예제 #1
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	def execute_current_algorithm():
		Adj, source, target = Tile.neighborsDict, Config.source, Config.target

		W = {} # weight dictionary that maps each tile to its cost
		for tile in Tile.tilesDict.values():
			W[tile.id] = tile.W

		algDict = {
			"BFS" : algorithms.BFS(Adj, source, target),
			"DFS" : algorithms.DFS(Adj, source, target),
			"Dijkstra" : algorithms.Dijkstra(Adj, W, source, target),
			"B_FS" : algorithms.B_FS(Adj, W, source, target),
			"A*" : algorithms.A_star(Adj, W, source, target),
		}

		alg = algDict[Config.currentAlgorithm]
		if Config.currentAlgorithm in ["BFS", "DFS"]:
			Tile.pathToTargetList, Tile.idToLevelDict, Tile.levelToIdList = alg.search()
			Tile.explored_tiles = Tile.idToLevelDict.keys() # to draw explored tiles
			Tile.idToLevelAux = Tile.idToLevelDict

		elif Config.currentAlgorithm in ["Dijkstra", "B_FS", "A*"]:
			Tile.pathToTargetList, Tile.idToCostDict, Tile.levelToIdList, Tile.explored_tiles, Tile.levelToCostList = alg.search()
			Tile.idToCostAux = Tile.idToCostDict
		GameController.currentAlg = alg
예제 #2
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def dijkstra_python():
    data = request.json
    nodes = data["nodes"]
    edges = data["edges"]
    startNode = data["startNode"]
    dijkstra = algo.Dijkstra(nodes, edges, startNode)
    trace = dijkstra.run()
    return jsonify(trace)
    def rungame(self):
        self.creategrid()
        running = True  # variable is use to keep loop running
        # following variables will used in program for different purposes
        currentx = 0
        currenty = 0
        while running:
            for event in pygame.event.get():  # checks for the event
                if event.type == pygame.QUIT:  # if event type is quit, then proceed to quit the window
                    pygame.quit()  # end the pygame instance
                    quit()  # closes the window

                #  checks if thread exists and is it dead or not
                if self.runningthreadname is not None and self.runningthreadname.is_alive(
                ) is False:
                    self.isalgorunning = False
                    self.runningthreadname = None

                if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1 and (
                        self.isalgorunning is
                        False):  # checks if mouse button is pressed
                    if self.dijkstrabutton.chechkifclicked(
                    ):  # checks if the dijkstra button is pressed
                        self.cleargrid()
                        g = algorithms.Dijkstra(
                            self.grid
                        )  # creates an instance of class graph from dijkstra  module
                        g.dijkstra()  # gets the list of all visited nodes
                        self.isalgorunning = True
                        t1 = threading.Thread(target=self.print, args=[g])
                        self.runningthreadname = t1
                        t1.start()

                    elif self.bfsbutton.chechkifclicked(
                    ):  # checks if the bfs button is pressed
                        self.cleargrid()
                        b = algorithms.Bfs(self.grid)
                        b.bfs()
                        self.isalgorunning = True
                        t1 = threading.Thread(target=self.print, args=[b])
                        self.runningthreadname = t1
                        t1.start()

                    elif self.dfsbutton.chechkifclicked(
                    ):  # checks if the bfs button is pressed
                        self.cleargrid()
                        d = algorithms.Dfs(self.grid)
                        d.dfs()
                        self.isalgorunning = True
                        t1 = threading.Thread(target=self.print, args=[d])
                        self.runningthreadname = t1
                        t1.start()

                    elif self.astarbutton.chechkifclicked(
                    ):  # checks if the bfs button is pressed
                        self.cleargrid()
                        a = algorithms.Astar(self.grid)
                        a.astar()
                        self.isalgorunning = True
                        t1 = threading.Thread(target=self.print, args=[a])
                        self.runningthreadname = t1
                        t1.start()

                    elif self.resetbutton.chechkifclicked():
                        pygame.display.flip()
                        pygame.time.wait(100)  # add time delay
                        self.startnoderow = node.start_node_row
                        self.startnodecolumn = node.start_node_column
                        self.finishnoderow = node.finish_node_row
                        self.finishnodecolumn = node.finish_node_column
                        self.flag = 0
                        self.grid = []
                        self.creategrid()

                    else:
                        mousex, mousey = pygame.mouse.get_pos(
                        )  # gets the current coordinates of mouse
                        # by using mouse coordinates, it can be determined if any of the rectangle on screen is clicked
                        # the following function also returns the starting coordinates of particular rectangle
                        # if no rectangle is clicked it returns -1
                        currentx, currenty = self.get_rectanglepos(
                            mousex, mousey)
                        # by using rectangle coordinates,
                        # the type of rectangle/node can be determined start-node, finish-node, normal nodes etc
                        # according to type of rectangle/node the flag value is set
                        self.flag = self.checknode(currentx, currenty)
                        if self.flag == 3:
                            cnode = self.getnode(
                                currentx,
                                currenty)  # gets the node related to rectangle
                            cnode.iswall = True  # sets the iswall attribute to true
                            self.drawrect(
                                8, currentx,
                                currenty)  # changes the color of rectangle

                if event.type == pygame.MOUSEBUTTONUP and event.button == 1 and (
                        self.flag == 1
                        or self.flag == 2) and (self.isalgorunning is False):
                    # checks if mouse button is released
                    mousex, mousey = pygame.mouse.get_pos(
                    )  # gets the coordinates where mouse was released
                    newx, newy = self.get_rectanglepos(
                        mousex, mousey)  # gets the coordinates of rectangle
                    if self.checknode(newx,
                                      newy) == 3:  # checks the type of node
                        self.setpos(newx, newy, currentx, currenty)

                if event.type == pygame.MOUSEBUTTONDOWN and event.button == 3 and (
                        self.isalgorunning is False):
                    mousex, mousey = pygame.mouse.get_pos()
                    currentx, currenty = self.get_rectanglepos(mousex, mousey)
                    self.flag = self.checknode(currentx, currenty)
                    if self.flag == 3:
                        cnode = self.getnode(currentx, currenty)
                        cnode.isweight = True
                        self.drawrect(9, currentx, currenty)
예제 #4
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    def update(self):
        self.sprite_group_all.update()

        # catch inputs
        keystate = pg.key.get_pressed()
        if keystate[pg.K_ESCAPE]:
            pg.event.post(pg.event.Event(pg.QUIT))

        if keystate[pg.K_TAB]:
            self.sprite_group_all.empty()
            self.tilemap.randomize_start_goal(self)

        if keystate[pg.K_KP0]:
            self.neural.train()

        if keystate[pg.K_KP1]:
            self.neural.save(assets.neural_network_model_folder)

        if keystate[pg.K_KP2]:
            self.neural.load(assets.neural_network_model_folder)

        if keystate[pg.K_q]: # BFS
            self.pathqueue = None
            self.path = alg.BFS(alg.SquareGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)

        if keystate[pg.K_a]: # Visual BFS
            self.path = alg.BFS(alg.SquareGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)
            self.visual_helper()

        if keystate[pg.K_w]: # DFS
            self.pathqueue = None
            self.path = alg.DFS(alg.SquareGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)

        if keystate[pg.K_s]: # Visual DFS
            self.path = alg.DFS(alg.SquareGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)
            self.visual_helper()

        if keystate[pg.K_e]: # Dijkstra
            self.pathqueue = None
            self.path = alg.Dijkstra(alg.WeightedGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)

        if keystate[pg.K_d]: # Visual Dijkstra
            self.path = alg.Dijkstra(alg.WeightedGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)
            self.visual_helper()

        if keystate[pg.K_z]: # Dijkstra - only path
            self.pathqueue = None
            d_path = alg.Dijkstra(alg.WeightedGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)
            self.path = alg.ReconstructPath(d_path, self.tilemap.custom_start, self.tilemap.custom_goal)

        if keystate[pg.K_x]: # Visual Dijkstra - only path
            d_path = alg.Dijkstra(alg.WeightedGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)
            self.path = alg.ReconstructPath(d_path, self.tilemap.custom_start, self.tilemap.custom_goal)
            self.visual_helper(True)

        if keystate[pg.K_r]: # Astar
            self.pathqueue = None
            self.path, cost = alg.Astar(alg.WeightedGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)

        if keystate[pg.K_f]: # Visual Astar
            self.path, cost = alg.Astar(alg.WeightedGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)
            self.visual_helper()

        if keystate[pg.K_c]: # Astar - only path
            self.pathqueue = None
            d_path, cost = alg.Astar(alg.WeightedGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)
            self.path = alg.ReconstructPath(d_path, self.tilemap.custom_start, self.tilemap.custom_goal)

        if keystate[pg.K_v]: # Visual Astar - only path
            d_path, cost = alg.Astar(alg.WeightedGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)
            self.path = alg.ReconstructPath(d_path, self.tilemap.custom_start, self.tilemap.custom_goal)
            self.visual_helper(True)

        if keystate[pg.K_t]: # Astar NN
            self.pathqueue = None
            self.path, cost = alg.Astar(alg.WeightedGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal, self.neural)

        if keystate[pg.K_g]: # Visual Astar NN
            self.path, cost = alg.Astar(alg.WeightedGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal, self.neural)
            self.visual_helper()

        if keystate[pg.K_p]: # test

            num_tests=50

            def bfs_test():
                self.sprite_group_all.empty()
                self.tilemap.randomize_start_goal(self)
                self.pathqueue = None
                self.path = alg.BFS(alg.SquareGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)

            def dfs_test():
                self.sprite_group_all.empty()
                self.tilemap.randomize_start_goal(self)
                self.pathqueue = None
                self.path = alg.DFS(alg.SquareGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)

            def dijkstra_test():
                self.sprite_group_all.empty()
                self.tilemap.randomize_start_goal(self)
                self.pathqueue = None
                self.path = alg.Dijkstra(alg.WeightedGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)

            def astar_test():
                self.sprite_group_all.empty()
                self.tilemap.randomize_start_goal(self)
                self.pathqueue = None
                self.path, cost = alg.Astar(alg.WeightedGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)

            def neural_test():
                self.sprite_group_all.empty()
                self.tilemap.randomize_start_goal(self)
                self.pathqueue = None
                self.path, cost = alg.Astar(alg.WeightedGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal, self.neural)

            bfs_time = timeit.timeit(bfs_test, number=num_tests) / num_tests
            print("BFS: " + str(bfs_time))
            dfs_time = timeit.timeit(dfs_test, number=num_tests) / num_tests
            print("DFS: " + str(dfs_time))
            # dijkstra_time = timeit.timeit(dijkstra_test, number=num_tests) / num_tests
            # print("Dijkstra: " + str(dijkstra_time))
            astar_time = timeit.timeit(astar_test, number=num_tests) / num_tests
            print("Astar: " + str(astar_time))
            neural_time = timeit.timeit(neural_test, number=num_tests) / num_tests
            print("Neural: " + str(neural_time) + "\n\n")
예제 #5
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 def dijkstra_test():
     self.sprite_group_all.empty()
     self.tilemap.randomize_start_goal(self)
     self.pathqueue = None
     self.path = alg.Dijkstra(alg.WeightedGraph(self.tilemap), self.tilemap.custom_start, self.tilemap.custom_goal)