def __init__(self): SceneBase.__init__(self) self.continuebutton = Button("Continue", (900, 500), self.Continue, size=(160, 60), font_size=20, bg=(109, 177, 255))
def __init__(self): SceneBase.__init__(self) self.economybutton = Button("+5 MoonCrystals Economy", (300, 200), self.Economy, size=(240, 60), font_size=20, bg=(109, 177, 255)) self.defensebutton = Button("+500 Mothership HP", (300, 300), self.Defense, size=(240, 60), font_size=20, bg=(109, 177, 255)) self.continuebutton = Button("Make the Game Great Again", (900, 500), self.Continue, size=(240, 60), font_size=20, bg=(109, 177, 255)) self.damagebutton = Button("Unit Damage +10", (300, 400), self.Damage, size=(240, 60), font_size=20, bg=(109, 177, 255)) self.healthbutton = Button("Unit Health +20", (300, 500), self.Health, size=(240, 60), font_size=20, bg=(109, 177, 255)) b = Boombox() if not b.MusicStatus(): b.PlayMusic("menumusic")
def __init__(self): SceneBase.__init__(self) self.returnbutton = Button("Return to Menu", (900, 425), self.GoBack, size=(300, 60), font_size=20, bg=(109, 177, 255))
def __init__(self): SceneBase.__init__(self) self.continuebutton = Button("Continue", (900,500), self.Continue, size=(120,60), font_size=20, bg=(109,177,255)) b = Boombox() b.PlayMusic("levelvictorymusic")
def __init__(self): SceneBase.__init__(self) self.hardcoremode = ToggleBox((600, 225), self.HardcoreMode, size=(30, 30), bg=(0, 170, 28)) self.hardcoretext = Text(225, 500, "Hardcore Mode", bold=True, font="Arial", fontSize=18) self.backbutton = Button("Back", (50, 625), self.GoBack, size=(60, 30), bg=(109, 177, 255)) self.text1 = Text(100, 600, "Options Menu", bold=True, color=(255, 255, 255), font="Arial", fontSize=35)
def __init__(self): SceneBase.__init__(self) self.startbutton = Button("New Game", (510, 325), self.StartGame, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.Instructionsbutton = Button("Instructions", (690, 325), self.Instructions, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.Lorebutton = Button("Read Lore", (510, 425), self.Lore, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.exitbutton = Button("Exit Game", (690, 425), self.ExitGame, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.optionsbutton = Button("Options", (1150, 625), self.Options, size=(90, 40), bg=(109, 177, 255)) self.creditsbutton = Button("Credits", (600, 525), self.Credits, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.text = Text( 228, 600, "Mongolian Space Stick Wars XD Special Day One Edition", bold=True, color=(109, 177, 255), fontSize=45) self.text1 = Text( 224, 600, "Mongolian Space Stick Wars XD Special Day One Edition", bold=True, color=(255, 255, 255), font="Arial", fontSize=45) # Start music b = Boombox() b.PlayMusic("menumusic")
def __init__(self): SceneBase.__init__(self) self.text = Text(228, 600, "Special Thanks: Connor Daniel", bold=True, color=(109, 177, 255), fontSize=45) self.returnbutton = Button("Return to Menu", (900, 425), self.GoBack, size=(300, 60), font_size=20, bg=(109, 177, 255))
def __init__(self): SceneBase.__init__(self) self.text = Text(228, 600, "Level Select", bold=True, color=(109, 177, 255), fontSize=45) self.marsbutton = Button("2. Mars", (690, 325), self.Mars, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.moonbutton = Button("1. Moon", (510, 325), self.Moon, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.saturnbutton = Button("3. Saturn", (510, 425), self.Saturn, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.mercurybutton = Button("4. Mercury", (690, 425), self.Mercury, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.uranusbutton = Button("5. Uranus", (510, 525), self.Uranus, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.neptunebutton = Button("6. Neptune", (690, 525), self.Neptune, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.continuebutton = Button("Back", (50, 625), self.Continue, size=(60, 30), bg=(109, 177, 255)) # Start music b = Boombox() if not b.MusicStatus(): b.PlayMusic("menumusic")
def __init__(self): SceneBase.__init__(self) self.continuebutton = Button("Continue", (900, 525), self.Continue, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.backbutton = Button("Back", (900, 605), self.GoBack, size=(120, 60), font_size=20, bg=(109, 177, 255)) b = Boombox() b.PlayMusic("loremusic")
def __init__(self): SceneBase.__init__(self) self.backbutton = Button("Back", (900, 605), self.GoBack, size=(120, 60), font_size=20, bg=(109, 177, 255)) self.returnbutton = Button("Menu", (900, 525), self.Return, size=(120, 60), font_size=20, bg=(109, 177, 255)) b = Boombox() if not b.MusicStatus(): b.PlayMusic("loremusic")
def __init__(self, game, messageLines, action = None): SceneBase.__init__(self, game) self.messageLines = messageLines self.action = action
def __init__(self, game): SceneBase.__init__(self, game)