def kill(*args): arduino.set_led(False) arduino.drive(0, 0) arduino.set_sucker(False) arduino.set_helix(False) arduino.set_door(False) exit()
def on_timeout(self): arduino.set_door(False) variables.number_possessed_balls = 0 # we no longer possess any balls
def next(self, time_left): # override next so nothing can interrupt a HappyDance arduino.set_door(True) if time.time() > self.next_shake: self.next_shake = time.time() + constants.dance_period self.shake_dir *= -1 arduino.drive(0, self.shake_dir * constants.dance_turn)
#!/usr/bin/python2.7 import arduino, time time.sleep(1) arduino.drive(0, 0) arduino.set_sucker(False) arduino.set_helix(False) arduino.set_door(False)