def play(self): key = Arrow.input() while key != Arrow.NONE: print(key) key = Arrow.input() print("None of the arrow keys was pressed")
def play(self): self.print_board() key = Arrow.input() while key != Arrow.NONE and self.game_going(): self.arrange_board(key) self.open_two() self.open_two() self.print_board() key = Arrow.input() if self.game_going(): print("None of the arrow keys was pressed") else: print("Game over!")
def play(self): self.add_number() self.add_number() self.print_board() key = Arrow.input() while key != Arrow.NONE: print(key) moves = self.turn(key) if moves != 0: self.turn_finish() self.add_number() self.print_board() if self.lose_check(): break key = Arrow.input() print("None of the arrow keys was pressed")