예제 #1
0
    def buildUI(self):
        #Original Author: Jeremy Ernst

        #create the main window
        self.mainWin = QtWidgets.QMainWindow(self.mainUI)
        self.mainWin.setStyleSheet(
            "background-color: rgb(0, 0, 0);, color: rgb(0,0,0);")

        styleSheetFile = utils.returnNicePath(
            self.toolsPath,
            "Core/Scripts/Interfaces/StyleSheets/mainScheme.qss")
        f = open(styleSheetFile, "r")
        self.style = f.read()
        f.close()

        self.mainWin.setStyleSheet(self.style)

        #create the main widget
        self.mainWidget = QtWidgets.QWidget()
        self.mainWin.setCentralWidget(self.mainWidget)

        #set qt object name
        self.mainWin.setObjectName("ART_RigHistWin")
        self.mainWin.setWindowTitle("Rig History")

        #font
        headerFont = QtGui.QFont()
        headerFont.setPointSize(8)
        headerFont.setBold(True)

        #set size policy
        mainSizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed,
                                               QtWidgets.QSizePolicy.Fixed)

        #create the mainLayout for the rig creator UI
        self.layout = QtWidgets.QVBoxLayout(self.mainWidget)

        self.mainWin.resize(400, 240)
        self.mainWin.setSizePolicy(mainSizePolicy)
        self.mainWin.setMinimumSize(QtCore.QSize(400, 240))
        self.mainWin.setMaximumSize(QtCore.QSize(400, 240))

        #create the QFrame for this page
        self.background = QtWidgets.QFrame()
        self.layout.addWidget(self.background)
        self.mainLayout = QtWidgets.QVBoxLayout(self.background)
        self.background.setObjectName("epic")

        #detailed information
        self.infoText = QtWidgets.QTextEdit()
        self.mainLayout.addWidget(self.infoText)
        self.infoText.setMinimumSize(QtCore.QSize(360, 200))
        self.infoText.setMaximumSize(QtCore.QSize(360, 200))
        self.infoText.setReadOnly(True)
        self.infoText.setWordWrapMode(QtGui.QTextOption.WordWrap)

        #show the window
        self.mainWin.show()

        self.getHistory()
예제 #2
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파일: git_utils.py 프로젝트: qinwang/ARTv2
def gitCredsUI(parent):
    """
    Create an interface that allows user to enter github username and password.

    :param parent: interface that this interface will be a child of.
    """

    credsDialog = QtWidgets.QDialog(parent)
    credsDialog.setWindowTitle("Github Credentials")
    credsDialog.setMinimumSize(QtCore.QSize(200, 120))
    credsDialog.setMaximumSize(QtCore.QSize(200, 120))

    layout = QtWidgets.QVBoxLayout(credsDialog)
    userName = QtWidgets.QLineEdit()
    userName.setPlaceholderText("Github User Name..")
    layout.addWidget(userName)

    password = QtWidgets.QLineEdit()
    password.setPlaceholderText("Github Password..")
    layout.addWidget(password)
    password.setEchoMode(QtWidgets.QLineEdit.Password)

    confirmButton = QtWidgets.QPushButton("Confirm")
    layout.addWidget(confirmButton)
    confirmButton.setObjectName("blueButton")
    confirmButton.clicked.connect(
        partial(gitWriteCreds, userName, password, credsDialog))

    credsDialog.exec_()
예제 #3
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    def setBoneCountTarget(self):
        """
        Builds a UI that allows the user to set the target bone count.

            .. image:: /images/boneCountTarget.png

        """

        # launch a UI to get the name information
        self.targetWindow = QtWidgets.QMainWindow()

        # size policies
        mainSizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed)

        # create the main widget
        self.targetWindow_mainWidget = QtWidgets.QWidget()
        self.targetWindow.setCentralWidget(self.targetWindow_mainWidget)

        # set qt object name
        self.targetWindow.setObjectName("ART_setBoneCountTarget_UI")
        self.targetWindow.setWindowTitle("Bone Count")

        # create the mainLayout for the rig creator UI
        self.targetWindow_topLayout = QtWidgets.QVBoxLayout(self.targetWindow_mainWidget)
        self.targetWindow_mainLayout = QtWidgets.QFormLayout()
        self.targetWindow_topLayout.addLayout(self.targetWindow_mainLayout)

        self.targetWindow_topLayout.setContentsMargins(10, 10, 10, 10)
        self.targetWindow.resize(250, 70)
        self.targetWindow.setSizePolicy(mainSizePolicy)
        self.targetWindow.setMinimumSize(QtCore.QSize(250, 70))
        self.targetWindow.setMaximumSize(QtCore.QSize(250, 70))

        # add label
        label = QtWidgets.QLabel("Enter a target bone count:        ")
        self.targetWindow_mainLayout.setWidget(0, QtWidgets.QFormLayout.LabelRole, label)

        # add spinBox
        self.targetWindow_SpinBox = QtWidgets.QSpinBox()
        self.targetWindow_SpinBox.setButtonSymbols(QtWidgets.QAbstractSpinBox.NoButtons)
        self.targetWindow_SpinBox.setRange(1, 9999)
        self.targetWindow_SpinBox.setMinimumWidth(70)
        self.targetWindow_SpinBox.setStyleSheet("background-color: rgb(255,255,255); color: rgb(0,0,0);")
        self.targetWindow_mainLayout.setWidget(0, QtWidgets.QFormLayout.FieldRole, self.targetWindow_SpinBox)
        self.targetWindow_SpinBox.setValue(100)
        self.targetWindow_SpinBox.setObjectName("ART_targetWindowSpinBox")

        # add a confirm button
        self.targetWindow_confirmButton = QtWidgets.QPushButton("Confirm")
        self.targetWindow_topLayout.addWidget(self.targetWindow_confirmButton)

        buttonImage = utils.returnNicePath(self.iconsPath, "System/blue_field_background.png")
        self.targetWindow_confirmButton.setStyleSheet(
            "background-image: url(" + buttonImage + "); background-color: rgb(0,0,0);")
        self.targetWindow_confirmButton.clicked.connect(self.setBoneCountTarget_Confirm)

        # show the window
        self.targetWindow.show()
예제 #4
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    def buildUI(self):

        if cmds.window("pyART_AddToCanvasWIN", exists=True):
            cmds.deleteUI("pyART_AddToCanvasWIN", wnd=True)

        #create the main window
        self.mainWin = QtWidgets.QMainWindow(self.pickerUI)

        #create the main widget
        self.mainWidget = QtWidgets.QWidget()
        self.mainWin.setCentralWidget(self.mainWidget)

        #create the mainLayout
        self.layout = QtWidgets.QVBoxLayout(self.mainWidget)

        #load stylesheet
        styleSheetFile = utils.returnNicePath(
            self.toolsPath,
            "Core/Scripts/Interfaces/StyleSheets/animPicker.qss")
        f = open(styleSheetFile, "r")
        self.style = f.read()
        f.close()

        self.mainWin.setStyleSheet(self.style)

        self.mainWin.setMinimumSize(QtCore.QSize(250, 400))
        self.mainWin.setMaximumSize(QtCore.QSize(250, 400))
        self.mainWin.resize(250, 400)

        #set qt object name
        self.mainWin.setObjectName("pyART_AddToCanvasWIN")
        self.mainWin.setWindowTitle("Remove Module From Canvas")

        #label, listWidget, button
        label = QtWidgets.QLabel("Available Modules:")
        label.setProperty("boldFont", True)
        self.layout.addWidget(label)

        self.moduleList = QtWidgets.QListWidget()
        self.moduleList.setMaximumSize(230, 300)
        self.moduleList.setMinimumSize(230, 300)
        self.layout.addWidget(self.moduleList)

        #add modules to listWidget
        self.addModulesToList()

        #create remove button
        button = QtWidgets.QPushButton("Remove From Canvas")
        self.layout.addWidget(button)
        button.setObjectName("blueButton")
        button.clicked.connect(self.removeFromCanvas)

        #show ui
        self.mainWin.show()
예제 #5
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def writeQSS(filePath):
    # this function takes the qss file given, and finds and replaces any image path URLs using the user's settings for
    # the icons path and changes the file on disk
    settings = QtCore.QSettings("Epic Games", "ARTv2")
    scriptsPath = settings.value("scriptPath")
    scriptsPath = utils.returnFriendlyPath(scriptsPath)
    iconPath = settings.value("iconPath")
    iconPath = utils.returnFriendlyPath(iconPath)

    f = open(filePath, "r")
    lines = f.readlines()
    f.close()

    newLines = []
    for line in lines:
        if line.find("url(") != -1:
            oldPath = line.partition("(")[2].rpartition("/")[0]
            replacePath = utils.returnNicePath(iconPath, "System")

            newLine = line.replace(oldPath, replacePath)
            newLines.append(newLine)
        else:
            newLines.append(line)

    os.chmod(filePath, S_IWUSR | S_IREAD)
    f = open(filePath, "w")
    for line in newLines:
        f.write(line)
    f.close()
예제 #6
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    def __init__(self, mainUI):
        """
        Instantiates the class, getting the QSettings and then calling on the function to build the UI for the tool.

        :param mainUI: The instance of the Rig Creator UI that this class was called from.

        .. seealso:: ART_BuildProgressUI.buildUI

        """

        # get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")
        self.projectPath = settings.value("projectPath")
        self.iconsPath = settings.value("iconPath")

        self.mainUI = mainUI
        self.rigData = []
        self.warnings = 0
        self.errors = 0

        # images
        self.imageBkgrd = utils.returnFriendlyPath(os.path.join(self.iconsPath, "System/toolbar_background.png"))
        self.imageBtnBkrd = utils.returnFriendlyPath(os.path.join(self.iconsPath, "System/blue_field_background.png"))
        self.frameBackground = utils.returnFriendlyPath(os.path.join(self.iconsPath, "System/field_background.png"))

        # build the UI
        if cmds.window("ART_BuildProgressWin", exists=True):
            cmds.deleteUI("ART_BuildProgressWin", wnd=True)

        self.buildUI()
예제 #7
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    def getInfo(self):

        #need to eventually swap this with the real file
        request = urllib2.Request(
            "https://raw.githubusercontent.com/epicernst/Test/master/ARTv2_VersionInfo.json"
        )
        base64String = base64.encodestring(
            '%s:%s' % (self.credentials[0], self.credentials[1])).replace(
                '\n', '')
        request.add_header("Authorization", "Basic %s" % base64String)
        try:
            result = urllib2.urlopen(request)
        except Exception, e:
            self.infoText.setTextColor(QtGui.QColor(249, 241, 12))
            self.infoText.append(str(e))
            self.infoText.append(
                "Your Github login credentials may be invalid or you do not have access to this repo.\n\n"
            )
            self.infoText.setTextColor(QtGui.QColor(255, 255, 255))

            settings = QtCore.QSettings("Epic Games", "ARTv2")
            settings.remove("gitUser")
            settings.remove("gitPass")

            return
예제 #8
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    def __init__(self, mainUI):
        """
        Instantiate the class, getting the QSettings, and building the interface.

        :param mainUI: The instance of the Rig Creator UI from which this class was called.

        """

        # get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")
        self.iconsPath = settings.value("iconPath")
        self.projectPath = settings.value("projectPath")

        self.mainUI = mainUI

        # images
        self.imageBkgrd = utils.returnFriendlyPath(
            os.path.join(self.iconsPath, "System/toolbar_background.png"))
        self.imageBtnBkrd = utils.returnFriendlyPath(
            os.path.join(self.iconsPath, "System/blue_field_background.png"))
        self.frameBackground = utils.returnFriendlyPath(
            os.path.join(self.iconsPath, "System/field_background.png"))

        # build the UI
        if cmds.window("ART_DebugRigsWin", exists=True):
            cmds.deleteUI("ART_DebugRigsWin", wnd=True)

        self.buildUI()
예제 #9
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    def __init__(self, animPickerUI, showUI, parent=None):

        super(ART_SelectControls, self).__init__()

        # get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")
        self.iconsPath = settings.value("iconPath")
        self.scriptPath = settings.value("scriptPath")
        self.projectPath = settings.value("projectPath")

        self.pickerUI = animPickerUI
        self.showUI = showUI

        # write out qss based on user settings
        stylesheetDir = utils.returnNicePath(self.scriptPath,
                                             "Interfaces/StyleSheets/")
        stylesheets = os.listdir(stylesheetDir)

        for sheet in stylesheets:
            interfaceUtils.writeQSS(os.path.join(stylesheetDir, sheet))

        # build the UI or just go straight to selecting all controls
        if self.showUI:
            self.buildUI()
        else:
            self.selectControls()
예제 #10
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    def __init__(self, mainUI):

        #get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")
        self.iconsPath = settings.value("iconPath")
        self.scriptPath = settings.value("scriptPath")
        self.projectPath = settings.value("projectPath")

        self.mainUI = mainUI
        self.rigData = []
        self.warnings = 0
        self.errors = 0

        #images
        self.imageBkgrd = utils.returnFriendlyPath(
            os.path.join(self.iconsPath, "System/toolbar_background.png"))
        self.imageBtnBkrd = utils.returnFriendlyPath(
            os.path.join(self.iconsPath, "System/blue_field_background.png"))
        self.frameBackground = utils.returnFriendlyPath(
            os.path.join(self.iconsPath, "System/field_background.png"))

        #build the UI
        if cmds.window("ART_RigHistWin", exists=True):
            cmds.deleteUI("ART_RigHistWin", wnd=True)

        self.buildUI()
예제 #11
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    def saveSettings(self):

        #get data from ui
        mayaToolsDir = self.locationPath.text()
        scriptDir = self.scriptsPath.text()
        iconsDir = self.iconPath.text()
        projectsDir = self.projectsPath.text()

        #save data

        settings = QtCore.QSettings("Epic Games", "ARTv2")
        settings.setValue("toolsPath", mayaToolsDir)
        settings.setValue("scriptPath", scriptDir)
        settings.setValue("iconPath", iconsDir)
        settings.setValue("projectPath", projectsDir)

        #Give message regarding data being saved, but it won't take effect until Maya is restarted.
        cmds.confirmDialog(
            title="Settings Saved",
            message=
            "Please close Maya and reopen in order to have these settings take effect."
        )

        #close UI
        if cmds.window("pyArtSettingsWin", exists=True):
            cmds.deleteUI("pyArtSettingsWin", wnd=True)
예제 #12
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    def __init__(self, title, parent=None):
        super(ProgressBar, self).__init__()

        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")

        # load stylesheet
        styleSheetFile = utils.returnNicePath(self.toolsPath, "Core/Scripts/Interfaces/StyleSheets/mainScheme.qss")
        f = open(styleSheetFile, "r")
        self.style = f.read()
        f.close()

        self.setStyleSheet(self.style)
        self.setWindowTitle(title)
        self.setWindowFlags(QtCore.Qt.Window | QtCore.Qt.WindowTitleHint | QtCore.Qt.CustomizeWindowHint)

        self.setMinimumSize(QtCore.QSize(400, 40))
        self.setMaximumSize(QtCore.QSize(400, 40))
예제 #13
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    def __init__(self, mainUI):

        #get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")
        self.iconsPath = settings.value("iconPath")
        self.mainUI = mainUI

        #build the UI
        self.buildResetModeUI(mainUI)
예제 #14
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 def __init__(self, mainUI):
     
     #get the directory path of the tools
     settings = QtCore.QSettings("Epic Games", "ARTv2")
     self.toolsPath = settings.value("toolsPath")
     self.iconsPath = settings.value("iconPath")
     self.mainUI = mainUI
     self.skinCluster = None
     
     #build the UI
     self.buildMoveInfsUI()
예제 #15
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    def __init__(self, mainUI, skinToolsInst):

        #get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")
        self.iconsPath = settings.value("iconPath")

        self.mainUI = mainUI
        self.skinToolsInst = skinToolsInst

        #build the UI
        self.finalizeSetup_UI()
예제 #16
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파일: git_utils.py 프로젝트: qinwang/ARTv2
def gitWriteCreds(username, password, ui):
    """
    Set the QSettings values for the username and password with the supplied information.

    :param username: user-entered github username
    :param password: user-entered github password
    :param ui: instance of UI where use enters above information
    """

    settings = QtCore.QSettings("Epic Games", "ARTv2")
    settings.setValue("gitUser", username.text())
    settings.setValue("gitPass", password.text())
    ui.close()
예제 #17
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    def __init__(self, parent=None):

        super(ART_Reporter, self).__init__(parent)

        #get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")
        self.iconsPath = settings.value("iconPath")
        self.scriptPath = settings.value("scriptPath")
        self.projPath = settings.value("projectPath")

        #build the UI
        self.buildSettingsUi()
예제 #18
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    def __init__(self, mainUI):
        """
        Instantiate the class, getting the settings from QSettings, then build the interface.

        :param mainUI: instance of the rig creator interface
        """
        # get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")
        self.iconsPath = settings.value("iconPath")
        self.mainUI = mainUI

        # build the UI
        self.buildImportWeightsUI()
예제 #19
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파일: git_utils.py 프로젝트: qinwang/ARTv2
def getGitCreds():
    """
    Get the github credentials stored in the QSettings

    :return: github username and password
    """

    settings = QtCore.QSettings("Epic Games", "ARTv2")

    user = settings.value("gitUser")
    password = settings.value("gitPass")

    if user is not None and password is not None:
        return [user, password]
    else:
        return None
예제 #20
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    def __init__(self, mainUI):
        """
        Instantiates the class, getting the QSettings for the tool, and building the Aim Mode interface.

        :param mainUI: The instance of the Rig Creator UI this tool was called from.

        """

        # get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")
        self.iconsPath = settings.value("iconPath")
        self.mainUI = mainUI

        # build the UI
        self.buildAimModeUI()
예제 #21
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    def skeletonSettings_UI(self, name):
        #groupbox all modules get
        ART_RigModule.skeletonSettings_UI(self, name, 335, 85, False)

        #add a label to the root module saying this module cannot be edited or removed
        self.layout = QtWidgets.QVBoxLayout(self.groupBox)
        self.label = QtWidgets.QLabel(
            "All rigs must have a root module. This module cannot be edited or removed."
        )
        self.layout.addWidget(self.label)
        self.label.setGeometry(QtCore.QRect(10, 20, 300, 60))
        self.label.setMinimumHeight(60)
        self.label.setWordWrap(True)

        #add to the rig cretor UI's module settings layout VBoxLayout
        self.rigUiInst.moduleSettingsLayout.addWidget(self.groupBox)
예제 #22
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    def __init__(self, mainUI):
        """
        Instantiates the class, taking in the instance of the rig creator skin tools interface. Get settings values
        from QSettings. Build the interface.

        :param mainUI: Instance of the skin tools interface.

        """

        # get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")
        self.iconsPath = settings.value("iconPath")
        self.mainUI = mainUI

        # build the UI
        self.buildInterface()
예제 #23
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    def __init__(self, animPickerUI, modulesToAdd, parent=None):

        super(ART_MovePickerToTab, self).__init__()
        #get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")
        self.iconsPath = settings.value("iconPath")
        self.scriptPath = settings.value("scriptPath")
        self.projectPath = settings.value("projectPath")

        self.pickerUI = animPickerUI
        self.modulesToAdd = modulesToAdd

        #assign close event
        self.closeEvent = self.closeWin

        #build the UI
        self.buildUI()
예제 #24
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    def __init__(self, mainUI):
        """
        Instantiates this class, getting the QSettings and calling on the method to build the interface for the tool.

        :param mainUI: The instance of the Rig Creator UI from which this class was called.

        .. seealso:: ART_BoneCounter.buildBoneCounterUI

        """

        # get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")
        self.iconsPath = settings.value("iconPath")
        self.mainUI = mainUI

        # build the UI
        self.buildBoneCounterUI()
예제 #25
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    def __init__(self, mainUI):
        """
        Instantiates the class, getting the QSettings and then calling on ART_BakeOffsetsUI.buildBakeOffsetsUI to
        create the interface.

        :param mainUI: The instance of the Rig Creator UI where this class was called from.

        .. seealso:: ART_BakeOffsetsUI.buildBakeOffsetsUI

        """

        # get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")
        self.iconsPath = settings.value("iconPath")
        self.mainUI = mainUI

        # build the UI
        self.buildBakeOffsetsUI()
예제 #26
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    def fbxFileBrowse(self):

        settings = QtCore.QSettings("Epic Games", "ARTv2")
        path = settings.value("ImportPath")
        if path == None:
            path = self.projectPath

        #see if export node exists, and if it does, see if there is an existing export path
        try:
            path = cmds.fileDialog2(fm=1,
                                    okc="Import FBX",
                                    dir=path,
                                    ff="*.fbx")
            nicePath = utils.returnFriendlyPath(path[0])

            self.fbxFilePath.setText(nicePath)
            settings.setValue("ImportPath", nicePath)

        except:
            pass
예제 #27
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    def __init__(self, parent=None):

        super(ART_Updater, self).__init__(parent)

        #get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")

        self.toolsPath = settings.value("toolsPath")
        self.scriptPath = settings.value("scriptPath")
        self.iconsPath = settings.value("iconPath")
        self.projPath = settings.value("projectPath")

        #get github credentials
        self.credentials = git.getGitCreds()
        if self.credentials == None:
            git.gitCredsUI(self)
            self.credentials = git.getGitCreds()

        #build the UI
        self.buildSettingsUi()
예제 #28
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    def __init__(self, edit, add, parent=None):
        """
        Instantiates the class, getting the QSettings and building the interface.

        :param edit: Whether or not the operation is to edit the rig.
        :param add: Whether or not the operation is to add the character for animation.

        """

        super(ART_EditRigUI, self).__init__(parent)
        self.edit = edit
        self.add = add

        # get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")
        self.iconsPath = settings.value("iconPath")
        self.scriptPath = settings.value("scriptPath")
        self.projectPath = settings.value("projectPath")

        # build the UI
        self.createUI()
예제 #29
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파일: ART_Chain.py 프로젝트: qinwang/ARTv2
    def __init__(self, rigUiInst, moduleUserName):
        """Initiate the class, taking in the instance to the interface and the user specified name.

        :param rigUiInst: This is the rig creator interface instance being passed in.
        :param moduleUserName: This is the name specified by the user on module creation.

        Instantiate the following class variables as well:
            * **self.rigUiInst:** take the passed in interface instance and make it a class var
            * **self.moduleUserName:** take the passed in moduleUserName and make it a class var
            * **self.outlinerWidget:** an empty list that will hold all of the widgets added to the outliner

        Also, read the QSettings to find out where needed paths are.
        """

        self.rigUiInst = rigUiInst
        self.moduleUserName = moduleUserName
        self.outlinerWidgets = {}

        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")

        ART_RigModule.__init__(self, "ART_Chain_Module", "ART_Chain", moduleUserName)
예제 #30
0
    def __init__(self, mainUI, moviePath):
        #Original Author: Jeremy Ernst

        #get the directory path of the tools
        settings = QtCore.QSettings("Epic Games", "ARTv2")
        self.toolsPath = settings.value("toolsPath")
        self.projectPath = settings.value("projectPath")
        self.iconsPath = settings.value("iconPath")
        self.mainUI = mainUI

        #images
        self.imageBkgrd = utils.returnFriendlyPath(
            os.path.join(self.iconsPath, "System/toolbar_background.png"))
        self.imageBtnBkrd = utils.returnFriendlyPath(
            os.path.join(self.iconsPath, "System/blue_field_background.png"))
        self.frameBackground = utils.returnFriendlyPath(
            os.path.join(self.iconsPath, "System/field_background.png"))

        #build the UI
        if cmds.window("ART_HelpMovieWin", exists=True):
            cmds.deleteUI("ART_HelpMovieWin", wnd=True)

        self.buildHelpMovieUI(moviePath)