def test_troop_proposal_not_leader_fail(self): with self.app.app_context(): game = game_manager.request_game(self.game_id) mission = game.current_mission() with self.assertRaises(errors.NotLeader): game_manager.update_mission(mission, sid='-1', players_ids=[1]) self.assertTrue(mission.stage == model.RoundStage.troop_proposal)
def test_game_complete_resistance_won_success(self): with self.app.app_context(): game = game_manager.request_game(self.game_id) game_manager.update_game(game, sid=game.current_leader().sid, players_ids=[1]) game_manager.update_game(game, sid='1', result=True) game_manager.update_game(game, sid='2', result=True) game_manager.update_game(game, sid='3', result=True) game_manager.update_game(game, sid='1', result=True) game_manager.update_game(game, sid=game.current_leader().sid, players_ids=[1, 2]) game_manager.update_game(game, sid='1', result=True) game_manager.update_game(game, sid='2', result=True) game_manager.update_game(game, sid='3', result=True) game_manager.update_game(game, sid='1', result=True) self.assertTrue(game.current_mission().stage == model.RoundStage.mission_voting) self.assertTrue(game.stage == model.GameStage.executing_mission) game_manager.update_game(game, sid='2', result=True) self.assertTrue(game.stage == model.GameStage.finished) self.assertTrue(game.resistance_won is True)
def test_multiple_games(self): self.test_game_complete_resistance_won_success() with self.app.app_context(): game = game_manager.request_game(self.game_id) game = game_manager.new_game(game, sid=game.host.sid) self.game_id = game.id self.assertEqual(game.stage, model.GameStage.pending) game_manager.update_game(game, sid='1') self.assertEqual(game.stage, model.GameStage.executing_mission) game_manager.leave_game(game.id, '6', 6) game_manager.join_game(game, 'new', '6') self.assertEqual(game.stage, model.GameStage.pending) game_manager.update_game(game, sid='1') self.assertEqual(len(db.session.query(model.Game.id).all()), 2) self.assertEqual(len(db.session.query(model.Player.id).all()), 6) self.assertTrue(len(game.players), 6) self.test_game_complete_resistance_won_success() with self.app.app_context(): self.assertEqual(len(db.session.query(model.Game.id).all()), 2) self.assertEqual(len(db.session.query(model.Player.id).all()), 6) self.assertTrue(len(game.players), 6)
def test_mission_vote_disapprove_success(self): with self.app.app_context(): game = game_manager.request_game(self.game_id) mission = game.current_mission() game_manager.update_mission(mission, sid='1', result=False) self.assertTrue(mission.stage == model.RoundStage.mission_results) self.assertTrue(mission.voting.result is False)
def test_mission_vote_approve_wrong_user_fail(self): with self.app.app_context(): game = game_manager.request_game(self.game_id) mission = game.current_mission() with self.assertRaises(errors.CantVote): game_manager.update_mission(mission, sid='2', result=True) self.assertTrue(mission.stage == model.RoundStage.mission_voting) self.assertTrue(mission.voting.result is None)
def test_troop_proposal_success(self): with self.app.app_context(): game = game_manager.request_game(self.game_id) mission = game.current_mission() game_manager.update_mission(mission, sid=game.current_leader().sid, players_ids=[1]) self.assertTrue(mission.stage == model.RoundStage.troop_voting) self.assertTrue(len(mission.current_voting().votes) == len(game.players)) self.assertTrue(len(mission.troop_proposals[-1].members) == 1) self.assertTrue(mission.troop_proposals[-1].members[0].id == 1)
def test_troop_vote_approve_success(self): with self.app.app_context(): game = game_manager.request_game(self.game_id) mission = game.current_mission() game_manager.update_mission(mission, sid=game.current_leader().sid, players_ids=[1]) game_manager.update_mission(mission, sid='1', result=True) game_manager.update_mission(mission, sid='2', result=True) game_manager.update_mission(mission, sid='3', result=True) self.assertTrue(mission.stage == model.RoundStage.mission_voting) self.assertTrue(mission.troop_proposals[-1].voting.result is True)
def test_troop_vote_approve_twice_vote_fail(self): with self.app.app_context(): game = game_manager.request_game(self.game_id) mission = game.current_mission() game_manager.update_mission(mission, sid=game.current_leader().sid, players_ids=[1]) game_manager.update_mission(mission, sid='1', result=True) game_manager.update_mission(mission, sid='2', result=True) with self.assertRaises(errors.CantVote): game_manager.update_mission(mission, sid='2', result=True) self.assertTrue(mission.stage == model.RoundStage.troop_voting) self.assertTrue(mission.troop_proposals[-1].voting.result is None)
def test_second_mission_created(self): with self.app.app_context(): game = game_manager.request_game(self.game_id) current_leader_sid = game.current_leader().sid game_manager.update_game(game, sid=game.current_leader().sid, players_ids=[1]) game_manager.update_game(game, sid='1', result=True) game_manager.update_game(game, sid='2', result=True) game_manager.update_game(game, sid='3', result=True) game_manager.update_game(game, sid='1', result=True) self.assertTrue(len(game.missions) == 2) self.assertTrue(len(game.missions) == 2) self.assertTrue(game.current_leader().sid != current_leader_sid)
def test_troop_vote_disapprove_mission_lose_success(self): with self.app.app_context(): game = game_manager.request_game(self.game_id) mission = game.current_mission() game_manager.update_mission(mission, sid=game.current_leader().sid, players_ids=[1]) game_manager.update_mission(mission, sid='1', result=True) game_manager.update_mission(mission, sid='2', result=False) game_manager.update_mission(mission, sid='3', result=False) game_manager.update_mission(mission, sid=game.current_leader().sid, players_ids=[1]) game_manager.update_mission(mission, sid='1', result=True) game_manager.update_mission(mission, sid='2', result=False) game_manager.update_mission(mission, sid='3', result=False) self.assertTrue(mission.stage == model.RoundStage.mission_results) self.assertTrue(mission.resistance_won is False)
def test_next_mission_troop_fail_then_success_success(self): with self.app.app_context(): game = game_manager.request_game(self.game_id) current_mission_id = game.current_mission().id game_manager.update_game(game, sid=game.current_leader().sid, players_ids=[1, 2]) game_manager.update_game(game, sid='1', result=True) game_manager.update_game(game, sid='2', result=False) game_manager.update_game(game, sid='3', result=False) self.assertTrue(game.current_mission().stage == model.RoundStage.troop_proposal) game_manager.update_game(game, sid=game.current_leader().sid, players_ids=[2, 3]) game_manager.update_game(game, sid='1', result=True) game_manager.update_game(game, sid='2', result=True) game_manager.update_game(game, sid='3', result=True) self.assertTrue(game.current_mission().id == current_mission_id) self.assertTrue(game.current_mission().stage == model.RoundStage.mission_voting)
def test_game_complete_resistance_won_success(self): with self.app.app_context(): game = game_manager.request_game(self.game_id) # 1 game_manager.update_game(game, sid=game.current_leader().sid, players_ids=[1, 2]) game_manager.update_game(game, sid='1', result=True) game_manager.update_game(game, sid='2', result=True) game_manager.update_game(game, sid='3', result=True) game_manager.update_game(game, sid='4', result=True) game_manager.update_game(game, sid='5', result=False) game_manager.update_game(game, sid='6', result=False) game_manager.update_game(game, sid='1', result=True) game_manager.update_game(game, sid='2', result=True) # 2 game_manager.update_game(game, sid=game.current_leader().sid, players_ids=[2, 3, 5]) game_manager.update_game(game, sid='1', result=True) game_manager.update_game(game, sid='2', result=True) game_manager.update_game(game, sid='3', result=False) game_manager.update_game(game, sid='4', result=False) game_manager.update_game(game, sid='5', result=False) game_manager.update_game(game, sid='6', result=False) game_manager.update_game(game, sid=game.current_leader().sid, players_ids=[2, 3, 4]) game_manager.update_game(game, sid='1', result=True) game_manager.update_game(game, sid='2', result=True) game_manager.update_game(game, sid='3', result=True) game_manager.update_game(game, sid='4', result=True) game_manager.update_game(game, sid='5', result=False) game_manager.update_game(game, sid='6', result=False) game_manager.update_game(game, sid='2', result=False) game_manager.update_game(game, sid='3', result=True) game_manager.update_game(game, sid='4', result=True) # 3 game_manager.update_game(game, sid=game.current_leader().sid, players_ids=[1, 2, 3, 4]) game_manager.update_game(game, sid='1', result=False) game_manager.update_game(game, sid='2', result=True) game_manager.update_game(game, sid='3', result=True) game_manager.update_game(game, sid='4', result=True) game_manager.update_game(game, sid='5', result=True) game_manager.update_game(game, sid='6', result=False) game_manager.update_game(game, sid='1', result=True) game_manager.update_game(game, sid='2', result=True) game_manager.update_game(game, sid='3', result=True) game_manager.update_game(game, sid='4', result=True) # 4 # import json # print(json.dumps(game.to_dict())) game_manager.update_game(game, sid=game.current_leader().sid, players_ids=[1, 3, 4]) game_manager.update_game(game, sid='1', result=False) game_manager.update_game(game, sid='2', result=True) game_manager.update_game(game, sid='3', result=True) game_manager.update_game(game, sid='4', result=True) game_manager.update_game(game, sid='5', result=True) game_manager.update_game(game, sid='6', result=False) game_manager.update_game(game, sid='1', result=True) game_manager.update_game(game, sid='3', result=True) game_manager.update_game(game, sid='4', result=True) self.assertTrue(game.stage == model.GameStage.finished) self.assertTrue(game.resistance_won is True)
def test_troop_proposal_wrong_troop_size_fail(self): with self.app.app_context(): game = game_manager.request_game(self.game_id) with self.assertRaises(errors.InvalidPlayersNumber): game_manager.update_mission(game.current_mission(), sid=game.current_leader().sid, players_ids=[1, 2]) self.assertTrue(game.current_mission().stage == model.RoundStage.troop_proposal)
def test_mission_started_success(self): with self.app.app_context(): game = game_manager.request_game(self.game_id) mission = game.current_mission() self.assertTrue(mission.stage == model.RoundStage.troop_proposal)