def load(self): self.maps = [] self.colorMasks = [] self.travelMasks = [] mapslst = Globals.MapsPaths loader = AssetLoader() for threetup in mapslst: self.maps.append(loader.getMap(threetup[0])) self.colorMasks.append(loader.getMap(threetup[1])) self.travelMasks.append(loader.getMap(threetup[2])) self.entrances = ([], []) self.areaInfo = {} areaConfig = loader.getConfig(Globals.AreasConfigPath) for area in areaConfig: entranceList = areaConfig[area]['entrances'] mapId = areaConfig[area]['mapId'] for entrance in entranceList: roomId = entrance['roomId'] r = entrance['r'] c = entrance['c'] # self.entrances has two lists, one per world, with tuples formatted as # [0] int row of tile with entrance # [1] int col of tile with entrance # [2] string area id # [3] string room id self.entrances[mapId].append((r, c, area, roomId)) # self.areaInfo maps area id -> (string title, string subtitle) self.areaInfo[area] = (areaConfig[area]['name'], areaConfig[area]['subtitle'] \ if 'subtitle' in areaConfig[area] else '')
def __init__(self, width, height): super().__init__(width, height) mapslst = Globals.MapsPaths loader = AssetLoader() self.maps = [] self.colorMasks = [] self.travelMasks = [] # TODO move to a load method for threetup in mapslst: self.maps.append(loader.getMap(threetup[0]).splitlines()) self.colorMasks.append(loader.getMap(threetup[1]).splitlines()) self.travelMasks.append(loader.getMap(threetup[2]).splitlines())
def load(self): self.mapCursor = [0, 0] loader = AssetLoader() self.maps = {} self.mapsData = {} areasConfig = loader.getConfig(Globals.AreasConfigPath) for area in areasConfig: self.maps[area] = loader.getMap(areasConfig[area]['inAreaMap']) self.mapsData[area] = {} roomsConfig = loader.getConfig(areasConfig[area]['roomsConfig']) for room in roomsConfig: # mapsData maps string area id * string room id -> # [0] string readable name of room # [1] string description of room # [2] int row number of room's tile on map # [3] int col number of room's tile on map # [4] string conditional if conditions must be fulfilled to show room, else None self.mapsData[area][room] = ( roomsConfig[room]['mapName'] if 'mapName' in roomsConfig[room] \ else roomsConfig[room]['name'], roomsConfig[room]['description'], roomsConfig[room]['r'], roomsConfig[room]['c'], roomsConfig[room]['showIf'] if 'showIf' in roomsConfig[room] else None, )
def load(self): self.maps = [] self.colorMasks = [] self.travelMasks = [] mapslst = Globals.MapsPaths loader = AssetLoader() for threetup in mapslst: self.maps.append(loader.getMap(threetup[0])) self.colorMasks.append(loader.getMap(threetup[1])) self.travelMasks.append(loader.getMap(threetup[2])) self.entrances = ([], []) areaConfig = loader.getConfig(Globals.AreasConfigPath) for area in areaConfig: entranceList = areaConfig[area]['entrances'] mapId = areaConfig[area]['mapId'] for entrance in entranceList: roomId = entrance['roomId'] r = entrance['r'] c = entrance['c'] self.entrances[mapId].append((r, c, area, roomId))
def load(self): artslst = Globals.InAreaPaths loader = AssetLoader() self.maps = [] self.details = [] self.names = [] for element in artslst: self.maps.append(loader.getMap(element[0])) self.details.append( loader.getConfig(os.path.join('rooms', element[1]))) for item in self.details[0]: self.names.append(item)