def deleteRoom(self, buildingName, roomName): checkData(locals()) print "\t\t\t\t\t\t\t\tTODO (" + self.__class__.__name__ + ":" + sys._getframe().f_code.co_name + ") not yet tested" print "\t\t\t\t\t\t\t\tTODO (" + self.__class__.__name__ + ":" + sys._getframe().f_code.co_name + ") table rules_priority not correctly updated" from app.backend.model.room import Room room = Room(roomName = roomName, buildingName = buildingName) room.retrieve() ruleList = room.getRules() triggerList = room.getTriggers() actionList = room.getActions() for rule in ruleList: rule.delete() for trigger in triggerList: room.deleteTrigger(trigger) for action in actionList: room.deleteAction(action) room.delete() return {}
def addRoom(self, groupId, roomName, buildingName): checkData(locals()) group = Group(buildingName = buildingName, id = groupId) group.retrieve() from app.backend.model.room import Room room = Room(buildingName = buildingName, roomName = roomName) room.retrieve() if group.crossRoomsValidation: print "\t\t\t\t\t\t\t\tTODO (" + self.__class__.__name__ + ":" + sys._getframe().f_code.co_name + ") This part of the method as not been tested" # In this case we have to check that the room doesn't belong to another CrossRoomValidatioGroup from app.backend.model.building import Building building = Building(buildingName = buildingName) building.retrieve() crvgList = building.getCrossRoomValidationGroups(roomName = roomName, validationCategories = group.crossRoomsValidationCategories) if len(crvgList) > 0: raise WrongBuildingGroupRipartitionError("A room can belong to only one cross validation group per category. Room " + str(roomName) + " in already in group " + str(crvgList[0])) group.addRoom(room) return room.getDict()
def deleteRule(self, ruleId, buildingName, roomName, editorUuid): checkData(locals()) room = Room(buildingName = buildingName, roomName = roomName) room.retrieve() from app.backend.model.rule import Rule rule = Rule(id = ruleId) rule.retrieve() from app.backend.model.user import User editor = User(uuid = editorUuid) editor.retrieve() author = User(uuid = rule.authorUuid) author.retrieve() # If this room is not related to a room, I cannot modify it from this method if not rule.roomName: raise UserCredentialError("You cannot modify this group related rule.") # If this rule is not about this building if rule.buildingName != buildingName: raise UserCredentialError("You cannot modify the rule of another building.") if author.uuid != editor.uuid: if not rule.groupId and not rule.getRoom().roomName in list(r.roomName for r in editor.getRooms()): raise UserCredentialError("You cannot modify a rule of a room you do not own.") #if rule.getRoom() not in editor.getRooms(): # raise UserCredentialError("You cannot modify a rule of a room you do not own.") if rule.groupId: from app.backend.model.group import Group group = Group(buildingName = buildingName, id = groupId) group.retrieve() if not group: raise UserCredentialError("You cannot delete a rule of a room you do not own.") if not group.crossRoomsValidation: raise UserCredentialError("You cannot delete a rule you do not own.") if not group.id in list(g.id for g in editor.getGroups()): raise UserCredentialError("You cannot delete a rule belonging to a group you do not own.") if not rule.getRoom().roomName in list(r.roomName for r in group.getRooms()): raise UserCredentialError("You cannot delete a rule belonging to room that does not belongs to a group you do not own.") if editor.level < rule.getPriority(): raise UserCredentialError("You cannot modify this rule since it has a too high priority for your user level") room.deleteRule(rule) return {}
def getConflictingRules(self, roomName, buildingName, ruleBody): checkData(locals()) ruleBody = ruleBody.strip() from app.backend.controller.triggerManager import TriggerManager from app.backend.controller.actionManager import ActionManager triggerManager = TriggerManager() actionManager = ActionManager() room = Room(buildingName = buildingName, roomName = roomName) room.retrieve() ruleList = room.getRules( includeGroupsRules = True, includeDisabled = False) ruleAntecedent = ruleBody.split("then")[0].replace("if", "").strip() ruleConsequent = ruleBody.split("then")[1].strip() newRuleTranslatedTriggers = triggerManager.translateTrigger(ruleAntecedent) newRuleAction, originalModel, parameterValues = actionManager.getActionAndTemplateAndParameterValues(ruleConsequent) conflictingRuleList = [] for rule in ruleList: currentRuleAction, originalModel, parameterValues = actionManager.getActionAndTemplateAndParameterValues(rule.consequent) savedRuleTranslatedTriggers = triggerManager.translateTrigger(rule.antecedent) conflictingAntecedentFound = False for newRuleTrigger in newRuleTranslatedTriggers["triggers"]: for savedRuleTrigger in savedRuleTranslatedTriggers["triggers"]: if "between" not in newRuleTrigger["antecedent"]: if newRuleTrigger["antecedent"] == savedRuleTrigger["antecedent"] and (newRuleAction.category == currentRuleAction.category): conflictingAntecedentFound = True else: # In the case of range based antecedent I cannot just check if it is equal but I have to see the trigger name if newRuleTrigger["trigger"].triggerName == savedRuleTrigger["trigger"].triggerName and (newRuleAction.category == currentRuleAction.category): conflictingAntecedentFound = True if conflictingAntecedentFound: break if conflictingAntecedentFound: break if conflictingAntecedentFound: conflictingRuleList.append({"ruleId" : rule.id, "ruleBody" : rule.getFullRepresentation()}) return {"conflictingRules" : conflictingRuleList}
def enableRule(self, ruleId, buildingName, roomName, editorUuid): checkData(locals()) room = Room(buildingName = buildingName, roomName = roomName) room.retrieve() from app.backend.model.rule import Rule rule = Rule(id = ruleId) rule.retrieve() return self.editRule(ruleId = rule.id, priority = rule.getPriority(), buildingName = buildingName, roomName = roomName, editorUuid = editorUuid, groupId = rule.groupId, ruleBody = None, antecedent = rule.antecedent, consequent = rule.consequent, enabled = True)
def getActions(self, roomName, buildingName): checkData(locals()) room = Room(buildingName = buildingName, roomName = roomName) room.retrieve() actionList = room.getActions( ) response = [] for action in actionList: response.append(action.getDict()) return {"actions" : response}
def getGroups(self, roomName, buildingName): checkData(locals()) room = Room(buildingName = buildingName, roomName = roomName) room.retrieve() groupList = room.getGroups( ) response = [] for group in groupList: response.append(group.getDict()) return {"groups" : response}
def getUsers(self, roomName, buildingName): checkData(locals()) room = Room(buildingName = buildingName, roomName = roomName) room.retrieve() userList = room.getUsers( ) response = [] for user in userList: response.append(user.getDict()) return {"users" : response}
def getUnassignedRooms(self): from app.backend.model.room import Room query = "SELECT * FROM rooms where (room_name,building_name) NOT IN (SELECT room_name,building_name FROM users_rooms) AND building_name='@@building_name@@'" database = Database() database.open() query = self.__replaceSqlQueryToken(query) queryResult = database.executeReadQuery(query) database.close() roomList = [] for roomRecord in queryResult: room = Room(roomName = roomRecord[0], buildingName = self.buildingName) room.retrieve() roomList.append(room) return roomList
def getRooms(self): print "\t\t\t\t\t\t\t\tTODO (" + self.__class__.__name__ + ":" + sys._getframe().f_code.co_name + ") : non yet tested" from app.backend.model.room import Room query = "SELECT room_name FROM rooms WHERE building_name = '@@building_name@@';" database = Database() database.open() query = self.__replaceSqlQueryToken(query) queryResult = database.executeReadQuery(query) database.close() roomList = [] for roomRecord in queryResult: room = Room(roomName = roomRecord[0], buildingName = self.buildingName) room.retrieve() roomList.append(room) return roomList
def getRules(self, roomName, buildingName, username = None, includeGroupsRules = False, orderByPriority = False, includeDisabled = False, categoriesFilter = None, includeTriggerCategory = False): checkData(locals(), ["categoriesFilter"]) if categoriesFilter: checkData(json.loads(categoriesFilter)) room = Room(buildingName = buildingName, roomName = roomName) room.retrieve() ruleList = [] if username: from app.backend.model.user import User user = User(username = username) user.retrieve() ruleList = room.getRules( author = user, includeGroupsRules = includeGroupsRules, includeDisabled = includeDisabled, categoriesFilter = categoriesFilter) else: ruleList = room.getRules( includeGroupsRules = includeGroupsRules, includeDisabled = includeDisabled , categoriesFilter = categoriesFilter) if orderByPriority: ruleList = sorted(ruleList, key=lambda rule: rule.getPriority(), reverse=True) response = [] for rule in ruleList: ruleDict = rule.getDict(buildingName = buildingName, roomName = roomName) if includeTriggerCategory: from app.backend.controller.triggerManager import TriggerManager triggerManager = TriggerManager() triggers = triggerManager.translateTrigger(rule.antecedent)["triggers"] triggersCategory = [] for trigger in triggers: if trigger["trigger"].category not in triggersCategory: triggersCategory.append(trigger["trigger"].category) ruleDict.update({'triggersCategory' : triggersCategory}) response.append(ruleDict) return {"rules" : response}
def getRooms(self): from app.backend.model.room import Room database = Database() database.open() query = "SELECT * FROM rooms_groups WHERE group_id = '@@id@@' AND building_name = '@@building_name@@';" query = self.__replaceSqlQueryToken(query) queryResult = database.executeReadQuery(query) database.close() roomList = [] for record in queryResult: buildingName = record[1] roomName = record[2] room = Room(roomName = roomName, buildingName = buildingName) room.retrieve() roomList.append(room) return roomList
def __addOrModifyRule(self, priority = None, buildingName = None, roomName = None, authorUuid = None, ruleBody = None, ruleId = None, antecedent = None, consequent = None, enabled = True): checkData(locals()) import time,datetime startTimeMilliseconds = long((time.time() + 0.5) * 1000) if ruleBody: try: antecedent = ruleBody.split("then")[0].replace("if ", "").strip() consequent = ruleBody.split("then")[1].strip() except Exception as e: raise NotWellFormedRuleError("There is a syntax error in the rule you are trying to save") # Detecting rule category (by the rule-consequent) from app.backend.controller.actionManager import ActionManager actionManager = ActionManager() category = actionManager.getAction(consequent).category from app.backend.model.user import User author = User(uuid = authorUuid) author.retrieve() if int(str(priority)) < 0 or int(str(priority)) > author.getMaxRoomPriority(): raise RulePriorityError("You can specify rules for rooms with a priority value between 0 and " + str(author.getMaxRoomPriority()) + ". You inserted " + str(priority)) from app.backend.model.rule import Rule from app.backend.model.room import Room if not ruleId: rule = Rule(priority = priority, category = category, buildingName = buildingName, roomName = roomName, authorUuid = authorUuid, antecedent = antecedent, consequent = consequent, enabled = True) else: rule = Rule(id = ruleId) rule.retrieve() author = rule.getAuthor() rule.antecedent = antecedent rule.consequent = consequent rule.authorUuid = authorUuid rule.authorUuid = authorUuid rule.enabled = enabled editor = rule.getAuthor() if editor.level < rule.getPriority(): raise UserCredentialError("You cannot modify this rule since it has a too high priority for your user level") room = Room(buildingName = buildingName, roomName = roomName) room.retrieve() if not ruleId and not rule.checkIfUnique(): raise DuplicatedRuleError("The submitted rule is already been saved for the considered room.") # excludedRuleId is needed to ignore the rule that the user want to edit excludedRuleId = ruleId if ruleId else None roomRules = room.getRules(author = False, includeGroupsRules = True, excludedRuleId = excludedRuleId) # Checking that a priority is unique over the same category for r in roomRules: if str(r.category) == str(category) and int(r.getPriority()) == int(priority): raise AlredyAssignedPriorityError("In room " + roomName + " the priority " + str(priority) + " has alredy been assigned to another rule with the same category!") temporaryRuleSet = [] temporaryRuleSet.extend(roomRules) temporaryRuleSet.append(rule) #### OPTMIZATION ######################################################################################## # Removing rules with a trigger that is different form the one of the rule I'm trying to insert or modify from app.backend.controller.triggerManager import TriggerManager triggerManager = TriggerManager() newRuleTriggers = triggerManager.translateTrigger(rule.antecedent)["triggers"] for i in range(0, len(temporaryRuleSet)): otherRuleTriggers = triggerManager.translateTrigger(temporaryRuleSet[i].antecedent)["triggers"] deleteRule = False if rule.category == temporaryRuleSet[i].category: for t1 in newRuleTriggers: for t2 in otherRuleTriggers: if t1 == t2: deleteRule = True break; if deleteRule: break; if deleteRule: del temporaryRuleSet[i] #### OPTMIZATION ######################################################################################## for i in range(0, len(temporaryRuleSet)): temporaryRuleSet[i].groupId = None temporaryRuleSet[i].roomName = roomName from app.backend.controller.rulesetChecker import RulesetChecker rulesetChecker = RulesetChecker(temporaryRuleSet) ruleCheckErrorList = rulesetChecker.check() if len(ruleCheckErrorList) == 0: if ruleId: rule.id = ruleId rule.setPriority(priority) from app.backend.commons.console import flash endTimeMilliseconds = long((time.time() + 0.5) * 1000) opTimeMilliseconds = endTimeMilliseconds - startTimeMilliseconds flash("RoomRuleVerification [SUCCESS]: roomName = " + str(roomName) +" #rules=" + str(len(temporaryRuleSet)) + " - opTimeMilliseconds:" + str(opTimeMilliseconds)) return room.addRule(rule).getDict() else: from app.backend.commons.console import flash logMessage = "authorUuid = " + str(authorUuid) + ", " logMessage += "buildingName = " + str(buildingName) + ", " logMessage += "roomName = " + str(roomName) + ", " logMessage += "ruleSetDescr = " + str(temporaryRuleSet) + ", " logMessage += "newRule = " + str(rule) flash("RuleValidationError: " + logMessage) endTimeMilliseconds = long((time.time() + 0.5) * 1000) opTimeMilliseconds = endTimeMilliseconds - startTimeMilliseconds flash("RoomRuleVerification [FAILED]: roomName = " + str(roomName) +" #rules=" + str(len(temporaryRuleSet)) + " - opTimeMilliseconds:" + str(opTimeMilliseconds)) raise RuleValidationError(ruleCheckErrorList)
def test0(self): from app.backend.commons.database import Database from app.backend.model.building import Building from app.backend.model.group import Group from app.backend.model.room import Room from app.backend.model.user import User from app.backend.model.rule import Rule print "Starting test..." print "Cleaning database..." database = Database() database.open() database.executeWriteQuery("TRUNCATE TABLE buildings") database.executeWriteQuery("TRUNCATE TABLE groups") database.executeWriteQuery("TRUNCATE TABLE rooms") database.executeWriteQuery("TRUNCATE TABLE users") database.executeWriteQuery("TRUNCATE TABLE users_rooms") database.executeWriteQuery("TRUNCATE TABLE rooms_groups") database.executeWriteQuery("TRUNCATE TABLE rules") database.close() print "Testing model..." building = Building(buildingName = "CSE", label = "Computer Science", description = "This is a nice place") building.store() building = Building(buildingName = "CSE", label = "Computer Science", description = "This is a great place") building.store() building = Building(buildingName = "CSE") building.retrieve() print building group = Group(buildingName = "CSE", description = "Questo gruppo eheh") group.store() print group group = Group(id=1, buildingName = "CSE") group.retrieve() print group group = Group(id=1, buildingName = "CSE", description = "we ciao ciao") group.store() group = Group(id=1, buildingName = "CSE") group.retrieve() print group room = Room(roomName = "200", buildingName = "CSE", description = "Bella 3333") room.store() room = Room(roomName = "200", buildingName = "CSE") room.retrieve() print room print "room.getBuilding() test" print room.getBuilding() user = User(username = "******", email = "*****@*****.**", password = "******", personName = "Alessandro Nacci", level = 10) user.store() room.addUser(user) print "user.getRooms() test" for room in user.getRooms(): print room print "group.addRoom(room) test" group.addRoom(room) print group print "User test 1" user = User(username = "******") user.retrieve() print user print "User test 2" user = User(username = "******", password="******") user.retrieve() print user print "User test 3" user = User(uuid = 1) user.retrieve() print user rule = Rule(priority = 1, category = "ELECTRICT222", buildingName = "CSE", groupId = 1, roomName = "200", authorUuid = 1, antecedent = "the ligjt is on", consequent = "turn off the light", enabled = 1, deleted = 0) rule.store() rule = Rule(id = 1) rule.retrieve() print rule print rule.getBuilding() print rule.getGroup() print rule.getAuthor() print "test group.getRules()" ruleList = group.getRules() for r in ruleList: print r print "test room.getRules()" ruleList = room.getRules() for r in ruleList: print r print "test room.getRules(author)" ruleList = room.getRules(author = user, includeGroupsRules = None) for r in ruleList: print r print "test room.getRules(includeGroupsRules)" ruleList = room.getRules(includeGroupsRules = True) for r in ruleList: print r print "test user.getCreatedRules()" ruleList = user.getCreatedRules() for r in ruleList: print r group.deleteRoom(room) room.deleteUser(user) rule.delete() user.delete() group.delete() building.delete() room.delete() user = User(username = "******") user.retrieve()
def getInfo(self, roomName, buildingName): checkData(locals()) room = Room(buildingName = buildingName, roomName = roomName) room.retrieve() return room.getDict()
def getRoom(self): from app.backend.model.room import Room room = Room(roomName = self.roomName, buildingName = self.buildingName) room.retrieve() return room
def sendNotification(self, userUuid = None, buildingName = None, groupId = None, roomName = None, messageSubject = None, messageText = None): checkData(locals()) if not messageSubject: raise NewNotificationMissingInputError("messageSubject is mandatory to send a new notification") if not messageText: raise NewNotificationMissingInputError("messageText is mandatory to send a new notification") if not userUuid and not buildingName: raise NewNotificationMissingInputError("You have to specify at least one recipient to send a new notification") if buildingName and not roomName and not groupId: raise NewNotificationMissingInputError("You cannot send a notification to an entire building. You have to specify at least a room or a group.") if not buildingName and not roomName and not groupId: raise NewNotificationMissingInputError("You have to specify at least one recipient to send a new notification.") recipientUuidList = [] if userUuid: recipientUuidList.append(userUuid) if buildingName and roomName: from app.backend.model.room import Room room = Room(buildingName = buildingName, roomName = roomName) room.retrieve() for user in room.getUsers(): recipientUuidList.append(user.uuid) # managing rooms insid a cross validation group for group in room.getGroups(): if group.crossRoomsValidation: for gRoom in group.getRooms(): for user in gRoom.getUsers(): recipientUuidList.append(user.uuid) if buildingName and groupId: from app.backend.model.group import Group from app.backend.model.room import Room group = Group(buildingName = buildingName, id = groupId) group.retrieve() for room in group.getRooms(): for user in room.getUsers(): recipientUuidList.append(user.uuid) # Removing duplicate Id recipientUuidList = list(set(recipientUuidList)) for recipientUuid in recipientUuidList: notification = Notification(recipientUuid = recipientUuid, messageSubject = messageSubject, messageText = messageText) notification.store() return {}