def CheckBoxLabel(title, *args, **kw):
    tooltipText = kw.pop('tooltipText', None)

    cb = CheckBox(*args, **kw)
    lab = Label(title, fg_color=cb.fg_color)
    lab.mouse_down = cb.mouse_down

    if tooltipText:
        cb.tooltipText = tooltipText
        lab.tooltipText = tooltipText

    class CBRow(Row):
        margin = 0

        @property
        def value(self):
            return self.checkbox.value

        @value.setter
        def value(self, val):
            self.checkbox.value = val

    row = CBRow((lab, cb))
    row.checkbox = cb
    return row
예제 #2
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def CheckBoxLabel(title, *args, **kw):
    tooltipText = kw.pop('tooltipText', None)

    cb = CheckBox(*args, **kw)
    lab = Label(title, fg_color=cb.fg_color)
    lab.mouse_down = cb.mouse_down

    if tooltipText:
        cb.tooltipText = tooltipText
        lab.tooltipText = tooltipText

    class CBRow(Row):
        margin = 0

        @property
        def value(self):
            return self.checkbox.value

        @value.setter
        def value(self, val):
            self.checkbox.value = val

    row = CBRow((lab, cb))
    row.checkbox = cb
    return row
예제 #3
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    def __init__(self):
        GLBackground.__init__(self)
        nudgeLabel = Label("Nudge", margin=8)

        self.add(nudgeLabel)
        self.shrink_wrap()

        # tooltipBacking = Panel()
        # tooltipBacking.bg_color = (0, 0, 0, 0.6)
        keys = [config.config.get("Keys", k).upper() for k in ("Forward", "Back", "Left", "Right", "Up", "Down")]

        nudgeLabel.tooltipText = "Click and hold.  While holding, use the movement keys ({0}{1}{2}{3}{4}{5}) to nudge. Hold SHIFT to nudge faster.".format(*keys)
예제 #4
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    def __init__(self):
        GLBackground.__init__(self)
        nudgeLabel = Label("Nudge", margin=8)

        self.add(nudgeLabel)
        self.shrink_wrap()

        # tooltipBacking = Panel()
        # tooltipBacking.bg_color = (0, 0, 0, 0.6)
        keys = [config.config.get("Keys", k).upper() for k in ("Forward", "Back", "Left", "Right", "Up", "Down")]

        nudgeLabel.tooltipText = "Click and hold.  While holding, use the movement keys ({0}{1}{2}{3}{4}{5}) to nudge. Hold SHIFT to nudge faster.".format(
            *keys)
예제 #5
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    def __init__(self, editor):
        GLBackground.__init__(self)
        nudgeLabel = Label("Nudge", margin=8)

        self.editor = editor
        self.count = 0
        self.add(nudgeLabel)
        self.shrink_wrap()

        # tooltipBacking = Panel()
        # tooltipBacking.bg_color = (0, 0, 0, 0.6)
        keys = [config.config.get("Keys", k) for k in ("Forward", "Back", "Left", "Right", "Up", "Down")]

        nudgeLabel.tooltipText = _("Click and hold.  While holding, use the movement keys ({0}/{1}/{2}/{3}/{4}/{5}) to nudge. Left mouse to nudge a block, Right mouse to nudge a greater distance.").format(
            *keys)
예제 #6
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    def __init__(self, editor):
        GLBackground.__init__(self)
        nudgeLabel = Label("Nudge", margin=8)

        self.editor = editor
        self.add(nudgeLabel)
        self.shrink_wrap()
        self.root = self.get_root()

        # tooltipBacking = Panel()
        # tooltipBacking.bg_color = (0, 0, 0, 0.6)
        keys = [_(config.keys[config.convert(k)].get()) for k in ("forward", "back", "left", "right", "up", "down")]

        nudgeLabel.tooltipText = _("Click and hold.  While holding, use the movement keys ({0}/{1}/{2}/{3}/{4}/{5}) to nudge. Left mouse to nudge a block, Right mouse to nudge a greater distance.").format(
            *keys)
예제 #7
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    def __init__(self, editor):
        GLBackground.__init__(self)
        nudgeLabel = Label("Nudge", margin=8)

        self.editor = editor
        self.add(nudgeLabel)
        self.shrink_wrap()
        self.root = self.get_root()

        # tooltipBacking = Panel()
        # tooltipBacking.bg_color = (0, 0, 0, 0.6)
        keys = [_(config.keys[config.convert(k)].get()) for k in ("forward", "back", "left", "right", "up", "down", "fast nudge")]
        if keys[6] == "None":
            keys[6] = "Right mouse"

        nudgeLabel.tooltipText = _("Click and hold.  While holding, use the movement keys ({0}/{1}/{2}/{3}/{4}/{5}) to nudge. Left mouse to nudge a block.\n{6} to nudge a greater distance.").format(
            *keys)
예제 #8
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    def reload(self):
        for i in list(self.subwidgets):
            self.remove(i)

        tool = self.tool

        if len(tool.filterModules) is 0:
            self.add(Label("No filter modules found!"))
            self.shrink_wrap()
            return

        if self.selectedFilterName is None or self.selectedFilterName not in tool.filterNames:
            self.selectedFilterName = tool.filterNames[0]

        self.filterSelect = ChoiceButton(tool.filterNames, choose=self.filterChanged)
        self.filterSelect.selectedChoice = self.selectedFilterName

        filterLabel = Label("Filter:", fg_color=(177, 177, 255, 255))
        filterLabel.mouse_down = lambda x: mcplatform.platform_open(directories.getFiltersDir())
        filterLabel.tooltipText = "Click to open filters folder"
        self.filterSelectRow = filterSelectRow = Row((filterLabel, self.filterSelect))

        self.confirmButton = Button("Filter", action=self.tool.confirm)

        self.filterOptionsPanel = None
        while self.filterOptionsPanel is None:
            module = self.tool.filterModules[self.selectedFilterName]
            try:
                self.filterOptionsPanel = FilterModuleOptions(self.tool, module, _parent=self)
            except Exception, e:
                alert(_("Error creating filter inputs for {0}: {1}").format(module, e))
                traceback.print_exc()
                self.tool.filterModules.pop(self.selectedFilterName)
                self.selectedFilterName = tool.filterNames[0]

            if len(tool.filterNames) == 0:
                raise ValueError("No filters loaded!")