def unSuspendView(self): if self.__serviceContainer: for serviceName in self.__serviceContainer: ServiceLocator.registerGlobalService(serviceName, self.__serviceContainer[serviceName]) pass
def configure(self): ServiceLocator.registerGlobalService(ServiceNames.Screen, self.screen) ServiceLocator.registerGlobalService(ServiceNames.PyGame, pygame) ServiceLocator.registerGlobalService(ServiceNames.ViewController, self.viewController) ServiceLocator.registerGlobalService(ServiceNames.Gamestate, self.gameState) ServiceLocator.registerGlobalService(ServiceNames.BeamPoints, BeamPointRegistry()) pass
def changeView(self, viewName): """Changes the view by name.""" if viewName in self.viewList: if self._currentView: if self._currentView.viewName != viewName: self._currentView.suspendView() self.viewList[viewName].unSuspendView() self._currentView = self.viewList[viewName] ServiceLocator.registerGlobalService(ServiceNames.CurrentView, self._currentView) return self._currentView else: try: if self._currentView: self._currentView.suspendView() newView = self.viewFactory(viewName) except Exception as e: newView = None logging.error(e) raise if newView: self._currentView = newView ServiceLocator.registerGlobalService(ServiceNames.CurrentView, self._currentView) self.viewList[viewName] = newView newView.initializeView() return newView
def __init__(self, parent=None): super(CuteMpdMainWindow, self).__init__(parent) self.setupUi(self) self.mpdViewModel = MpdViewModel(self) ServiceLocator.registerGlobalService(ServiceNames.MpdViewModel, self.mpdViewModel) self.connectUI() self._currentIndex = None pass
def registerSavePoint(self): """Saves the current position and camera position.""" savePoint = SavePoint() savePoint.viewName = self.viewName savePoint.screenPosition = self._viewPointer.screenPosition.copy() savePoint.playerPosition = ViewPoint(self._viewPointer.playerPositionX, self._viewPointer.playerPositionY) ServiceLocator.registerGlobalService(ServiceNames.LastSavePoint, savePoint) pass
def __init__(self, parent=None): super(MainWindow, self).__init__(parent) self.setupUi(self) self.currentSong = None self.currentPlaylist = None self._volume = 0 self.config = ServiceLocator.getGlobalServiceInstance(ServiceNames.Configuration) self.mpdViewModel = MpdViewModel(self) ServiceLocator.registerGlobalService(ServiceNames.MpdViewModel, self.mpdViewModel) self.mpdViewModel.connectPlayListChanged(self, self.songListChanged) self.mpdViewModel.connectSongChanged(self, self.songChanged) self.mpdViewModel.connectMixerChanged(self, self.mixerHasChanged) self.mpdViewModel.connectObserver() self.connectUI()
def __init__(self, parent=None): super(MainWindow, self).__init__(parent) self.setupUi(self) self.currentSong = None self.currentPlaylist = None self._volume = 0 self.config = ServiceLocator.getGlobalServiceInstance( ServiceNames.Configuration) self.mpdViewModel = MpdViewModel(self) ServiceLocator.registerGlobalService(ServiceNames.MpdViewModel, self.mpdViewModel) self.mpdViewModel.connectPlayListChanged(self, self.songListChanged) self.mpdViewModel.connectSongChanged(self, self.songChanged) self.mpdViewModel.connectMixerChanged(self, self.mixerHasChanged) self.mpdViewModel.connectObserver() self.connectUI()
def __init__(self, viewName): """Constructor of the ViewModel base class.""" self._viewName = viewName self._screen = ServiceLocator.getGlobalServiceInstance(ServiceNames.Screen) self.__map = None self.__mapObjects = [] self._beamPointRegistry = {} self.__drawBackground = None self.__drawTilesCall = None self.__playerSprite = None self.__serviceContainer = None self._musicPlayer = None self._soundPlayer = None self.__plugins = [] self.__objectSprites = pygame.sprite.Group() self.__allSprites = pygame.sprite.Group() self.__keyboardEventHandler = self.__initKeyboardManager() self.__joystickEventHandler = self.__initJoystickManager() self._state = ServiceLocator.getGlobalServiceInstance(ServiceNames.Gamestate) self.__eventHandlers = [] # Event handlers for plugins self._viewPointer = ViewPointer() self._gamePaused = False self._lifeLostMessageCallback = None ServiceLocator.registerGlobalService(ServiceNames.ViewPointer, self._viewPointer)
def initializeObject(self, parent): ServiceLocator.registerGlobalService(ServiceNames.GameLostTarget, self._targetViewName) return super().initializeObject(parent)
#!/usr/bin/python3 import sys from PyQt4 import QtGui, QtCore import resources_rc from Views.CuteMpdMainWindow import CuteMpdMainWindow from Utils.ServiceLocator import ServiceLocator, ServiceNames from Utils.Configuration import Configuration from Views.MainWindow import MainWindow if __name__ == "__main__": ServiceLocator.registerGlobalService(ServiceNames.Configuration, Configuration()) app = QtGui.QApplication(sys.argv) file = QtCore.QFile(':/styles/stylesheet') if file.open(QtCore.QFile.ReadOnly): styleSheet = str(file.readAll(), 'utf-8') app.setStyleSheet(styleSheet) file.close() gui = MainWindow() if sys.platform == 'win32': gui.show() else: gui.showFullScreen() sys.exit(app.exec_())
def player(self, value): self.__playerSprite = value ServiceLocator.registerGlobalService(ServiceNames.Player, self.__playerSprite)
def map(self, value): self.__map = value ServiceLocator.registerGlobalService(ServiceNames.Map, self.__map)