def basefinished(self): if self.basereply.error() != QNetworkReply.NoError: return self.basepixmap = QPixmap() self.basepixmap.loadFromData(self.basereply.readAll()) if self.basepixmap.size() != self.rect.size(): self.basepixmap = self.basepixmap.scaled(self.rect.size(), Qt.KeepAspectRatio, Qt.SmoothTransformation) self.setPixmap(self.basepixmap) # make marker pixmap self.mkpixmap = QPixmap(self.basepixmap.size()) self.mkpixmap.fill(Qt.transparent) br = QBrush(QColor(Config.dimcolor)) painter = QPainter() painter.begin(self.mkpixmap) painter.fillRect(0, 0, self.mkpixmap.width(), self.mkpixmap.height(), br) for marker in self.radar['markers']: if 'visible' not in marker or marker['visible'] == 1: pt = getPoint(marker["location"], self.point, self.zoom, self.rect.width(), self.rect.height()) mk2 = QImage() mkfile = 'teardrop' if 'image' in marker: mkfile = marker['image'] if os.path.dirname(mkfile) == '': mkfile = os.path.join('markers', mkfile) if os.path.splitext(mkfile)[1] == '': mkfile += '.png' mk2.load(mkfile) if mk2.format != QImage.Format_ARGB32: mk2 = mk2.convertToFormat(QImage.Format_ARGB32) mkh = 80 # self.rect.height() / 5 if 'size' in marker: if marker['size'] == 'small': mkh = 64 if marker['size'] == 'mid': mkh = 70 if marker['size'] == 'tiny': mkh = 40 if 'color' in marker: c = QColor(marker['color']) (cr, cg, cb, ca) = c.getRgbF() for x in range(0, mk2.width()): for y in range(0, mk2.height()): (r, g, b, a) = QColor.fromRgba(mk2.pixel(x, y)).getRgbF() r = r * cr g = g * cg b = b * cb mk2.setPixel(x, y, QColor.fromRgbF(r, g, b, a).rgba()) mk2 = mk2.scaledToHeight(mkh, 1) painter.drawImage(pt.x - mkh / 2, pt.y - mkh / 2, mk2) painter.end() self.wmk.setPixmap(self.mkpixmap)
def endGame(self): hue = 0 hueInc = 360 / len(self.scores.items()) for e in self.scores.items(): color = QColor() color.setHsv(hue, 255, 240) hue += hueInc - 1 self.scores[e[0]] = (e[1][0], color.getRgbF()) # actually ending the game here... for player in self.players.values(): player[0].endGame() self.gameEnded.emit()