def test_legit_play_tile(self): tile = None for rack_tile in self.player["rack"]: if rack_tile not in gametools.tiles_that_create_hotels(self.game): tile = rack_tile break gametools.play_tile(self.game, self.player, tile) self.assertTrue(tile in self.game["lonely_tiles"]) self.assertTrue(tile not in self.player["rack"])
def test_tile_adjacent_to_lonely_tile_and_hotel(self): self.game["lonely_tiles"] = ["1A"] gametools.hotel_named(self.game, "sackson")["tiles"] = ["1C", "1D"] self.assertFalse("1B" in gametools.tiles_that_create_hotels(self.game))
def test_tiny_board(self): self.game["lonely_tiles"] = ["1A"] self.assertEqual(sorted(gametools.tiles_that_create_hotels(self.game), key=tile_order), ["1B", "2A"])
def test_tiles_that_create_hotels(self): self.game["lonely_tiles"] = ["1A", "8E", "8F", "9I"] self.assertEqual( sorted(gametools.tiles_that_create_hotels(self.game), key=tile_order), "1B 2A 7E 7F 8D 8G 8I 9E 9F 9H 10I".split(), )
def force_active_player_to_create_hotel(self): tile_to_play = gametools.tiles_that_create_hotels(self.game)[0] player = gametools.active_player(self.game) player["rack"][0] = tile_to_play gametools.play_tile(self.game, player, tile_to_play)