def _setup_controls(self): is_momentary = True self._fader = [None for index in range(8)] self._dial = [None for index in range(8)] self._button = [None for index in range(8)] self._menu = [None for index in range(6)] for index in range(2): self._fader[index] = MonoEncoderElement(MIDI_CC_TYPE, CHANNEL, SLIDER_CC[index], Live.MidiMap.MapMode.absolute, 'Fader_' + str(index), index, self) #for index in range(8): # self._button[index] = MonoButtonElement(is_momentary, MIDI_NOTE_TYPE, CHANNEL, OHM_BUTTONS[index], 'Button_' + str(index), self) for index in range(8): self._dial[index] = MonoEncoderElement(MIDI_CC_TYPE, CHANNEL, KNOB_CC[index], Live.MidiMap.MapMode.absolute, 'Dial_' + str(index), index + 8, self) for index in range(4): self._menu[index] = MonoButtonElement(is_momentary, MIDI_NOTE_TYPE, CHANNEL, FUNCTION_NOTES[index], 'Menu_' + str(index), self) #self._livid = MonoButtonElement(is_momentary, MIDI_NOTE_TYPE, CHANNEL, LIVID, 'Livid_Button', self) self._livid = DoublePressElement(MonoButtonElement(is_momentary, MIDI_NOTE_TYPE, CHANNEL, LIVID, 'Livid_Button', self)) self._shift_l = MonoButtonElement(is_momentary, MIDI_NOTE_TYPE, CHANNEL, SHIFT_L, 'Shift_Button_Left', self) self._shift_r = MonoButtonElement(is_momentary, MIDI_NOTE_TYPE, CHANNEL, SHIFT_R, 'Shift_Button_Right', self) self._matrix = ButtonMatrixElement() self._matrix.name = 'Matrix' self._monomod = ButtonMatrixElement() self._monomod.name = 'Monomod' self._grid = [None for index in range(8)] for column in range(8): self._grid[column] = [None for index in range(8)] for row in range(8): self._grid[column][row] = MonoButtonElement(is_momentary, MIDI_NOTE_TYPE, CHANNEL, (column * 8) + row, 'Grid_' + str(column) + '_' + str(row), self) for row in range(5): button_row = [] for column in range(7): button_row.append(self._grid[column][row]) self._matrix.add_row(tuple(button_row)) for row in range(8): button_row = [] for column in range(8): button_row.append(self._grid[column][row]) self._monomod.add_row(tuple(button_row)) self._dummy_button = ButtonElement(is_momentary, MIDI_NOTE_TYPE, 15, 125) self._dummy_button.name = 'Dummy1' self._dummy_button2 = ButtonElement(is_momentary, MIDI_NOTE_TYPE, 15, 126) self._dummy_button2.name = 'Dummy2' self._dummy_button3 = ButtonElement(is_momentary, MIDI_NOTE_TYPE, 15, 127) self._dummy_button2.name = 'Dummy3' self._dial_matrix = ButtonMatrixElement() self._dial_matrix.add_row(self._dial)
def _setup_controls(self): self._pedal = [None for index in range(8)] for index in range(7): self._pedal[index] = DoublePressElement( MonoButtonElement(True, MIDI_CC_TYPE, 0, PEDAL_DEFS[index], 'Pedal_' + str(index), self)) #is_momentary, MIDI_NOTE_TYPE, CHANNEL, LIVID, 'Livid_Button', self self._pedal[index].name = 'Pedal_' + str(index) self._pedal[index]._report = False self._pedal[7] = LoopPedalExpressionElement( self, MIDI_CC_TYPE, 0, 1, Live.MidiMap.MapMode.absolute) self._pedal[7].name = 'Pedal_' + str(7) self._pedal[7]._report = False self._leds = [None for index in range(4)] for index in range(4): red_led = ButtonElement(True, MIDI_NOTE_TYPE, 0, LED_DEFS[index]) green_led = ButtonElement(True, MIDI_NOTE_TYPE, 0, LED_DEFS[index] + 4) blue_led = ButtonElement(True, MIDI_NOTE_TYPE, 0, LED_DEFS[index] + 8) self._leds[index] = RGB_LED(red_led, green_led, blue_led, True, MIDI_NOTE_TYPE, 0, index + 13, 'LED_' + str(index), self) self._select_buttons = ButtonMatrixElement() self._select_buttons.name = 'SelectMatrix' self._select_buttons.add_row( [self._pedal[6], self._pedal[5], self._pedal[4], self._pedal[3]]) self._doublepress_select_buttons = ButtonMatrixElement() self._doublepress_select_buttons.name = 'DoublepressSelectMatrix' self._doublepress_select_buttons.add_row([ self._pedal[6].double_press, self._pedal[5].double_press, self._pedal[4].double_press, self._pedal[3].double_press ]) self._record_button = self._pedal[1] self._mute_button = self._pedal[2] self._overdub_button = self._pedal[0]
def _create_controls(self): make_on_off_button = partial(make_button, skin=self._default_skin) def make_color_button(*a, **k): button = make_button(skin=self._color_skin, *a, **k) button.is_rgb = True button.num_delayed_messages = 2 return button def make_matrix_button(track, scene): return make_color_button(0, 32 + track - NUM_TRACKS * scene, name=u'%d_Clip_%d_Button' % (track, scene)) def make_stop_button(track): return make_button(track, 52, name=u'%d_Stop_Button' % track, skin=self._stop_button_skin) self._shift_button = make_button(0, 98, name=u'Shift_Button', resource_type=PrioritizedResource) self._bank_button = make_on_off_button(0, 103, name=u'Bank_Button') self._left_button = make_button(0, 97, name=u'Bank_Select_Left_Button') self._right_button = make_button(0, 96, name=u'Bank_Select_Right_Button') self._up_button = make_button(0, 94, name=u'Bank_Select_Up_Button') self._down_button = make_button(0, 95, name=u'Bank_Select_Down_Button') self._stop_buttons = ButtonMatrixElement( rows=[[make_stop_button(track) for track in xrange(NUM_TRACKS)]]) self._stop_all_button = make_button(0, 81, name=u'Stop_All_Clips_Button') self._scene_launch_buttons_raw = [ make_color_button(0, scene + 82, name=u'Scene_%d_Launch_Button' % scene) for scene in xrange(NUM_SCENES) ] self._scene_launch_buttons = ButtonMatrixElement( rows=[self._scene_launch_buttons_raw]) self._matrix_rows_raw = [[ make_matrix_button(track, scene) for track in xrange(NUM_TRACKS) ] for scene in xrange(NUM_SCENES)] self._session_matrix = ButtonMatrixElement(rows=self._matrix_rows_raw) self._pan_button = make_on_off_button(0, 87, name=u'Pan_Button') self._sends_button = make_on_off_button( 0, 88, name=u'Sends_Button', resource_type=PrioritizedResource) self._user_button = make_on_off_button(0, 89, name=u'User_Button') self._mixer_encoders = ButtonMatrixElement(rows=[[ make_ring_encoder( 48 + track, 56 + track, name=u'Track_Control_%d' % track) for track in xrange(NUM_TRACKS) ]]) self._volume_controls = ButtonMatrixElement(rows=[[ make_slider(track, 7, name=u'%d_Volume_Control' % track) for track in xrange(NUM_TRACKS) ]]) self._master_volume_control = make_slider( 0, 14, name=u'Master_Volume_Control') self._prehear_control = make_encoder(0, 47, name=u'Prehear_Volume_Control') self._crossfader_control = make_slider(0, 15, name=u'Crossfader') self._raw_select_buttons = [ make_on_off_button(channel, 51, name=u'%d_Select_Button' % channel) for channel in xrange(NUM_TRACKS) ] self._arm_buttons = ButtonMatrixElement(rows=[[ make_on_off_button(channel, 48, name=u'%d_Arm_Button' % channel) for channel in xrange(NUM_TRACKS) ]]) self._solo_buttons = ButtonMatrixElement(rows=[[ make_on_off_button(channel, 49, name=u'%d_Solo_Button' % channel) for channel in xrange(NUM_TRACKS) ]]) self._mute_buttons = ButtonMatrixElement(rows=[[ make_on_off_button(channel, 50, name=u'%d_Mute_Button' % channel) for channel in xrange(NUM_TRACKS) ]]) self._crossfade_buttons = ButtonMatrixElement(rows=[[ make_button(channel, 66, name=u'%d_Crossfade_Button' % channel, skin=self._crossfade_button_skin) for channel in xrange(NUM_TRACKS) ]]) self._select_buttons = ButtonMatrixElement( rows=[self._raw_select_buttons]) self._master_select_button = make_on_off_button( channel=0, identifier=80, name=u'Master_Select_Button') self._send_select_buttons = ButtonMatrixElement(rows=[[ ComboElement(button, modifiers=[self._sends_button]) for button in self._raw_select_buttons ]]) self._quantization_buttons = ButtonMatrixElement(rows=[[ ComboElement(button, modifiers=[self._shift_button]) for button in self._raw_select_buttons ]]) self._metronome_button = make_on_off_button(0, 90, name=u'Metronome_Button') self._play_button = make_on_off_button(0, 91, name=u'Play_Button') self._record_button = make_on_off_button(0, 93, name=u'Record_Button') self._session_record_button = make_on_off_button( 0, 102, name=u'Session_Record_Button') self._nudge_down_button = make_button(0, 100, name=u'Nudge_Down_Button') self._nudge_up_button = make_button(0, 101, name=u'Nudge_Up_Button') self._tap_tempo_button = make_button(0, 99, name=u'Tap_Tempo_Button') self._tempo_control = make_encoder(0, 13, name=u'Tempo_Control') self._device_controls = ButtonMatrixElement(rows=[[ make_ring_encoder( 16 + index, 24 + index, name=u'Device_Control_%d' % index) for index in xrange(8) ]]) self._device_control_buttons_raw = [ make_on_off_button(0, 58 + index) for index in xrange(8) ] self._device_bank_buttons = ButtonMatrixElement(rows=[[ DeviceBankButtonElement(button, modifiers=[self._shift_button]) for button in self._device_control_buttons_raw ]]) self._device_prev_bank_button = self._device_control_buttons_raw[2] self._device_prev_bank_button.name = u'Device_Prev_Bank_Button' self._device_next_bank_button = self._device_control_buttons_raw[3] self._device_next_bank_button.name = u'Device_Next_Bank_Button' self._device_on_off_button = self._device_control_buttons_raw[4] self._device_on_off_button.name = u'Device_On_Off_Button' self._device_lock_button = self._device_control_buttons_raw[5] self._device_lock_button.name = u'Device_Lock_Button' self._prev_device_button = self._device_control_buttons_raw[0] self._prev_device_button.name = u'Prev_Device_Button' self._next_device_button = self._device_control_buttons_raw[1] self._next_device_button.name = u'Next_Device_Button' self._clip_device_button = self._device_control_buttons_raw[6] self._clip_device_button.name = u'Clip_Device_Button' self._detail_view_button = self._device_control_buttons_raw[7] self._detail_view_button.name = u'Detail_View_Button' self._foot_pedal_button = DoublePressElement( make_pedal_button(64, name=u'Foot_Pedal')) self._shifted_matrix = ButtonMatrixElement( rows=recursive_map(self._with_shift, self._matrix_rows_raw)) self._shifted_scene_buttons = ButtonMatrixElement(rows=[[ self._with_shift(button) for button in self._scene_launch_buttons_raw ]])