def FormatMatrixInfoForWeixin(self): """格式化角色的阵法设置信息 """ matrix = [] for index in range(1, 10): info = {} info['pos'] = index petId = self._matrixSetting.get('eyes_%d' % index) if petId == -1: continue elif petId == 0: info['chatype'] = 1 info['chaid'] = self._owner.baseInfo.id info['tempid'] = self._owner.profession.getProfession() elif 3000000 <= petId: info['chatype'] = 3 info['chaid'] = petId pet = self._owner.pet.getPets().get(petId) info['tempid'] = pet.templateId else: mcha = McharacterManager().getMCharacterById(petId) if not mcha: continue info['chatype'] = 2 info['chaid'] = petId info['tempid'] = mcha.get('profession') matrix.append(info) return {'matrix': matrix}
def getGuYongList(self): """获取雇用列表 """ guyonglist = [] for friend in self._guyong: info = {} mcha = McharacterManager().getMCharacterById(friend) if not mcha: continue info['chaid'] = friend info['chatype'] = 2 info['tempid'] = mcha.get('profession') info['rolename'] = mcha.get('nickname') info['icon'] = mcha.get('profession') info['level'] = u'无' info['guanqia'] = u'无' info['skill'] = u'无' info['attack'] = 0 info['fangyu'] = 0 info['tili'] = 0 info['minjie'] = 0 info['price'] = mcha.get('level')*1000 info['exp'] = 0 guyonglist.append(info) return guyonglist
def FormatMatrixInfoForWeixin(self): """格式化角色的阵法设置信息 """ matrix = [] for index in range(1,10): info = {} info['pos'] = index petId = self._matrixSetting.get('eyes_%d'%index) if petId==-1: continue elif petId==0: info['chatype'] = 1 info['chaid'] = self._owner.baseInfo.id info['tempid'] = self._owner.profession.getProfession() elif 3000000<=petId: info['chatype'] = 3 info['chaid'] = petId pet = self._owner.pet.getPets().get(petId) info['tempid'] = pet.templateId else: mcha = McharacterManager().getMCharacterById(petId) if not mcha: continue info['chatype'] = 2 info['chaid'] = petId info['tempid'] = mcha.get('profession') matrix.append(info) return {'matrix':matrix}
def settleGuYong(self, friendid, result, zyid): '''雇用结算 ''' characterId = self._owner.baseInfo.id self._guyong.remove(friendid) dbFriend.UpdateGuYongState(characterId, friendid, 0) mcha = McharacterManager().getMCharacterById(friendid) rolename = mcha.get('nickname') zyinfo = dbZhanyi.ALL_ZHANGJIE_INFO.get(zyid) zyname = zyinfo.get('name', '') dbFriend.addGuyongRecord(characterId, rolename, zyname, zyid, result, 100, 1)
def settleGuYong(self,friendid,result,zyid): """雇用结算 """ characterId = self._owner.baseInfo.id self._guyong.remove(friendid) dbFriend.UpdateGuYongState(characterId, friendid, 0) mcha = McharacterManager().getMCharacterById(friendid) rolename = mcha.get('nickname') zyinfo = dbZhanyi.ALL_ZHANGJIE_INFO.get(zyid) zyname = zyinfo.get('name','') dbFriend.addGuyongRecord(characterId, rolename, zyname, zyid, result, 100, 1)
def GuYongHaoYou(self, tid): '''雇用好友 ''' characterId = self._owner.baseInfo.id if tid == characterId: return {'result': False, 'messge': u'不能雇用自己'} mcha = McharacterManager().getMCharacterById(tid) if not mcha: return {'result': False, 'messge': u'好友信息不存在'} characterId = self._owner.baseInfo.id self.addFriend(characterId, tid) if tid in self._guyong: return {'result': False, 'messge': u'已经被雇用'} from app.game.core.PlayersManager import PlayersManager from app.game.core.character.PlayerCharacter import PlayerCharacter toplayer = PlayersManager().getPlayerByID(tid) if not toplayer: toplayer = PlayerCharacter(tid) price = toplayer.level.getLevel() * 1000 if self._owner.finance.getCoin() < price: return {'result': False, 'messge': u'资金不足无法雇用'} self._guyong.add(tid) #添加到雇用列表 characterId = self._owner.baseInfo.id self._owner.finance.addCoin(-price) dbFriend.UpdateGuYongState(characterId, tid, 1) return {'result': True, 'messge': u'雇用成功'}
def getGuYongList(self): '''获取雇用列表 ''' guyonglist = [] for friend in self._guyong: info = {} mcha = McharacterManager().getMCharacterById(friend) if not mcha: continue info['chaid'] = friend info['chatype'] = 2 info['tempid'] = mcha.get('profession') info['rolename'] = mcha.get('nickname') info['icon'] = mcha.get('profession') info['level'] = u'无' info['guanqia'] = u'无' info['skill'] = u'无' info['attack'] = 0 info['fangyu'] = 0 info['tili'] = 0 info['minjie'] = 0 info['price'] = mcha.get('level') * 1000 info['exp'] = 0 guyonglist.append(info) return guyonglist
def initData(): """载入角色初始数据 """ McharacterManager().initData()