def __init__(self): Qt.QtGui.QMainWindow.__init__(self) Actor.__init__(self) self.ui = Qt.loadUI('test.ui') self.game_level = 2 self.ui.lcdNumber.display(self.game_level) self.COMPLETED_STYLE = """ QProgressBar { border: 2px solid grey; border-radius: 5px; text-align: center; } QProgressBar::chunk { background-color: #FF0000; width: 20px; } """ self.DEFAULT_STYLE = """ QProgressBar { border: 2px solid grey; border-radius: 5px; text-align: center; } QProgressBar::chunk { background-color: #74ACE8; width: 20px; } """ self.ui.progressBar.setStyleSheet(self.DEFAULT_STYLE)
def __init__(self): Qt.QtGui.QMainWindow.__init__(self) Actor.__init__(self) self.ui = Qt.loadUI('font-creator.ui') for i in self.get_pixels("pixel"): getattr(self.ui, i).clicked.connect(self.pixel_handler) self.ui.generate_font.clicked.connect(self.generate_font) self.ui.clear_all.clicked.connect(self.clear_all)
def __init__(self): Qt.QtGui.QMainWindow.__init__(self) Actor.__init__(self) self.ui = Qt.loadUI('test-gameplay.ui')
def __init__(self): Qt.QtGui.QMainWindow.__init__(self) Actor.__init__(self) self.ui = Qt.loadUI('simulator.ui') self.ui.horizontalSlider.valueChanged.connect(self.emit_weight_msg)