예제 #1
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def pack_test():
    # create a MaxRectsPacker
    packer = Packer.create(max_width=2048,
                           max_height=2048,
                           bg_color=0xffffff00)
    # pack texture images under the directory "test_case/" and name the output images as "test_case".
    # "%d" in output file name "test_case%d" is a placeholder, which is a multipack index, starting with 0.
    packer.pack("test_image/", "test_image%d", "")
예제 #2
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def packCharacters(src, dest):
    packer = Packer.create(max_width=2048,
                           max_height=2048,
                           shape_padding=4,
                           trim_mode=1,
                           reduce_border_artifacts=True,
                           bg_color=0xffffff00)
    packer.pack(src, dest)
예제 #3
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def generate_spritesheet(src_dir, sheet_name, max_w, max_h):

    print("# Generating sprite sheet from sprites found in \"" + src_dir +
          "\"...")
    print("# \tPacking sprites (this may take a minute for larger sheets)...")

    texture_border_padding = 2

    # create a MaxRectsBinPacker
    # See here for argument details: https://github.com/wo1fsea/PyTexturePacker/blob/master/README.rst
    packer = Packer.create(
        texture_format=".png",
        max_width=max_w,
        max_height=max_h,
        bg_color=(255, 255, 255, 0),
        enable_rotated=False,
        # force_square=False,
        border_padding=texture_border_padding,
        shape_padding=2,
        inner_padding=1,
        trim_mode=1,
        reduce_border_artifacts=True)

    # pack texture images under directory <src_dir> and name the output image[s] as <sheet_name>.
    packer.pack(src_dir, sheet_name)

    print("# \tCropping sheet...")

    # Read image and get info
    new_img_path = sheet_name + ".png"
    img = Image.open(new_img_path)
    img_info = img.info

    tweaked_bbox = img.getbbox()
    cropped_bbox = img.convert("RGBa").getbbox()

    if (cropped_bbox == None):
        bands = ""
        for band in img.getbands():
            bands += band + ","
        print(
            "!# \tFailed to convert image to pre-multiplied alpha, skipping cropping step, image bands: "
            + bands)
    else:
        # we know the 0/0 top left point is fine, but add border padding to the cropped w/h
        tweaked_bbox = (0, 0, cropped_bbox[2] + texture_border_padding,
                        cropped_bbox[3] + texture_border_padding)

        # crop
        img = img.crop(tweaked_bbox)

    print("# \tSaving sheet...")

    # Re-save texture
    img.save(new_img_path, **img_info)

    texture_wh = (tweaked_bbox[2], tweaked_bbox[3])
    return texture_wh
예제 #4
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    def pack_atlas(self):
        # create a MaxRectsBinPacker
        packer = Packer.create(max_width=2048, max_height=2048, bg_color=0xffffff, enable_rotated=False)  # bg_color=0xffffff00)
        # pack texture images under directory "test_case/" and name the output images as "test_case".
        # "%d" in output file name "test_case%d" is a placeholder, which is a multipack index, starting with 0.

        #def (self, bg_color=0x00000000, texture_format=".png", max_width=4096, max_height=4096, enable_rotated=True,
        #      force_square=False, border_padding=2, shape_padding=2, inner_padding=0, trim_mode=0,
        #      reduce_border_artifacts=False):

        #packer.pack("es/", "traffic_signs_es_%d")
        packer.pack("sprites/", "spritesheet_%d")
예제 #5
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def pack_test(assets_path, output_path):
    # create a MaxRectsBinPacker
    packer = Packer.create(max_width=1024,
                           max_height=1024,
                           bg_color=0x00000000,
                           enable_rotated=False,
                           force_square=True,
                           border_padding=0)
    # pack texture images under directory "test_case/" and name the output images as "test_case".
    # "%d" in output file name "test_case%d" is a placeholder, which is a multipack index, starting with 0.
    packer.pack("{}/".format(assets_path),
                output_path,
                save_plist_func=functools.partial(
                    save_plist, "{}.json".format(output_path)))
예제 #6
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def main():
    # create a MaxRectsBinPacker
    packer = Packer.create(max_width=2048,
                           max_height=2048,
                           bg_color=0xffffff00,
                           enable_rotated=False)
    # pack texture images under directory "test_case/" and name the output images as "test_case".
    # "%d" in output file name "test_case%d" is a placeholder, which is a multipack index, starting with 0.
    packer.pack("all/", "texture%d")

    plist2json("texture0.plist", "texture0.json")
    os.system("pngquant 256 < texture0.png > tmp.png")
    os.system("mv tmp.png texture0.png")
    os.system("mv -v texture0.png texture0.json ../data/img/")
예제 #7
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def pack(targetDirectory):
    if targetDirectory == None:
        targetDirectory = ""
    # create a MaxRectsPacker
    packer = Packer.create(max_width=4096, max_height=4096)
    packer.trim_mode = 1

    # pack texture images under the directorys "outlines/" and "colors/" and name the output images "test_case".
    # all images will be packed using the uvs of the images from the first directory
    imageLocations = [
        targetDirectory + "outlines/", targetDirectory + "colors/"
    ]
    return packer.packWithMatchingUVs(imageLocations, "test_image%d",
                                      targetDirectory + "output/")
예제 #8
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def parse(input, output, sheet):
    sheet_no_ext = os.path.splitext(sheet)[0]
    sheet_filename = os.path.basename(sheet)

    sprites = {}
    paths = {}

    content = None
    with open(input) as f:
        content = f.read()

    for filename in re.findall(r"#include \"([A-Za-z0-9_.]+)\"", content):
        with open(filename) as f:
            content = content.replace("#include \"" + filename + "\"",
                                      f.read())

    packer = Packer.create(packer_type=CustomPacker,
                           max_width=2048,
                           max_height=2048,
                           bg_color=0x00ffffff,
                           enable_rotated=False)
    for name, padding, ox in re.findall(
            r"\$\{([A-Za-z0-9_]+)(\:[0-9]+)?(o[+-][0-9]+)?\}", content):
        if sprites.get(name) is not None:
            continue

        try:
            key = "${" + name + padding + ox + "}"
            sprite = Sprite(key, name, padding[1:], ox[1:])
            sprites[key] = sprite
            paths[sprite.path] = True
        except FileNotFoundError:
            print("Sprite not found! " + name)
            sys.exit(1)

    locations = {}
    for image_rect in packer.pack([p for p in paths.keys()], sheet_no_ext)[0]:
        locations[image_rect.image_path] = (image_rect.x, image_rect.y,
                                            image_rect.width,
                                            image_rect.height)

    for sprite in sprites.values():
        loc = locations[sprite.path]
        content = content.replace(
            sprite.key,
            sprite.getSpec(sheet_filename, loc[0], loc[1], loc[2], loc[3]))

    with open(output, "w") as f:
        f.write(content)
예제 #9
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파일: main.py 프로젝트: slnsw/dxlab-subplot
    def pack(self):
        exclude = self.get_exclude_assets()

        # Create output size folder
        Path(f"./{settings.SPRITE_TILE_SIZE}").mkdir(parents=True, exist_ok=True)
        files = [
            str(f)
            for f in Path(settings.SLNSW_COMASTERS_PATH).glob(
                f"*_crop_{settings.SPRITE_TILE_SIZE}*"
            )
            if f.suffix == ".png" and f.name.split("_")[0] not in exclude
        ]

        packer = Packer.create(
            packer_type=MaxRectsPacker,
            max_width=settings.SPRITE_MAX_WIDTH,
            max_height=settings.SPRITE_MAX_HEIGHT,
            bg_color=0x00000000,
            trim_mode=False,
            enable_rotated=True,
        )
        packer.pack(files, f"./{settings.SPRITE_TILE_SIZE}/subdivisions_%d")
예제 #10
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파일: assets.py 프로젝트: piksel/mulle.js
                'dirFile': f['dir'],
                'dirName': mem['name'],
                'dirNum': f['num']
            })

            # print("audio " + f['dir'] + " " + str(lib['name']) + " " + str(f['num']))

    print("Images: " + str(len(imageRects)))
    print("Sounds: " + str(len(soundSprite)))

    if len(imageRects) > 0:

        if res.opaque:
            packer = Packer.create(max_width=2048,
                                   max_height=2048,
                                   bg_color=0xffffffff,
                                   trim_mode=1,
                                   enable_rotated=False)
        else:
            packer = Packer.create(max_width=2048,
                                   max_height=2048,
                                   bg_color=0x00ffffff,
                                   trim_mode=1,
                                   enable_rotated=False)

        atlas_list = packer._pack(imageRects)

        for i, atlas in enumerate(atlas_list):

            print("Pack image " + str(i))
예제 #11
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    palette.extend(
        ((i & 0b11100000) << 0, (i & 0b00011100) << 2, (i & 0b00000011) << 6))

assert len(palette) == 768


def rgba_to_8bit(r, g, b, a):
    return (r & 0b11100000) | ((g & 0b11100000) >> 3) | ((b & 0b11000000) >> 6)


# create folder for packed graphics assets
if not os.path.exists(GRAPHICS_OUTPUT_PATH):
    os.makedirs(GRAPHICS_OUTPUT_PATH)

# pack graphics assets
packer = Packer.create(max_width=TEXTUREMAP_WIDTH, max_height=TEXTUREMAP_HEIGHT, enable_rotated=False, \
                       border_padding=0, shape_padding=0, atlas_format="json")

# TODO also include image filenames to packed_asset_filenames
# TODO do we need to quantize to 255 so we can make the background black? idk
background = Image.new(mode="RGBA",
                       size=(TEXTUREMAP_WIDTH, TEXTUREMAP_HEIGHT),
                       color=(0, 0, 0, 255))

# TODO needs to be able to take in multiple folders and outupt a texturemap for each
# TODO test with an image where the texturepack is not majority black (0x000000FF)
# convert packed textures into texturemap
for directory in os.listdir(GRAPHICS_PATH):
    # HACK this is terrible
    # get the texturepack id from directory name
    texturepack_id = directory[:3]
    packer.pack(GRAPHICS_PATH + directory,
예제 #12
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def pack_test():
    packer = Packer.create(max_width=2048, max_height=2048, bg_color=0xffffff00, trim_mode=1)
    packer.pack("test_image/", "test_image%d")
예제 #13
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#author: dkcao by 2018-06-08

import os, sys
from PyTexturePacker import Packer #pip install PyTexturePacker
 
print "###########start#####################"


curpath = raw_input("Please intput dir:")
if curpath == "":
	curpath = os.getcwd()
print curpath


name1 = raw_input("Please intput name:")
output = os.path.join(curpath,"tmp/")
outfile = os.path.join(output,name1 + "%d")

if not os.path.exists(output):
 os.mkdir(output)

# create a MaxRectsBinPacker
packer = Packer.create(max_width=2048, max_height=2048, bg_color=0xffff00ff)
# pack texture images under directory "test_case/" and name the output images as "test_case".
# "%d" in output file name "test_case%d" is a placeholder, which is a multipack index, starting with 0.
packer.pack(curpath, outfile)

print outfile
print "###########end#####################"

예제 #14
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        filename = os.path.basename(str(toCopy))
        #print("Copying %s" % str(toCopy)[8:])
        if (filename not in ignored_images):
            copyfile("build/assets/work_en/" + filename, "build/assets/work_jp/" + filename)

    manualPath = basePath + "patches/images/" + assets[0] + "/"
    if os.path.exists(manualPath):
        print("Adding manual replacements for " + assets[0] + ".")
        for toCopy in Path(manualPath).rglob("*.*"):
            filename = os.path.basename(str(toCopy))
            print("Copying " + filename + "...")
            copyfile(toCopy, "build/assets/work_jp/" + filename)

    if assets[0] == "toppage_bg_020":
        print("Manual override for toppage")
        packer = Packer.create(max_width=2048, max_height=1920, bg_color=0x00ffffff, enable_rotated=False)
    else:
        packer = Packer.create(max_width=2048, max_height=2048, bg_color=0x00ffffff, enable_rotated=False)

    if str(assets[0][-1]) == '0':
        packer.pack("build/assets/work_jp/", str(assets[0][:-1]) + "%d", output_path="build/assets/work_out/")
    else:
        packer.pack("build/assets/work_jp/", str(assets[0]), output_path="build/assets/work_out/")

    for asset in assets:
        asset_png = asset + ".png"
        jp_asset_plist = str(jp_assets[asset_png])[:-4] + ".plist"
        jp_asset_png = jp_assets[asset_png]
        os.remove(jp_asset_png)
        os.remove(jp_asset_plist)
    savedir = os.path.dirname(jp_asset_png)