def run(self, character=None): state = VintageState(self.view) if character is None: state.motion = 'vi_t' state.expecting_user_input = True else: state.user_input = character state.expecting_user_input= False state.run()
def run(self, character=None): state = VintageState(self.view) if character is None: state.motion = 'vi_big_t' state.expecting_user_input = True else: state.user_input = character state.expecting_user_input = False state.eval()
def run(self, edit, character=None): state = VintageState(self.view) if character is None: state.motion = 'vi_f' state.expecting_user_input = True else: # FIXME: Dead code? state.user_input = character state.expecting_user_input = False state.eval()
def run(self, edit, character=None): state = VintageState(self.view) if character is None: state.motion = 'vi_f' state.expecting_user_input = True else: # FIXME: Dead code? state.user_input = character state.expecting_user_input= False state.run()
def run(self, character=None): state = VintageState(self.view) if character is None: state.motion = 'vi_big_t' # XXX: Maybe we should simply use ["t", "<character>"] in the key map and be done # with this. state.expecting_user_input = True else: state.user_input = character state.expecting_user_input= False state.run()
def run(self, inclusive=False): state = VintageState(self.view) if inclusive: state.motion = 'vi_inclusive_text_object' else: state.motion = 'vi_exclusive_text_object' state.expecting_user_input = True
def run(self, inclusive=False): state = VintageState(self.view) if inclusive: state.motion = 'vi_inclusive_text_object' else: state.motion = 'vi_exclusive_text_object' state.expecting_user_input = True
def run(self): state = VintageState(self.view) state.action = 'vi_at' state.expecting_user_input = True
def run(self, character=None): state = VintageState(self.view) state.user_input = character state.expecting_user_input = False state.eval()
def run(self): state = VintageState(self.view) state.motion = 'vi_big_f' state.expecting_user_input = True
def run(self, edit, character=None): state = VintageState(self.view) state.motion = 'vi_quote' state.expecting_user_input = True
def run(self, character=None): state = VintageState(self.view) state.user_input = character state.expecting_user_input= False state.run()
def run(self): state = VintageState(self.view) state.motion = 'vi_big_f' state.expecting_user_input = True
def run(self): state = VintageState(self.view) state.action = 'vi_at' state.expecting_user_input = True
def run(self, edit, character=None): state = VintageState(self.view) state.motion = 'vi_quote' state.expecting_user_input = True