def test_is_goal_reached_out_of_bounds(self) -> None:
     map1 = DenseMap([
         [DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
         [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID],
         [DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.GOAL_ID],
     ])
     self.assertFalse(map1.is_goal_reached(Point(-1, -1)))
 def test_ne_size(self) -> None:
     map1: DenseMap = DenseMap([
         [DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
         [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.WALL_ID, DenseMap.EXTENDED_WALL_ID],
         [DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.GOAL_ID],
     ])
     map2: DenseMap = DenseMap([
         [DenseMap.CLEAR_ID, DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
         [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.WALL_ID, DenseMap.EXTENDED_WALL_ID],
     ])
     self.assertNotEqual(map1, map2)
예제 #3
0
파일: sparse_map.py 프로젝트: uncobruce/WPN
    def convert_to_dense_map(self) -> DenseMap:
        """
        Converts current map into a :class:`DenseMap`
        :return: The converted map
        """
        grid: List[List[int]] = [[0 for _ in range(self.size.width)]
                                 for _ in range(self.size.height)]
        should_optimize: bool = len(self.obstacles) > 20

        for obstacle in self.obstacles:
            total_radius: int = self.agent.radius + obstacle.radius
            if should_optimize:
                total_radius = obstacle.radius
            for x in range(obstacle.position.x - total_radius,
                           obstacle.position.x + total_radius + 1):
                for y in range(obstacle.position.y - total_radius,
                               obstacle.position.y + total_radius + 1):
                    if not self.is_out_of_bounds_pos(Point(x, y)):
                        dist: Union[float, np.ndarray] = np.linalg.norm(
                            np.array([x, y]) - np.array(obstacle.position))
                        if not should_optimize and \
                                dist <= obstacle.radius + self.agent.radius and grid[y][x] == DenseMap.CLEAR_ID:
                            grid[y][x] = DenseMap.EXTENDED_WALL
                        if dist <= obstacle.radius:
                            grid[y][x] = DenseMap.WALL_ID

        grid[self.agent.position.y][self.agent.position.x] = DenseMap.AGENT_ID
        grid[self.goal.position.y][self.goal.position.x] = DenseMap.GOAL_ID
        dense_map: DenseMap = DenseMap(grid, self._services)
        dense_map.agent = copy.deepcopy(self.agent)
        dense_map.goal = copy.deepcopy(self.goal)
        dense_map.trace = copy.deepcopy(self.trace)
        if should_optimize:
            dense_map.extend_walls()
        return dense_map
예제 #4
0
    def test_neighbours_all(self) -> None:
        map1: DenseMap = DenseMap([
            [
                DenseMap.WALL_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID,
                DenseMap.CLEAR_ID
            ],
            [
                DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.AGENT_ID,
                DenseMap.CLEAR_ID
            ],
            [
                DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID,
                DenseMap.GOAL_ID
            ],
        ])

        ns: List[Point] = map1.get_next_positions(Point(1, 1))
        self.assertEqual(
            {
                Point(x=1, y=0),
                Point(x=2, y=0),
                Point(x=2, y=1),
                Point(x=2, y=2),
                Point(x=1, y=2),
                Point(x=0, y=2),
                Point(x=0, y=1)
            }, set(ns))
    def test_str_debug_level_3(self) -> None:
        service: Services = Mock()
        service.settings.simulator_write_debug_level = DebugLevel.HIGH

        map1: SparseMap = DenseMap(
            [[[DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID],
              [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID]],
             [[DenseMap.CLEAR_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
              [DenseMap.CLEAR_ID, DenseMap.CLEAR_ID,
               DenseMap.GOAL_ID]]]).convert_to_sparse_map()
        map1._services = service

        self.assertEqual(
            """SparseMap: {
		size: Size(3, 2, 2), 
		agent: Agent: {position: Point(0, 1, 0), radius: 0}, 
		obstacles: {
			size: 2, 
			entities: [
				Obstacle: {position: Point(1, 0, 1), radius: 0}, 
				Obstacle: {position: Point(2, 0, 1), radius: 0}, 
			]
		}, 
		goal: Goal: {position: Point(2, 1, 1), radius: 0}
	}""", str(map1))
 def test_is_goal_reached_normal(self) -> None:
     map1: DenseMap = DenseMap([
         [DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
         [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID],
         [DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.GOAL_ID],
     ])
     self.assertTrue(map1.is_goal_reached(Point(3, 2)))
 def test_is_goal_reached_false(self) -> None:
     map1: SparseMap = DenseMap([
         [DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
         [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID],
         [DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.GOAL_ID],
     ]).convert_to_sparse_map()
     self.assertFalse(map1.is_goal_reached(Point(2, 2)))
 def test_ne_sparse(self) -> None:
     map1: DenseMap = DenseMap([
         [[DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
          [DenseMap.AGENT_ID, DenseMap.CLEAR_ID,
           DenseMap.EXTENDED_WALL_ID]],
         [[DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
          [DenseMap.GOAL_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID]]
     ])
     map2: DenseMap = DenseMap(
         [[[DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
           [DenseMap.AGENT_ID, DenseMap.WALL_ID,
            DenseMap.EXTENDED_WALL_ID]],
          [[DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
           [DenseMap.GOAL_ID, DenseMap.WALL_ID,
            DenseMap.WALL_ID]]]).convert_to_sparse_map()
     self.assertNotEqual(map1, map2)
예제 #9
0
    def convert_to_dense_map(self) -> Optional[DenseMap]:
        """
        Converts current map into a :class:`DenseMap`
        :return: The converted map
        """
        grid: np.array = np.zeros(self.size, dtype=np.int32)
        should_optimize: bool = len(self.obstacles) > 20

        for obstacle in self.obstacles:
            total_radius: int = self.agent.radius + obstacle.radius
            if should_optimize:
                total_radius = obstacle.radius
            for index in np.ndindex(*(len(self.size) * [total_radius*2 + 1])):
                p = [elem + obstacle.position[i] - total_radius for i, elem in enumerate(index)]
                if not self.is_out_of_bounds_pos(Point(*p)):
                    dist: Union[float, np.ndarray] = np.linalg.norm(np.array(p) - np.array(obstacle.position))
                    if (not should_optimize) and (dist <= obstacle.radius + self.agent.radius) and (grid[tuple(p)] == DenseMap.CLEAR_ID):
                        grid[tuple(p)] = DenseMap.EXTENDED_WALL_ID
                    if dist <= obstacle.radius:
                        grid[tuple(p)] = DenseMap.WALL_ID
        grid[self.agent.position.values] = DenseMap.AGENT_ID
        grid[self.goal.position.values] = DenseMap.GOAL_ID
        dense_map: DenseMap = DenseMap(grid, self.services, transpose=False)
        dense_map.agent = copy.deepcopy(self.agent)
        dense_map.goal = copy.deepcopy(self.goal)
        dense_map.trace = copy.deepcopy(self.trace)
        if should_optimize:
            dense_map.extend_walls()
        return dense_map
 def test_is_valid_position_invalid(self) -> None:
     map1: SparseMap = DenseMap([
         [DenseMap.EXTENDED_WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
         [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.WALL_ID],
         [DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.GOAL_ID],
     ]).convert_to_sparse_map()
     self.assertFalse(map1.is_agent_valid_pos(Point(1, 0)))
     self.assertFalse(map1.is_agent_valid_pos(Point(-1, -1)))
예제 #11
0
 def test_is_goal_reached_out_of_bounds(self) -> None:
     map1: SparseMap = DenseMap(
         [[[DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID],
           [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID]],
          [[DenseMap.CLEAR_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
           [DenseMap.CLEAR_ID, DenseMap.CLEAR_ID,
            DenseMap.GOAL_ID]]]).convert_to_sparse_map()
     self.assertFalse(map1.is_goal_reached(Point(-1, -1, -1)))
예제 #12
0
 def test_is_goal_reached_normal(self) -> None:
     map1: SparseMap = DenseMap(
         [[[DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID],
           [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID]],
          [[DenseMap.CLEAR_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
           [DenseMap.CLEAR_ID, DenseMap.CLEAR_ID,
            DenseMap.GOAL_ID]]]).convert_to_sparse_map()
     self.assertTrue(map1.is_goal_reached(Point(2, 1, 1)))
 def test_move_agent_no_trace(self) -> None:
     map1: SparseMap = DenseMap([
         [DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
         [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID],
         [DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.GOAL_ID],
     ]).convert_to_sparse_map()
     map1.move_agent(Point(1, 1), True)
     self.assertEqual(Point(1, 1), map1.agent.position)
     self.assertEqual([], map1.trace)
예제 #14
0
 def test_move_agent_out_of_bounds(self) -> None:
     map1: DenseMap = DenseMap([
         [DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
         [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID],
         [DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.GOAL_ID],
     ])
     map1.move_agent(Point(-1, 0))
     self.assertEqual(DenseMap.AGENT_ID, map1.at(Point(0, 1)))
     self.assertEqual([Trace(Point(0, 1))], map1.trace)
 def test_is_goal_reached_false(self) -> None:
     map1: DenseMap = DenseMap([
         [[DenseMap.CLEAR_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
          [DenseMap.AGENT_ID, DenseMap.CLEAR_ID,
           DenseMap.EXTENDED_WALL_ID]],
         [[DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
          [DenseMap.GOAL_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID]]
     ])
     self.assertFalse(map1.is_goal_reached(Point(0, 0, 0)))
예제 #16
0
 def test_is_valid_position_normal(self) -> None:
     map1: DenseMap = DenseMap([
         [DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
         [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID],
         [DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.GOAL_ID],
     ])
     self.assertTrue(map1.is_agent_valid_pos(Point(1, 1)))
     self.assertTrue(map1.is_agent_valid_pos(Point(0, 1)))
     self.assertTrue(map1.is_agent_valid_pos(Point(3, 2)))
 def test_move_agent_out_of_bounds(self) -> None:
     map1: SparseMap = DenseMap([
         [DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
         [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID],
         [DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.GOAL_ID],
     ]).convert_to_sparse_map()
     map1.move_agent(Point(-1, 0))
     self.assertEqual(Point(0, 1), map1.agent.position)
     self.assertEqual([Trace(Point(0, 1))], map1.trace)
 def test_is_goal_reached_normal(self) -> None:
     map1: DenseMap = DenseMap([
         [[DenseMap.CLEAR_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
          [DenseMap.AGENT_ID, DenseMap.CLEAR_ID,
           DenseMap.EXTENDED_WALL_ID]],
         [[DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
          [DenseMap.GOAL_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID]]
     ])
     # TODO: this position should be (1, 1, 0) - transposed?
     self.assertTrue(map1.is_goal_reached(Point(0, 1, 1)))
예제 #19
0
 def test_move_agent_normal(self) -> None:
     map1: DenseMap = DenseMap(
         [[[DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID],
           [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID]],
          [[DenseMap.CLEAR_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
           [DenseMap.CLEAR_ID, DenseMap.CLEAR_ID,
            DenseMap.GOAL_ID]]]).convert_to_sparse_map()
     map1.move_agent(Point(0, 0, 0))
     self.assertEqual(Point(0, 0, 0), map1.agent.position)
     self.assertTrue([Trace(Point(0, 0, 0))], map1.trace)
 def test_eq_sparse_map(self) -> None:
     map1: DenseMap = DenseMap(
         [[[DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.CLEAR_ID],
           [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID]],
          [[DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID],
           [DenseMap.GOAL_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID]]])
     map2: SparseMap = SparseMap(Size(3, 2, 2), Agent(Point(
         0, 1, 0)), [Obstacle(Point(0, 0, 0)),
                     Obstacle(Point(1, 0, 0))], Goal(Point(0, 1, 1)))
     self.assertEqual(map1, map2)
예제 #21
0
 def test_move_agent_normal(self) -> None:
     map1: DenseMap = DenseMap([
         [DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
         [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID],
         [DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.GOAL_ID],
     ])
     map1.move_agent(Point(1, 1))
     self.assertEqual(Point(1, 1), map1.agent.position)
     self.assertEqual(DenseMap.AGENT_ID, map1.at(Point(1, 1)))
     self.assertTrue([Trace(Point(1, 1))], map1.trace)
 def test_ne_instance(self) -> None:
     map1: DenseMap = DenseMap([
         [[DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
          [DenseMap.AGENT_ID, DenseMap.CLEAR_ID,
           DenseMap.EXTENDED_WALL_ID]],
         [[DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
          [DenseMap.GOAL_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID]]
     ])
     map2: int = 3
     self.assertNotEqual(map1, map2)
 def test_is_valid_position_normal(self) -> None:
     map1: SparseMap = DenseMap([
         [DenseMap.EXTENDED_WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
         [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID],
         [DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.GOAL_ID],
     ]).convert_to_sparse_map()
     self.assertTrue(map1.is_agent_valid_pos(Point(1, 1)))
     self.assertTrue(map1.is_agent_valid_pos(Point(0, 1)))
     self.assertTrue(map1.is_agent_valid_pos(Point(3, 2)))
     self.assertTrue(map1.is_agent_valid_pos(Point(0, 0)))
예제 #24
0
    def _unjson(file_name: str, directory: str) -> Any:
        file_name = Directory._add_extension(file_name, "json")
        if not os.path.isfile(directory + file_name):
            return None

        dic = json.load(open(directory + file_name))

        if dic['type'] == "DenseMap" and dic['version'] <= 1:
            return DenseMap(dic['grid'])

        return None
 def test_move_agent_no_trace(self) -> None:
     map1: DenseMap = DenseMap([
         [[DenseMap.CLEAR_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
          [DenseMap.AGENT_ID, DenseMap.CLEAR_ID,
           DenseMap.EXTENDED_WALL_ID]],
         [[DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
          [DenseMap.GOAL_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID]]
     ])
     map1.move_agent(Point(0, 1, 1), True)
     self.assertEqual(Point(0, 1, 1), map1.agent.position)
     self.assertEqual(DenseMap.AGENT_ID, map1.grid[0, 1, 1])
     self.assertEqual([], map1.trace)
 def test_move_agent_out_of_bounds(self) -> None:
     map1: DenseMap = DenseMap([
         [[DenseMap.CLEAR_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
          [DenseMap.AGENT_ID, DenseMap.CLEAR_ID,
           DenseMap.EXTENDED_WALL_ID]],
         [[DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
          [DenseMap.GOAL_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID]]
     ])
     map1.move_agent(Point(-1, 0, 0))
     self.assertEqual(Point(0, 1, 0), map1.agent.position)
     self.assertEqual(DenseMap.AGENT_ID, map1.grid[0, 1, 0])
     self.assertEqual([Trace(Point(0, 1, 0))], map1.trace)
예제 #27
0
파일: generator.py 프로젝트: uncobruce/WPN
    def __generate_random_map(self, dimensions: Size, obstacle_fill_rate: float = 0.3) -> Map:
        grid: List[List[int]] = [[0 for _ in range(dimensions.width)] for _ in range(dimensions.height)]
        fill: float = dimensions.width * dimensions.height * obstacle_fill_rate
        nr_of_obstacles = 0

        while nr_of_obstacles < fill:
            obst_pos: Point = self.__get_rand_position(dimensions)

            if grid[obst_pos.y][obst_pos.x] == DenseMap.CLEAR_ID:
                grid[obst_pos.y][obst_pos.x] = DenseMap.WALL_ID
                nr_of_obstacles += 1

        self.__place_random_agent_and_goal(grid, dimensions)

        return DenseMap(grid)
예제 #28
0
    def test_str(self) -> None:
        map1: DenseMap = DenseMap([
            [DenseMap.EXTENDED_WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID],
            [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.WALL_ID],
            [DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.GOAL_ID],
        ])
        self.assertEqual("""DenseMap: {
		size: Size(4, 3), 
		agent: Agent: {position: Point(0, 1), radius: 0}, 
		goal: Goal: {position: Point(3, 2), radius: 0}, 
		obstacles: 5, 
		grid: [
			4, 1, 1, 1, 
			2, 0, 0, 1, 
			0, 0, 0, 3, 
		]
	}""", str(map1))
예제 #29
0
    def __generate_random_map(self,
                              dimensions: Size,
                              obstacle_fill_rate: float = 0.3) -> Map:
        grid: np.array = np.zeros(dimensions)
        fill: float = math.prod(dimensions) * obstacle_fill_rate
        nr_of_obstacles = 0

        while nr_of_obstacles < fill:
            obst_pos: Point = self.__get_rand_position(dimensions)

            if grid[obst_pos.values] == DenseMap.CLEAR_ID:
                grid[obst_pos.values] = DenseMap.WALL_ID
                nr_of_obstacles += 1

        self.__place_random_agent_and_goal(grid, dimensions)

        return DenseMap(grid)
예제 #30
0
    def test_neighbours_bounds(self) -> None:
        map1: DenseMap = DenseMap([
            [
                DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.WALL_ID,
                DenseMap.WALL_ID
            ],
            [
                DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.WALL_ID,
                DenseMap.EXTENDED_WALL_ID
            ],
            [
                DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID,
                DenseMap.GOAL_ID
            ],
        ])

        ns = map1.get_next_positions(Point(0, 1))
        self.assertEqual({Point(1, 1), Point(1, 2), Point(0, 2)}, set(ns))