def testNonWins(self):
     for non_win in self.non_wins:
         for playerId in range(2):
             b = GameBoard()
             for move in non_win:
                 # move player
                 b.makeMove(move, playerId)
                 # move opponent
                 for cell in b.getEmptyCells():
                     if cell not in non_win:
                         b.makeMove(cell, range(2)[playerId-1])
                         break
             
             self.assertEqual(False, b.checkForWin(playerId))
     
     # test opponent non-wins
     for non_win in self.non_wins:
         for playerId in range(2):
             b = GameBoard()
             for move in non_win:
                 # move player
                 for cell in b.getEmptyCells():
                     if cell not in non_win:
                         b.makeMove(cell, playerId)
                         break
                 
                 # move opponent
                 b.makeMove(move, range(2)[playerId-1])
             
             self.assertEqual(False, b.checkForWin(range(2)[playerId-1]))
 def testDefaultWins(self):
     for win in self.wins:
         for playerId in range(2):
             b = GameBoard()
             for move in win:
                 # move player
                 b.makeMove(move, playerId)
                 # move opponent
                 for cell in b.getEmptyCells():
                     if cell not in win:
                         b.makeMove(cell, range(2)[playerId-1])
                         break
             
             self.assertEqual(True, b.checkForWin(playerId))
             
     # test opponent wins
     for win in self.wins:
         for playerId in range(2):
             b = GameBoard()
             for move in win:
                 # move player
                 for cell in b.getEmptyCells():
                     if cell not in win:
                         b.makeMove(cell, playerId)
                         break
                 
                 # move opponenet
                 b.makeMove(move, range(2)[playerId-1])
             
             self.assertEqual(True, b.checkForWin(range(2)[playerId-1]))