def __init__(self): Game.__init__(self) self.deck = generateDeck() self.hands = [] self.discard = [] self.pool = [] self.intial_players = 0
def __init__(self): Game.__init__(self) # self.gs = GameState() # can have optional logic outside class self.bets = [] self.deck = generateDeck() self.hands = [] self.river = [] self.called_verbs = [] self.intial_players = 0 # we cheat here with a just horrible hack # because all the cards are randomly distributed # we can actually calculate the river first # and have 'false' animation interactions # god help me self.river.append(self.deck.pop()) self.river.append(self.deck.pop()) self.river.append(self.deck.pop()) self.river.append(self.deck.pop()) self.river.append(self.deck.pop()) self.river_rounds = 0