def defaultFormat(stereo_capable):
     fmt = QSurfaceFormat()
     fmt.setRenderableType(QSurfaceFormat.OpenGL)
     fmt.setVersion(3, 2)
     fmt.setProfile(QSurfaceFormat.CoreProfile)
     fmt.setSwapBehavior(QSurfaceFormat.DoubleBuffer)
     fmt.setRedBufferSize(8)
     fmt.setGreenBufferSize(8)
     fmt.setBlueBufferSize(8)
     fmt.setDepthBufferSize(8)
     fmt.setAlphaBufferSize(8)
     fmt.setStencilBufferSize(0)
     fmt.setStereo(stereo_capable)
     fmt.setSamples(0)
     return fmt
예제 #2
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def defaultVtkFormat(stereo_capable):
    """ Po prostu skopiowałem to z https://github.com/Kitware/VTK/blob/master/GUISupport/Qt/QVTKRenderWindowAdapter.cxx
     i działa poprawnie bufor głębokości
    """
    fmt = QSurfaceFormat()
    fmt.setRenderableType(QSurfaceFormat.OpenGL)
    fmt.setVersion(3, 2)
    fmt.setProfile(QSurfaceFormat.CoreProfile)
    fmt.setSwapBehavior(QSurfaceFormat.DoubleBuffer)
    fmt.setRedBufferSize(8)
    fmt.setGreenBufferSize(8)
    fmt.setBlueBufferSize(8)
    fmt.setDepthBufferSize(8)
    fmt.setAlphaBufferSize(8)
    fmt.setStencilBufferSize(0)
    fmt.setStereo(stereo_capable)
    fmt.setSamples(0)
    return fmt
    def defaultSurfaceFormat(stereo_capable):
        """ Ported from: https://github.com/Kitware/VTK/blob/master/GUISupport/Qt/QVTKRenderWindowAdapter.cxx
        """
        fmt = QSurfaceFormat()
        fmt.setRenderableType(QSurfaceFormat.OpenGL)
        fmt.setVersion(3, 2)
        fmt.setProfile(QSurfaceFormat.CoreProfile)
        fmt.setSwapBehavior(QSurfaceFormat.DoubleBuffer)
        fmt.setRedBufferSize(8)
        fmt.setGreenBufferSize(8)
        fmt.setBlueBufferSize(8)
        fmt.setDepthBufferSize(8)
        fmt.setAlphaBufferSize(8)
        fmt.setStencilBufferSize(0)
        fmt.setStereo(stereo_capable)
        fmt.setSamples(0)

        return fmt
예제 #4
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파일: app.py 프로젝트: nitrotm/2dtagger
import sys

from PySide2.QtCore import QCoreApplication, QPoint, QSize, Qt
from PySide2.QtGui import QSurfaceFormat
from PySide2.QtWidgets import QApplication

from window import Window

if __name__ == '__main__':
    fmt = QSurfaceFormat()
    fmt.setRenderableType(QSurfaceFormat.OpenGL)
    fmt.setVersion(2, 1)
    fmt.setProfile(QSurfaceFormat.CoreProfile)
    fmt.setSwapBehavior(QSurfaceFormat.DoubleBuffer)
    fmt.setSwapInterval(1)
    fmt.setStereo(False)
    fmt.setSamples(0)
    fmt.setRedBufferSize(8)
    fmt.setGreenBufferSize(8)
    fmt.setBlueBufferSize(8)
    fmt.setAlphaBufferSize(8)
    fmt.setDepthBufferSize(24)
    fmt.setStencilBufferSize(1)
    QSurfaceFormat.setDefaultFormat(fmt)

    app = QApplication(sys.argv)
    window = Window()
    window.show()
    sys.exit(app.exec_())
예제 #5
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import logging
from OpenGL import GL

#* https://github.com/Kitware/VTK/blob/master/GUISupport/Qt/QVTKOpenGLNativeWidget.cxx
fmt = QSurfaceFormat()
fmt.setRenderableType(QSurfaceFormat.OpenGL)
fmt.setVersion(3, 2)
fmt.setProfile(QSurfaceFormat.CoreProfile)
fmt.setSwapBehavior(QSurfaceFormat.DoubleBuffer)
fmt.setRedBufferSize(8)
fmt.setGreenBufferSize(8)
fmt.setBlueBufferSize(8)
fmt.setDepthBufferSize(8)
fmt.setAlphaBufferSize(8)
fmt.setStencilBufferSize(0)
fmt.setStereo(True)
fmt.setSamples(
    0
)  # we never need multisampling in the context since the FBO can support multisamples independently


class SquircleInFboRenderer(QQuickFramebufferObject.Renderer):
    def __init__(self):
        super().__init__()

        self.squircle = SquircleRenderer()
        self.__fbo = None
        # self.squircle.initialize()
        # self.update()

    def render(self):