def _build_units(self, **kwargs): self.log.info("Building units") unit_model = UnitModel(db=self.db) unit_models = unit_model.get_units() item_collection = kwargs["item_collection"] effect_collection = kwargs["effect_collection"] dialogue_collection = kwargs["dialogue_collection"] unit_effects_map = kwargs["unit_effects_map"] unit_dialogue_map = kwargs["unit_dialogue_map"] unit_items_map = kwargs["unit_items_map"] unit_builder = UnitBuilder() unit_collection = UnitCollection() units = \ unit_builder.build_units(unit_models=unit_models, item_collection=item_collection, effect_collection=effect_collection, dialogue_collection=dialogue_collection, unit_effects_map=unit_effects_map, unit_items_map=unit_items_map, unit_dialogue_map=unit_dialogue_map, log=self.log) for unit in units: unit_collection.add(unit) return { "unit_collection": unit_collection, "unit_model": unit_model }
def test_get_units(self): unit_model = UnitModel(db=self.db) unit_models = unit_model.get_units() self.assertIsInstance(unit_models, list) self.assertTrue(len(unit_models) > 0) for unit in unit_models: self.assertIsInstance(unit, dict) self.assertTrue(unit["id"]) self.assertTrue(unit["unit_name"]) self.assertTrue("experience" in unit) self.assertTrue(unit["unit_type_name"]) # Because this can be zero self.assertTrue("user_id" in unit) self.assertTrue(unit["is_boss"] in (0, 1))
def test_build_world(self): """ Utilize models to build the world. 1. Get dungeons 2. Get effects 3. Get item effects 4. Get items 5. Get unit items 6. Get units """ """ Dungeons """ dungeon_model = DungeonModel(db=self.db) dungeon_models = dungeon_model.get_dungeons() self.assertIsInstance(dungeon_models, list) self.assertTrue(dungeon_models) """ Effects """ effects_model = EffectModel(db=self.db) effects_models = effects_model.get_effects() self.assertIsInstance(effects_models, list) self.assertTrue(effects_models) """ Unit effects map """ unit_effects_model = UnitEffects(db=self.db) unit_effects = unit_effects_model.get_unit_effects() unit_effects_map = unit_effects_model._get_unit_effects_map(unit_effects) self.assertIsInstance(unit_effects_map, dict) self.assertTrue(unit_effects_map) """ Unit dialogue map """ unit_dialogue_model = UnitDialogueModel(db=self.db) unit_dialogue = unit_dialogue_model.get_unit_dialogue() unit_dialogue_map = unit_dialogue_model._get_unit_dialogue_map(unit_dialogue) self.assertIsInstance(unit_dialogue, list) self.assertIsInstance(unit_dialogue_map, dict) self.assertTrue(unit_dialogue_map) """ Item effects map """ item_effects_model = ItemEffects(db=self.db) item_effects = item_effects_model.get_item_effects() item_effects_map = item_effects_model._get_item_effects_map(item_effects) self.assertIsInstance(item_effects, list) self.assertIsInstance(item_effects_map, dict) self.assertTrue(item_effects_map) self.assertTrue(item_effects) """ Items """ item_model = ItemModel(db=self.db) item_models = item_model.get_items() self.assertIsInstance(item_models, list) self.assertTrue(item_models) """ Unit items map """ unit_items_model = UnitItems(db=self.db) unit_item_models = unit_items_model.get_unit_items() unit_items_map = unit_items_model._get_unit_items_map(unit_item_models) self.assertIsInstance(unit_item_models, list) self.assertIsInstance(unit_items_map, dict) self.assertTrue(unit_items_map) self.assertTrue(unit_item_models) """ Units """ unit_model = UnitModel(db=self.db) unit_models = unit_model.get_units() self.assertIsInstance(unit_models, list) self.assertTrue(unit_models) """ Assemble collections using models """ item_collection = ItemCollection() effect_collection = EffectCollection() dialogue_collection = UnitDialogueCollection() for effect_model in effects_models: effect = Effect(effect=effect_model) effect_collection.add(effect) self.assertTrue(effect_collection.effects) item_builder = ItemBuilder() items = item_builder.build_items(item_models=item_models, item_effects_map=item_effects_map, effect_collection=effect_collection) self.assertIsInstance(items, list) self.assertTrue(items) for item in items: item_collection.add(item) self.assertTrue(item_collection.items) for ud in unit_dialogue: dialogue = UnitDialogue(dialogue=ud) dialogue_collection.add(dialogue) """ Build units using assembled collections """ unit_builder = UnitBuilder() with LogCapture() as l: logger = logging.getLogger() units = unit_builder.build_units(unit_models=unit_models, effect_collection=effect_collection, item_collection=item_collection, dialogue_collection=dialogue_collection, unit_items_map=unit_items_map, unit_effects_map=unit_effects_map, unit_dialogue_map=unit_dialogue_map, log=logger) self.assertIsInstance(units, list) self.assertTrue(units) num_players = 0 for unit in units: self.assertIsInstance(unit, Unit) if unit.is_player: num_players += 1 self.assertTrue(num_players > 0) """ Populate collections """ unit_collection = UnitCollection() for unit in units: unit_collection.add(unit) self.assertEqual(len(unit_collection.units), len(unit_models))