def _refresh(self, select_get_more_maps_button: bool = False) -> None: # pylint: disable=too-many-statements # pylint: disable=too-many-branches # pylint: disable=too-many-locals from ba.internal import (get_unowned_maps, get_map_class, get_map_display_string) # Kill old. if self._subcontainer is not None: self._subcontainer.delete() model_opaque = ba.getmodel('level_select_button_opaque') model_transparent = ba.getmodel('level_select_button_transparent') self._maps = [] map_list = self._gametype.get_supported_maps(self._sessiontype) map_list_sorted = list(map_list) map_list_sorted.sort() unowned_maps = get_unowned_maps() for mapname in map_list_sorted: # Disallow ones we don't own. if mapname in unowned_maps: continue map_tex_name = (get_map_class(mapname).get_preview_texture_name()) if map_tex_name is not None: try: map_tex = ba.gettexture(map_tex_name) self._maps.append((mapname, map_tex)) except Exception: print(f'Invalid map preview texture: "{map_tex_name}".') else: print('Error: no map preview texture for map:', mapname) count = len(self._maps) columns = 2 rows = int(math.ceil(float(count) / columns)) button_width = 220 button_height = button_width * 0.5 button_buffer_h = 16 button_buffer_v = 19 self._sub_width = self._scroll_width * 0.95 self._sub_height = 5 + rows * (button_height + 2 * button_buffer_v) + 100 self._subcontainer = ba.containerwidget(parent=self._scrollwidget, size=(self._sub_width, self._sub_height), background=False) index = 0 mask_texture = ba.gettexture('mapPreviewMask') h_offs = 130 if len(self._maps) == 1 else 0 for y in range(rows): for x in range(columns): pos = (x * (button_width + 2 * button_buffer_h) + button_buffer_h + h_offs, self._sub_height - (y + 1) * (button_height + 2 * button_buffer_v) + 12) btn = ba.buttonwidget(parent=self._subcontainer, button_type='square', size=(button_width, button_height), autoselect=True, texture=self._maps[index][1], mask_texture=mask_texture, model_opaque=model_opaque, model_transparent=model_transparent, label='', color=(1, 1, 1), on_activate_call=ba.Call( self._select_with_delay, self._maps[index][0]), position=pos) if x == 0: ba.widget(edit=btn, left_widget=self._cancel_button) if y == 0: ba.widget(edit=btn, up_widget=self._cancel_button) if x == columns - 1 and ba.app.ui.use_toolbars: ba.widget( edit=btn, right_widget=_ba.get_special_widget('party_button')) ba.widget(edit=btn, show_buffer_top=60, show_buffer_bottom=60) if self._maps[index][0] == self._previous_map: ba.containerwidget(edit=self._subcontainer, selected_child=btn, visible_child=btn) name = get_map_display_string(self._maps[index][0]) ba.textwidget(parent=self._subcontainer, text=name, position=(pos[0] + button_width * 0.5, pos[1] - 12), size=(0, 0), scale=0.5, maxwidth=button_width, draw_controller=btn, h_align='center', v_align='center', color=(0.8, 0.8, 0.8, 0.8)) index += 1 if index >= count: break if index >= count: break self._get_more_maps_button = btn = ba.buttonwidget( parent=self._subcontainer, size=(self._sub_width * 0.8, 60), position=(self._sub_width * 0.1, 30), label=ba.Lstr(resource='mapSelectGetMoreMapsText'), on_activate_call=self._on_store_press, color=(0.6, 0.53, 0.63), textcolor=(0.75, 0.7, 0.8), autoselect=True) ba.widget(edit=btn, show_buffer_top=30, show_buffer_bottom=30) if select_get_more_maps_button: ba.containerwidget(edit=self._subcontainer, selected_child=btn, visible_child=btn)
def __init__(self, gametype: Type[ba.GameActivity], sessiontype: Type[ba.Session], config: Optional[Dict[str, Any]], completion_call: Callable[[Optional[Dict[str, Any]]], Any], default_selection: str = None, transition: str = 'in_right', edit_info: Dict[str, Any] = None): # pylint: disable=too-many-branches # pylint: disable=too-many-statements # pylint: disable=too-many-locals from ba.internal import (get_unowned_maps, get_filtered_map_name, get_map_class, get_map_display_string) self._gametype = gametype self._sessiontype = sessiontype # If we're within an editing session we get passed edit_info # (returning from map selection window, etc). if edit_info is not None: self._edit_info = edit_info # ..otherwise determine whether we're adding or editing a game based # on whether an existing config was passed to us. else: if config is None: self._edit_info = {'editType': 'add'} else: self._edit_info = {'editType': 'edit'} self._r = 'gameSettingsWindow' valid_maps = gametype.get_supported_maps(sessiontype) if not valid_maps: ba.screenmessage(ba.Lstr(resource='noValidMapsErrorText')) raise Exception('No valid maps') self._settings_defs = gametype.get_available_settings(sessiontype) self._completion_call = completion_call # To start with, pick a random map out of the ones we own. unowned_maps = get_unowned_maps() valid_maps_owned = [m for m in valid_maps if m not in unowned_maps] if valid_maps_owned: self._map = valid_maps[random.randrange(len(valid_maps_owned))] # Hmmm.. we own none of these maps.. just pick a random un-owned one # I guess.. should this ever happen? else: self._map = valid_maps[random.randrange(len(valid_maps))] is_add = (self._edit_info['editType'] == 'add') # If there's a valid map name in the existing config, use that. try: if (config is not None and 'settings' in config and 'map' in config['settings']): filtered_map_name = get_filtered_map_name( config['settings']['map']) if filtered_map_name in valid_maps: self._map = filtered_map_name except Exception: ba.print_exception('Error getting map for editor.') if config is not None and 'settings' in config: self._settings = config['settings'] else: self._settings = {} self._choice_selections: Dict[str, int] = {} uiscale = ba.app.ui.uiscale width = 720 if uiscale is ba.UIScale.SMALL else 620 x_inset = 50 if uiscale is ba.UIScale.SMALL else 0 height = (365 if uiscale is ba.UIScale.SMALL else 460 if uiscale is ba.UIScale.MEDIUM else 550) spacing = 52 y_extra = 15 y_extra2 = 21 map_tex_name = (get_map_class(self._map).get_preview_texture_name()) if map_tex_name is None: raise Exception('no map preview tex found for' + self._map) map_tex = ba.gettexture(map_tex_name) top_extra = 20 if uiscale is ba.UIScale.SMALL else 0 super().__init__(root_widget=ba.containerwidget( size=(width, height + top_extra), transition=transition, scale=(2.19 if uiscale is ba.UIScale.SMALL else 1.35 if uiscale is ba.UIScale.MEDIUM else 1.0), stack_offset=(0, -17) if uiscale is ba.UIScale.SMALL else (0, 0))) btn = ba.buttonwidget( parent=self._root_widget, position=(45 + x_inset, height - 82 + y_extra2), size=(180, 70) if is_add else (180, 65), label=ba.Lstr(resource='backText') if is_add else ba.Lstr( resource='cancelText'), button_type='back' if is_add else None, autoselect=True, scale=0.75, text_scale=1.3, on_activate_call=ba.Call(self._cancel)) ba.containerwidget(edit=self._root_widget, cancel_button=btn) add_button = ba.buttonwidget( parent=self._root_widget, position=(width - (193 + x_inset), height - 82 + y_extra2), size=(200, 65), scale=0.75, text_scale=1.3, label=ba.Lstr(resource=self._r + '.addGameText') if is_add else ba.Lstr( resource='doneText')) if ba.app.ui.use_toolbars: pbtn = _ba.get_special_widget('party_button') ba.widget(edit=add_button, right_widget=pbtn, up_widget=pbtn) ba.textwidget(parent=self._root_widget, position=(-8, height - 70 + y_extra2), size=(width, 25), text=gametype.get_display_string(), color=ba.app.ui.title_color, maxwidth=235, scale=1.1, h_align='center', v_align='center') map_height = 100 scroll_height = map_height + 10 # map select and margin # Calc our total height we'll need scroll_height += spacing * len(self._settings_defs) scroll_width = width - (86 + 2 * x_inset) self._scrollwidget = ba.scrollwidget(parent=self._root_widget, position=(44 + x_inset, 35 + y_extra), size=(scroll_width, height - 116), highlight=False, claims_left_right=True, claims_tab=True, selection_loops_to_parent=True) self._subcontainer = ba.containerwidget(parent=self._scrollwidget, size=(scroll_width, scroll_height), background=False, claims_left_right=True, claims_tab=True, selection_loops_to_parent=True) v = scroll_height - 5 h = -40 # Keep track of all the selectable widgets we make so we can wire # them up conveniently. widget_column: List[List[ba.Widget]] = [] # Map select button. ba.textwidget(parent=self._subcontainer, position=(h + 49, v - 63), size=(100, 30), maxwidth=110, text=ba.Lstr(resource='mapText'), h_align='left', color=(0.8, 0.8, 0.8, 1.0), v_align='center') ba.imagewidget( parent=self._subcontainer, size=(256 * 0.7, 125 * 0.7), position=(h + 261 - 128 + 128.0 * 0.56, v - 90), texture=map_tex, model_opaque=ba.getmodel('level_select_button_opaque'), model_transparent=ba.getmodel('level_select_button_transparent'), mask_texture=ba.gettexture('mapPreviewMask')) map_button = btn = ba.buttonwidget( parent=self._subcontainer, size=(140, 60), position=(h + 448, v - 72), on_activate_call=ba.Call(self._select_map), scale=0.7, label=ba.Lstr(resource='mapSelectText')) widget_column.append([btn]) ba.textwidget(parent=self._subcontainer, position=(h + 363 - 123, v - 114), size=(100, 30), flatness=1.0, shadow=1.0, scale=0.55, maxwidth=256 * 0.7 * 0.8, text=get_map_display_string(self._map), h_align='center', color=(0.6, 1.0, 0.6, 1.0), v_align='center') v -= map_height for setting in self._settings_defs: value = setting.default value_type = type(value) # Now, if there's an existing value for it in the config, # override with that. try: if (config is not None and 'settings' in config and setting.name in config['settings']): value = value_type(config['settings'][setting.name]) except Exception: ba.print_exception() # Shove the starting value in there to start. self._settings[setting.name] = value name_translated = self._get_localized_setting_name(setting.name) mw1 = 280 mw2 = 70 # Handle types with choices specially: if isinstance(setting, ba.ChoiceSetting): for choice in setting.choices: if len(choice) != 2: raise ValueError( "Expected 2-member tuples for 'choices'; got: " + repr(choice)) if not isinstance(choice[0], str): raise TypeError( 'First value for choice tuple must be a str; got: ' + repr(choice)) if not isinstance(choice[1], value_type): raise TypeError( 'Choice type does not match default value; choice:' + repr(choice) + '; setting:' + repr(setting)) if value_type not in (int, float): raise TypeError( 'Choice type setting must have int or float default; ' 'got: ' + repr(setting)) # Start at the choice corresponding to the default if possible. self._choice_selections[setting.name] = 0 for index, choice in enumerate(setting.choices): if choice[1] == value: self._choice_selections[setting.name] = index break v -= spacing ba.textwidget(parent=self._subcontainer, position=(h + 50, v), size=(100, 30), maxwidth=mw1, text=name_translated, h_align='left', color=(0.8, 0.8, 0.8, 1.0), v_align='center') txt = ba.textwidget( parent=self._subcontainer, position=(h + 509 - 95, v), size=(0, 28), text=self._get_localized_setting_name(setting.choices[ self._choice_selections[setting.name]][0]), editable=False, color=(0.6, 1.0, 0.6, 1.0), maxwidth=mw2, h_align='right', v_align='center', padding=2) btn1 = ba.buttonwidget(parent=self._subcontainer, position=(h + 509 - 50 - 1, v), size=(28, 28), label='<', autoselect=True, on_activate_call=ba.Call( self._choice_inc, setting.name, txt, setting, -1), repeat=True) btn2 = ba.buttonwidget(parent=self._subcontainer, position=(h + 509 + 5, v), size=(28, 28), label='>', autoselect=True, on_activate_call=ba.Call( self._choice_inc, setting.name, txt, setting, 1), repeat=True) widget_column.append([btn1, btn2]) elif isinstance(setting, (ba.IntSetting, ba.FloatSetting)): v -= spacing min_value = setting.min_value max_value = setting.max_value increment = setting.increment ba.textwidget(parent=self._subcontainer, position=(h + 50, v), size=(100, 30), text=name_translated, h_align='left', color=(0.8, 0.8, 0.8, 1.0), v_align='center', maxwidth=mw1) txt = ba.textwidget(parent=self._subcontainer, position=(h + 509 - 95, v), size=(0, 28), text=str(value), editable=False, color=(0.6, 1.0, 0.6, 1.0), maxwidth=mw2, h_align='right', v_align='center', padding=2) btn1 = ba.buttonwidget(parent=self._subcontainer, position=(h + 509 - 50 - 1, v), size=(28, 28), label='-', autoselect=True, on_activate_call=ba.Call( self._inc, txt, min_value, max_value, -increment, value_type, setting.name), repeat=True) btn2 = ba.buttonwidget(parent=self._subcontainer, position=(h + 509 + 5, v), size=(28, 28), label='+', autoselect=True, on_activate_call=ba.Call( self._inc, txt, min_value, max_value, increment, value_type, setting.name), repeat=True) widget_column.append([btn1, btn2]) elif value_type == bool: v -= spacing ba.textwidget(parent=self._subcontainer, position=(h + 50, v), size=(100, 30), text=name_translated, h_align='left', color=(0.8, 0.8, 0.8, 1.0), v_align='center', maxwidth=mw1) txt = ba.textwidget( parent=self._subcontainer, position=(h + 509 - 95, v), size=(0, 28), text=ba.Lstr(resource='onText') if value else ba.Lstr( resource='offText'), editable=False, color=(0.6, 1.0, 0.6, 1.0), maxwidth=mw2, h_align='right', v_align='center', padding=2) cbw = ba.checkboxwidget(parent=self._subcontainer, text='', position=(h + 505 - 50 - 5, v - 2), size=(200, 30), autoselect=True, textcolor=(0.8, 0.8, 0.8), value=value, on_value_change_call=ba.Call( self._check_value_change, setting.name, txt)) widget_column.append([cbw]) else: raise Exception() # Ok now wire up the column. try: # pylint: disable=unsubscriptable-object prev_widgets: Optional[List[ba.Widget]] = None for cwdg in widget_column: if prev_widgets is not None: # Wire our rightmost to their rightmost. ba.widget(edit=prev_widgets[-1], down_widget=cwdg[-1]) ba.widget(cwdg[-1], up_widget=prev_widgets[-1]) # Wire our leftmost to their leftmost. ba.widget(edit=prev_widgets[0], down_widget=cwdg[0]) ba.widget(cwdg[0], up_widget=prev_widgets[0]) prev_widgets = cwdg except Exception: ba.print_exception( 'Error wiring up game-settings-select widget column.') ba.buttonwidget(edit=add_button, on_activate_call=ba.Call(self._add)) ba.containerwidget(edit=self._root_widget, selected_child=add_button, start_button=add_button) if default_selection == 'map': ba.containerwidget(edit=self._root_widget, selected_child=self._scrollwidget) ba.containerwidget(edit=self._subcontainer, selected_child=map_button)