class GameWindow(QGraphicsView): def __init__(self, parent=None): super(GameWindow, self).__init__(parent=parent) self.screen = None self.scene = QGraphicsScene() self.scene.setSceneRect( QRect(left=0, top=0, width=PLAYGROUND_SIZEX * SCALE_FACTORX, height=PLAYGROUND_SIZEY * SCALE_FACTORY)) self.setFrameStyle(4) self.setScene(self.scene) self.snake = [] # define SnakeHead self.snake.append(QGraphicsRectItem()) self.snake[0].setRect(QRect(0, 0, SCALE_FACTORX, SCALE_FACTORY)) self.snake[0].setBrush(brushHead) self.scene.addItem(self.snake[0]) # define rest of the snake for i in range(1, MAX_LENGTH_SNAKE): self.snake.append(QGraphicsRectItem()) self.snake[i].setRect(QRect(0, 0, SCALE_FACTORX, SCALE_FACTORY)) self.snake[i].setBrush(brushBody) self.snake[i].setVisible(False) self.scene.addItem(self.snake[i]) # Create the graphic item for apple self.goal = QGraphicsRectItem() self.goal.setRect(QRect(0, 0, SCALE_FACTORX, SCALE_FACTORY)) self.goal.setBrush(brushGoal) self.scene.addItem(self.goal) self.show() def draw(self, state): self.goal.setPos(state.goal.x * SCALE_FACTORX, state.goal.y * SCALE_FACTORY) self.goal.setVisible(True) self.snake[0].setPos(float(state.snake[0].x * SCALE_FACTORX), float(state.snake[0].y * SCALE_FACTORY)) for i in range(1, state.snake_length): self.snake[i].setPos(state.snake[i].x * SCALE_FACTORX, state.snake[i].y * SCALE_FACTORY) self.snake[i].setVisible(True) for i in range(state.snake_length, MAX_LENGTH_SNAKE): self.snake[i].setVisible(False) def screenshot(self): self.screen = self.grab() self.screen.save("./snake_screen.png")