def test_save(self): """ save """ p = self.preferences # Get the application scope. application = p.node("application/") tmp = join(self.tmpdir, "test.ini") application.filename = tmp # Set a value. p.set("acme.ui.bgcolor", "red") # Save all scopes. p.save() # Make sure a file was written. self.assertEqual(True, os.path.exists(tmp)) # Load the 'ini' file into a new preferences node and make sure the # preference is in there. p = Preferences() p.load(tmp) self.assertEqual("red", p.get("acme.ui.bgcolor")) # Cleanup. os.remove(tmp) return
def test_sync_anytrait_items_not_event(self): """ Test sychronizing trait with name *_items which is a normal trait rather than an event trait for listening to list/dict/set mutation. """ class MyPreferencesHelper(PreferencesHelper): preferences_path = Str('my_section') names_items = Str() helper = MyPreferencesHelper(preferences=self.preferences) helper.names_items = "Hello" self.preferences.save(self.tmpfile) new_preferences = Preferences() new_preferences.load(self.tmpfile) self.assertEqual( sorted(new_preferences.keys("my_section")), ["names_items"] ) self.assertEqual( new_preferences.get("my_section.names_items"), str(helper.names_items), )
def test_save(self): """ save """ p = self.preferences # Get the application scope. application = p.node("application/") tmp = join(self.tmpdir, "test.ini") application.filename = tmp # Set a value. p.set("acme.ui.bgcolor", "red") # Save all scopes. p.save() # Make sure a file was written. self.assertTrue(os.path.exists(tmp)) # Load the 'ini' file into a new preferences node and make sure the # preference is in there. p = Preferences() p.load(tmp) self.assertEqual("red", p.get("acme.ui.bgcolor")) # Cleanup. os.remove(tmp)
def test_save(self): """ save """ p = self.preferences # Load the preferences from an 'ini' file. p.load(self.example) # Make sure it was all loaded! self.assertEqual('blue', p.get('acme.ui.bgcolor')) self.assertEqual('50', p.get('acme.ui.width')) self.assertEqual('1.0', p.get('acme.ui.ratio')) self.assertEqual('True', p.get('acme.ui.visible')) self.assertEqual('acme ui', p.get('acme.ui.description')) self.assertEqual('[1, 2, 3, 4]', p.get('acme.ui.offsets')) self.assertEqual("['joe', 'fred', 'jane']", p.get('acme.ui.names')) self.assertEqual('splash', p.get('acme.ui.splash_screen.image')) self.assertEqual('red', p.get('acme.ui.splash_screen.fgcolor')) # Make a change. p.set('acme.ui.bgcolor', 'yellow') # Save it to another file. tmp = join(self.tmpdir, 'tmp.ini') p.save(tmp) try: # Load it into a new node. p = Preferences() p.load(tmp) # Make sure it was all loaded! self.assertEqual('yellow', p.get('acme.ui.bgcolor')) self.assertEqual('50', p.get('acme.ui.width')) self.assertEqual('1.0', p.get('acme.ui.ratio')) self.assertEqual('True', p.get('acme.ui.visible')) self.assertEqual('acme ui', p.get('acme.ui.description')) self.assertEqual('[1, 2, 3, 4]', p.get('acme.ui.offsets')) self.assertEqual("['joe', 'fred', 'jane']", p.get('acme.ui.names')) self.assertEqual('splash', p.get('acme.ui.splash_screen.image')) self.assertEqual('red', p.get('acme.ui.splash_screen.fgcolor')) finally: # Clean up! os.remove(tmp) return
def test_save(self): """ save """ p = self.preferences # Load the preferences from an 'ini' file. p.load(self.example) # Make sure it was all loaded! self.assertEqual('blue', p.get('acme.ui.bgcolor')) self.assertEqual('50', p.get('acme.ui.width')) self.assertEqual('1.0', p.get('acme.ui.ratio')) self.assertEqual('True', p.get('acme.ui.visible')) self.assertEqual('acme ui', p.get('acme.ui.description')) self.assertEqual('[1, 2, 3, 4]', p.get('acme.ui.offsets')) self.assertEqual("['joe', 'fred', 'jane']", p.get('acme.ui.names')) self.assertEqual('splash', p.get('acme.ui.splash_screen.image')) self.assertEqual('red', p.get('acme.ui.splash_screen.fgcolor')) # Make a change. p.set('acme.ui.bgcolor', 'yellow') # Save it to another file. tmp = join(self.tmpdir, 'tmp.ini') p.save(tmp) try: # Load it into a new node. p = Preferences() p.load(tmp) # Make sure it was all loaded! self.assertEqual('yellow', p.get('acme.ui.bgcolor')) self.assertEqual('50', p.get('acme.ui.width')) self.assertEqual('1.0', p.get('acme.ui.ratio')) self.assertEqual('True', p.get('acme.ui.visible')) self.assertEqual('acme ui', p.get('acme.ui.description')) self.assertEqual('[1, 2, 3, 4]', p.get('acme.ui.offsets')) self.assertEqual("['joe', 'fred', 'jane']", p.get('acme.ui.names')) self.assertEqual('splash', p.get('acme.ui.splash_screen.image')) self.assertEqual('red', p.get('acme.ui.splash_screen.fgcolor')) finally: # Clean up! os.remove(tmp) return
def test_save(self): """ save """ p = self.preferences # Load the preferences from an 'ini' file. p.load(self.example) # Make sure it was all loaded! self.assertEqual("blue", p.get("acme.ui.bgcolor")) self.assertEqual("50", p.get("acme.ui.width")) self.assertEqual("1.0", p.get("acme.ui.ratio")) self.assertEqual("True", p.get("acme.ui.visible")) self.assertEqual("acme ui", p.get("acme.ui.description")) self.assertEqual("[1, 2, 3, 4]", p.get("acme.ui.offsets")) self.assertEqual("['joe', 'fred', 'jane']", p.get("acme.ui.names")) self.assertEqual("splash", p.get("acme.ui.splash_screen.image")) self.assertEqual("red", p.get("acme.ui.splash_screen.fgcolor")) # Make a change. p.set("acme.ui.bgcolor", "yellow") # Save it to another file. tmp = join(self.tmpdir, "tmp.ini") p.save(tmp) try: # Load it into a new node. p = Preferences() p.load(tmp) # Make sure it was all loaded! self.assertEqual("yellow", p.get("acme.ui.bgcolor")) self.assertEqual("50", p.get("acme.ui.width")) self.assertEqual("1.0", p.get("acme.ui.ratio")) self.assertEqual("True", p.get("acme.ui.visible")) self.assertEqual("acme ui", p.get("acme.ui.description")) self.assertEqual("[1, 2, 3, 4]", p.get("acme.ui.offsets")) self.assertEqual("['joe', 'fred', 'jane']", p.get("acme.ui.names")) self.assertEqual("splash", p.get("acme.ui.splash_screen.image")) self.assertEqual("red", p.get("acme.ui.splash_screen.fgcolor")) finally: # Clean up! os.remove(tmp)
def test_real_unicode_values(self): """ Test with real life unicode values """ p = self.preferences p.load(self.example) class AcmeUIPreferencesHelper(PreferencesHelper): """ A helper! """ # The path to the preferences node that contains our preferences. preferences_path = "acme.ui" # The traits that we want to initialize from preferences. bgcolor = Str("blue") width = Int(50) ratio = Float(1.0) visible = Bool(True) description = Str("") offsets = List(Int, [1, 2, 3, 4]) names = List(Str, ["joe", "fred", "jane"]) helper = AcmeUIPreferencesHelper() first_unicode_str = "U\xdc\xf2ser" helper.description = first_unicode_str self.assertEqual(first_unicode_str, helper.description) second_unicode_str = "caf\xe9" helper.description = second_unicode_str self.assertEqual(second_unicode_str, helper.description) self.assertEqual(second_unicode_str, p.get("acme.ui.description")) # Save it to another file. tmp = os.path.join(self.tmpdir, "tmp.ini") p.save(tmp) # Load it into a new node. p = Preferences() p.load(tmp) self.assertEqual(second_unicode_str, p.get("acme.ui.description")) self.assertEqual("True", p.get("acme.ui.visible")) self.assertTrue(helper.visible)
def test_flush(self): """ flush """ p = self.preferences # A temporary .ini file for this test. tmp = join(self.tmpdir, 'tmp.ini') # This could be set in the constructor of course, its just here we # want to use the instance declared in 'setUp'. p.filename = tmp try: # Load the preferences from an 'ini' file. p.load(self.example) # Flush it. p.flush() # Load it into a new node. p = Preferences() p.load(tmp) # Make sure it was all loaded! self.assertEqual('blue', p.get('acme.ui.bgcolor')) self.assertEqual('50', p.get('acme.ui.width')) self.assertEqual('1.0', p.get('acme.ui.ratio')) self.assertEqual('True', p.get('acme.ui.visible')) self.assertEqual('acme ui', p.get('acme.ui.description')) self.assertEqual('[1, 2, 3, 4]', p.get('acme.ui.offsets')) self.assertEqual("['joe', 'fred', 'jane']", p.get('acme.ui.names')) self.assertEqual('splash', p.get('acme.ui.splash_screen.image')) self.assertEqual('red', p.get('acme.ui.splash_screen.fgcolor')) finally: # Clean up! os.remove(tmp) return
def test_flush(self): """ flush """ p = self.preferences # A temporary .ini file for this test. tmp = join(self.tmpdir, 'tmp.ini') # This could be set in the constructor of course, its just here we # want to use the instance declared in 'setUp'. p.filename = tmp try: # Load the preferences from an 'ini' file. p.load(self.example) # Flush it. p.flush() # Load it into a new node. p = Preferences() p.load(tmp) # Make sure it was all loaded! self.assertEqual('blue', p.get('acme.ui.bgcolor')) self.assertEqual('50', p.get('acme.ui.width')) self.assertEqual('1.0', p.get('acme.ui.ratio')) self.assertEqual('True', p.get('acme.ui.visible')) self.assertEqual('acme ui', p.get('acme.ui.description')) self.assertEqual('[1, 2, 3, 4]', p.get('acme.ui.offsets')) self.assertEqual("['joe', 'fred', 'jane']", p.get('acme.ui.names')) self.assertEqual('splash', p.get('acme.ui.splash_screen.image')) self.assertEqual('red', p.get('acme.ui.splash_screen.fgcolor')) finally: # Clean up! os.remove(tmp) return
def test_mutate_list_of_values(self): """ Mutated list should be saved and _items events not to be saved in the preferences. """ # Regression test for enthought/apptools#129 class MyPreferencesHelper(PreferencesHelper): preferences_path = Str('my_section') list_of_str = List(Str) helper = MyPreferencesHelper(list_of_str=["1"]) # Now modify the list to fire _items event helper.list_of_str.append("2") self.preferences.save(self.tmpfile) new_preferences = Preferences() new_preferences.load(self.tmpfile) self.assertEqual( new_preferences.get("my_section.list_of_str"), str(["1", "2"]) ) self.assertEqual(new_preferences.keys("my_section"), ["list_of_str"])
def test_preferences_node_changed(self): """ preferences node changed """ p = self.preferences p.load(self.example) class AcmeUIPreferencesHelper(PreferencesHelper): """ A helper! """ # The path to the preferences node that contains our preferences. preferences_path = 'acme.ui' # The traits that we want to initialize from preferences. bgcolor = Str width = Int ratio = Float visible = Bool description = Unicode offsets = List(Int) names = List(Str) helper = AcmeUIPreferencesHelper() # We only listen to some of the traits so the testing is easier. helper.on_trait_change(width_listener, ['width']) helper.on_trait_change(bgcolor_listener, ['bgcolor']) # Create a new preference node. p1 = Preferences() p1.load(self.example) p1.set('acme.ui.bgcolor', 'red') p1.set('acme.ui.width', 40) # Set the new preferences helper.preferences = p1 # Test event handling. self.assertEqual(helper, width_listener.obj) self.assertEqual('width', width_listener.trait_name) self.assertEqual(50, width_listener.old) self.assertEqual(40, width_listener.new) self.assertEqual(helper, bgcolor_listener.obj) self.assertEqual('bgcolor', bgcolor_listener.trait_name) self.assertEqual('blue', bgcolor_listener.old) self.assertEqual('red', bgcolor_listener.new) # Test re-initialization. self.assertEqual(helper.bgcolor, 'red') self.assertEqual(helper.width, 40) # Test event handling. p1.set('acme.ui.bgcolor', 'black') self.assertEqual(helper, bgcolor_listener.obj) self.assertEqual('bgcolor', bgcolor_listener.trait_name) self.assertEqual('red', bgcolor_listener.old) self.assertEqual('black', bgcolor_listener.new) # This should not trigger any new changes since we are setting values # on the old preferences node. p.set('acme.ui.bgcolor', 'white') self.assertEqual(helper, bgcolor_listener.obj) self.assertEqual('bgcolor', bgcolor_listener.trait_name) self.assertEqual('red', bgcolor_listener.old) self.assertEqual('black', bgcolor_listener.new) return