def test_eye_on_corner_viewing_away(self): origin = [0.5, 0.5, 0.5] direction = [1, 1, 1] test_no_intersection(self.box, origin, direction) direction = [1, 0, 0] test_no_intersection(self.box, origin, direction) direction = [0, 1, 0] test_no_intersection(self.box, origin, direction) direction = [0, 0, 1] test_no_intersection(self.box, origin, direction)
def test_ray_originates_on_sphere(self): test_no_intersection(self.sphere, origin=[1, 0, 0], direction=[1, 0, 0])
def test_no_intersection_miss_v1(self): test_no_intersection(self.sphere, origin=[0, 0, 10], direction=[5, 0, -10])
def test_eye_on_box_front_viewing_front(self): boxPoint = self.center boxPoint[2] = self.maxPoint[2] origin = boxPoint direction = [0, 0, 1] test_no_intersection(self.box, origin, direction)
def test_eye_on_box_bottom_viewing_down(self): boxBottomPoint = self.center boxBottomPoint[1] = self.minPoint[1] origin = boxBottomPoint direction = [0, -1, 0] test_no_intersection(self.box, origin, direction)
def test_no_intersection_miss_v1(self): origin = [0, 10, 10] direction = [5, 0, -10] test_no_intersection(self.box, origin, direction)
def test_no_intersection_miss_v1(self): origin = [0, 10, 10] direction = [5, 0, -10] test_no_intersection(self.plane, origin, direction)
def test_eye_on_box_back_viewing_back(self): boxPoint = self.center boxPoint[2] = self.minPoint[2] origin = boxPoint direction = [0, 0, -1] test_no_intersection(self.box, origin, direction)
def test_eye_on_box_left_viewing_left(self): boxPoint = self.center boxPoint[0] = self.minPoint[0] origin = boxPoint direction = [-1, 0, 0] test_no_intersection(self.box, origin, direction)
def test_eye_on_box_top_viewing_up(self): boxTopPoint = self.center boxTopPoint[1] = self.maxPoint[1] origin = boxTopPoint direction = [0, 1, 0] test_no_intersection(self.box, origin, direction)
def test_no_intersection_opposite(self): ''' intersection at negative distance ''' origin = [0, 10, 0] direction = [0, 1, 0] test_no_intersection(self.box, origin, direction)
def test_eye_on_plane_viewing_away(self): origin = [0, 0, 10] direction = [0, 1, -10] test_no_intersection(self.plane, origin, direction)
def test_no_intersection_miss_v0(self): origin = [0, 10, 0] direction = [1, 0, 0] test_no_intersection(self.box, origin, direction)
def test_ray_on_plane(self): ''' the ray is entirely on the plane''' origin = [0, 0, 10] direction = [1, 0, -1] test_no_intersection(self.plane, origin, direction)
def test_no_intersection_opposite(self): ''' intersection at negative distance ''' origin = [0, 0, 10] direction = [0, 0, 1] test_no_intersection(self.sphere, origin, direction)
def test_no_intersection_miss_v0(self): origin = [0, 0, 10] direction = [1, 0, 0] test_no_intersection(self.sphere, origin, direction)