def copyAndChangeMap(self,ants): map=ants.map for (r,c) in ants.my_ants(): map[r][c]=SELF_PLAYER for ((r,c),nr) in ants.enemy_ants(): map[r][c]=ENEMS_PLAYER return map
def pprintlm(ants): hillrow, hillcol = ants.my_hills()[0] lbound = max(0, hillrow - 10) rbound = min(ants.rows - 1, hillrow + 10) bbound = max(0, hillcol - 10) tbound = min(ants.cols - 1, hillcol + 10) for rownum, row in enumerate(xrange(ants.rows)): if rownum < lbound or rownum > rbound: continue new_row = [] for colnum, col in enumerate(xrange(ants.cols)): if colnum < bbound or colnum > tbound: continue if not ants.passable((row, col)): new_elem = ' x ' elif (row, col) in ants.my_ants(): new_elem = ' a ' else: new_elem = ' - ' new_row.append(new_elem) sys.stderr.write('m ' + ' '.join(new_row) + '\n')
def do_turn(self, ants): logging.info('MAP: \n' + ants.render_text_map()) # track all moves, prevent collisions orders = {} def do_move_direction(loc, direction): new_loc = ants.destination(loc, direction) if (ants.unoccupied(new_loc) and new_loc not in orders): ants.issue_order((loc, direction)) orders[new_loc] = loc return new_loc else: return False target_dests = {} def do_move_location(loc, dest, path=None): # if path given use it if path: direction = path.popleft() # ant who has an aim will be in new_loc next turn new_loc = do_move_direction(loc, direction) if new_loc and ants.passable(new_loc): self.aims[new_loc] = dest, path target_dests[dest] = loc return True # or use direction from manhattan distance else: directions = ants.manhattan_direction(loc, dest) for direction in directions: if do_move_direction(loc, direction): target_dests[dest] = loc return True return False # prevent stepping on own hill for hill_loc in ants.my_hills(): orders[hill_loc] = None # ants who have an aim shall continue first for ant_loc in self.aims.keys(): # be sure that ant is not dead nor assigned if (ant_loc not in ants.my_ants()) or (ant_loc in orders.values()): del(self.aims[ant_loc]) continue dest, path = self.aims[ant_loc] # are we at the end of the road? if path: # got stuck somewhere? repath if not do_move_location(ant_loc, dest, path): new_path = ants.bfs_shortest_path(ant_loc, dest) if do_move_location(ant_loc, dest, new_path): logging.info('REPATH: ' + str(ant_loc) + ' ' + str(dest) + ' ' + str(new_path)) else: logging.info('CONTINUE PATH: ' + str(ant_loc) + ' ' + str(dest) + ' ' + str(path)) # in all cases delete current loc from aims del(self.aims[ant_loc]) for food_loc in ants.food(): ant_loc, path = ants.find_closest_ant(food_loc) if ant_loc and (food_loc not in target_dests) and (ant_loc not in target_dests.values()): path = ants.reverse_path(path) if do_move_location(ant_loc, food_loc, path): logging.info('FEEDER (2): ' + str(ant_loc) + ' ' + str(food_loc) + ' ' + str(path)) # attack hills for hill_loc, hill_owner in ants.enemy_hills(): if hill_loc not in self.hills: self.hills.append(hill_loc) ant_dist = [] for hill_loc in self.hills: for ant_loc in iter(ants.my_ants()): if ant_loc not in orders.values(): dist = ants.manhattan_distance(ant_loc, hill_loc) ant_dist.append((dist, ant_loc)) ant_dist.sort() for dist, ant_loc in ant_dist: do_move_location(ant_loc, hill_loc) # explore unseen areas for loc in self.unseen[:]: if ants.visible(loc): self.unseen.remove(loc) for ant_loc in iter(ants.my_ants()): if ant_loc not in orders.values(): unseen_dist = [] for unseen_loc in self.unseen: dist = ants.manhattan_distance(ant_loc, unseen_loc) unseen_dist.append((dist, unseen_loc)) unseen_dist.sort() for dist, unseen_loc in unseen_dist: if do_move_location(ant_loc, unseen_loc): logging.info('SCOUT: ' + str(ant_loc) + ' ' + str(unseen_loc)) break # unblock own hill for hill_loc in ants.my_hills(): if hill_loc in ants.my_ants() and hill_loc not in orders.values(): for direction in ('s','e','w','n'): if do_move_direction(hill_loc, direction): break # track idle ants for ant in iter(ants.my_ants()): if ant not in orders.values(): logging.info('IDLE: ' + str(ant))