import aceutils pathname = 'glfw' aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): aceutils.rmdir(r"glfw_bin") aceutils.rmdir(r"glfw_bin_x64") aceutils.editCmakeForACE(pathname + r'/CMakeLists.txt') aceutils.mkdir(r"glfw_bin") aceutils.mkdir(r"glfw_bin_x64") with aceutils.CurrentDir('glfw_bin'): if aceutils.isWin(): aceutils.call(aceutils.cmd_cmake + r'-D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF ../' + pathname + '/') aceutils.call(aceutils.cmd_compile + r'ALL_BUILD.vcxproj /p:configuration=Debug') aceutils.call(aceutils.cmd_compile + r'ALL_BUILD.vcxproj /p:configuration=Release') elif aceutils.isMac(): aceutils.call( r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX:PATH=../../Dev "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../' + pathname + '/') aceutils.call(r'make install') else: aceutils.call(
if aceutils.isWin() or aceutils.isMac(): aceutils.copytree(r"Box2D", "box2d_temp") else: aceutils.copytree(r"Box2D-Linux", "box2d_temp") aceutils.rmdir(r"box2d_temp/.git/") aceutils.rmdir(r"box2d_bin") aceutils.rmdir(r"box2d_bin_x64") if aceutils.isWin() or aceutils.isMac(): aceutils.copy('../Script/CMake/CMakeLists.Box2D.txt', 'box2d_temp/Box2D/CMakeLists.txt') else: aceutils.editCmakeForACE(r'box2d_temp/Box2D/CMakeLists.txt', 'cp932') aceutils.editCmakeForACE(r'box2d_temp/Box2D/Box2D/CMakeLists.txt', 'cp932') aceutils.mkdir(r"box2d_bin") aceutils.mkdir(r"box2d_bin_x64") pathname = r"box2d_temp/" if aceutils.isWin(): with aceutils.CurrentDir("box2d_bin"): aceutils.call( aceutils.cmd_cmake + r'-D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF ../Box2d_temp/Box2D/' ) aceutils.call(aceutils.cmd_compile + r'Box2D.sln /p:configuration=Debug')
import aceutils import itertools aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): aceutils.rmdir(r"osm_bin") aceutils.rmdir(r"osm_bin_x64") aceutils.editCmakeForACE(r'OpenSoundMixer/CMakeLists.txt', 'cp932') aceutils.mkdir(r"osm_bin") aceutils.mkdir(r"osm_bin_x64") with aceutils.CurrentDir('osm_bin'): if aceutils.isWin(): aceutils.call( aceutils.cmd_cmake + r'-D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../OpenSoundMixer/' ) aceutils.call(aceutils.cmd_compile + r'OpenSoundMixer.sln /p:configuration=Debug') aceutils.call(aceutils.cmd_compile + r'OpenSoundMixer.sln /p:configuration=Release') elif aceutils.isMac(): aceutils.call( r'cmake -G "Unix Makefiles" "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../OpenSoundMixer/' ) aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" ../OpenSoundMixer/')
import aceutils import shutil aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'Box2D_V2.3.0.7z') aceutils.rmdir(r'Box2D_V2.3.0') aceutils.wget(r'https://box2d.googlecode.com/files/Box2D_v2.3.0.7z') if aceutils.isWin(): aceutils.call(r'7za x -y Box2D_v2.3.0.7z') else: aceutils.call(r'7za x -y Box2D_v2.3.0.7z') aceutils.editCmakeForACE(r'Box2D_v2.3.0/Box2D/CMakeLists.txt', 'cp932') aceutils.editCmakeForACE(r'Box2D_v2.3.0/Box2D/Box2D/CMakeLists.txt', 'cp932') aceutils.rmdir(r"box2d_bin") aceutils.rmdir(r"box2d_bin_x64") aceutils.mkdir(r"box2d_bin") aceutils.mkdir(r"box2d_bin_x64") aceutils.cd(r"box2d_bin") if aceutils.isWin(): aceutils.call( r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D BOX2D_BUILD_EXAMPLES:BOOL=OFF ../Box2D_v2.3.0/Box2D/' ) aceutils.call(
aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): if aceutils.isWin(): aceutils.rm(r'glew-1.13.0.zip') aceutils.rmdir(pathname) aceutils.rmdir(r"glew_bin") aceutils.rmdir(r"glew_bin_x64") if aceutils.isWin(): aceutils.wget(r'https://sourceforge.net/projects/glew/files/glew/1.13.0/glew-1.13.0.zip') aceutils.unzip(r'glew-1.13.0.zip') aceutils.editCmakeForACE(pathname + r'/build/cmake/CMakeLists.txt') aceutils.mkdir(r"glew_bin") aceutils.mkdir(r"glew_bin_x64") with aceutils.CurrentDir('glew_bin'): if aceutils.isWin(): aceutils.call(aceutils.cmd_cmake+r'-UGLEW_USE_STATIC_LIBS ../' + pathname + '/build/cmake') aceutils.call('cmake --build . --config Debug') aceutils.call('cmake --build . --config Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release -UGLEW_USE_STATIC_LIBS -D CMAKE_INSTALL_PREFIX:PATH=../Dev "-DCMAKE_OSX_ARCHITECTURES=x86_64' + (';i386' if aceutils.Isi386() else '') + r'" ../' + pathname + '/build/cmake') aceutils.call(r'make install') else: aceutils.call(r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release -UGLEW_USE_STATIC_LIBS -D CMAKE_INSTALL_PREFIX=../Dev ../' + pathname + '/') aceutils.call(r'make install')
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r'OpenSoundMixer-master') aceutils.wget( r'https://github.com/ac-engine/OpenSoundMixer/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.editCmakeForACE(r'OpenSoundMixer-master/CMakeLists.txt') if aceutils.isWin(): aceutils.cd(r"OpenSoundMixer-master") else: aceutils.mkdir(r"osm_bin") aceutils.cd(r"osm_bin") if aceutils.isWin(): aceutils.call( r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Effekseer-master/Dev/Cpp/' ) aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" OpenSoundMixer.sln /p:configuration=Debug' ) aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" OpenSoundMixer.sln /p:configuration=Release' ) else: aceutils.call(r'cmake -G "Unix Makefiles" ../OpenSoundMixer-master/')
import aceutils aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): aceutils.rmdir(r"bullet_bin") aceutils.rmdir(r"bullet_bin_x64") aceutils.editCmakeForACE(r'bullet3/CMakeLists.txt','cp932') aceutils.mkdir(r"bullet_bin") aceutils.mkdir(r"bullet_bin_x64") options = [] options += ['-D', 'BUILD_PYBULLET=OFF'] options += ['-D', 'BUILD_EXTRAS=OFF'] options += ['-D', 'BUILD_UNIT_TESTS=OFF'] options += ['-D', 'BUILD_CPU_DEMOS=OFF'] options += ['-D', 'BUILD_BULLET2_DEMOS=OFF'] options += ['-D', 'BUILD_OPENGL3_DEMOS=OFF'] options += ['-D', 'USE_GRAPHICAL_BENCHMARK=OFF'] options_cmd = ' '.join(options) with aceutils.CurrentDir('bullet_bin'): if aceutils.isWin(): aceutils.call(aceutils.cmd_cmake+r'-D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF ' + options_cmd + r' ../bullet3/') aceutils.call('cmake --build . --config Debug') aceutils.call('cmake --build . --config Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release ' + options_cmd + r' "-DCMAKE_OSX_ARCHITECTURES=x86_64' + (';i386' if aceutils.Isi386() else '') + r'" ../bullet3/')
import aceutils aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): aceutils.rmdir(r"bullet_bin") aceutils.rmdir(r"bullet_bin_x64") aceutils.editCmakeForACE(r'bullet3/CMakeLists.txt', 'cp932') aceutils.mkdir(r"bullet_bin") aceutils.mkdir(r"bullet_bin_x64") with aceutils.CurrentDir('bullet_bin'): if aceutils.isWin(): aceutils.call( aceutils.cmd_cmake + r'-D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D BUILD_DEMOS:BOOL=OFF ../bullet3/' ) aceutils.call(aceutils.cmd_compile + r'BULLET_PHYSICS.sln /p:configuration=Debug') aceutils.call(aceutils.cmd_compile + r'BULLET_PHYSICS.sln /p:configuration=Release') elif aceutils.isMac(): aceutils.call( r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF -DBUILD_SHARED_LIBS=OFF -DBUILD_PYBULLET=OFF "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../bullet3/' ) aceutils.call(r'make') else: aceutils.call( r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF ../bullet3/'
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r'glfw-master') aceutils.wget(r'https://github.com/ac-engine/GLFW/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.editCmakeForACE(r'glfw-master/CMakeLists.txt') if aceutils.isWin(): aceutils.cd(r"glfw-master") else: aceutils.mkdir(r"glfw_bin") aceutils.cd(r"glfw_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../glfw-master/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" ALL_BUILD.vcxproj /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" ALL_BUILD.vcxproj /p:configuration=Release') else: aceutils.call(r'cmake -G "Unix Makefiles" -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX=../Dev ../glfw-master/') aceutils.call(r'make install') aceutils.cd(r"../") aceutils.mkdir(r"Dev/include/GLFW/") if aceutils.isWin(): aceutils.copy(r'glfw-master/include/GLFW/glfw3.h', r'Dev/include/GLFW/')
import aceutils aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): aceutils.rmdir(r"effekseer_bin") aceutils.rmdir(r"effekseer_bin_x64") if aceutils.isWin(): aceutils.editCmakeForACE(r'Effekseer/Dev/Cpp/CMakeLists.txt', 'cp932') elif aceutils.isMac(): aceutils.editCmakeForACE(r'Effekseer/Dev/Cpp/CMakeLists.txt', 'cp932') # in Linux, using 'cp932' twice on the same file can cause an error "UnicodeDecodeError: 'cp932' codec can't decode byte 0x9a in position 23: illegal multibyte sequence". else: try: aceutils.editCmakeForACE(r'Effekseer/Dev/Cpp/CMakeLists.txt', 'cp932') except: aceutils.editCmakeForACE(r'Effekseer/Dev/Cpp/CMakeLists.txt') aceutils.mkdir(r"effekseer_bin") aceutils.mkdir(r"effekseer_bin_x64") with aceutils.CurrentDir('effekseer_bin'): if aceutils.isWin(): aceutils.call( aceutils.cmd_cmake + r'-D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Effekseer/Dev/Cpp/' ) aceutils.call(aceutils.cmd_compile +
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'bullet-2.82-r2704.zip') aceutils.rmdir(r'bullet-2.82-r2704') aceutils.wget(r'https://bullet.googlecode.com/files/bullet-2.82-r2704.zip') aceutils.unzip(r'bullet-2.82-r2704.zip') aceutils.editCmakeForACE(r'bullet-2.82-r2704/CMakeLists.txt', 'cp932') aceutils.rmdir(r"bullet_bin") aceutils.rmdir(r"bullet_bin_x64") aceutils.mkdir(r"bullet_bin") aceutils.mkdir(r"bullet_bin_x64") aceutils.cd(r"bullet_bin") if aceutils.isWin(): aceutils.call( r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D BUILD_DEMOS:BOOL=OFF ../bullet-2.82-r2704/' ) aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" BULLET_PHYSICS.sln /p:configuration=Debug' ) aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" BULLET_PHYSICS.sln /p:configuration=Release' )
import aceutils aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): aceutils.rmdir(r"freetype_bin") aceutils.rmdir(r"freetype_bin_x64") aceutils.wget( r'https://sourceforge.net/projects/freetype/files/freetype2/2.6/ft26.zip' ) aceutils.mkdir(r"freetype_bin") aceutils.mkdir(r"freetype_bin_x64") aceutils.editCmakeForACE(r'freetype/CMakeLists.txt', 'cp932') with aceutils.CurrentDir('freetype_bin'): if aceutils.isWin(): aceutils.call(aceutils.cmd_cmake + r'../freetype/') aceutils.call(aceutils.cmd_compile + r'freetype.sln /p:configuration=Debug') aceutils.call(aceutils.cmd_compile + r'freetype.sln /p:configuration=Release') elif aceutils.isMac(): aceutils.call( r'cmake -G "Unix Makefiles" "-DWITH_BZip2=OFF" "-DWITH_HarfBuzz=OFF" "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" -D CMAKE_BUILD_TYPE=Release ../freetype/' ) aceutils.call(r'make') else: aceutils.call( r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release ../freetype/'
aceutils.cdToScript() aceutils.cd(r'../') aceutils.rmdir(r'zlib_bin') aceutils.rmdir(r'libpng_bin') aceutils.wget( r'http://sourceforge.net/projects/libpng/files/libpng16/older-releases/1.6.6/libpng-1.6.6.tar.gz' ) aceutils.wget(r'http://zlib.net/zlib-1.2.8.tar.gz') aceutils.call(r'tar zxvf libpng-1.6.6.tar.gz') aceutils.call(r'tar zxvf zlib-1.2.8.tar.gz') aceutils.editCmakeForACE(r'zlib-1.2.8/CMakeLists.txt') aceutils.editCmakeForACE(r'libpng-1.6.6/CMakeLists.txt') aceutils.mkdir(r'zlib_bin') aceutils.mkdir(r'libpng_bin') if aceutils.isWin(): print('already installed.') else: aceutils.cd(r'zlib_bin') aceutils.call( r'cmake -G "Unix Makefiles" -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX=../Dev ../zlib-1.2.8/' ) aceutils.call(r'make install') aceutils.cd(r'../')
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r'Culling2D-master') aceutils.wget(r'https://github.com/altseed/Culling2D/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.editCmakeForACE(r'Culling2D-master/CMakeLists.txt','cp932') aceutils.rmdir(r"culling2d_bin") aceutils.rmdir(r"culling2d_bin_x64") aceutils.mkdir(r"culling2d_bin") aceutils.mkdir(r"culling2d_bin_x64") aceutils.cd(r"culling2d_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Culling2D-master/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Culling2D.sln /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Culling2D.sln /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../Culling2D-master/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Culling2D-master/') aceutils.call(r'make')
aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'gd-2.1.1.zip') aceutils.rmdir(r'libgd-gd-2.1.1') aceutils.wget(r'https://github.com/libgd/libgd/archive/gd-2.1.1.zip') aceutils.unzip(r'gd-2.1.1.zip') aceutils.rmdir(r"gd_bin") aceutils.rmdir(r"gd_bin_x64") aceutils.mkdir(r"gd_bin") aceutils.mkdir(r"gd_bin_x64") aceutils.editCmakeForACE(r'libgd-gd-2.1.1/CMakeLists.txt','cp932') aceutils.editCmakeForACE(r'libgd-gd-2.1.1/src/CMakeLists.txt','cp932') aceutils.cd(r"gd_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" ../libgd-gd-2.1.1/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" src/libgd_static.vcxproj /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" src/libgd_static.vcxproj /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../libgd-gd-2.1.1/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" ../libgd-gd-2.1.1/') aceutils.call(r'make')
import aceutils import shutil aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): aceutils.rmdir(r"box2d_bin") aceutils.rmdir(r"box2d_bin_x64") aceutils.editCmakeForACE(r'Box2D/Box2D/CMakeLists.txt', 'cp932') aceutils.editCmakeForACE(r'Box2D-Linux/Box2D/CMakeLists.txt', 'cp932') aceutils.editCmakeForACE(r'Box2D/Box2D/Box2D/CMakeLists.txt', 'cp932') aceutils.editCmakeForACE(r'Box2D-Linux/Box2D/Box2D/CMakeLists.txt', 'cp932') aceutils.mkdir(r"box2d_bin") aceutils.mkdir(r"box2d_bin_x64") if aceutils.isWin(): pathname = r"Box2D" elif aceutils.isMac(): pathname = r"Box2D" else: pathname = r"Box2D-Linux" with aceutils.CurrentDir("box2d_bin"): if aceutils.isWin(): aceutils.call( aceutils.cmd_cmake + r'-D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D BOX2D_BUILD_EXAMPLES:BOOL=OFF ../' + pathname + r'/Box2D/')
import aceutils aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): aceutils.rmdir(r"culling3d_bin") aceutils.rmdir(r"culling3d_bin_x64") if aceutils.isWin(): aceutils.editCmakeForACE(r'Culling3D/CMakeLists.txt', 'cp932') elif aceutils.isMac(): aceutils.editCmakeForACE(r'Culling3D/CMakeLists.txt', 'cp932') # in Linux, using 'cp932' twice on the same file can cause an error "UnicodeDecodeError: 'cp932' codec can't decode byte 0x9a in position 23: illegal multibyte sequence". else: try: aceutils.editCmakeForACE(r'Culling3D/CMakeLists.txt', 'cp932') except: aceutils.editCmakeForACE(r'Culling3D/CMakeLists.txt') aceutils.mkdir(r"culling3d_bin") aceutils.mkdir(r"culling3d_bin_x64") with aceutils.CurrentDir('culling3d_bin'): if aceutils.isWin(): aceutils.call( aceutils.cmd_cmake + r'-D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Culling3D/' ) aceutils.call(aceutils.cmd_compile + r'Culling3D.sln /p:configuration=Debug')
import aceutils originalpathname = r'libgd' pathname = r'libgd_cp' aceutils.cdToScript() aceutils.rmdir(r"../Downloads/" + pathname) aceutils.copytree(r"../Downloads/" + originalpathname, r"../Downloads/" + pathname) with aceutils.CurrentDir('../Downloads'): aceutils.rmdir(r"gd_bin") aceutils.rmdir(r"gd_bin_x64") aceutils.editCmakeForACE(pathname + r'/CMakeLists.txt','cp932') aceutils.editCmakeForACE(pathname + r'/src/CMakeLists.txt','cp932') aceutils.mkdir(r"gd_bin") aceutils.mkdir(r"gd_bin_x64") with aceutils.CurrentDir('gd_bin'): if aceutils.isWin(): aceutils.call(aceutils.cmd_cmake + r'-DBUILD_STATIC_LIBS=ON ../' + pathname + '/') aceutils.call(aceutils.cmd_compile + r'src/libgd_static.vcxproj /p:configuration=Debug') aceutils.call(aceutils.cmd_compile + r'src/libgd_static.vcxproj /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" -DBUILD_STATIC_LIBS=ON "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" "-DCMAKE_OSX_DEPLOYMENT_TARGET=10.10" -D CMAKE_BUILD_TYPE=Release ../' + pathname + '/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" -DBUILD_STATIC_LIBS=ON ../' + pathname + '/') aceutils.call(r'make')
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r'Culling2D-master') aceutils.wget(r'https://github.com/altseed/Culling2D/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.editCmakeForACE(r'Culling2D-master/CMakeLists.txt', 'cp932') aceutils.rmdir(r"culling2d_bin") aceutils.rmdir(r"culling2d_bin_x64") aceutils.mkdir(r"culling2d_bin") aceutils.mkdir(r"culling2d_bin_x64") aceutils.cd(r"culling2d_bin") if aceutils.isWin(): aceutils.call( r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Culling2D-master/' ) aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Culling2D.sln /p:configuration=Debug' ) aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Culling2D.sln /p:configuration=Release' ) elif aceutils.isMac():
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r'Effekseer-master') aceutils.wget(r'https://github.com/effekseer/Effekseer/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.editCmakeForACE(r'Effekseer-master/Dev/Cpp/CMakeLists.txt','cp932') aceutils.rmdir(r"effekseer_bin") aceutils.rmdir(r"effekseer_bin_x64") aceutils.mkdir(r"effekseer_bin") aceutils.mkdir(r"effekseer_bin_x64") aceutils.cd(r"effekseer_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Effekseer-master/Dev/Cpp/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Effekseer.sln /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Effekseer.sln /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF -D USE_GLEW_STATIC:BOOL=OFF -D USE_GLEW_DLL:BOOL=OFF -D USE_OPENGL3:BOOL=ON -D USE_OPENAL:BOOL=OFF "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../Effekseer-master/Dev/Cpp/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF -D USE_OPENAL:BOOL=OFF ../Effekseer-master/Dev/Cpp/')
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r"OpenSoundMixer-master") aceutils.wget(r'https://github.com/altseed/OpenSoundMixer/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.editCmakeForACE(r'OpenSoundMixer-master/CMakeLists.txt','cp932') aceutils.rmdir(r"osm_bin") aceutils.rmdir(r"osm_bin_x64") aceutils.mkdir(r"osm_bin") aceutils.mkdir(r"osm_bin_x64") aceutils.cd(r"osm_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../OpenSoundMixer-master/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" OpenSoundMixer.sln /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" OpenSoundMixer.sln /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../OpenSoundMixer-master/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" ../OpenSoundMixer-master/')
import os.path import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.cd(r'Downloads') aceutils.rmdir(r'zlib_bin') aceutils.rmdir(r'libpng_bin') aceutils.editCmakeForACE(r'zlib/CMakeLists.txt') aceutils.editCmakeForACE(r'libpng/CMakeLists.txt') aceutils.mkdir(r'zlib_bin') aceutils.mkdir(r'libpng_bin') if aceutils.isWin(): print('already installed.') else: aceutils.mkdir(r'zlib_bin/i386') aceutils.mkdir(r'libpng_bin/i386') aceutils.cd(r'zlib_bin') if aceutils.isMac(): aceutils.call( r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX:PATH=../../Dev "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../zlib/' ) else: aceutils.call( r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX:PATH=../../Dev ../zlib/'
import os.path import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rmdir(r'zlib_bin') aceutils.rmdir(r'libpng_bin') aceutils.wget(r'http://sourceforge.net/projects/libpng/files/libpng16/older-releases/1.6.6/libpng-1.6.6.tar.gz') aceutils.wget(r'http://zlib.net/zlib-1.2.8.tar.gz') aceutils.call(r'tar zxvf libpng-1.6.6.tar.gz') aceutils.call(r'tar zxvf zlib-1.2.8.tar.gz') aceutils.editCmakeForACE(r'zlib-1.2.8/CMakeLists.txt') aceutils.editCmakeForACE(r'libpng-1.6.6/CMakeLists.txt') aceutils.mkdir(r'zlib_bin') aceutils.mkdir(r'libpng_bin') if aceutils.isWin(): print('already installed.') else: aceutils.cd(r'zlib_bin') if aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX:PATH=../Dev "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../zlib-1.2.8/') else: aceutils.call(r'cmake -G "Unix Makefiles" -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX:PATH=../Dev ../zlib-1.2.8/') aceutils.call(r'make install') aceutils.cd(r'../')
import os.path import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.cd(r'Downloads') aceutils.rmdir(r'zlib_bin') aceutils.rmdir(r'libpng_bin') aceutils.editCmakeForACE(r'zlib/CMakeLists.txt') aceutils.editCmakeForACE(r'libpng/CMakeLists.txt') aceutils.mkdir(r'zlib_bin') aceutils.mkdir(r'libpng_bin') if aceutils.isWin(): def compile(xn): aceutils.mkdir(r'zlib_bin/{}/'.format(xn)) aceutils.mkdir(r'libpng_bin/{}/'.format(xn)) aceutils.cd(r'zlib_bin/{}/'.format(xn)) cmake_args = [] cmake_args += [r'-D CMAKE_INSTALL_PREFIX:PATH=.'] cmake_args += [r'../../zlib/'] if xn == 'x86':
import shutil aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'Box2D_V2.3.0.7z') aceutils.rmdir(r'Box2D_V2.3.0') aceutils.wget(r'https://box2d.googlecode.com/files/Box2D_v2.3.0.7z') if aceutils.isWin(): aceutils.call(r'7za x -y Box2D_v2.3.0.7z') else: aceutils.call(r'7za x -y Box2D_v2.3.0.7z') aceutils.editCmakeForACE(r'Box2D_v2.3.0/Box2D/CMakeLists.txt','cp932') aceutils.editCmakeForACE(r'Box2D_v2.3.0/Box2D/Box2D/CMakeLists.txt','cp932') aceutils.rmdir(r"box2d_bin") aceutils.rmdir(r"box2d_bin_x64") aceutils.mkdir(r"box2d_bin") aceutils.mkdir(r"box2d_bin_x64") aceutils.cd(r"box2d_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D BOX2D_BUILD_EXAMPLES:BOOL=OFF ../Box2D_v2.3.0/Box2D/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Box2D.sln /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Box2D.sln /p:configuration=Release') elif aceutils.isMac():
if aceutils.isWin() or aceutils.isMac(): aceutils.copytree(r"Box2D", "box2d_temp") else: aceutils.copytree(r"Box2D-Linux", "box2d_temp") aceutils.rm(r"box2d_temp/.git") aceutils.rmdir(r"box2d_bin") aceutils.rmdir(r"box2d_bin_x64") if aceutils.isWin() or aceutils.isMac(): aceutils.copy('../Script/CMake/CMakeLists.Box2D.txt', 'box2d_temp/Box2D/CMakeLists.txt') else: aceutils.editCmakeForACE(r'box2d_temp/Box2D/CMakeLists.txt', 'cp932') aceutils.editCmakeForACE( r'box2d_temp/Box2D/Box2D/CMakeLists.txt', 'cp932') aceutils.mkdir(r"box2d_bin") aceutils.mkdir(r"box2d_bin_x64") pathname = r"box2d_temp/" if aceutils.isWin(): with aceutils.CurrentDir("box2d_bin"): aceutils.call( aceutils.cmd_cmake+r'-D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF ../Box2d_temp/Box2D/') aceutils.call('cmake --build . --config Debug') aceutils.call('cmake --build . --config Release') with aceutils.CurrentDir("box2d_bin_x64"): aceutils.call(aceutils.cmd_cmake_x64 +
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r'Effekseer-master') aceutils.wget(r'https://github.com/effekseer/Effekseer/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.editCmakeForACE(r'Effekseer-master/Dev/Cpp/CMakeLists.txt') aceutils.mkdir(r"effekseer_bin") aceutils.cd(r"effekseer_bin") if aceutils.isWin(): aceutils.call( r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Effekseer-master/Dev/Cpp/' ) aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Effekseer.sln /p:configuration=Debug' ) aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Effekseer.sln /p:configuration=Release' ) else: aceutils.call( r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Effekseer-master/Dev/Cpp/' ) aceutils.call(r'make')
aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): aceutils.rmdir(r"freetype_bin") aceutils.rmdir(r"freetype_bin_x64") aceutils.rmdir(r"freetype") aceutils.rmdir(r'freetype-2.6') aceutils.wget( r'https://sourceforge.net/projects/freetype/files/freetype2/2.6/ft26.zip') aceutils.unzip(r'ft26.zip') aceutils.mkdir(r"freetype_bin") aceutils.mkdir(r"freetype_bin_x64") aceutils.copytree(r'freetype-2.6', r'freetype') aceutils.editCmakeForACE(r'freetype/CMakeLists.txt', 'cp932') with aceutils.CurrentDir('freetype_bin'): if aceutils.isWin(): aceutils.call(aceutils.cmd_cmake+r'../freetype/') aceutils.call('cmake --build . --config Debug') aceutils.call('cmake --build . --config Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" "-DWITH_BZip2=OFF" "-DWITH_HarfBuzz=OFF" "-DCMAKE_OSX_ARCHITECTURES=x86_64' + (';i386' if aceutils.Isi386() else '') + r'" -D CMAKE_BUILD_TYPE=Release ../freetype/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release ../freetype/') aceutils.call(r'make') with aceutils.CurrentDir('freetype_bin_x64'): if aceutils.isWin():
import aceutils pathname = r'libgd' aceutils.cdToScript() with aceutils.CurrentDir('../Downloads'): aceutils.rmdir(r"gd_bin") aceutils.rmdir(r"gd_bin_x64") aceutils.editCmakeForACE(pathname + r'/CMakeLists.txt', 'cp932') aceutils.editCmakeForACE(pathname + r'/src/CMakeLists.txt', 'cp932') aceutils.mkdir(r"gd_bin") aceutils.mkdir(r"gd_bin_x64") with aceutils.CurrentDir('gd_bin'): if aceutils.isWin(): aceutils.call(aceutils.cmd_cmake + r'-DBUILD_STATIC_LIBS=ON ../' + pathname + '/') aceutils.call(aceutils.cmd_compile + r'src/libgd_static.vcxproj /p:configuration=Debug') aceutils.call(aceutils.cmd_compile + r'src/libgd_static.vcxproj /p:configuration=Release') elif aceutils.isMac(): aceutils.call( r'cmake -G "Unix Makefiles" -DBUILD_STATIC_LIBS=ON "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" -D CMAKE_BUILD_TYPE=Release ../' + pathname + '/') aceutils.call(r'make') else: aceutils.call( r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release ../' + pathname + '/')
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r'glfw-master') aceutils.wget(r'https://github.com/ac-engine/GLFW/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.editCmakeForACE(r'glfw-master/CMakeLists.txt') if aceutils.isWin(): aceutils.cd(r"glfw-master") else: aceutils.mkdir(r"glfw_bin") aceutils.cd(r"glfw_bin") if aceutils.isWin(): aceutils.call( r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../glfw-master/' ) aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" ALL_BUILD.vcxproj /p:configuration=Debug' ) aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" ALL_BUILD.vcxproj /p:configuration=Release' ) else: aceutils.call( r'cmake -G "Unix Makefiles" -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX=../Dev ../glfw-master/' )
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'bullet-2.82-r2704.zip') aceutils.rmdir(r'bullet-2.82-r2704') aceutils.wget(r'https://bullet.googlecode.com/files/bullet-2.82-r2704.zip') aceutils.unzip(r'bullet-2.82-r2704.zip') aceutils.editCmakeForACE(r'bullet-2.82-r2704/CMakeLists.txt','cp932') aceutils.rmdir(r"bullet_bin") aceutils.rmdir(r"bullet_bin_x64") aceutils.mkdir(r"bullet_bin") aceutils.mkdir(r"bullet_bin_x64") aceutils.cd(r"bullet_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D BUILD_DEMOS:BOOL=OFF ../bullet-2.82-r2704/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" BULLET_PHYSICS.sln /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" BULLET_PHYSICS.sln /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../bullet-2.82-r2704/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF ../bullet-2.82-r2704/')
import aceutils aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): aceutils.editCmakeForACE(r'Chipmunk2D/CMakeLists.txt', 'cp932') if aceutils.isWin(): aceutils.call( aceutils.cmd_compile + r'./Chipmunk2D/msvc/vc14/demo/chipmunk.sln /p:configuration=Debug /p:platform=Win32' ) aceutils.call( aceutils.cmd_compile + r'./Chipmunk2D/msvc/vc14/demo/chipmunk.sln /p:configuration=Release /p:platform=Win32' ) aceutils.call( aceutils.cmd_compile + r'./Chipmunk2D/msvc/vc14/demo/chipmunk.sln /p:configuration=Debug /p:platform=x64' ) aceutils.call( aceutils.cmd_compile + r'./Chipmunk2D/msvc/vc14/demo/chipmunk.sln /p:configuration=Release /p:platform=x64' ) elif aceutils.isMac(): aceutils.call( r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release ./Chipmunk2D/' ) aceutils.call(r'make')