예제 #1
0
파일: QApp.py 프로젝트: davidsoncolin/IMS
	def __init__(self, parent=None, mainView=None):
		super(CameraPanel, self).__init__(parent=parent)

		self.view = QGLViewer.QGLView()
		if mainView is not None:
			self.view.cameras = mainView.cameras
			self.view.camera = mainView.cameras[0]
			# self.view.primitives = mainView.primitives
			self.view.primitives2D = mainView.primitives2D

		camPanel = QGLPanel(self.view, parent=mainView)
		self.layout().addWidget(camPanel)
		self.view.updateGL()
예제 #2
0
파일: QApp.py 프로젝트: davidsoncolin/IMS
	def __init__(self):
		QtGui.QMainWindow.__init__(self)
		global app
		assert(app is None)
		app = self
		self.value_is_adjusting = False
		self.dirtyCB = None
		self.filename = None
		self.menus = {}
		self.move(0,0)
		self.resize(640, 480)
		self.setWindowTitle(State.appName())
		self.setFocusPolicy(QtCore.Qt.StrongFocus) # get keyboard events
		self.blockUpdate = False
		self.set_widget = {}
		self.trigger_calls = {}
		self.preLoadCB = None
		self.loadCB = None
		self.saveCB = None

		self.addMenuItem({'menu':'&File','item':'&New','tip':'New scene','cmd':self.new})
		self.addMenuItem({'menu':'&File','item':'&Open','shortcut':'Ctrl+O','tip':'Open state','cmd':self.load})
		self.addMenuItem({'menu':'&File','item':'&Save','shortcut':'Ctrl+S','tip':'Save state','cmd':self.save})
		self.addMenuItem({'menu':'&File','item':'Save &As','tip':'Save state as','cmd':self.saveAs})
		self.addMenuItem({'menu':'&File','item':'&Quit','shortcut':'Ctrl+Q','tip':'Exit application','cmd':self.quit})
		self.undoItem = self.addMenuItem({'menu':'&Edit','item':'&Undo','shortcut':'Ctrl+Z','tip':'Undo last command','cmd':self.undo})
		self.redoItem = self.addMenuItem({'menu':'&Edit','item':'Re&do','shortcut':'Ctrl+Shift+Z','tip':'Redo last command','cmd':self.redo})
		self.clearUndoItem = self.addMenuItem({'menu':'&Edit','item':'&Clear undo','tip':'Clear the undo stack','cmd':self.clearUndo})
		self.getOrCreateMenu('&View')
		#self.addMenuItem({'menu':'&Create','item':'&Image','tip':'Create image','cmd':self.loadImage})
		self.qglview = QGLViewer.QGLView()
		self.qview = QGLPanel(self.qglview, parent=self)
		self.qfields = QFields.QFieldsEditor(self)
		self.qoutliner = QStateTreeView.QStateTreeView()
		self.qoutliner.selectionModel().currentChanged.connect(functools.partial(self.selectCB2, caller=self.qoutliner))

		# Add Ops list
		self.qnodes = UI.QCore.QNodeWidget(parent=self)
		self.qnodes.item_selected.connect(functools.partial(self.selectCB, caller=self.qnodes))
		self.qnodes.data_changed.connect(self.dataChangedCB)
		self.runtime = None
		self.cameraPanels = None

		# Add Python Console
		self.qpython = UI.QCore.PythonConsole()
		
		#self.qlayers = Qlayers.Qlayers(self)
		self.qtimeline = UI.QTimeline(self)
		self.setCentralWidget(self.qview)
		ar = (QtCore.Qt.LeftDockWidgetArea | QtCore.Qt.RightDockWidgetArea | QtCore.Qt.BottomDockWidgetArea | QtCore.Qt.TopDockWidgetArea)
		self.attributeEditor = self.addDock('Attribute Editor', self.qfields, ar, QtCore.Qt.RightDockWidgetArea)

		# Add docks and tab the Ops, outliner, and script together
		self.opNodes = self.addDock('Ops', self.qnodes, ar, QtCore.Qt.RightDockWidgetArea)
		self.outliner = self.addDock('Outliner', self.qoutliner, ar, QtCore.Qt.RightDockWidgetArea)
		self.pythonDock = self.addDock('Console', self.qpython, ar, QtCore.Qt.BottomDockWidgetArea)
		self.tabifyDockWidget(self.opNodes, self.outliner)
		self.tabifyDockWidget(self.outliner, self.pythonDock)

		self.timelineDock = self.addDock('Timeline', self.qtimeline, ar, QtCore.Qt.BottomDockWidgetArea)

		self.setTabPosition(QtCore.Qt.TopDockWidgetArea, QtGui.QTabWidget.North)
		self.setTabPosition(QtCore.Qt.RightDockWidgetArea,QtGui.QTabWidget.East )
		self.setTabPosition(QtCore.Qt.LeftDockWidgetArea, QtGui.QTabWidget.West )
		self.setTabPosition(QtCore.Qt.BottomDockWidgetArea, QtGui.QTabWidget.North)
		self.updateMenus()

		# Set the ops dock as the default visible one (enable this when everyone is happy to proceed)
		self.opNodes.show()
		self.opNodes.raise_()
		# self.outliner.show()
		# self.outliner.raise_()

		self.setAcceptDrops(True)