglow.color('white', val) sleep(glowtime) pyglow.color('blue', val) sleep(glowtime) pyglow.color('green', val) sleep(glowtime) pyglow.color('yellow', val) sleep(glowtime) pyglow.color('orange', val) sleep(glowtime) pyglow.color('red', val) sleep(glowtime) pyglow.color('white', 0) pyglow.color('blue', 0) pyglow.color('green', 0) pyglow.color('yellow', 0) pyglow.color('orange', 0) pyglow.color('red', 0)
from PyGlow import PyGlow from time import sleep myPiGlow = PyGlow() myPiGlow.all(0) while True: myPiGlow.color("white",90) sleep(1) myPiGlow.color("white",0) sleep(1) myPiGlow.color("blue",90) sleep(1) myPiGlow.color("blue",0) sleep(1) myPiGlow.color("green",90) sleep(1) myPiGlow.color("green",0) sleep(1) myPiGlow.color("yellow",90) sleep(1) myPiGlow.color("yellow",0) sleep(1) myPiGlow.color("orange",90) sleep(1) myPiGlow.color("orange",0) sleep(1) myPiGlow.color("red",90) sleep(1) myPiGlow.color("red",0)
from PyGlow import PyGlow from time import sleep pyglow = PyGlow() pyglow.all(0) count = 0 while (count < 10): pyglow.color("white", 0) pyglow.color("blue", 110) sleep(0.1) pyglow.color("blue", 0) pyglow.color("green", 100) sleep(0.1) pyglow.color("green", 0) pyglow.color("yellow", 100) sleep(0.1) pyglow.color("yellow", 0) pyglow.color("orange", 100) sleep(0.2) pyglow.color("orange", 0) pyglow.color("red", 100) sleep(0.3)
#PyGlow test from PyGlow import PyGlow from time import sleep pyglow = PyGlow() pyglow.all(0) while True: pyglow.color("blue", 100) sleep(1) pyglow.color("blue", 0) pyglow.color("red", 100) sleep(1) pyglow.color("red", 0) pyglow.update_leds()
# ##### # # Python module to control Pimoronis PiGlow # [http://shop.pimoroni.com/products/piglow] # # * test.py - set brightness for each color individually # ##### from PyGlow import PyGlow pyglow = PyGlow() val = input("White: ") pyglow.color("white", int(val)) val = input("Blue: ") pyglow.color("blue", int(val)) val = input("Green: ") pyglow.color("green", int(val)) val = input("Yellow: ") pyglow.color("yellow", int(val)) val = input("Orange: ") pyglow.color("orange", int(val)) val = input("Red: ") pyglow.color("red", int(val))
from bs4 import BeautifulSoup import urllib2 import re from PyGlow import PyGlow pyglow = PyGlow() pyglow.all(0) url="http://www.aurora-service.eu/aurora-forecast/" page=urllib2.urlopen(url) soup = BeautifulSoup(page.read()) kp = find_string = soup.body.findAll(text=re.compile('Kp'), limit=2) #rank = soup.find("div", {"class": "rank-box"}).h6.contents kpstring = str(kp) kpstring = kpstring[34:] kpstring = kpstring[:5] kpvalue = float(kpstring) print kpvalue if kpvalue >=2: #pyglow.all(0) pyglow.color("green", 200) elif (kpvalue <2) and (kpvalue > 1): #pyglow.all(0) pyglow.color("red", 200) elif kpvalue <=1: pyglow.color("yellow", 200)
from PyGlow import PyGlow from time import sleep pyglow = PyGlow() pyglow.all(0) count = 0 while (count < 5): pyglow.color("white", 60) sleep(0.1) pyglow.color("white", 0) pyglow.color("blue", 100) sleep(0.1) pyglow.color("blue", 0) pyglow.color("green", 100) sleep(0.1) pyglow.color("green", 0) pyglow.color("yellow",100) sleep(0.1) pyglow.color("yellow", 0) pyglow.color("orange",100) sleep(0.1) pyglow.color("orange", 0) pyglow.color("red", 100) sleep(0.1) pyglow.color("white", 50) sleep(0.1) pyglow.color("white", 0) pyglow.color("blue", 100)
#PyGlow test from PyGlow import PyGlow from time import sleep pyglow = PyGlow() pyglow.all(0) while True: pyglow.color("green", 0) pyglow.color("red", 100) pyglow.color("yellow", 100) sleep(1) pyglow.color("green", 100) pyglow.color("red", 0) pyglow.color("yellow", 100) sleep(1) pyglow.color("green", 100) pyglow.color("red", 100) pyglow.color("yellow", 0) sleep(1) pyglow.update_leds()
from PyGlow import PyGlow from time import sleep pyglow = PyGlow() pyglow.all(0) count = 0 while (count < 5): pyglow.color("white", 60) sleep(0.1) pyglow.color("white", 0) pyglow.color("blue", 100) sleep(0.1) pyglow.color("blue", 0) pyglow.color("green", 100) sleep(0.1) pyglow.color("green", 0) pyglow.color("yellow", 100) sleep(0.1) pyglow.color("yellow", 0) pyglow.color("orange", 100) sleep(0.1) pyglow.color("orange", 0) pyglow.color("red", 100) sleep(0.1) pyglow.color("white", 50) sleep(0.1) pyglow.color("white", 0) pyglow.color("blue", 100)
# ##### from PyGlow import PyGlow from time import sleep import psutil pyglow = PyGlow() while True: cpu = psutil.cpu_percent() pyglow.all(0) if cpu < 5: pyglow.color("white", 20) elif cpu < 20: pyglow.color("white", 20) pyglow.color("blue", 20) elif cpu < 40: pyglow.color("white", 20) pyglow.color("blue", 20) pyglow.color("green", 20) elif cpu < 60: pyglow.color("white", 20) pyglow.color("blue", 20) pyglow.color("green", 20) pyglow.color("yellow", 20) elif cpu < 80: pyglow.color("white", 20) pyglow.color("blue", 20)
for led_number in sorted(armConfig[key].iterkeys()): pyglow.led( led_number, led_brightness if armConfig[key][led_number] == "1" else 0) while True: now = datetime.now() hour = now.hour if show12hr == 1 and now.hour > 12: hour -= 12 # Check if current hour is different and set ready to flash hour if hour_current != hour: hour_count, hour_current = hour, hour turn_on_off_led(hour, now.minute, now.second) # Flash the white leds for the hour if hour_count != 0: sleep(0.5) if hour_flash == 1: pyglow.color("white", led_brightness) if hour_flash == 2: pyglow.all(led_brightness) sleep(0.5) hour_count -= 1 else: sleep(0.1)
pyglow.all(0) pyglow.all(brightness=255, speed=500, pulse=True) sleep(1) pyglow.all(brightness=255, speed=500, pulse=True) sleep(1) pyglow.all(brightness=255, speed=500, pulse=True) sleep(1) yahoo_result = pywapi.get_weather_from_yahoo( 'FIXX0031' ) #This gets the weather from Yahoo. Set the code for your city: https://www.edg3.uk/snippets/weather-location-codes/ temp = yahoo_result['condition'][ 'temp'] # This gets only the temperature from the conditions print temp temperature = int(temp) if temperature < -20: pyglow.color("blue", 255) elif temperature < -10: pyglow.color("blue", 255) pyglow.color("green", 200) elif temperature < -5: pyglow.color("green", 255) pyglow.color("blue", 255) pyglow.color("orange", 150) pyglow.color("yellow", 255) elif temperature < 0: pyglow.color("green", 255) pyglow.color("blue", 120) pyglow.color("orange", 150) pyglow.color("yellow", 255) elif temperature < 5: pyglow.color("green", 255)
def main(): score1 = 9 score2 = 0 server = 1 won = 0 gameover = False effects_timer = 0 effects_count = 0 effects_colour = '' effect = False start = True start_time = time.time() ## Graphics class screen = Screen(constants.WIDTH, constants.HEIGHT) player1 = Paddle(screen, 3, constants.HEIGHT / 2 - 1, constants.PLAYER1_COLOUR) player2 = Paddle(screen, constants.WIDTH - 4, constants.HEIGHT / 2 - 1, constants.PLAYER2_COLOUR) net = Net(screen, constants.NET_COLOUR) ball = Ball(screen, 5, 20, constants.BALL_COLOUR) pyglow = PyGlow() led = Led(5) net.draw() screen.draw_num(constants.SCORE1[0], constants.SCORE1[1], score1, constants.SCORE_COLOUR) screen.draw_num(constants.SCORE2[0], constants.SCORE2[1], score2, constants.SCORE_COLOUR) # Initial value ball.velocity = [10.0, 10.0] #Roughly 8 seconds to cross screen? screen.draw_str(25, 20, 'START', constants.WHITE) screen.draw_str(25, 26, 'GAME!', constants.WHITE) while (True): end_time = time.time() frame_time = end_time - start_time start_time = end_time if (effect): effects_timer += frame_time if ((effects_timer) % 0.4 > 0.2 and (effects_timer - frame_time) % 0.4 <= 0.2): pyglow.all(0) effects_count += 1 elif ((effects_timer) % 0.4 <= 0.2 and (effects_timer - frame_time) % 0.4 > 0.2): pyglow.color(effects_colour, 150) if (effects_count >= 5): effect = False effects_count = 0 #noise reduction value1 = 0 value2 = 0 for i in range(20): value1 += read_i2c(CHAN2) value2 += read_i2c(CHAN3) value1 /= 20 value2 /= 20 if (won == 0): # Hardware debounce # Player1 Serve if (GPIO.input(10) == 1): if (start): start = False screen.draw_str(25, 20, 'START', constants.BACKGROUND_COLOUR) screen.draw_str(25, 26, 'GAME!', constants.BACKGROUND_COLOUR) net.draw() if (server == 1): ball.served = True # Player1 Power up if (GPIO.input(9) == 1): player1.power_up() # Software debounce # Player2 Serve if (debounce(0, 17)): if (server == 2): ball.served = True # Player2 Power up if (debounce(1, 11)): player2.power_up() # Lose condition if (ball.x >= screen.width - 1): score1 += 1 ball.served = False screen.draw_num(constants.SCORE1[0], constants.SCORE1[1], score1, constants.SCORE_COLOUR) pyglow.color('blue', 150) effects_timer = 0 effects_colour = 'blue' effect = True if ((score1 + score2) % 10 >= 5): server = 2 ball.x = player2.x - 1 ball.y = player2.y + player2.size[1] / 2 ball.velocity = [-10, 10] else: ball.x = player1.x + 1 ball.y = player1.y + player1.size[1] / 2 ball.velocity = [10, 10] if (ball.x <= 1): score2 += 1 ball.served = False ball.x = player1.x + 1 ball.y = player1.y + player1.size[1] / 2 screen.draw_num(constants.SCORE2[0], constants.SCORE2[1], score2, constants.SCORE_COLOUR) pyglow.color('red', 150) effects_timer = 0 effects_colour = 'red' effect = True if ((score1 + score2) % 10 >= 5): server = 2 ball.x = player2.x - 1 ball.y = player2.y + player2.size[1] / 2 ball.velocity = [-10, 10] else: ball.x = player1.x + 1 ball.y = player1.y + player1.size[1] / 2 ball.velocity = [10, 10] if (score1 >= 10): won = 1 elif (score2 >= 10): won = 2 # TODO: Reduce noise; multiple reads before move? player1.move(value1) player2.move(value2) player1.update(frame_time) player2.update(frame_time) if (not ball.served): if (server == 1): ball.last_pos = [ball.roundx, ball.roundy] ball.y = player1.y + player1.size[1] / 2 ball.x = player1.x + 1 ball.roundx = int(round(ball.x)) ball.roundy = int(round(ball.y)) if (ball.last_pos != [ball.roundx, ball.roundy]): ball._moved = True if (server == 2): ball.last_pos = [ball.roundx, ball.roundy] ball.y = player2.y + player2.size[1] / 2 ball.x = player2.x - 1 ball.roundx = int(round(ball.x)) ball.roundy = int(round(ball.y)) if (ball.last_pos != [ball.roundx, ball.roundy]): ball._moved = True # Collision Detection if (ball.roundx == player1.x): rx = random.randint(5, 15) ry = random.randint(5, 15) if (ball.roundy >= player1.y and ball.roundy <= player1.y + player1.size[1] / 3): ball.velocity[1] = -ry ball.velocity[0] = rx if (ball.roundy >= player1.y + player1.size[1] / 3 and ball.roundy <= player1.y + player1.size[1] / 3 * 2): ball.velocity[1] = 0 ball.velocity[0] = rx if (ball.roundy >= player1.y + player1.size[1] / 3 * 2 and ball.roundy <= player1.y + player1.size[1]): ball.velocity[1] = ry ball.velocity[0] = rx # Redraw paddle player1._moved = True if (ball.roundx == player2.x): rx = random.randint(5, 15) ry = random.randint(5, 15) if (ball.roundy >= player2.y and ball.roundy <= player2.y + player2.size[1] / 3): ball.velocity[1] = -ry ball.velocity[0] = -rx if (ball.roundy >= player2.y + player2.size[1] / 3 and ball.roundy <= player2.y + player2.size[1] / 3 * 2): ball.velocity[1] = 0 ball.velocity[0] = -rx if (ball.roundy >= player2.y + player2.size[1] / 3 * 2 and ball.roundy <= player2.y + player2.size[1]): ball.velocity[1] = ry ball.velocity[0] = -rx # Redraw paddle player2._moved = True ball.update(frame_time) led.update(ball.x) ball.draw() player1.draw() player2.draw() net.spot_draw(ball.last_pos[0], ball.last_pos[1]) screen.spot_num(constants.SCORE1[0], constants.SCORE1[1], score1, constants.SCORE_COLOUR, ball.last_pos[0], ball.last_pos[1]) screen.spot_num(constants.SCORE2[0], constants.SCORE2[1], score2, constants.SCORE_COLOUR, ball.last_pos[0], ball.last_pos[1]) if (won > 0 and not gameover): screen.draw_str(15, 20, 'PLAYER ' + str(won), constants.WHITE) screen.draw_str(25, 26, 'WINS!', constants.WHITE) gameover = True
from PyGlow import PyGlow from time import sleep import os pyglow = PyGlow() pyglow.all(0) for x in range(0, 15): pyglow.color("red", brightness=255, speed=500, pulse=True) sleep(1) os.system("sudo python /home/pi/pyglow/tempglow.py") #os.system("sudo python /home/pi/pyglow/weatherpyglow.py") #Set either of these, depending on which type of pyglow lamp you want to reset to
from PyGlow import PyGlow from time import sleep import psutil pyglow = PyGlow() while True: cpu = psutil.cpu_percent() pyglow.all(0) if cpu < 5: pyglow.color("white", 20) elif cpu < 20: pyglow.color("white", 20) pyglow.color("blue", 20) elif cpu < 40: pyglow.color("white", 20) pyglow.color("blue", 20) pyglow.color("green", 20) elif cpu < 60: pyglow.color("white", 20) pyglow.color("blue", 20) pyglow.color("green", 20) pyglow.color("yellow", 20) elif cpu < 80: pyglow.color("white", 20) pyglow.color("blue", 20)
if armtop == "h": arm1 = list(binhour) elif armtop == "m": arm1 = list(binmin) else: arm1 = list(binsec) led01 = ledbrightness if arm1[5] == "1" else 0 pyglow.led(1, led01) led02 = ledbrightness if arm1[4] == "1" else 0 pyglow.led(2, led02) led03 = ledbrightness if arm1[3] == "1" else 0 pyglow.led(3, led03) led04 = ledbrightness if arm1[2] == "1" else 0 pyglow.led(4, led04) led05 = ledbrightness if arm1[1] == "1" else 0 pyglow.led(5, led05) led06 = ledbrightness if arm1[0] == "1" else 0 pyglow.led(6, led06) # Flash the white leds for the hour if hourcount != 0: sleep(0.5) if hourflash == 1: pyglow.color("white", ledbrightness) if hourflash == 2: pyglow.all(ledbrightness) sleep(0.5) hourcount = hourcount - 1 else: sleep(0.1)
from PyGlow import PyGlow from time import sleep import os pyglow = PyGlow() pyglow.all(0) for x in range(0, 15): pyglow.color("green", brightness=255, speed=500, pulse=True) sleep(1) os.system("sudo python /home/pi/pyglow/tempglow.py") #os.system("sudo python /home/pi/pyglow/weatherpyglow.py") #Set either of these, depending on which type of pyglow lamp you want to reset to