def run(self): detector = BeatDetector(self) detector.start() while (self.doRun): self.event.wait() channel = random.randint(0, len(self.fixtures) - 1) colors = random.randint(1, 7) value = {} for color in ['red', 'green', 'blue']: value[color] = colors & 1 colors = colors >> 1 b = Bleep(self.fixtures, channel, value) self.event.clear() while not self.event.is_set(): self.event.wait(.01) b.spread() b.dismiss() detector.stop() self.endEvent.set()
def run(self): fixtures = self.fixtureList.filter(lambda f: f.hasTag("par")) detector = BeatDetector(self) detector.start() while self.doRun: self.event.wait() for fixture in fixtures: fixture.setChannels(self.generateColor()) self.event.clear() for fixture in fixtures: fixture.setChannels({"red": 0, "green": 0, "blue": 0}) detector.stop() self.endEvent.set()
def run(self): detector = BeatDetector(self) detector.start() index = None fixtures = self.fixtureList.filter(lambda f : f.hasTag('rgb')) while (self.doRun): self.event.wait() if index is None: index = 0 else: fixtures[index].setChannels({'blue':0}) index += 1 if (index >= len(fixtures)): index = 0 fixtures[index].setChannels({'blue':255}) self.event.clear() fixtures[index].setChannels({'blue':0}) detector.stop() self.endEvent.set()