예제 #1
0
def editFiles(targetDir):
	files = []
	for f in aceutils.get_files(targetDir):
		basename = os.path.basename(f)
		ext = os.path.splitext(basename)[1]
		if ext == '.java':
			if 'Recorder' in basename:
				aceutils.rm(f)
			else:
				files.append(f)

	for file in files:
		ls = []
		with open(file, mode='r', encoding='utf-8-sig') as f:
			for l in f.readlines():
				if 'TakeScreenShot' in l:
					continue
				if 'CaptureScreen' in l:
					continue

				else:
					ls.append(l)

		with open(file, mode='w',  encoding='utf-8') as f:
			f.writelines(ls)
예제 #2
0
def make_webpage():

    exclude_ext = [".txt", ".psd", ".BAK", ".pptx"]
    aceutils.cdToScript()
    aceutils.cd('../')
    
    aceutils.copytree('./Document', './Doc/', True)
    aceutils.cd('./Doc')

    img_dir = 'img/'
    ss_dir = 'img/ss/'

    files = aceutils.get_files('.')
    
    for file in files:
        if os.path.splitext(file)[1] in exclude_ext:
            aceutils.rm(file)
            continue

        if os.path.splitext(file)[1] != ".md":
            continue

        ls = []

        # 読み込み
        with open(file, mode='r', encoding='utf-8-sig') as f:
            ls = f.readlines()
    
        #includeの実装
        relPath = ''
        ls = makeMarkdownUtils.include_basic_sample_web(ls,relPath,ss_dir,'all')
        ls = makeMarkdownUtils.include_application_sample_web(ls,relPath,ss_dir,'all')
    
        # リンクを修正
        ls = [s.replace('.md', '.html') for s in ls]

        ls = [s.replace('\r\n', '\n') for s in ls]

        # 出力
        with open(file, mode='wb') as f:
            for l in ls:
                f.write(l.encode('utf-8'))

    aceutils.mkdir(img_dir)
    aceutils.mkdir(ss_dir)
  
    # SSのコピー
    for ssfile in makeMarkdownUtils.included_ss_paths:
        aceutils.copy(ssfile,ss_dir)

    aceutils.cd('../')
예제 #3
0
파일: release.py 프로젝트: wraikny/Altseed
	def editFiles(targetDir):
		files = []
		for f in aceutils.get_files(targetDir):
			basename = os.path.basename(f)
			ext = os.path.splitext(basename)[1]
			
			if ext == '.java':
				if r'Sample' in basename or 'Program' in basename:
					aceutils.rm(f)
				else:
					files.append(f)

		for file in files:
			ls = []
			with open(file, mode='r', encoding='utf-8-sig') as f:
				for l in f.readlines():
					l = l.replace(r'public void Run()','public static void main(String args[])')
					l = l.replace(r'implements ISample','')
					ls.append(l)
	
			with open(file, mode='w', encoding='utf-8-sig') as f:
				f.writelines(ls)
import aceutils

aceutils.cdToScript()
aceutils.cd(r'../')
aceutils.rm(r'master.zip')
aceutils.rmdir(r'Effekseer-master')

aceutils.wget(r'https://github.com/effekseer/Effekseer/archive/master.zip')
aceutils.unzip(r'master.zip')

aceutils.editCmakeForACE(r'Effekseer-master/Dev/Cpp/CMakeLists.txt')

aceutils.mkdir(r"effekseer_bin")
aceutils.cd(r"effekseer_bin")

if aceutils.isWin():
    aceutils.call(
        r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Effekseer-master/Dev/Cpp/'
    )
    aceutils.call(
        r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Effekseer.sln /p:configuration=Debug'
    )
    aceutils.call(
        r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Effekseer.sln /p:configuration=Release'
    )
else:
    aceutils.call(
        r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Effekseer-master/Dev/Cpp/'
    )
    aceutils.call(r'make')
예제 #5
0
import aceutils
import shutil

aceutils.cdToScript()
aceutils.cd(r'../')
aceutils.rm(r'Box2D_V2.3.0.7z')
aceutils.rmdir(r'Box2D_V2.3.0')

aceutils.wget(r'https://box2d.googlecode.com/files/Box2D_v2.3.0.7z')

if aceutils.isWin():
    aceutils.call(r'7za x -y Box2D_v2.3.0.7z')
else:
    aceutils.call(r'7za x -y Box2D_v2.3.0.7z')

aceutils.editCmakeForACE(r'Box2D_v2.3.0/Box2D/CMakeLists.txt', 'cp932')
aceutils.editCmakeForACE(r'Box2D_v2.3.0/Box2D/Box2D/CMakeLists.txt', 'cp932')

aceutils.rmdir(r"box2d_bin")
aceutils.rmdir(r"box2d_bin_x64")

aceutils.mkdir(r"box2d_bin")
aceutils.mkdir(r"box2d_bin_x64")

aceutils.cd(r"box2d_bin")

if aceutils.isWin():
    aceutils.call(
        r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D BOX2D_BUILD_EXAMPLES:BOOL=OFF ../Box2D_v2.3.0/Box2D/'
    )
    aceutils.call(
예제 #6
0
import aceutils

pathname = 'glew-1.13.0'

aceutils.cdToScript()
aceutils.mkdir('../Downloads')

with aceutils.CurrentDir('../Downloads'):
	aceutils.rm(r'glew-1.13.0.zip')
	aceutils.rmdir(pathname)
	aceutils.rmdir(r"glew_bin")
	aceutils.rmdir(r"glew_bin_x64")

	aceutils.wget(r'https://sourceforge.net/projects/glew/files/glew/1.13.0/glew-1.13.0.zip')
	aceutils.unzip(r'glew-1.13.0.zip')
	aceutils.editCmakeForACE(pathname + r'/build/cmake/CMakeLists.txt')
	aceutils.mkdir(r"glew_bin")
	aceutils.mkdir(r"glew_bin_x64")

	with aceutils.CurrentDir('glew_bin'):
		if aceutils.isWin():
			aceutils.call(aceutils.cmd_cmake+r'-UGLEW_USE_STATIC_LIBS ../' + pathname + '/build/cmake')
			aceutils.call(aceutils.cmd_compile + r'ALL_BUILD.vcxproj /p:configuration=Debug')
			aceutils.call(aceutils.cmd_compile + r'ALL_BUILD.vcxproj /p:configuration=Release')
		elif aceutils.isMac():
			aceutils.call(r'cmake -G "Unix Makefiles" -UGLEW_USE_STATIC_LIBS -D CMAKE_INSTALL_PREFIX:PATH=../dev "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../' + pathname + '/build/cmake')
			aceutils.call(r'make install')
		else:
			aceutils.call(r'cmake -G "Unix Makefiles" -UGLEW_USE_STATIC_LIBS -D CMAKE_INSTALL_PREFIX=../dev ../' + pathname + '/build/cmake')
			aceutils.call(r'make install')
예제 #7
0
import aceutils

zipname = 'master.zip'
pathname = 'glfw-master'

zipname = 'ed451ea6823380af9ea1ced320182fbcfb176c64.zip'
pathname = 'glfw-ed451ea6823380af9ea1ced320182fbcfb176c64'

aceutils.cdToScript()
aceutils.cd(r'../')
aceutils.rm(zipname)
aceutils.rmdir(pathname)

aceutils.wget(r'https://github.com/altseed/glfw/archive/' + zipname)
aceutils.unzip(zipname)

aceutils.editCmakeForACE(pathname + r'/CMakeLists.txt')

aceutils.rmdir(r"glfw_bin")
aceutils.rmdir(r"glfw_bin_x64")

aceutils.mkdir(r"glfw_bin")
aceutils.mkdir(r"glfw_bin_x64")

aceutils.cd(r"glfw_bin")

if aceutils.isWin():
    aceutils.call(
        r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../'
        + pathname + '/')
    aceutils.call(
예제 #8
0
    aceutils.cd(r'libpng_bin')
    if aceutils.isMac():
        aceutils.copy(r'../libpng/scripts/pnglibconf.h.prebuilt',
                      r'../libpng/pnglibconf.h')
        aceutils.call(
            r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release -D PNG_STATIC:BOOL=ON -D CMAKE_INSTALL_PREFIX:PATH=../../Dev "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../libpng/'
        )
    else:
        aceutils.call(
            r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX:PATH=../../Dev ../libpng/'
        )
    aceutils.call(r'make install')
    aceutils.cd(r'../../')

    aceutils.rm(r'Dev/lib/libz.so')
    aceutils.rm(r'Dev/lib/libz.so.1')
    aceutils.rm(r'Dev/lib/libz.so.1.2.8')

    aceutils.rm(r'Dev/lib/libpng.so')
    aceutils.rm(r'Dev/lib/libpng16.so')
    aceutils.rm(r'Dev/lib/libpng16.so.16')
    aceutils.rm(r'Dev/lib/libpng16.so.16.6.0')

    aceutils.rm(r'Dev/lib/libz.dylib')
    aceutils.rm(r'Dev/lib/libz.1.dylib')
    aceutils.rm(r'Dev/lib/libz.1.2.8.dylib')

    aceutils.rm(r'Dev/lib/libpng.dylib')
    aceutils.rm(r'Dev/lib/libpng16.dylib')
    aceutils.rm(r'Dev/lib/libpng16.16.dylib')
예제 #9
0
import aceutils

pathname = 'glfw'

aceutils.cdToScript()
aceutils.mkdir('../Downloads')
aceutils.mkdir('../Temp')

aceutils.mkdir(r"../include/")
aceutils.mkdir(r"../lib/")

with aceutils.CurrentDir('../Temp'):

    # Copy from submodule
    aceutils.copytree('../Downloads/glfw/', './glfw/', True)
    aceutils.rm('./glfw/.git')
    aceutils.rmdir('./glfw/.github/')

    # Compile
    aceutils.rmdir(r"glfw_bin")
    aceutils.rmdir(r"glfw_bin_x64")

    aceutils.editCmakeForACE(pathname + r'/CMakeLists.txt')
    aceutils.mkdir(r"glfw_bin")
    aceutils.mkdir(r"glfw_bin_x64")

    with aceutils.CurrentDir('glfw_bin'):
        if aceutils.isWin():
            aceutils.call(
                aceutils.cmd_cmake +
                r'-D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D GLFW_BUILD_EXAMPLES:BOOL=OFF -D GLFW_BUILD_TESTS:BOOL=OFF ../'
예제 #10
0
import aceutils

aceutils.cdToScript()

aceutils.cd(r'../')
aceutils.rm(r'bullet-2.82-r2704.zip')
aceutils.rmdir(r'bullet-2.82-r2704')

aceutils.wget(r'https://bullet.googlecode.com/files/bullet-2.82-r2704.zip')
aceutils.unzip(r'bullet-2.82-r2704.zip')

aceutils.editCmakeForACE(r'bullet-2.82-r2704/CMakeLists.txt', 'cp932')

aceutils.rmdir(r"bullet_bin")
aceutils.rmdir(r"bullet_bin_x64")

aceutils.mkdir(r"bullet_bin")
aceutils.mkdir(r"bullet_bin_x64")

aceutils.cd(r"bullet_bin")

if aceutils.isWin():
    aceutils.call(
        r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D BUILD_DEMOS:BOOL=OFF ../bullet-2.82-r2704/'
    )
    aceutils.call(
        r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" BULLET_PHYSICS.sln /p:configuration=Debug'
    )
    aceutils.call(
        r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" BULLET_PHYSICS.sln /p:configuration=Release'
    )
예제 #11
0
aceutils.editCmakeForACE(r'libpng-1.6.6/CMakeLists.txt')

aceutils.mkdir(r'zlib_bin')
aceutils.mkdir(r'libpng_bin')

if aceutils.isWin():
    print('already installed.')
else:
    aceutils.cd(r'zlib_bin')
    aceutils.call(
        r'cmake -G "Unix Makefiles" -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX=../Dev ../zlib-1.2.8/'
    )
    aceutils.call(r'make install')
    aceutils.cd(r'../')

    aceutils.cd(r'libpng_bin')
    aceutils.call(
        r'cmake -G "Unix Makefiles" -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX=../Dev ../libpng-1.6.6/'
    )
    aceutils.call(r'make install')
    aceutils.cd(r'../')

    aceutils.rm(r'Dev/lib/libz.so')
    aceutils.rm(r'Dev/lib/libz.so.1')
    aceutils.rm(r'Dev/lib/libz.so.1.2.8')

    aceutils.rm(r'Dev/lib/libpng.so')
    aceutils.rm(r'Dev/lib/libpng16.so')
    aceutils.rm(r'Dev/lib/libpng16.so.16')
    aceutils.rm(r'Dev/lib/libpng16.so.16.6.0')
예제 #12
0
    aceutils.cd(r'libpng_bin')
    if aceutils.isMac():
        aceutils.copy(r'../libpng/scripts/pnglibconf.h.prebuilt',
                      r'../libpng/pnglibconf.h')
        aceutils.call(
            r'cmake -G "Unix Makefiles" -D PNG_STATIC:BOOL=ON -D CMAKE_INSTALL_PREFIX=../dev "-DCMAKE_OSX_ARCHITECTURES=x86_64'
            + (';i386' if aceutils.Isi386() else '') + r'" ../libpng/')
    else:
        aceutils.call(
            r'cmake -G "Unix Makefiles" -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX=../dev ../libpng/'
        )
    aceutils.call(r'make install')
    aceutils.cd(r'../')

    aceutils.rm(r'dev/lib/libz.so')
    aceutils.rm(r'dev/lib/libz.so.1')
    aceutils.rm(r'dev/lib/libz.so.1.2.11')

    aceutils.rm(r'dev/lib/libpng.so')
    aceutils.rm(r'dev/lib/libpng16.so')
    aceutils.rm(r'dev/lib/libpng16.so.16')
    aceutils.rm(r'dev/lib/libpng16.so.16.21.0')

    aceutils.rm(r'dev/lib/libz.dylib')
    aceutils.rm(r'dev/lib/libz.1.dylib')
    aceutils.rm(r'dev/lib/libz.1.2.11.dylib')

    aceutils.rm(r'dev/lib/libpng.dylib')
    aceutils.rm(r'dev/lib/libpng16.dylib')
    aceutils.rm(r'dev/lib/libpng16.16.dylib')
예제 #13
0
import aceutils

aceutils.cdToScript()
aceutils.cd(r'../')
aceutils.rm(r'gd-2.1.1.zip')
aceutils.rmdir(r'libgd-gd-2.1.1')

aceutils.wget(r'https://github.com/libgd/libgd/archive/gd-2.1.1.zip')
aceutils.unzip(r'gd-2.1.1.zip')

aceutils.rmdir(r"gd_bin")
aceutils.rmdir(r"gd_bin_x64")

aceutils.mkdir(r"gd_bin")
aceutils.mkdir(r"gd_bin_x64")

aceutils.editCmakeForACE(r'libgd-gd-2.1.1/CMakeLists.txt','cp932')
aceutils.editCmakeForACE(r'libgd-gd-2.1.1/src/CMakeLists.txt','cp932')

aceutils.cd(r"gd_bin")

if aceutils.isWin():
	aceutils.call(r'cmake -G "Visual Studio 12" ../libgd-gd-2.1.1/')
	aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" src/libgd_static.vcxproj /p:configuration=Debug')
	aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" src/libgd_static.vcxproj /p:configuration=Release')
elif aceutils.isMac():
	aceutils.call(r'cmake -G "Unix Makefiles" "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../libgd-gd-2.1.1/')
	aceutils.call(r'make')
else:
	aceutils.call(r'cmake -G "Unix Makefiles" ../libgd-gd-2.1.1/')
예제 #14
0
import aceutils

aceutils.cdToScript()
aceutils.cd(r'../')
aceutils.rm(r'ft26.zip')
aceutils.rmdir(r'freetype-2.6')

aceutils.wget(r'http://sourceforge.net/projects/freetype/files/freetype2/2.6/ft26.zip')
aceutils.unzip(r'ft26.zip')

aceutils.rmdir(r"freetype_bin")
aceutils.rmdir(r"freetype_bin_x64")

aceutils.mkdir(r"freetype_bin")
aceutils.mkdir(r"freetype_bin_x64")

aceutils.editCmakeForACE(r'freetype-2.6/CMakeLists.txt','cp932')

aceutils.cd(r"freetype_bin")

if aceutils.isWin():
	aceutils.call(r'cmake -G "Visual Studio 12" ../freetype-2.6/')
	aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" freetype.sln /p:configuration=Debug')
	aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" freetype.sln /p:configuration=Release')
elif aceutils.isMac():
	aceutils.call(r'cmake -G "Unix Makefiles" "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../freetype-2.6/')
	aceutils.call(r'make')
else:
	aceutils.call(r'cmake -G "Unix Makefiles" ../freetype-2.6/')
	aceutils.call(r'make')
예제 #15
0
def make_document_html(mode):
  exclude_ext = [".txt", ".psd", ".BAK", ".pptx"]

  template="""<!DOCTYPE html>
  <html>
  <head>
  <meta charset="UTF-8">
  <STYLE type="text/css">
  <!--
  @charset "utf-8";
  body
  {
  	line-height: 1.5em;
  }

  *::selection
  {
  	background-color: rgba(255, 210, 130, 0.5);
  /*	background-color: rgba(160, 220, 150, 0.5);*/
  }

  h1, h2, h3, h4
  {
  	font-family: "Meiryo UI";
  	display: block;
  }

  h1, h2, h3
  {
  	padding: 0.2em 0.3em;
  }

  h1
  {
  	font-size: 2em;
  	background-color: #ddeeee;
  	border-bottom: 1px solid #999999;
  	line-height: 1.2em;
  }
  h2
  {
  	font-size: 1.5em;
  	background-color: #eef3f3;
  	border-bottom: 1px solid #999999;
  	line-height: 1.2em;
  }
  h3{
  	font-size: 1.3em;
  	background-color: #eeeeee;
  }
  h4
  {
  	font-size: 1.1em;
  	margin-top: 0.3em;
  	margin-bottom: 0em;
  }

  p
  {
  	margin-bottom: 0.9em;
  }
  p code {
    border: 1px solid #ccc;
    border-radius: 3px;
    background-color: #f9f9f9;
    padding: 1px 5px;
    display: inline-block;
  }
  pre
  {
    margin-top: 0.1em;
    margin-left: 1em;
    border: 1px solid #ccc;
    background-color: #f9f9f9;
    padding: 3px 5px;
    display: block;
    font: 1em "Consolas";
  }

  pre code
  {
    font: 0.9em "Consolas";
  }

  code
  {
    color: #52595d;
    font: 0.95em "Consolas";
    margin: 0em 0.3em;
  }

  hr
  {
  	border: 0;
  	border-bottom: 2px dashed #acc;
  	background-color: #fff;
  }

  ul
  {
  	list-style-type: none;
  }

  li
  {
  	border-left: 2px solid #cdd;
  	margin-bottom: 2px;
  	padding-left: 0.5em;
  }

  em
  {
  	display: none;
  }

  table
  {
  	border-collapse: collapse;
  }

  td, th
  {
  	border: 1px solid #8bb;
  	padding: 2px 5px;
  	vertical-align: middle;
  }
  -->
  </STYLE>
  <title>$title$</title>
  </head>
  <body>
  $body$
  </body>
  </html>
  """

  aceutils.cdToScript()
  aceutils.cd('../')
  aceutils.copytree('./Document', './DocumentHtml', True)
  aceutils.cd('./DocumentHtml')

  img_dir = 'img/'
  ss_dir = 'img/ss/'

  files = aceutils.get_files('.')

  with open('template.html', mode='w',  encoding='utf-8') as f:
    f.write(template)

  for file in files:
    if os.path.splitext(file)[1] in exclude_ext:
      aceutils.rm(file)
      continue

    if os.path.splitext(file)[1] != ".md":
      continue

    ls = []

    # 読み込み
    with open(file, mode='r',  encoding='utf-8') as f:
      ls = f.readlines()
    
    #includeの実装
    relPath = file
    ls = makeMarkdownUtils.include_basic_sample(ls,relPath,ss_dir,mode)
    ls = makeMarkdownUtils.include_application_sample(ls,relPath,ss_dir,mode)

    # リンクを修正
    ls = [s.replace('.md', '.html') for s in ls]
    
    # 出力
    with open(file, mode='w',  encoding='utf-8') as f:
      f.writelines(ls)

    # pandocによる出力
    aceutils.call('pandoc -f markdown_github -t html5 -s --template=template.html -o {0}.html {0}.md'.format(os.path.splitext(file)[0]))
    aceutils.rm(file)

  aceutils.mkdir(img_dir)
  aceutils.mkdir(ss_dir)
  
  # SSのコピー
  for ssfile in makeMarkdownUtils.included_ss_paths:
    aceutils.copy(ssfile,ss_dir)

  aceutils.rm('template.html')
  aceutils.cd('../')
예제 #16
0
import aceutils

aceutils.cdToScript()
aceutils.cd(r"../")

aceutils.rm(r"gtest-1.7.0.zip")

aceutils.rmdir(r"gtest-1.7.0")

aceutils.wget(r"http://googletest.googlecode.com/files/gtest-1.7.0.zip")

aceutils.unzip(r"gtest-1.7.0.zip")

aceutils.rmdir(r"gtest_bin")
aceutils.rmdir(r"gtest_bin_x64")

aceutils.mkdir(r"gtest_bin")
aceutils.mkdir(r"gtest_bin_x64")

aceutils.cd(r"gtest_bin")

if aceutils.isWin():
    aceutils.call(
        r'cmake -G "Visual Studio 12" -D BUILD_SHARED_LIBS:BOOL=OFF ../gtest-1.7.0/'
    )
    aceutils.call(
        r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" gtest.sln /p:configuration=Debug'
    )
    aceutils.call(
        r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" gtest.sln /p:configuration=Release'
    )