def setup(self): pygame.init() pygame.display.set_caption("Map Search Test - David Tyler (2013)") pygame.event.set_allowed([QUIT, KEYDOWN]) screen = pygame.display.set_mode((1280, 960)) # TODO: Config options self.clock = pygame.time.Clock() # self.tile_map = MapLoader().loadMap("../res/maps/map.txt") self.tile_map = MazeMapCreator.create_maze(48, 48) # self.tile_map = CityMapCreator.create_city(48, 48) self.actor = Actor(self.tile_map, pygame.time.get_ticks()) self.tile_screen_converter = TileScreenConverter(20, 20) self.renderer = Renderer(screen, self.tile_screen_converter)
class Game: def __init__(self): self.renderer = None self.clock = None def setup(self): pygame.init() pygame.display.set_caption("Map Search Test - David Tyler (2013)") pygame.event.set_allowed([QUIT, KEYDOWN]) screen = pygame.display.set_mode((1280, 960)) # TODO: Config options self.clock = pygame.time.Clock() # self.tile_map = MapLoader().loadMap("../res/maps/map.txt") self.tile_map = MazeMapCreator.create_maze(48, 48) # self.tile_map = CityMapCreator.create_city(48, 48) self.actor = Actor(self.tile_map, pygame.time.get_ticks()) self.tile_screen_converter = TileScreenConverter(20, 20) self.renderer = Renderer(screen, self.tile_screen_converter) def run(self): if self.renderer != None and self.clock != None: while True: self.clock.tick(30) # TODO: Move event handling for event in pygame.event.get(): if event.type == QUIT: self.exit_game() elif event.type == MOUSEBUTTONDOWN and event.button == 1: x, y = self.tile_screen_converter.screen_to_tile(event.pos[0], event.pos[1]) self.actor.set_goal(x, y) self.actor.update(pygame.time.get_ticks()) self.renderer.draw_game(self.tile_map, self.actor) def exit_game(self, rc=0): pygame.quit() sys.exit(rc)