def __init__(self): QWidget.__init__(self, None) # Set pixmaps resource before Main Window initialized self._resource = os.path.join(ctx.consts.theme_dir, ctx.flags.theme, ctx.consts.pixmaps_resource_file) if os.path.exists(self._resource): resource = QResource() resource.registerResource(self._resource) else: raise yali.Error, _("Pixmaps resources file doesn't exists") self.ui = Ui_YaliMain() self.ui.setupUi(self) self.font = 10 self.animation_type = None self.screens = None self.screens_content = None self.pds_helper = HelpWidget(self.ui.scrollAreaWidgetContents) # shortcut to open help self.help_shortcut = QShortcut(QKeySequence(Qt.Key_F1), self) # shortcut to open debug window #self.debugShortCut = QtGui.QShortcut(QtGui.QKeySequence(Qt.Key_F2),self) # something funny self.tetris_shortcut = QShortcut(QKeySequence(Qt.Key_F6), self) self.cursor_shortcut = QShortcut(QKeySequence(Qt.Key_F7), self) self.theme_shortcut = QShortcut(QKeySequence(Qt.Key_F8), self) # shortcut to open a console self.console_shortcut = QShortcut(QKeySequence(Qt.Key_F11), self) # set style self._style = os.path.join(ctx.consts.theme_dir, ctx.flags.theme, ctx.consts.style_file) if os.path.exists(self._style): self.updateStyle() else: raise yali.Error, _("Style file doesn't exists") # set screens content release_file = os.path.join(ctx.consts.branding_dir, ctx.flags.branding, ctx.consts.release_file) if os.path.exists(release_file): self.screens_content = yali.util.parse_branding_screens(release_file) else: raise yali.Error, _("Release file doesn't exists") # move one step at a time self.step_increment = 1 # ToolButton Popup Menu self.menu = QMenu() self.shutdown = self.menu.addAction(QIcon(QPixmap(":/images/system-shutdown.png")), _("Turn Off Computer")) self.reboot = self.menu.addAction(QIcon(QPixmap(":/images/system-reboot.png")), _("Restart Computer")) self.restart = self.menu.addAction(QIcon(QPixmap(":/images/system-yali-reboot.png")), _("Restart YALI")) #self.menu.setDefaultAction(self.shutdown) self.ui.system_menu.setMenu(self.menu) self.ui.system_menu.setDefaultAction(self.shutdown) # Main Slots self.connect(self.help_shortcut, SIGNAL("activated()"), self.pds_helper.toggleHelp) #self.connect(self.debugShortCut, SIGNAL("activated()"), self.toggleDebug) self.connect(self.console_shortcut, SIGNAL("activated()"), self.toggleConsole) self.connect(self.cursor_shortcut, SIGNAL("activated()"), self.toggleCursor) self.connect(self.theme_shortcut, SIGNAL("activated()"), self.toggleTheme) self.connect(self.tetris_shortcut, SIGNAL("activated()"), self.toggleTetris) self.connect(self.ui.buttonNext, SIGNAL("clicked()"), self.slotNext) self.connect(self.ui.buttonBack, SIGNAL("clicked()"), self.slotBack) self.connect(self.ui.toggleHelp, SIGNAL("clicked()"), self.pds_helper.toggleHelp) if not ctx.flags.install_type == ctx.STEP_FIRST_BOOT: self.connect(self.ui.releaseNotes, SIGNAL("clicked()"), self.showReleaseNotes) else: self.ui.releaseNotes.hide() self.connect(self.menu, SIGNAL("triggered(QAction*)"), self.slotMenu) self.cmb = _("right") self.dont_ask_again = False self.terminal = None self.tetris = None self.ui.helpContentFrame.hide() self.effect = QGraphicsOpacityEffect(self) self.ui.mainStack.setGraphicsEffect(self.effect) self.effect.setOpacity(1.0) self.anime = QTimer(self) self.connect(self.anime, SIGNAL("timeout()"), self.animate)