#!/usr/bin/python2.7 import attack weapons = {} for armor in attack.materials: prev_dmg = 0 prev_bad_dmg = 1000000 best_weapon = "" worst_weapon = "" for weapon in attack.weapons: weapons[weapon] = 0 for i in xrange(1000): weapons[weapon] += attack._attack(weapon, armor, False) weapons[weapon] /= 1000 if weapons[weapon] > prev_dmg: best_weapon = weapon prev_dmg = weapons[weapon] if weapons[weapon] < prev_bad_dmg: worst_weapon = weapon prev_bad_dmg = weapons[weapon] print "Best weapon versus", armor, "armor is", best_weapon, "with", round( prev_dmg, 1), "damage" #5print "Worst weapon versus", armor, "armor is", worst_weapon, "with", round(prev_bad_dmg, 1), "damage"
#!/usr/bin/python2.7 import attack weapons = {} for armor in attack.weapons: prev_dmg = 0 prev_bad_dmg = 1000000 best_weapon = "" worst_weapon = "" for weapon in attack.materials: weapons[weapon] = 0 for i in xrange(1000): weapons[weapon] += attack._attack(armor, weapon, False) weapons[weapon] /= 1000 if weapons[weapon] > prev_dmg: best_weapon = weapon prev_dmg = weapons[weapon] if weapons[weapon] < prev_bad_dmg: worst_weapon = weapon prev_bad_dmg = weapons[weapon] print "Weakest armor versus", armor, "is", best_weapon, "armor with", round(prev_dmg, 1), "damage" #print "Strongest armor versus", armor, "is", worst_weapon, "armor with", round(prev_bad_dmg, 1), "damage"
#!/usr/bin/python2.7 import attack weapons = {} for armor in attack.materials: prev_dmg = 0 prev_bad_dmg = 1000000 best_weapon = "" worst_weapon = "" for weapon in attack.weapons: weapons[weapon] = 0 for i in xrange(1000): weapons[weapon] += attack._attack(weapon, armor, False ) weapons[weapon] /= 1000 if weapons[weapon] > prev_dmg: best_weapon = weapon prev_dmg = weapons[weapon] if weapons[weapon] < prev_bad_dmg: worst_weapon = weapon prev_bad_dmg = weapons[weapon] print "Best weapon versus", armor, "armor is", best_weapon, "with", round(prev_dmg, 1), "damage" #5print "Worst weapon versus", armor, "armor is", worst_weapon, "with", round(prev_bad_dmg, 1), "damage"
#!/usr/bin/python2.7 import attack weapons = {} for armor in attack.weapons: prev_dmg = 0 prev_bad_dmg = 1000000 best_weapon = "" worst_weapon = "" for weapon in attack.materials: weapons[weapon] = 0 for i in xrange(1000): weapons[weapon] += attack._attack(armor, weapon, False) weapons[weapon] /= 1000 if weapons[weapon] > prev_dmg: best_weapon = weapon prev_dmg = weapons[weapon] if weapons[weapon] < prev_bad_dmg: worst_weapon = weapon prev_bad_dmg = weapons[weapon] print "Weakest armor versus", armor, "is", best_weapon, "armor with", round( prev_dmg, 1), "damage" #print "Strongest armor versus", armor, "is", worst_weapon, "armor with", round(prev_bad_dmg, 1), "damage"