def __initstate__(self): # state self._pixel_state = None self._filter_b, self._filter_a, self._filter_zi = dsp.design_filter( self.lowcut_hz, self.highcut_hz, self.fs, 3) self._last_t = 0.0 self._last_move_t = 0.0 super(MovingLight, self).__initstate__()
def __initstate__(self): # state self._t0Array = [] self._spawnArray = [] self._peakArray = [] self._starCounter = 0 self._filter_b, self._filter_a, self._filter_zi = dsp.design_filter( self.lowcut_hz, self.highcut_hz, self.fs, 3) super(FallingStars, self).__initstate__()
def __initstate__(self): # state self._pixel_state = np.zeros(self.num_pixels) * np.array([[0.0], [0.0], [0.0]]) self._filter_b, self._filter_a, self._filter_zi = dsp.design_filter( self.lowcut_hz, self.highcut_hz, self.fs, 3) self._last_t = 0.0 self._last_move_t = 0.0 super(MovingLight, self).__initstate__()
def __initstate__(self): super().__initstate__() self._filter_b, self._filter_a, self._filter_zi = dsp.design_filter( self.lowcut_hz, max(self.highcut_hz, self.lowcut_hz), GlobalAudio.sample_rate, 3)
def __initstate__(self): self._filter_b, self._filter_a, self._filter_zi = dsp.design_filter( self.lowcut_hz, self.highcut_hz, self.fs, 3) super(Bonfire, self).__initstate__()