def response(code): LOG_DEBUG('Developers room creation result', code) if code >= 0: for team in (1, 2): BigWorld.player().prb_teamReady( team, True, gameplay_ctx.getDefaultMask(), lambda code: None)
'showVehicleIcon': False, 'showVehicleLevel': False, 'showExInf4Destroyed': False, 'ingameHelpVersion': -1, 'isColorBlind': False, 'useServerAim': False, 'showVehiclesCounter': True, 'minimapAlpha': 0, 'minimapSize': 0, 'nationalVoices': False, 'enableVoIP': True, 'replayEnabled': 1, 'players_panel': {'state': 'medium', 'showLevels': True, 'showTypes': True}, 'gameplayMask': gameplay_ctx.getDefaultMask(), 'statsSorting': {'iconType': 'tank', 'sortDirection': 'descending'}, 'statsSortingSortie': {'iconType': 'tank', 'sortDirection': 'descending'}, 'backDraftInvert': False, 'quests': {'lastVisitTime': -1, 'visited': [], 'naVisited': [], 'potapov': {'introShown': False, 'tilesVisited': set(), 'headerAlert': False}}, 'checkBoxConfirmator': {'questsConfirmDialogShow': True}, 'customization': {}, 'showVehModelsOnMap': 0, 'interfaceScale': 0,
'minimapAlpha': 0, 'minimapSize': 1, 'minimapRespawnSize': 0, 'minimapViewRange': True, 'minimapMaxViewRange': True, 'minimapDrawRange': True, 'increasedZoom': True, 'sniperModeByShift': True, 'nationalVoices': False, 'enableVoIP': True, 'replayEnabled': 1, 'players_panel': {'state': 2, 'showLevels': True, 'showTypes': True}, 'epic_random_players_panel': {'state': 5}, 'gameplayMask': gameplay_ctx.getDefaultMask(), 'statsSorting': {'iconType': 'tank', 'sortDirection': 'descending'}, 'statsSortingSortie': {'iconType': 'tank', 'sortDirection': 'descending'}, 'backDraftInvert': False, 'quests': {'lastVisitTime': -1, 'visited': [], 'naVisited': [], 'personalMissions': {'introShown': False, 'operationsVisited': set(), 'headerAlert': False}}, 'checkBoxConfirmator': {'questsConfirmDialogShow': True}, 'customization': {}, 'showVehModelsOnMap': 0, 'battleLoadingInfo': 1,
def response(code): LOG_DEBUG('Developers room creation result', code) if code >= 0: for team in (1, 2): BigWorld.player().prb_teamReady(team, True, gameplay_ctx.getDefaultMask(), lambda code: None)