def on_getObjectRegion_pressed(self): sel = cmds.ls(selection=True) #checking selection for meshes check = False for node in sel: shape = cmds.listRelatives(node, shapes=True) if shape: if cmds.nodeType(shape) == 'mesh': check = True if check: regions = utils.getMeshAnimation() regionNode = self.getSelectedRegionNode() for r in regions: utils.setRegionNode(regionNode, r) else: cmds.warning('Nothing selected. Please select one or more meshes!')
def on_getObjectRegion_pressed(self): sel=cmds.ls(selection=True) #checking selection for meshes check=False for node in sel: shape=cmds.listRelatives(node,shapes=True) if shape: if cmds.nodeType(shape)=='mesh': check=True if check: regions=utils.getMeshAnimation() regionNode=self.getSelectedRegionNode() for r in regions: utils.setRegionNode(regionNode, r) else: cmds.warning('Nothing selected. Please select one or more meshes!')
def on_getPreviewRegion_pressed(self): r = utils.getRegionDraw() regionNode = self.getSelectedRegionNode() if regionNode: utils.setRegionNode(regionNode, r) else: cmds.warning('No renderlayer selected in region window!')
def on_getPreviewRegion_pressed(self): r=utils.getRegionDraw() regionNode=self.getSelectedRegionNode() if regionNode: utils.setRegionNode(regionNode, r) else: cmds.warning('No renderlayer selected in region window!')