def base(): x = SoftwareRender('high.bmp') x.glCreateWindow(800, 600) x.glViewPort(0, 0, 800, 600) x.glClear() x.load2("./models/mushroom.obj", (0, 0, 0), (0.5, 0.5, 0.5), (0, 0, 0), [0, 0.75, 1.5], [0.1, 0.5, 1], [0, 0, 0], [0, 1, 0])
def medium(): x = SoftwareRender('medium.bmp') x.glCreateWindow(800, 600) x.glViewPort(0, 0, 800, 600) x.glClear() t = Texture('./models/mushroom2.bmp') x.load2("./models/mushroom.obj", (-0.05, -0.45, 0), (1.2, 1.2, 1.2), (0, 0, 0), [0, 0.75, 1.5], [0.1, 0.5, 1], [0, 0.5, 0], [0, 1, 0]) x.glFinish()
def high(): x = SoftwareRender('high.bmp') x.glCreateWindow(800, 600) x.glViewPort(0, 0, 800, 600) x.glClear() t = Texture('./models/mushroom2.bmp') x.load2("./models/mushroom.obj", (-0.05, -0.8, 0), (0.8, 0.8, 0.8), (0, 0.5, 0), [0, 0.75, 1.5], [0, 1.7, 1.5], [0, 0, 0], [0, 1, 0]) x.glFinish()
def dutch(): x = SoftwareRender('dutch.bmp') x.glCreateWindow(800, 600) x.glClear() x.glViewPort(0, 0, 800, 600) #x.load2("./models/mushroom.obj", (-0.05, -0.15, 0), (1, 0.8, 1), (0.2, 0.5, 0.5), [0, 0.75, 1.5], [0, 0, 1], [0.05, 0.2, 0.1], # [0.1, 0.1, 0]) x.load2("./models/mushroom.obj", (0, 0, 0), (0.8, 0.8, 0.8), (0, 0, 0), [0, 0.75, 1.5], [0.1, 0.5, 1], [-0.2, 0.2, 0], [0.1, 0.1, 0]) x.glFinish()
def low(): x = SoftwareRender('low.bmp') x.glCreateWindow(800, 600) x.glViewPort(0, 0, 800, 600) x.glClear() t = Texture('./models/mushroom2.bmp') x.load2("./models/mushroom.obj", (-0.05, -0.45, 0), (0.8, 0.8, 0.8), (-1.15, 0.2, -0.05), [0, 0.75, 1.5], [0.1, 0.5, 1], [0, -0.3, 0.2], [0, 1, 0]) x.glFinish()