def shoot(self): player = variables.player now = variables.time if (self.last_shot != None and now - self.last_shot < self.shot_interval): return self.last_shot = variables.time center = self.get_center() center = (center[1], center[0]) shot = Shot(True) shot.sender = self shot.harm_player = True shot.x, shot.y = center[0], center[1] #Make shot follow player shot.speed = 250 player_center = player.get_center() player_center = (player_center[1], player_center[0]) diffx = (player_center[0] - center[0]) diffy = (player_center[1] - center[1]) shot.rotation = math.degrees(math.atan(diffx / diffy)) if (diffy < 0): shot.rotation += 180 shot.rotation += 180 shot.move() variables.entities_to_add.add(shot)
def fire(self): now = time.time() if (self.last_shot != None and now - self.last_shot < self.shot_interval): return self.last_shot = now shot = Shot() shot.sender = self #shot.sound.play() center = self.get_center() shot.y = center[0] shot.x = center[1] shot.rotation = self.rotation shot.move() variables.all_entities.add(shot)