예제 #1
0
def make_spinner():
    spinner = arcadeplus.Emitter(
        center_xy=(SCREEN_WIDTH / 2, SPINNER_HEIGHT - 5),
        emit_controller=arcadeplus.EmitterIntervalWithTime(0.025, 2.0),
        particle_factory=lambda emitter: arcadeplus.FadeParticle(
            filename_or_texture=random.choice(STAR_TEXTURES),
            change_xy=(0, 6.0),
            lifetime=0.2))
    spinner.change_angle = 16.28
    return spinner
예제 #2
0
def make_emitter():
    return arcadeplus.Emitter(
        center_xy=(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2),
        emit_controller=arcadeplus.EmitterIntervalWithTime(0.0004, 15.0),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_in_circle((0.0, 0.0), 5.0),
            lifetime=1.0,
            scale=0.5,
            alpha=128
        )
    )
예제 #3
0
def emitter_37():
    """Rotating emitter. Particles initial velocity is relative to emitter's angle."""
    e = arcadeplus.Emitter(center_xy=CENTER_POS,
                           emit_controller=arcadeplus.EmitterIntervalWithTime(
                               DEFAULT_EMIT_INTERVAL, DEFAULT_EMIT_DURATION),
                           particle_factory=lambda emitter: arcadeplus.
                           LifetimeParticle(filename_or_texture=TEXTURE,
                                            change_xy=(0.0, 2.0),
                                            lifetime=2.0,
                                            scale=DEFAULT_SCALE))
    e.change_angle = 10.0
    return emitter_37.__doc__, e
예제 #4
0
def emitter_33():
    """Particles that fade over time"""
    e = arcadeplus.Emitter(center_xy=CENTER_POS,
                           emit_controller=arcadeplus.EmitterIntervalWithTime(
                               DEFAULT_EMIT_INTERVAL, DEFAULT_EMIT_DURATION),
                           particle_factory=lambda emitter: arcadeplus.
                           FadeParticle(filename_or_texture=TEXTURE,
                                        change_xy=arcadeplus.rand_in_circle(
                                            (0.0, 0.0), PARTICLE_SPEED_FAST),
                                        lifetime=DEFAULT_PARTICLE_LIFETIME,
                                        scale=DEFAULT_SCALE))
    return emitter_33.__doc__, e
예제 #5
0
def emitter_22():
    """Interval, emit from center, velocity in fixed angle and speed"""
    e = arcadeplus.Emitter(center_xy=CENTER_POS,
                           emit_controller=arcadeplus.EmitterIntervalWithTime(
                               0.2, DEFAULT_EMIT_DURATION),
                           particle_factory=lambda emitter: arcadeplus.
                           LifetimeParticle(filename_or_texture=TEXTURE,
                                            change_xy=(1.0, 1.0),
                                            lifetime=DEFAULT_PARTICLE_LIFETIME,
                                            scale=DEFAULT_SCALE,
                                            alpha=128))
    return emitter_22.__doc__, e
예제 #6
0
def emitter_28():
    """random particle textures"""
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitterIntervalWithTime(
            DEFAULT_EMIT_INTERVAL * 5, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=random.choice((TEXTURE, TEXTURE2, TEXTURE3)),
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_FAST),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE))
    return emitter_28.__doc__, e
예제 #7
0
def emitter_24():
    """Interval, emit from center, velocity from angle with spread"""
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitterIntervalWithTime(
            DEFAULT_EMIT_INTERVAL, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_vec_spread_deg(90, 45, 2.0),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_24.__doc__, e
예제 #8
0
def emitter_23():
    """Interval, emit from center, velocity in fixed angle and random speed"""
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitterIntervalWithTime(
            DEFAULT_EMIT_INTERVAL * 8, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_vec_magnitude(45, 1.0, 4.0),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_23.__doc__, e
예제 #9
0
def emitter_25():
    """Interval, emit from center, velocity along a line"""
    e = arcadeplus.Emitter(center_xy=CENTER_POS,
                           emit_controller=arcadeplus.EmitterIntervalWithTime(
                               DEFAULT_EMIT_INTERVAL, DEFAULT_EMIT_DURATION),
                           particle_factory=lambda emitter: arcadeplus.
                           LifetimeParticle(filename_or_texture=TEXTURE,
                                            change_xy=arcadeplus.rand_on_line(
                                                (-2, 1), (2, 1)),
                                            lifetime=DEFAULT_PARTICLE_LIFETIME,
                                            scale=DEFAULT_SCALE,
                                            alpha=DEFAULT_ALPHA))
    return emitter_25.__doc__, e
예제 #10
0
def emitter_30():
    """random particle alpha"""
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitterIntervalWithTime(
            DEFAULT_EMIT_INTERVAL * 5, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_FAST),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=random.uniform(32, 128)))
    return emitter_30.__doc__, e
예제 #11
0
def emitter_14():
    """Interval, emit from center, particle lifetime 1.0 seconds"""
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitterIntervalWithTime(
            DEFAULT_EMIT_INTERVAL, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_FAST),
            lifetime=1.0,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_14.__doc__, e
예제 #12
0
def emitter_20():
    """Interval, emit from center, velocity fixed speed around 360 degrees"""
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitterIntervalWithTime(
            DEFAULT_EMIT_INTERVAL, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_on_circle(
                (0.0, 0.0), PARTICLE_SPEED_FAST),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_20.__doc__, e
예제 #13
0
def emitter_17():
    """Interval, emit on circle"""
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitterIntervalWithTime(
            DEFAULT_EMIT_INTERVAL, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_SLOW),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            center_xy=arcadeplus.rand_on_circle((0.0, 0.0), 100),
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_17.__doc__, e
예제 #14
0
def emitter_35():
    """Use most features"""
    soft_circle = arcadeplus.make_soft_circle_texture(80, (255, 64, 64))
    textures = (TEXTURE, TEXTURE2, TEXTURE3, TEXTURE4, TEXTURE5, TEXTURE6,
                TEXTURE7, soft_circle)
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitterIntervalWithTime(0.01, 1.0),
        particle_factory=lambda emitter: arcadeplus.FadeParticle(
            filename_or_texture=random.choice(textures),
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_FAST * 2),
            lifetime=random.uniform(1.0, 3.5),
            angle=random.uniform(0, 360),
            change_angle=random.uniform(-3, 3),
            scale=random.uniform(0.1, 0.8)))
    return emitter_35.__doc__, e
예제 #15
0
def emitter_18():
    """Interval, emit in rectangle"""
    width, height = 200, 100
    centering_offset = (-width / 2, -height / 2)
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitterIntervalWithTime(
            DEFAULT_EMIT_INTERVAL, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_SLOW),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            center_xy=arcadeplus.rand_in_rect(centering_offset, width, height),
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_18.__doc__, e
예제 #16
0
def make_rocket(emit_done_cb):
    """Emitter that displays the smoke trail as the firework shell climbs into the sky"""
    rocket = RocketEmitter(
        center_xy=(random.uniform(100, SCREEN_WIDTH - 100), 25),
        emit_controller=arcadeplus.EmitterIntervalWithTime(0.04, 2.0),
        particle_factory=lambda emitter: arcadeplus.FadeParticle(
            filename_or_texture=ROCKET_SMOKE_TEXTURE,
            change_xy=arcadeplus.rand_in_circle((0.0, 0.0), 0.08),
            scale=0.5,
            lifetime=random.uniform(1.0, 1.5),
            start_alpha=100,
            end_alpha=0,
            mutation_callback=rocket_smoke_mutator),
        emit_done_cb=emit_done_cb)
    rocket.change_x = random.uniform(-1.0, 1.0)
    rocket.change_y = random.uniform(5.0, 7.25)
    return rocket
예제 #17
0
def make_interval_emitter(center_xy: Point,
                          filenames_and_textures: Sequence[FilenameOrTexture],
                          emit_interval: float,
                          emit_duration: float,
                          particle_speed: float,
                          particle_lifetime_min: float,
                          particle_lifetime_max: float,
                          particle_scale: float = 1.0,
                          fade_particles: bool = True):
    """Returns an emitter that emits its particles at a constant rate for a given amount of time"""
    particle_factory: Type[
        arcadeplus.LifetimeParticle] = arcadeplus.LifetimeParticle
    if fade_particles:
        particle_factory = arcadeplus.FadeParticle
    return arcadeplus.Emitter(
        center_xy=center_xy,
        emit_controller=arcadeplus.EmitterIntervalWithTime(
            emit_interval, emit_duration),
        particle_factory=lambda emitter: particle_factory(
            filename_or_texture=random.choice(filenames_and_textures),
            change_xy=arcadeplus.rand_on_circle((0.0, 0.0), particle_speed),
            lifetime=random.uniform(particle_lifetime_min,
                                    particle_lifetime_max),
            scale=particle_scale))