def Combat_34e():
    # 选择关卡
    CombatWindow.ChooseLevel(4)

    # 点击机场
    Airport()
    Delay(1, 2)
    # 点击确定,部署打手队
    CombatWindow.Deploy_Confirm()
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署狗粮队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击梯队2次
    Airport()
    Delay(1, 2)
    Airport()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 进入计划模式
    CombatWindow.PlanMode()
    # 规划路径
    pot1()
    Delay(0, 1)
    pot2()
    Delay(0, 1)
    # 执行计划
    CombatWindow.Plan_Confirm()
    Delay(2, 4)  #TODO
def Combat_11():
    # 选择关卡
    CombatSet.ChooseLevel(1)

    # 部署主力队
    Headquarters()
    Delay(1, 2)
    CombatWindow.Deploy_Confirm()
    CombatWindow.Combat_Start()

    # 补充弹药
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    CombatWindow.Supply()
    CombatWindow.PlanMode()
    pot1()
    Delay(1, 2)
    pot2()
    Delay(1, 2)
    pot3()
    Delay(1, 2)
    CombatWindow.Plan_Confirm()
    
    Delay(135, 136)
    # 结束回合
    CombatWindow.Combat_Animation()
def Combat_4():
    # 选择关卡
    CombatSet.ChooseLevel(4)

    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 部署梯队
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署主力
    CombatWindow.Deploy_Confirm()
    # 点击机场
    Airport()
    Delay(1, 2)
    # 点击确定,部署狗粮
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击主力2次
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()

    # 进入计划模式
    CombatWindow.PlanMode()
    # 规划路径
    pot1()
    Delay(1, 2)
    pot2()
    Delay(1, 2)
    pot1()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(80, 82)

    # 撤退
    Headquarters()
    Delay(0, 1)
    Headquarters()
    Delay(1, 2)
    CombatWindow.Retreat()
    CombatWindow.Combat_Terminate()
def Combat_34n():
    # 选择关卡
    CombatWindow.ChooseLevel(4)

    # 部署梯队
    # 点击指挥部
    Headquarters_1()
    Delay(1, 2)
    # 点击确定,部署主力队
    CombatWindow.Deploy_Confirm()
    # 开始作战
    CombatWindow.Combat_Start()

    round1()
    round2()
예제 #5
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def Combat_46():
    # 选择关卡
    CombatWindow.ChooseLevel(6)

    # 向上拖动
    moveTo(randint(627, 1715), randint(200, 450))
    dragRel(randint(-50, 50), randint(800, 900), 0.5)
    Delay(0, 1)
    # 点击机场
    Airport()
    Delay(1, 2)
    # 点击确定,部署打手队
    CombatWindow.Deploy_Confirm()
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署狗粮队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击梯队2次
    Airport()
    Delay(1, 2)
    Airport()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 进入计划模式
    CombatWindow.PlanMode()
    pot1()
    Delay(1, 2)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(100, 102)

    # 结束回合
    CombatWindow.Round_End()
    Delay(12, 14)

    # 结算动画
    CombatWindow.Combat_Animation()
예제 #6
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def Combat_2():
    # 选择关卡
    CombatSet.ChooseLevel(2)

    # 部署梯队
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署梯队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击指挥部2次
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()

    # 进入计划模式
    CombatWindow.PlanMode()
    # 规划路径
    pot1()
    Delay(1, 2)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(83, 85)

    # 回合结束
    CombatWindow.Round_End()
    Delay(12, 14)

    # 结算动画
    CombatWindow.Combat_Animation()
    ## 如果有碎片就取消注释
    click(randint(1800, 1900), randint(750, 900))
    Delay(1, 2)
    click(randint(1800, 1900), randint(750, 900))
    Delay(2, 3)
def Combat_64e():
    # 选择关卡
    CombatWindow.ChooseLevel(4)

    # 点击指挥部
    Headquarters_1()
    Delay(1, 2)
    # 部署主力队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()

    round1()
    round2()
    round3()
    round4()
    round5()
    round6()
    round7()
예제 #8
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def Combat_13():
    # 选择关卡
    CombatSet.ChooseLevel(3)

    # 往上拖动界面
    moveTo(randint(1400, 1600), randint(250, 400))
    dragRel(randint(-50, 50), randint(400, 500), 0.5)
    Delay(0, 1)
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 部署主力队
    CombatWindow.Deploy_Confirm()
    # 开始作战
    CombatWindow.Combat_Start()

    round1()
    round2()
    round3()
    round4()
def Combat_21():
    # 选择关卡
    CombatSet.ChooseLevel(1)

    # 部署主力队
    Headquarters_1()
    Delay(1, 2)
    CombatWindow.Deploy_Confirm()
    CombatWindow.Combat_Start()

    # 补充弹药
    Headquarters_1()
    Delay(1, 2)
    Headquarters_1()
    Delay(1, 2)
    CombatWindow.Supply()
    CombatWindow.PlanMode()
    pot1_1()
    Delay(1, 2)
    pot2_1()
    Delay(1, 2)
    CombatWindow.Plan_Confirm()

    Delay(102, 103)

    # 撤退
    Headquarters_2()
    Delay(1, 2)
    CombatWindow.Deploy_Confirm()
    pot2_2()
    Delay(1, 2)
    Headquarters_2()
    Delay(1, 2)
    click(randint(767, 933), randint(552, 605))
    Delay(2, 3)
    Headquarters_2()
    Delay(1, 2)
    CombatWindow.Retreat()
    # 结束回合
    CombatWindow.Combat_Terminate()
def Combat_26():
    # 选择关卡
    CombatWindow.ChooseLevel(6)

    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署第一梯队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击梯队2次
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 进入计划模式
    CombatWindow.PlanMode()
    # 规划路径
    pot1()
    Delay(1, 2)
    pot2()
    Delay(1, 2)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(94, 96)

    # 结束回合
    CombatWindow.Round_End()
    Delay(12, 14)

    # 结算动画
    CombatWindow.Combat_Animation()
def Combat_3():
    # 选择关卡
    CombatSet.ChooseLevel(3)

    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署主力
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击主力2次
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()

    # 移动主力
    pot1()
    Delay(1, 2)
    CombatWindow.Choose_Cancel()
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署狗粮
    CombatWindow.Deploy_Confirm()
    # 进入计划模式
    CombatWindow.PlanMode()
    pot1()
    Delay(1, 2)
    # 规划路径
    pot2()
    Delay(1, 2)
    pot3()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    click(randint(378, 594), randint(447, 503))
    Delay(1, 2)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    # Delay(103, 105)

    # 等待TODO
    Delay(72, 73)
    # 第三战撤退k5
    click(randint(249, 328), randint(575, 615))
    Delay(1, 2)
    CombatWindow.SingleFigure_Retreat()
    # 等待
    Delay(30, 32)

    # 撤退
    Headquarters()
    Delay(0, 1)
    Headquarters()
    Delay(1, 2)
    CombatWindow.Retreat()
    CombatWindow.Combat_Terminate()
def Combat_16():
    # 选择关卡
    CombatWindow.ChooseLevel(6)
    # 点击普通作战
    CombatWindow.NormalCombat()

    # 点击指挥部
    Headquarters()
    Delay(2, 4)
    # 点击确定,部署第一梯队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击梯队2次
    Headquarters()
    Delay(2, 4)
    Headquarters()
    Delay(2, 4)
    # 补充弹药
    CombatWindow.Supply()
    # 进入计划模式
    CombatWindow.PlanMode()
    # 规划路径
    pot1()
    Delay(2, 4)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(70, 75)

    # 结束回合
    CombatWindow.Round_End()
    Delay(25, 27)

    # 结算动画
    click(randint(1200, 1500), randint(600, 750))
    Delay(2, 4)
    click(randint(1200, 1500), randint(600, 750))
    Delay(2, 4)

    # 点击梯队2次
    Airport()
    Delay(2, 4)
    Airport()
    Delay(2, 4)
    # 补充弹药
    CombatWindow.Supply()

    # 进入计划模式
    CombatWindow.PlanMode()
    # 规划路径
    pot2()
    Delay(2, 4)
    pot3()
    Delay(2, 4)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(120, 122)

    click(randint(1200, 1500), randint(600, 750))
    Delay(2, 4)

    # 结束回合
    CombatWindow.Round_End()
    Delay(12, 14)

    # 结算动画
    CombatWindow.Combat_Animation()
def Combat_02(current_times):
    # 选择关卡
    CombatWindow.ChooseLevel(2)

    # 交换打手
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击队伍编成
    CombatWindow.Team_Form()
    # 交换打手
    FormationWindow.ChooseFigure(3)
    FormationWindow.FigureKindDisplay('AR', True)
    if current_times % 2 == 0:# 偶数次 HK416
        FormationWindow.Figure(2, 1)
    else:# 奇数次 RFB
        FormationWindow.Figure(1, 5)
    Delay(1, 2)
    # 返回
    general.Cancel()

    # 部署梯队
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署打手队
    CombatWindow.Deploy_Confirm()
    # 点击机场
    Airport()
    Delay(1, 2)
    # 点击确定,部署狗粮
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击狗粮2次
    Airport()
    Delay(1, 2)
    Airport()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 随意点击
    CombatWindow.Choose_Cancel()
    # 进入计划模式
    CombatWindow.PlanMode()
    # 点击打手队
    Headquarters()
    Delay(1, 2)
    # 规划路径
    pot1()
    Delay(1, 2)
    pot2()
    Delay(1, 2)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    if current_times % 2 == 0:# 偶数次 HK416
        Delay(193, 194)
    else:# 奇数次 RFB
        Delay(197, 198)

    # 结束回合
    CombatWindow.Round_End()
    Delay(12, 14)

    # 结算动画
    CombatWindow.Combat_Animation()
예제 #14
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def Combat_44e(current_times):
    # 选择关卡
    CombatWindow.ChooseLevel(4)

    # 交换打手
    # 点击指挥部
    click(randint(1244, 1281), randint(520, 566))
    Delay(1, 2)
    # 点击队伍编成
    CombatWindow.Team_Form()
    # 交换打手TODO
    if current_times % 2 == 0:  # 偶数次 15
        # 点击3号位打手
        FormationWindow.ChooseFigure(3)
        # 选择替补1
        FormationWindow.Figure(1, 4)
    else:  # 奇数次 M4
        # 点击3号位打手
        FormationWindow.ChooseFigure(3)
        # 选择替补1
        FormationWindow.Figure(1, 3)
    # 返回
    general.Cancel()

    # 向上拖动
    moveTo(randint(627, 1715), randint(200, 450))
    dragRel(randint(-50, 50), randint(800, 900), 0.5)
    Delay(0, 1)
    # 点击机场
    Airport()
    Delay(1, 2)
    # 点击确定,部署打手队
    CombatWindow.Deploy_Confirm()
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署狗粮队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击梯队2次
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 随意点击
    click(randint(1300, 1700), randint(750, 900))
    Delay(0, 1)
    # 进入计划模式
    CombatWindow.PlanMode()
    # 规划路径
    Airport()
    Delay(1, 2)
    pot1()
    Delay(1, 2)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(97, 100)

    # 结束回合
    CombatWindow.Round_End()
    Delay(12, 14)

    # 结算动画
    CombatWindow.Combat_Animation()
예제 #15
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def Combat_1():
    # 选择关卡
    CombatSet.ChooseLevel(1)

    # 部署梯队
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署梯队
    CombatWindow.Deploy_Confirm()
    # 点击机场
    Airport()
    Delay(1, 2)
    # 点击确定,部署梯队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击指挥部2次
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 随意点击
    click(randint(1600, 1800), randint(750, 900))
    Delay(0, 1)
    # 点击机场2次
    Airport()
    Delay(1, 2)
    Airport()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 进入计划模式
    CombatWindow.PlanMode()
    # 规划路径
    pot1()
    Delay(1, 2)
    # 随意点击
    click(randint(1600, 1800), randint(750, 900))
    Delay(0, 1)
    Headquarters()
    Delay(0, 1)
    pot2()
    Delay(1, 2)
    # 随意点击
    click(randint(1600, 1800), randint(750, 900))
    Airport()
    Delay(0, 1)
    pot3()
    Delay(1, 2)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(110, 112)

    # 结算动画
    CombatWindow.Combat_Animation()
    ## 如果有碎片就取消注释
    # click(randint(1800, 1900), randint(750, 900))
    # Delay(1, 2)
    click(randint(1800, 1900), randint(750, 900))