예제 #1
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def reset(context):
    """重置所有天赋

    Args:

    Returns:

    """
    ki_user = context.user

    if not user_logic.check_game_values1(ki_user,
                                         diamond=TALENT_RESET_DIAMOND):
        context.result['mc'] = MsgCode['DiamondNotEnough']
        return

    all_talents = ki_user.talent.talents
    total_talent_point = 0
    for talent_id, level in all_talents.items():
        cfg = game_config.talent_detail_cfg.get(talent_id)
        for l in range(level):
            consume = cfg["intensify_consume"][l + 1]
            total_talent_point += consume[10]

    # 返回技能点
    user_logic.add_game_values(ki_user, {10: total_talent_point})
    ki_user.talent.reset_talent()

    context.result['mc'] = MsgCode['TalentResetSucc']
예제 #2
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def reset(context):
    """重置所有天赋

    Args:

    Returns:

    """
    ki_user = context.user

    if not user_logic.check_game_values1(ki_user, diamond=TALENT_RESET_DIAMOND):
        context.result['mc'] = MsgCode['DiamondNotEnough']
        return

    all_talents = ki_user.talent.talents
    total_talent_point = 0
    for talent_id, level in all_talents.items():
        cfg = game_config.talent_detail_cfg.get(talent_id)
        for l in range(level):
            consume = cfg["intensify_consume"][l+1]
            total_talent_point += consume[10]

    # 返回技能点
    user_logic.add_game_values(ki_user, {10: total_talent_point})
    ki_user.talent.reset_talent()

    context.result['mc'] = MsgCode['TalentResetSucc']
예제 #3
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def enter(context):
    """进入副本

    Args:
        mission_id 副本ID
    """
    ki_user = context.user
    mission_id = context.get_parameter("mission_id")
    fight = context.get_parameter("fight")

    extra = ki_user.mission.extra_data
    if extra["last_mission"] != 0:
        now = int(time.time())
        if now - extra["last_mission"] <= MISSION_CD:
            context.result['mc'] = MsgCode['MissionTooMany']
            return

    cfg = game_config.mission_base_cfg.get(mission_id, {})
    if not cfg:
        context.result['mc'] = MsgCode['MissionNotExist']
        return

    if not _check_module_open(mission_id, ki_user.game_info.role_level):
        context.result['mc'] = MsgCode['UserModuleNotOpen']
        return

    if not user_logic.check_game_values1(ki_user, energy=cfg["energy"]):
        context.result['mc'] = MsgCode['PowerNotEnough']
        return

    if cfg["need_level"] > ki_user.game_info.role_level:
        context.result['mc'] = MsgCode['UserLevelTooLow']
        return

    if cfg["need_mission"] and _check_need_mission(cfg["need_mission"], ki_user.mission.missions):
        context.result['mc'] = MsgCode['MissionCondsNotEnough']
        return

    if cfg["type"] in [MISSION_TYPE_JY, MISSION_TYPE_EM]:
        mission_daily_data = ki_user.daily_info.mission_info
        daily = mission_daily_data.get(mission_id, {})
        if daily and daily["past_times"] >= cfg["daily_limit"]:
            context.result['mc'] = MsgCode['MissionTimesError']
            return

    # 战力校验
    if (mission_id not in ki_user.mission.missions) and (not user_helper.check_user_fight(ki_user, fight)):
        context.result['mc'] = MsgCode['UserFightCheckFailed']
        return

    # 进入副本成功。更新数据
    ki_user.mission.enter(mission_id)

    # 失败或没打完同样扣体力,加经验。进入副本时预扣体力,防止玩家中途退出游戏
    energy_role_exp = cfg["energy"] / 3
    user_logic.consume_game_values1(ki_user, energy=energy_role_exp)
    user_logic.add_game_values(ki_user, {4: energy_role_exp})

    context.result['mc'] = MsgCode['MissionEnterSucc']
예제 #4
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def past(context):
    """副本结算

    Args:
        mission_id  副本ID
        star  获得星星数量
    """
    ki_user = context.user
    mission_id = context.get_parameter("mission_id")
    star = context.get_parameter("star")

    if not _check_module_open(mission_id, ki_user.game_info.role_level):
        context.result['mc'] = MsgCode['UserModuleNotOpen']
        return

    if star < 0 or star > 3:
        context.result['mc'] = MsgCode['ParamIllegal']
        return

    extra = ki_user.mission.extra_data
    if extra["last_mission"] != mission_id:
        context.result['mc'] = MsgCode['MissionNotIn']
        return

    # =========  检测完毕  ============
    # 获得物品
    cfg = game_config.mission_base_cfg.get(mission_id)
    # 随机获得物品数量
    awards_num = common_helper.weight_random(cfg["awards_num"])
    awards_pack_list = mission_helper.random_mission_award(cfg["awards_lib"], awards_num)
    awards = [game_config.item_pack_cfg.get(pack_id) for pack_id in awards_pack_list]

    # 扣除其余体力
    energy_role_exp = cfg["energy"] / 3 * 2

    # 增加玩家经验
    user_logic.consume_game_values1(ki_user, energy=energy_role_exp)
    user_logic.add_game_values(ki_user, {4: energy_role_exp, 1: cfg["gold"]})

    heros = [hero_id for hero_id in ki_user.array.mission if hero_id]
    hero_logic.hero_add_exp(ki_user, heros, cfg["hero_exp"])

    is_first_pass = mission_id not in ki_user.mission.missions
    # 第一次通关送机甲碎片和钻石
    if is_first_pass:
        awards.append(cfg["chips"])
        awards.append(cfg["diamonds"])

    pack_logic.add_items(ki_user, common_helper.handle_pack_items(awards))

    # 【日志统计】玩家副本通关进度
    try:
        if is_first_pass:
            stat_service.mission(ki_user, mission_id, cfg["type"])
    except Exception,e:
        logging.error(e)
예제 #5
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def help(context):
    """帮助其它社员加速
    """
    ki_user = context.user

    uid = context.get_parameter("uid")
    hero_id = context.get_parameter("hero_id")

    if not judge_open_train(ki_user.sid, ki_user.group.group_id):
        context.result['mc'] = MsgCode['UserModuleNotOpen']
        return

    # 不能给自己加速啊!!!
    if ki_user.uid == uid:
        context.result['mc'] = MsgCode['ParamIllegal']
        return

    if ki_user.daily_info.group_train_express_times >= GROUP_TRAIN_HELP_TIMES:
        context.result['mc'] = MsgCode['GroupTrainTimesMax']
        return

    group_id = ki_user.group.group_id
    member_data = GroupService.get_member_info_by_uid(ki_user.sid, group_id,
                                                      uid)
    # 检测目标是否在公会
    if not member_data:
        context.result['mc'] = MsgCode['GroupMemberNotExist']
        return

    user = User.get(uid)
    if not isinstance(user, User):
        context.result['mc'] = MsgCode['UserNotExist']
        return
    else:
        helped_times = int(
            GroupService.get_train_pos_times(ki_user.sid, group_id, uid))
        if helped_times >= GROUP_TRAIN_HELP_TIMES1:
            context.result['mc'] = MsgCode['GroupTrainHisTimesMax']
            return

        if hero_id not in user.group.train_list:
            context.result['mc'] = MsgCode['GroupTrainHeroNotOn']
            return

        GroupService.update_train_express_times(ki_user.sid, group_id, uid,
                                                hero_id, ki_user.name)

        user_logic.add_game_values(ki_user, {1: GROUP_TRAIN_HELP_GOLD})

        ki_user.daily_info.group_train_express_times += 1
        ki_user.daily_info.put()

    context.result['mc'] = MsgCode['GroupTrainHelpOtherSucc']
예제 #6
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def help(context):
    """帮助其它社员加速
    """
    ki_user = context.user

    uid = context.get_parameter("uid")
    hero_id = context.get_parameter("hero_id")

    if not judge_open_train(ki_user.sid, ki_user.group.group_id):
        context.result['mc'] = MsgCode['UserModuleNotOpen']
        return

    # 不能给自己加速啊!!!
    if ki_user.uid == uid:
        context.result['mc'] = MsgCode['ParamIllegal']
        return

    if ki_user.daily_info.group_train_express_times >= GROUP_TRAIN_HELP_TIMES:
        context.result['mc'] = MsgCode['GroupTrainTimesMax']
        return

    group_id = ki_user.group.group_id
    member_data = GroupService.get_member_info_by_uid(ki_user.sid, group_id, uid)
    # 检测目标是否在公会
    if not member_data:
        context.result['mc'] = MsgCode['GroupMemberNotExist']
        return

    user = User.get(uid)
    if not isinstance(user, User):
        context.result['mc'] = MsgCode['UserNotExist']
        return
    else:
        helped_times = int(GroupService.get_train_pos_times(ki_user.sid, group_id, uid))
        if helped_times >= GROUP_TRAIN_HELP_TIMES1:
            context.result['mc'] = MsgCode['GroupTrainHisTimesMax']
            return

        if hero_id not in user.group.train_list:
            context.result['mc'] = MsgCode['GroupTrainHeroNotOn']
            return

        GroupService.update_train_express_times(ki_user.sid, group_id, uid, hero_id, ki_user.name)

        user_logic.add_game_values(ki_user, {1: GROUP_TRAIN_HELP_GOLD})

        ki_user.daily_info.group_train_express_times += 1
        ki_user.daily_info.put()

    context.result['mc'] = MsgCode['GroupTrainHelpOtherSucc']
예제 #7
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def add_items(user, items):
    """新增道具

    Args:
        user 用户对象
        items 道具字典, eg: {71001:2, 71003:3}
    """
    # 类似金币,钻石,经验,vip经验,荣誉等特殊道具类型,特殊添加处理
    special_items = {}
    normal_items = {}
    heros = []

    for item_id, num in items.iteritems():
        if item_id in static_const.SPECIAL_ITEMS_LIST:
            special_items[item_id] = num
        elif item_id in game_config.hero_base_cfg:
            heros.append({item_id: num})
        else:
            normal_items[item_id] = num

    if heros:
        import apps.logics.hero as hero_logic
        hero_logic.add_heros(user, heros)

    if special_items:
        user_logic.add_game_values(user, special_items)

    if normal_items:
        broadcast_list = []
        for k, v in normal_items.iteritems():
            if int(k) in game_config.item_cfg:
                user.package.add(k, v)
                if game_config.item_cfg[k]["broadcast"]:
                    broadcast_list.append(k)

        # 炫耀觉醒碎片
        try:
            for item_id in broadcast_list:
                trigger = {'uid': user.uid, 'name': user.name}
                NoticeService.broadcast(user.sid, 19, trigger, item_id)
        except:
            logging.error("【武器觉醒碎片】炫耀广播发生错误。")

        user.package.put()
예제 #8
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def add_items(user, items):
    """新增道具

    Args:
        user 用户对象
        items 道具字典, eg: {71001:2, 71003:3}
    """
    # 类似金币,钻石,经验,vip经验,荣誉等特殊道具类型,特殊添加处理
    special_items = {}
    normal_items = {}
    heros = []

    for item_id, num in items.iteritems():
        if item_id in static_const.SPECIAL_ITEMS_LIST:
            special_items[item_id] = num
        elif item_id in game_config.hero_base_cfg:
            heros.append({item_id: num})
        else:
            normal_items[item_id] = num

    if heros:
        import apps.logics.hero as hero_logic
        hero_logic.add_heros(user, heros)

    if special_items:
        user_logic.add_game_values(user, special_items)

    if normal_items:
        broadcast_list = []
        for k,v in normal_items.iteritems():
            if int(k) in game_config.item_cfg:
                user.package.add(k, v)
                if game_config.item_cfg[k]["broadcast"]:
                    broadcast_list.append(k)

        # 炫耀觉醒碎片
        try:
            for item_id in broadcast_list:
                trigger = {'uid': user.uid, 'name': user.name}
                NoticeService.broadcast(user.sid, 19, trigger, item_id)
        except:
            logging.error("【武器觉醒碎片】炫耀广播发生错误。")

        user.package.put()
예제 #9
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    def post(self):
        request_context = self.request.request_context
        method = request_context.get_parameter("method", "")

        result = {"mc": 100}
        if method == "add_game_value":
            items = request_context.get_parameter("items").strip()
            user_logic.add_game_values(request_context.user, eval(items))

        elif method == "reset_user_data":
            module = request_context.get_parameter("module").strip()

            debug_handle_reset_user_data(request_context.user, module)

        elif method == "add_items":
            items = request_context.get_parameter("items").strip()

            debug_handle_add_items(request_context.user, items)

        elif method == "send_mails":
            receiver = request_context.get_parameter("receiver").strip()
            title = request_context.get_parameter("title").strip()
            sender = request_context.get_parameter("sender").strip()
            msg = request_context.get_parameter("msg").strip()
            attachments = request_context.get_parameter("attachments").strip()
            attachments = eval(attachments)
            if not isinstance(attachments, dict):
                raise 1

            from apps.services.mail import MailService
            MailService.send_system([receiver], title, sender, msg,
                                    attachments)
        else:
            result = {"mc": 404}

        self.write(json_encode(result))
예제 #10
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def hangup(context):
    """挂机扫荡

    Args:
        mission_id   扫荡目标副本ID
        htimes   扫荡次数
    """
    ki_user = context.user

    mission_id = context.get_parameter("mission_id")
    htimes = context.get_parameter("htimes")

    cfg = game_config.mission_base_cfg.get(mission_id)
    if (not cfg) or (cfg["type"] not in [MISSION_TYPE_PT, MISSION_TYPE_JY]) or \
       (htimes > 10) or (htimes <= 0):
        context.result['mc'] = MsgCode['ParamIllegal']
        return

    if not _check_module_open(mission_id, ki_user.game_info.role_level):
        context.result['mc'] = MsgCode['UserModuleNotOpen']
        return

    vip_cfg = game_config.vip_priv_cfg.get(ki_user.game_info.vip_level)
    if htimes > 1 and not vip_cfg["open_ten_hangup"]:
        context.result['mc'] = MsgCode['UserVipTooLow']
        return

    need_energy = cfg["energy"] * htimes
    if not user_logic.check_game_values1(ki_user, energy=need_energy):
        context.result['mc'] = MsgCode['MissionEnergyNotEnough']
        return

    mdata = ki_user.mission.get_mission_by_id(mission_id)
    if not mdata or mdata["star"] != 3:
        context.result['mc'] = MsgCode['MissionStarNotEnough']
        return

    if cfg["type"] in [MISSION_TYPE_JY]:
        mission_daily_data = ki_user.daily_info.mission_info
        daily = mission_daily_data.get(mission_id, {})
        used_times = 0 if not daily else daily["past_times"]
        if used_times + htimes > cfg["daily_limit"]:
            context.result['mc'] = MsgCode['MissionTimesError']
            return

    # 计算收获
    total_awards = {}
    _total_awards = []
    show_mystery_shop = 0
    for i in xrange(htimes):
        # 副本正常掉落
        _awards_num = common_helper.weight_random(cfg["awards_num"])
        _awards1 = mission_helper.random_mission_award(cfg["awards_lib"], _awards_num)

        # 副本扫荡额外掉落
        _awards2 = []
        for award in cfg["hangup_awards_lib"]:
            rate = cfg["hangup_awards_lib"][award]
            if random.random() <= rate:
                _awards2.append(award)

        for pack in _awards1 + _awards2:
            _total_awards.append(game_config.item_pack_cfg.get(pack))

        if not show_mystery_shop:
            show_mystery_shop = random_mystery_shop(ki_user.mall.mystery)

        total_awards[i+1] = {}
        total_awards[i+1]["normal"] = _awards1
        total_awards[i+1]["extra"] = _awards2

    user_logic.consume_game_values1(ki_user, energy=need_energy)    # 扣除体力
    pack_logic.add_items(ki_user, common_helper.handle_pack_items(_total_awards))   #  增加物品
    user_logic.add_game_values(ki_user, {4: need_energy, 1: htimes * cfg["gold"]})   # 加经验,金币

    # 更新运维活动数据
    act_helper.update_after_hangup_mission(ki_user, mission_id, htimes)

    # 精英和噩梦副本进入每日数据统计
    if cfg["type"] in [MISSION_TYPE_JY]:
        handle_daily_data(ki_user, mission_id, htimes)

    # 刷新随机商店物品
    if show_mystery_shop:
        show_mystery_time = mall_logic.refresh_mission_mystery_shop(ki_user)
    else:
        show_mystery_time = 0

    context.result["data"] = {}
    context.result["data"]["mystery_shop"] = {"show": show_mystery_shop, "time": show_mystery_time}
    context.result["data"]["goods"] = total_awards