scene = Scene(cameraPos, width, height, imagePlane, 1, np.array([1, 1, 1]), 3) scene.add_hitable(Sphere(centre=np.array([-0.2, 0, 2]), radius=0.7, material=BlinnPhongMaterial({ "ambient": np.array([0.1, 0, 0]), "diffuse": np.array([0.7, 0, 0]), "specular": np.array([1, 1, 1]), "shininess": 100, "reflection": 1 }))) scene.add_hitable(Sphere(centre=np.array([-0.3, 0, 1]), radius=0.15, material=BlinnPhongMaterial({ "ambient": np.array([0, 0.1, 0]), "diffuse": np.array([0, 0.7, 0]), "specular": np.array([1, 1, 1]), "shininess": 100, "reflection": 1 }))) scene.add_hitable(Sphere(centre=np.array([0, -9000, 1]), radius=9000 - 1.5, material=BlinnPhongMaterial({ "ambient": np.array([0.1, 0.1, 0.1]), "diffuse": np.array([0.7, 0.7, 0.7]), "specular": np.array([1, 1, 1]), "shininess": 100, "reflection": 1 }))) scene.add_light(Light(position=np.array([5, 5, -4]), diffuse=np.array([1, 1, 1]), specular=np.array([1, 1, 1]))) scene.render("output.png", 3)