import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r'Effekseer-master') aceutils.wget(r'https://github.com/effekseer/Effekseer/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.editCmakeForACE(r'Effekseer-master/Dev/Cpp/CMakeLists.txt') aceutils.mkdir(r"effekseer_bin") aceutils.cd(r"effekseer_bin") if aceutils.isWin(): aceutils.call( r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Effekseer-master/Dev/Cpp/' ) aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Effekseer.sln /p:configuration=Debug' ) aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Effekseer.sln /p:configuration=Release' ) else: aceutils.call( r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Effekseer-master/Dev/Cpp/' ) aceutils.call(r'make')
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'bullet-2.82-r2704.zip') aceutils.rmdir(r'bullet-2.82-r2704') aceutils.wget(r'https://bullet.googlecode.com/files/bullet-2.82-r2704.zip') aceutils.unzip(r'bullet-2.82-r2704.zip') aceutils.editCmakeForACE(r'bullet-2.82-r2704/CMakeLists.txt','cp932') aceutils.rmdir(r"bullet_bin") aceutils.rmdir(r"bullet_bin_x64") aceutils.mkdir(r"bullet_bin") aceutils.mkdir(r"bullet_bin_x64") aceutils.cd(r"bullet_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D BUILD_DEMOS:BOOL=OFF ../bullet-2.82-r2704/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" BULLET_PHYSICS.sln /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" BULLET_PHYSICS.sln /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../bullet-2.82-r2704/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF ../bullet-2.82-r2704/')
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r"OpenSoundMixer-master") aceutils.wget(r'https://github.com/altseed/OpenSoundMixer/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.editCmakeForACE(r'OpenSoundMixer-master/CMakeLists.txt','cp932') aceutils.rmdir(r"osm_bin") aceutils.rmdir(r"osm_bin_x64") aceutils.mkdir(r"osm_bin") aceutils.mkdir(r"osm_bin_x64") aceutils.cd(r"osm_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../OpenSoundMixer-master/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" OpenSoundMixer.sln /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" OpenSoundMixer.sln /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../OpenSoundMixer-master/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" ../OpenSoundMixer-master/')
aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): if aceutils.isWin(): aceutils.rm(r'glew-1.13.0.zip') aceutils.rmdir(pathname) aceutils.rmdir(r"glew_bin") aceutils.rmdir(r"glew_bin_x64") if aceutils.isWin(): aceutils.wget(r'https://sourceforge.net/projects/glew/files/glew/1.13.0/glew-1.13.0.zip') aceutils.unzip(r'glew-1.13.0.zip') aceutils.editCmakeForACE(pathname + r'/build/cmake/CMakeLists.txt') aceutils.mkdir(r"glew_bin") aceutils.mkdir(r"glew_bin_x64") with aceutils.CurrentDir('glew_bin'): if aceutils.isWin(): aceutils.call(aceutils.cmd_cmake+r'-UGLEW_USE_STATIC_LIBS ../' + pathname + '/build/cmake') aceutils.call('cmake --build . --config Debug') aceutils.call('cmake --build . --config Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release -UGLEW_USE_STATIC_LIBS -D CMAKE_INSTALL_PREFIX:PATH=../Dev "-DCMAKE_OSX_ARCHITECTURES=x86_64' + (';i386' if aceutils.Isi386() else '') + r'" ../' + pathname + '/build/cmake') aceutils.call(r'make install') else: aceutils.call(r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release -UGLEW_USE_STATIC_LIBS -D CMAKE_INSTALL_PREFIX=../Dev ../' + pathname + '/')
import aceutils aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): aceutils.rmdir(r"freetype_bin") aceutils.rmdir(r"freetype_bin_x64") aceutils.rmdir(r"freetype") aceutils.rmdir(r'freetype-2.6') aceutils.wget( r'https://sourceforge.net/projects/freetype/files/freetype2/2.6/ft26.zip') aceutils.unzip(r'ft26.zip') aceutils.mkdir(r"freetype_bin") aceutils.mkdir(r"freetype_bin_x64") aceutils.copytree(r'freetype-2.6', r'freetype') aceutils.editCmakeForACE(r'freetype/CMakeLists.txt', 'cp932') with aceutils.CurrentDir('freetype_bin'): if aceutils.isWin(): aceutils.call(aceutils.cmd_cmake+r'../freetype/') aceutils.call('cmake --build . --config Debug') aceutils.call('cmake --build . --config Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" "-DWITH_BZip2=OFF" "-DWITH_HarfBuzz=OFF" "-DCMAKE_OSX_ARCHITECTURES=x86_64' + (';i386' if aceutils.Isi386() else '') + r'" -D CMAKE_BUILD_TYPE=Release ../freetype/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release ../freetype/') aceutils.call(r'make')
import aceutils pathname = 'glew-1.13.0' aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): aceutils.rm(r'glew-1.13.0.zip') aceutils.rmdir(pathname) aceutils.rmdir(r"glew_bin") aceutils.rmdir(r"glew_bin_x64") aceutils.wget(r'https://sourceforge.net/projects/glew/files/glew/1.13.0/glew-1.13.0.zip') aceutils.unzip(r'glew-1.13.0.zip') aceutils.editCmakeForACE(pathname + r'/build/cmake/CMakeLists.txt') aceutils.mkdir(r"glew_bin") aceutils.mkdir(r"glew_bin_x64") with aceutils.CurrentDir('glew_bin'): if aceutils.isWin(): aceutils.call(aceutils.cmd_cmake+r'-UGLEW_USE_STATIC_LIBS ../' + pathname + '/build/cmake') aceutils.call(aceutils.cmd_compile + r'ALL_BUILD.vcxproj /p:configuration=Debug') aceutils.call(aceutils.cmd_compile + r'ALL_BUILD.vcxproj /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" -UGLEW_USE_STATIC_LIBS -D CMAKE_INSTALL_PREFIX:PATH=../dev "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../' + pathname + '/build/cmake') aceutils.call(r'make install') else: aceutils.call(r'cmake -G "Unix Makefiles" -UGLEW_USE_STATIC_LIBS -D CMAKE_INSTALL_PREFIX=../dev ../' + pathname + '/build/cmake') aceutils.call(r'make install')
import aceutils zipname = 'master.zip' pathname = 'glfw-master' zipname = 'ed451ea6823380af9ea1ced320182fbcfb176c64.zip' pathname = 'glfw-ed451ea6823380af9ea1ced320182fbcfb176c64' aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(zipname) aceutils.rmdir(pathname) aceutils.wget(r'https://github.com/altseed/glfw/archive/' + zipname) aceutils.unzip(zipname) aceutils.editCmakeForACE(pathname + r'/CMakeLists.txt') aceutils.rmdir(r"glfw_bin") aceutils.rmdir(r"glfw_bin_x64") aceutils.mkdir(r"glfw_bin") aceutils.mkdir(r"glfw_bin_x64") aceutils.cd(r"glfw_bin") if aceutils.isWin(): aceutils.call( r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../' + pathname + '/') aceutils.call(
import aceutils aceutils.cdToScript() aceutils.cd(r"../") aceutils.rmdir(r"gtest_bin") aceutils.rmdir(r"gtest-1.7.0") aceutils.wget(r"http://googletest.googlecode.com/files/gtest-1.7.0.zip") aceutils.unzip(r"gtest-1.7.0.zip") aceutils.mkdir(r"gtest_bin") aceutils.cd(r"gtest_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D BUILD_SHARED_LIBS:BOOL=OFF ../gtest-1.7.0/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" gtest.sln /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" gtest.sln /p:configuration=Release') else: aceutils.call(r'cmake -G "Unix Makefiles" -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX=../Dev ../gtest-1.7.0/') aceutils.call(r'make') if aceutils.isWin(): aceutils.copy(r'Debug/gtest.lib', r'../Dev/lib/gtestd.lib') aceutils.copy(r'Debug/gtest_main.lib', r'../Dev/lib/gtest_maind.lib') aceutils.copy(r'Release/gtest.lib', r'../Dev/lib/gtest.lib') aceutils.copy(r'Release/gtest_main.lib', r'../Dev/lib/gtest_main.lib') else: aceutils.copy(r'libgtest.a', r'../Dev/lib/libgtest.a')
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'bullet-2.82-r2704.zip') aceutils.rmdir(r'bullet-2.82-r2704') aceutils.wget(r'https://bullet.googlecode.com/files/bullet-2.82-r2704.zip') aceutils.unzip(r'bullet-2.82-r2704.zip') aceutils.editCmakeForACE(r'bullet-2.82-r2704/CMakeLists.txt', 'cp932') aceutils.rmdir(r"bullet_bin") aceutils.rmdir(r"bullet_bin_x64") aceutils.mkdir(r"bullet_bin") aceutils.mkdir(r"bullet_bin_x64") aceutils.cd(r"bullet_bin") if aceutils.isWin(): aceutils.call( r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D BUILD_DEMOS:BOOL=OFF ../bullet-2.82-r2704/' ) aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" BULLET_PHYSICS.sln /p:configuration=Debug' ) aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" BULLET_PHYSICS.sln /p:configuration=Release' )
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'gd-2.1.1.zip') aceutils.rmdir(r'libgd-gd-2.1.1') aceutils.wget(r'https://github.com/libgd/libgd/archive/gd-2.1.1.zip') aceutils.unzip(r'gd-2.1.1.zip') aceutils.rmdir(r"gd_bin") aceutils.rmdir(r"gd_bin_x64") aceutils.mkdir(r"gd_bin") aceutils.mkdir(r"gd_bin_x64") aceutils.editCmakeForACE(r'libgd-gd-2.1.1/CMakeLists.txt','cp932') aceutils.editCmakeForACE(r'libgd-gd-2.1.1/src/CMakeLists.txt','cp932') aceutils.cd(r"gd_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" ../libgd-gd-2.1.1/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" src/libgd_static.vcxproj /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" src/libgd_static.vcxproj /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../libgd-gd-2.1.1/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" ../libgd-gd-2.1.1/')
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'ft26.zip') aceutils.rmdir(r'freetype-2.6') aceutils.wget(r'http://sourceforge.net/projects/freetype/files/freetype2/2.6/ft26.zip') aceutils.unzip(r'ft26.zip') aceutils.rmdir(r"freetype_bin") aceutils.rmdir(r"freetype_bin_x64") aceutils.mkdir(r"freetype_bin") aceutils.mkdir(r"freetype_bin_x64") aceutils.editCmakeForACE(r'freetype-2.6/CMakeLists.txt','cp932') aceutils.cd(r"freetype_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" ../freetype-2.6/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" freetype.sln /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" freetype.sln /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../freetype-2.6/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" ../freetype-2.6/') aceutils.call(r'make')