예제 #1
0
    def immediateFinishPractice(self, payType, payNum):
        '''立即完成修炼'''
        id = self._owner.baseInfo.id
        gold = self._owner.finance.getGold()
        coupon = self._owner.finance.getCoupon()
        exp = self._owner.level.getExp()
        if payType == 'gold':
            gold -= payNum
        else:
            coupon -= payNum
        if gold < 0:
            return {'result': False, 'reason': u'您的黄金不够'}
        if coupon < 0:
            return {'result': False, 'reason': u'您的礼券不够'}
        record = dbaccess.getPlayerPracticeRecord(id)
        countHit = record[3]
        totalExp = record[3] * record[6]
        exp += totalExp
        monster = loader.getById('npc', record[2], '*')
        monsterName = monster['name']

        for i in range(0, countHit):
            self._owner.quest.onSuccessKillOneMonster(record[2], 'battle')
#            break
#            if item:
#                self._owner.pack.putOneItemIntoTempPackage(item,1)
        self.placePracticeItems(countHit, monster)

        self._owner.level.setExp(exp)
        if not self._owner.level.updateLevel():
            dbaccess.updatePlayerInfo(id, {
                'status': 1,
                'gold': gold,
                'coupon': coupon,
                'exp': exp
            })
        else:
            dbaccess.updatePlayerInfo(id, {
                'status': 1,
                'gold': gold,
                'coupon': coupon
            })

        self._owner.baseInfo.setStatus(1)
        self._owner.finance.setGold(gold)
        self._owner.finance.setCoupon(coupon)

        return {'result':True, 'data':{'monsterName':monsterName, 'totalExp':totalExp, 'countHit':countHit, \
                                      'gold':gold, 'coupon':coupon, 'status':self._owner.baseInfo.getStatus(), \
                                      'level':self._owner.level.getLevel()}}
    def getPracticeInfo(self):
        '''获取玩家修炼的信息'''
        id = self._owner.baseInfo.id

        record = dbaccess.getPlayerPracticeRecord(id)
        monsterName = loader.getById('npc', record[2], ['name'])
        if not monsterName:
            return {'result':False, 'reason':u'没有找到修炼的怪物'}
        monsterName = monsterName['name']
        countHit = record[3]
        finishTime = record[5]
        seconds = (finishTime - datetime.datetime.now()).seconds
        singleMonsterExpBonus = record[6]
        totalExp = singleMonsterExpBonus * countHit

        return {'countHit':countHit, 'seconds':seconds, 'totalExp':totalExp, 'monsterName':monsterName}
    def immediateFinishPractice(self, payType, payNum):
        '''立即完成修炼'''
        id = self._owner.baseInfo.id
        gold = self._owner.finance.getGold()
        coupon = self._owner.finance.getCoupon()
        exp = self._owner.level.getExp()
        if payType == 'gold':
            gold -= payNum
        else:
            coupon -= payNum
        if gold < 0 :
            return {'result':False, 'reason':u'您的黄金不够'}
        if coupon < 0:
            return {'result':False, 'reason':u'您的礼券不够'}
        record = dbaccess.getPlayerPracticeRecord(id)
        countHit = record[3]
        totalExp = record[3] * record[6]
        exp += totalExp
        monster = loader.getById('npc', record[2], '*')
        monsterName = monster['name']

        for i in range(0,countHit):
            self._owner.quest.onSuccessKillOneMonster(record[2],'battle')
#            break
#            if item:
#                self._owner.pack.putOneItemIntoTempPackage(item,1)
        self.placePracticeItems(countHit, monster)

        self._owner.level.setExp(exp)
        if not self._owner.level.updateLevel():
            dbaccess.updatePlayerInfo(id, {'status':1, 'gold':gold, 'coupon':coupon, 'exp':exp})
        else:
            dbaccess.updatePlayerInfo(id, {'status':1, 'gold':gold, 'coupon':coupon})

        self._owner.baseInfo.setStatus(1)
        self._owner.finance.setGold(gold)
        self._owner.finance.setCoupon(coupon)

        return {'result':True, 'data':{'monsterName':monsterName, 'totalExp':totalExp, 'countHit':countHit, \
                                      'gold':gold, 'coupon':coupon, 'status':self._owner.baseInfo.getStatus(), \
                                      'level':self._owner.level.getLevel()}}
예제 #4
0
    def getPracticeInfo(self):
        '''获取玩家修炼的信息'''
        id = self._owner.baseInfo.id

        record = dbaccess.getPlayerPracticeRecord(id)
        monsterName = loader.getById('npc', record[2], ['name'])
        if not monsterName:
            return {'result': False, 'reason': u'没有找到修炼的怪物'}
        monsterName = monsterName['name']
        countHit = record[3]
        finishTime = record[5]
        seconds = (finishTime - datetime.datetime.now()).seconds
        singleMonsterExpBonus = record[6]
        totalExp = singleMonsterExpBonus * countHit

        return {
            'countHit': countHit,
            'seconds': seconds,
            'totalExp': totalExp,
            'monsterName': monsterName
        }
    def terminatePractice(self):
        '''
                     终止玩家修炼
        '''
        id = self._owner.baseInfo.id
        exp = self._owner.level.getExp()

        record = dbaccess.getPlayerPracticeRecord(id)
        monsterId = record[2]
        startTime = record[4]
        finishTime = record[5]
        singleExpBonus = record[6]
        now = datetime.datetime.now()
        currentCountHit = int((now - startTime).seconds / (60 * 3))
        int((finishTime - startTime).seconds / 60)
        currentExp = currentCountHit * singleExpBonus
        monster = loader.getById('npc', monsterId, '*')
        if not monster:
            return {'result':False, 'message':Lg().g(441)}

        for i in range(0, currentCountHit):
            pass
#            self._owner.quest.onSuccessKillOneMonster(monsterId)
#            break
#        if item:
#            self._owner.pack.putOneItemIntoTempPackage(item, currentCountHit)
#            pushMessage(str(self._owner.baseInfo.id),'newTempPackage')
#        self.placePracticeItems(currentCountHit, monster)

        monsterName = monster['name']
        self._owner.level.setExp(exp + currentExp)
        dbaccess.updatePlayerInfo(id, {'status':1})
        self._owner.baseInfo.setStatus(1)
        return {'result':True, 'data':{'monsterName':monsterName, 'currentExp':currentExp, \
                                      'currentCountHit':currentCountHit, 'status':self._owner.baseInfo.getStatus(), \
                                      'level':self._owner.level.getLevel()}}
    def doWhenPracticeFinsihed(self, attrs):
        '''当修炼结束时'''
        id = self._owner.baseInfo.id
        practiceRecord = dbaccess.getPlayerPracticeRecord(id)
        monsterId = practiceRecord[2]
        countHit = practiceRecord[3]
        finishTime = practiceRecord[5]
        now = datetime.datetime.now()

        if not finishTime or (finishTime - now).seconds < 0:
            return
        self._owner.level.updateExp(attrs['exp'])
#        if not self._owner.level.updateLevel():
#            dbaccess.updatePlayerInfo(id, attrs)
        self._owner.baseInfo.setStatus(1)

        npc = loader.getById('npc', monsterId, '*')
        if npc:
#            for i in range(0, countHit):
#                self._owner.quest.onSuccessKillOneMonster(monsterId)
            
            self.placePracticeItems(countHit, npc)

        practiceFinsihed(id)
예제 #7
0
    def terminatePractice(self):
        '''
                     终止玩家修炼
        '''
        id = self._owner.baseInfo.id
        exp = self._owner.level.getExp()

        record = dbaccess.getPlayerPracticeRecord(id)
        monsterId = record[2]
        startTime = record[4]
        finishTime = record[5]
        singleExpBonus = record[6]
        now = datetime.datetime.now()
        currentCountHit = int((now - startTime).seconds / (60 * 3))
        int((finishTime - startTime).seconds / 60)
        currentExp = currentCountHit * singleExpBonus
        monster = loader.getById('npc', monsterId, '*')
        if not monster:
            return {'result': False, 'message': Lg().g(441)}

        for i in range(0, currentCountHit):
            pass
#            self._owner.quest.onSuccessKillOneMonster(monsterId)
#            break
#        if item:
#            self._owner.pack.putOneItemIntoTempPackage(item, currentCountHit)
#            pushMessage(str(self._owner.baseInfo.id),'newTempPackage')
#        self.placePracticeItems(currentCountHit, monster)

        monsterName = monster['name']
        self._owner.level.setExp(exp + currentExp)
        dbaccess.updatePlayerInfo(id, {'status': 1})
        self._owner.baseInfo.setStatus(1)
        return {'result':True, 'data':{'monsterName':monsterName, 'currentExp':currentExp, \
                                      'currentCountHit':currentCountHit, 'status':self._owner.baseInfo.getStatus(), \
                                      'level':self._owner.level.getLevel()}}
예제 #8
0
    def doWhenPracticeFinsihed(self, attrs):
        '''当修炼结束时'''
        id = self._owner.baseInfo.id
        practiceRecord = dbaccess.getPlayerPracticeRecord(id)
        monsterId = practiceRecord[2]
        countHit = practiceRecord[3]
        finishTime = practiceRecord[5]
        now = datetime.datetime.now()

        if not finishTime or (finishTime - now).seconds < 0:
            return
        self._owner.level.updateExp(attrs['exp'])
        #        if not self._owner.level.updateLevel():
        #            dbaccess.updatePlayerInfo(id, attrs)
        self._owner.baseInfo.setStatus(1)

        npc = loader.getById('npc', monsterId, '*')
        if npc:
            #            for i in range(0, countHit):
            #                self._owner.quest.onSuccessKillOneMonster(monsterId)

            self.placePracticeItems(countHit, npc)

        practiceFinsihed(id)