def cleanup(self): if self.avatar: self.avatar.detachGun() self.soundGrunt = None if self.track: self.track.pause() del self.track RemoteAvatar.cleanup(self)
def cleanup(self): self.clearFreezeTracks() if self.iceCube: self.iceCube.removeNode() self.iceCube = None self.throwSound = None self.isFrozen = None RemoteAvatar.cleanup(self)
def cleanup(self): if self.avatar: self.avatar.detachGun() self.soundGrunt = None if self.track: self.track.pause() del self.track RemoteAvatar.cleanup(self) return
def cleanup(self): self.detachCamera() del self.shutter RemoteAvatar.cleanup(self)
def cleanup(self): self.healthBar.destroy() self.healthbar = None self.health = None RemoteAvatar.cleanup(self)