예제 #1
0
    def _update(self) -> None:
        app = ba.app

        # Update logo in case it changes.
        if self._logo_node:
            custom_texture = self._get_custom_logo_tex_name()
            if custom_texture != self._custom_logo_tex_name:
                self._custom_logo_tex_name = custom_texture
                self._logo_node.texture = ba.gettexture(
                    custom_texture if custom_texture is not None else 'logo')
                self._logo_node.model_opaque = (None
                                                if custom_texture is not None
                                                else ba.getmodel('logo'))
                self._logo_node.model_transparent = (
                    None if custom_texture is not None else
                    ba.getmodel('logoTransparent'))

        # If language has changed, recreate our logo text/graphics.
        lang = app.language
        if lang != self._language:
            self._language = lang
            y = 20
            base_scale = 1.1
            self._word_actors = []
            base_delay = 1.0
            delay = base_delay
            delay_inc = 0.02

            # Come on faster after the first time.
            if app.main_menu_did_initial_transition:
                base_delay = 0.0
                delay = base_delay
                delay_inc = 0.02

            # We draw higher in kiosk mode (make sure to test this
            # when making adjustments) for now we're hard-coded for
            # a few languages.. should maybe look into generalizing this?..
            if app.language == 'Chinese':
                base_x = -270.0
                x = base_x - 20.0
                spacing = 85.0 * base_scale
                y_extra = 0.0 if app.kiosk_mode else 0.0
                self._make_logo(x - 110 + 50,
                                113 + y + 1.2 * y_extra,
                                0.34 * base_scale,
                                delay=base_delay + 0.1,
                                custom_texture='chTitleChar1',
                                jitter_scale=2.0,
                                vr_depth_offset=-30)
                x += spacing
                delay += delay_inc
                self._make_logo(x - 10 + 50,
                                110 + y + 1.2 * y_extra,
                                0.31 * base_scale,
                                delay=base_delay + 0.15,
                                custom_texture='chTitleChar2',
                                jitter_scale=2.0,
                                vr_depth_offset=-30)
                x += 2.0 * spacing
                delay += delay_inc
                self._make_logo(x + 180 - 140,
                                110 + y + 1.2 * y_extra,
                                0.3 * base_scale,
                                delay=base_delay + 0.25,
                                custom_texture='chTitleChar3',
                                jitter_scale=2.0,
                                vr_depth_offset=-30)
                x += spacing
                delay += delay_inc
                self._make_logo(x + 241 - 120,
                                110 + y + 1.2 * y_extra,
                                0.31 * base_scale,
                                delay=base_delay + 0.3,
                                custom_texture='chTitleChar4',
                                jitter_scale=2.0,
                                vr_depth_offset=-30)
                x += spacing
                delay += delay_inc
                self._make_logo(x + 300 - 90,
                                105 + y + 1.2 * y_extra,
                                0.34 * base_scale,
                                delay=base_delay + 0.35,
                                custom_texture='chTitleChar5',
                                jitter_scale=2.0,
                                vr_depth_offset=-30)
                self._make_logo(base_x + 155,
                                146 + y + 1.2 * y_extra,
                                0.28 * base_scale,
                                delay=base_delay + 0.2,
                                rotate=-7)
            else:
                base_x = -170
                x = base_x - 20
                spacing = 55 * base_scale
                y_extra = 0 if app.kiosk_mode else 0
                xv1 = x
                delay1 = delay
                for shadow in (True, False):
                    x = xv1
                    delay = delay1
                    self._make_word('B',
                                    x - 50,
                                    y - 23 + 0.8 * y_extra,
                                    scale=1.3 * base_scale,
                                    delay=delay,
                                    vr_depth_offset=3,
                                    shadow=shadow)
                    x += spacing
                    delay += delay_inc
                    self._make_word('m',
                                    x,
                                    y + y_extra,
                                    delay=delay,
                                    scale=base_scale,
                                    shadow=shadow)
                    x += spacing * 1.25
                    delay += delay_inc
                    self._make_word('b',
                                    x,
                                    y + y_extra - 10,
                                    delay=delay,
                                    scale=1.1 * base_scale,
                                    vr_depth_offset=5,
                                    shadow=shadow)
                    x += spacing * 0.85
                    delay += delay_inc
                    self._make_word('S',
                                    x,
                                    y - 25 + 0.8 * y_extra,
                                    scale=1.35 * base_scale,
                                    delay=delay,
                                    vr_depth_offset=14,
                                    shadow=shadow)
                    x += spacing
                    delay += delay_inc
                    self._make_word('q',
                                    x,
                                    y + y_extra,
                                    delay=delay,
                                    scale=base_scale,
                                    shadow=shadow)
                    x += spacing * 0.9
                    delay += delay_inc
                    self._make_word('u',
                                    x,
                                    y + y_extra,
                                    delay=delay,
                                    scale=base_scale,
                                    vr_depth_offset=7,
                                    shadow=shadow)
                    x += spacing * 0.9
                    delay += delay_inc
                    self._make_word('a',
                                    x,
                                    y + y_extra,
                                    delay=delay,
                                    scale=base_scale,
                                    shadow=shadow)
                    x += spacing * 0.64
                    delay += delay_inc
                    self._make_word('d',
                                    x,
                                    y + y_extra - 10,
                                    delay=delay,
                                    scale=1.1 * base_scale,
                                    vr_depth_offset=6,
                                    shadow=shadow)
                self._make_logo(base_x - 28,
                                125 + y + 1.2 * y_extra,
                                0.32 * base_scale,
                                delay=base_delay)
예제 #2
0
    def __init__(self,
                 transition: Optional[str] = 'in_right',
                 origin_widget: ba.Widget = None):
        # pylint: disable=too-many-statements
        # pylint: disable=too-many-locals
        ba.set_analytics_screen('Gather Window')
        scale_origin: Optional[Tuple[float, float]]
        if origin_widget is not None:
            self._transition_out = 'out_scale'
            scale_origin = origin_widget.get_screen_space_center()
            transition = 'in_scale'
        else:
            self._transition_out = 'out_right'
            scale_origin = None
        ba.app.ui.set_main_menu_location('Gather')
        _ba.set_party_icon_always_visible(True)
        uiscale = ba.app.ui.uiscale
        self._width = 1240 if uiscale is ba.UIScale.SMALL else 1040
        x_offs = 100 if uiscale is ba.UIScale.SMALL else 0
        self._height = (582 if uiscale is ba.UIScale.SMALL else
                        680 if uiscale is ba.UIScale.MEDIUM else 800)
        self._current_tab: Optional[GatherWindow.TabID] = None
        extra_top = 20 if uiscale is ba.UIScale.SMALL else 0
        self._r = 'gatherWindow'

        super().__init__(root_widget=ba.containerwidget(
            size=(self._width, self._height + extra_top),
            transition=transition,
            toolbar_visibility='menu_minimal',
            scale_origin_stack_offset=scale_origin,
            scale=(1.3 if uiscale is ba.UIScale.SMALL else
                   0.97 if uiscale is ba.UIScale.MEDIUM else 0.8),
            stack_offset=(0, -11) if uiscale is ba.UIScale.SMALL else (
                0, 0) if uiscale is ba.UIScale.MEDIUM else (0, 0)))

        if uiscale is ba.UIScale.SMALL and ba.app.ui.use_toolbars:
            ba.containerwidget(edit=self._root_widget,
                               on_cancel_call=self._back)
            self._back_button = None
        else:
            self._back_button = btn = ba.buttonwidget(
                parent=self._root_widget,
                position=(70 + x_offs, self._height - 74),
                size=(140, 60),
                scale=1.1,
                autoselect=True,
                label=ba.Lstr(resource='backText'),
                button_type='back',
                on_activate_call=self._back)
            ba.containerwidget(edit=self._root_widget, cancel_button=btn)
            ba.buttonwidget(edit=btn,
                            button_type='backSmall',
                            position=(70 + x_offs, self._height - 78),
                            size=(60, 60),
                            label=ba.charstr(ba.SpecialChar.BACK))

        condensed = uiscale is not ba.UIScale.LARGE
        t_offs_y = (0 if not condensed else
                    25 if uiscale is ba.UIScale.MEDIUM else 17)
        ba.textwidget(parent=self._root_widget,
                      position=(self._width * 0.5,
                                self._height - 42 + t_offs_y),
                      size=(0, 0),
                      color=ba.app.ui.title_color,
                      scale=(1.5 if not condensed else
                             1.0 if uiscale is ba.UIScale.MEDIUM else 0.6),
                      h_align='center',
                      v_align='center',
                      text=ba.Lstr(resource=self._r + '.titleText'),
                      maxwidth=550)

        platform = ba.app.platform
        subplatform = ba.app.subplatform

        scroll_buffer_h = 130 + 2 * x_offs
        tab_buffer_h = ((320 if condensed else 250) + 2 * x_offs)

        # Build up the set of tabs we want.
        tabdefs: List[Tuple[GatherWindow.TabID, ba.Lstr]] = [
            (self.TabID.ABOUT, ba.Lstr(resource=self._r + '.aboutText'))
        ]
        if _ba.get_account_misc_read_val('enablePublicParties', True):
            tabdefs.append((self.TabID.INTERNET,
                            ba.Lstr(resource=self._r + '.internetText')))
        if platform == 'android' and subplatform == 'google':
            tabdefs.append((self.TabID.GOOGLE_PLAY,
                            ba.Lstr(resource=self._r + '.googlePlayText')))
        tabdefs.append((self.TabID.LOCAL_NETWORK,
                        ba.Lstr(resource=self._r + '.localNetworkText')))
        tabdefs.append(
            (self.TabID.MANUAL, ba.Lstr(resource=self._r + '.manualText')))

        # On small UI, push our tabs up closer to the top of the screen to
        # save a bit of space.
        tabs_top_extra = 42 if condensed else 0
        self._tab_row = TabRow(self._root_widget,
                               tabdefs,
                               pos=(tab_buffer_h * 0.5,
                                    self._height - 130 + tabs_top_extra),
                               size=(self._width - tab_buffer_h, 50),
                               on_select_call=ba.WeakCall(self._set_tab))

        # Now instantiate handlers for these tabs.
        tabtypes: Dict[GatherWindow.TabID, Type[GatherTab]] = {
            self.TabID.ABOUT: AboutGatherTab,
            self.TabID.MANUAL: ManualGatherTab,
            self.TabID.GOOGLE_PLAY: GooglePlayGatherTab,
            self.TabID.INTERNET: PublicGatherTab,
            self.TabID.LOCAL_NETWORK: NearbyGatherTab
        }
        self._tabs: Dict[GatherWindow.TabID, GatherTab] = {}
        for tab_id in self._tab_row.tabs:
            tabtype = tabtypes.get(tab_id)
            if tabtype is not None:
                self._tabs[tab_id] = tabtype(self)

        if ba.app.ui.use_toolbars:
            ba.widget(edit=self._tab_row.tabs[tabdefs[-1][0]].button,
                      right_widget=_ba.get_special_widget('party_button'))
            if uiscale is ba.UIScale.SMALL:
                ba.widget(edit=self._tab_row.tabs[tabdefs[0][0]].button,
                          left_widget=_ba.get_special_widget('back_button'))

        self._scroll_width = self._width - scroll_buffer_h
        self._scroll_height = self._height - 180.0 + tabs_top_extra

        self._scroll_left = (self._width - self._scroll_width) * 0.5
        self._scroll_bottom = (self._height - self._scroll_height - 79 - 48 +
                               tabs_top_extra)
        buffer_h = 10
        buffer_v = 4

        # Not actually using a scroll widget anymore; just an image.
        ba.imagewidget(parent=self._root_widget,
                       position=(self._scroll_left - buffer_h,
                                 self._scroll_bottom - buffer_v),
                       size=(self._scroll_width + 2 * buffer_h,
                             self._scroll_height + 2 * buffer_v),
                       texture=ba.gettexture('scrollWidget'),
                       model_transparent=ba.getmodel('softEdgeOutside'))
        self._tab_container: Optional[ba.Widget] = None

        self._restore_state()
예제 #3
0
    def __init__(self, transition: str = 'in_right'):
        # pylint: disable=too-many-locals, too-many-statements
        from bastd.ui import confirm
        self._width = 720.0
        self._height = 340.0

        def _do_cancel() -> None:
            confirm.QuitWindow(swish=True, back=True)

        super().__init__(
            root_widget=ba.containerwidget(size=(self._width, self._height),
                                           transition=transition,
                                           on_cancel_call=_do_cancel,
                                           background=False,
                                           stack_offset=(0, -130)))

        self._r = 'kioskWindow'

        self._show_multiplayer = False

        # Let's reset all random player names every time we hit the main menu.
        _ba.reset_random_player_names()

        # Reset achievements too (at least locally).
        ba.app.config['Achievements'] = {}

        t_delay_base = 0.0
        t_delay_scale = 0.0
        if not ba.app.did_menu_intro:
            t_delay_base = 1.0
            t_delay_scale = 1.0

        model_opaque = ba.getmodel('level_select_button_opaque')
        model_transparent = ba.getmodel('level_select_button_transparent')
        mask_tex = ba.gettexture('mapPreviewMask')

        y_extra = 130.0 + (0.0 if self._show_multiplayer else -130.0)
        b_width = 250.0
        b_height = 200.0
        b_space = 280.0
        b_v = 80.0 + y_extra
        label_height = 130.0 + y_extra
        img_width = 180.0
        img_v = 158.0 + y_extra

        if self._show_multiplayer:
            tdelay = t_delay_base + t_delay_scale * 1.3
            ba.textwidget(
                parent=self._root_widget,
                size=(0, 0),
                position=(self._width * 0.5, self._height + y_extra - 44),
                transition_delay=tdelay,
                text=ba.Lstr(resource=self._r + '.singlePlayerExamplesText'),
                flatness=1.0,
                scale=1.2,
                h_align='center',
                v_align='center',
                shadow=1.0)
        else:
            tdelay = t_delay_base + t_delay_scale * 0.7
            ba.textwidget(
                parent=self._root_widget,
                size=(0, 0),
                position=(self._width * 0.5, self._height + y_extra - 34),
                transition_delay=tdelay,
                text=ba.Lstr(resource='demoText',
                             fallback_resource='mainMenu.demoMenuText'),
                flatness=1.0,
                scale=1.2,
                h_align='center',
                v_align='center',
                shadow=1.0)
        h = self._width * 0.5 - b_space
        tdelay = t_delay_base + t_delay_scale * 0.7
        self._b1 = btn = ba.buttonwidget(parent=self._root_widget,
                                         autoselect=True,
                                         size=(b_width, b_height),
                                         on_activate_call=ba.Call(
                                             self._do_game, 'easy'),
                                         transition_delay=tdelay,
                                         position=(h - b_width * 0.5, b_v),
                                         label='',
                                         button_type='square')
        ba.textwidget(parent=self._root_widget,
                      draw_controller=btn,
                      transition_delay=tdelay,
                      size=(0, 0),
                      position=(h, label_height),
                      maxwidth=b_width * 0.7,
                      text=ba.Lstr(resource=self._r + '.easyText'),
                      scale=1.3,
                      h_align='center',
                      v_align='center')
        ba.imagewidget(parent=self._root_widget,
                       draw_controller=btn,
                       size=(img_width, 0.5 * img_width),
                       transition_delay=tdelay,
                       position=(h - img_width * 0.5, img_v),
                       texture=ba.gettexture('doomShroomPreview'),
                       model_opaque=model_opaque,
                       model_transparent=model_transparent,
                       mask_texture=mask_tex)
        h = self._width * 0.5
        tdelay = t_delay_base + t_delay_scale * 0.65
        self._b2 = btn = ba.buttonwidget(parent=self._root_widget,
                                         autoselect=True,
                                         size=(b_width, b_height),
                                         on_activate_call=ba.Call(
                                             self._do_game, 'medium'),
                                         position=(h - b_width * 0.5, b_v),
                                         label='',
                                         button_type='square',
                                         transition_delay=tdelay)
        ba.textwidget(parent=self._root_widget,
                      draw_controller=btn,
                      transition_delay=tdelay,
                      size=(0, 0),
                      position=(h, label_height),
                      maxwidth=b_width * 0.7,
                      text=ba.Lstr(resource=self._r + '.mediumText'),
                      scale=1.3,
                      h_align='center',
                      v_align='center')
        ba.imagewidget(parent=self._root_widget,
                       draw_controller=btn,
                       size=(img_width, 0.5 * img_width),
                       transition_delay=tdelay,
                       position=(h - img_width * 0.5, img_v),
                       texture=ba.gettexture('footballStadiumPreview'),
                       model_opaque=model_opaque,
                       model_transparent=model_transparent,
                       mask_texture=mask_tex)
        h = self._width * 0.5 + b_space
        tdelay = t_delay_base + t_delay_scale * 0.6
        self._b3 = btn = ba.buttonwidget(parent=self._root_widget,
                                         autoselect=True,
                                         size=(b_width, b_height),
                                         on_activate_call=ba.Call(
                                             self._do_game, 'hard'),
                                         transition_delay=tdelay,
                                         position=(h - b_width * 0.5, b_v),
                                         label='',
                                         button_type='square')
        ba.textwidget(parent=self._root_widget,
                      draw_controller=btn,
                      transition_delay=tdelay,
                      size=(0, 0),
                      position=(h, label_height),
                      maxwidth=b_width * 0.7,
                      text='Hard',
                      scale=1.3,
                      h_align='center',
                      v_align='center')
        ba.imagewidget(parent=self._root_widget,
                       draw_controller=btn,
                       transition_delay=tdelay,
                       size=(img_width, 0.5 * img_width),
                       position=(h - img_width * 0.5, img_v),
                       texture=ba.gettexture('courtyardPreview'),
                       model_opaque=model_opaque,
                       model_transparent=model_transparent,
                       mask_texture=mask_tex)
        if not ba.app.did_menu_intro:
            ba.app.did_menu_intro = True

        self._b4: Optional[ba.Widget]
        self._b5: Optional[ba.Widget]
        self._b6: Optional[ba.Widget]

        if bool(False):
            ba.textwidget(
                parent=self._root_widget,
                size=(0, 0),
                position=(self._width * 0.5, self._height + y_extra - 44),
                transition_delay=tdelay,
                text=ba.Lstr(resource=self._r + '.versusExamplesText'),
                flatness=1.0,
                scale=1.2,
                h_align='center',
                v_align='center',
                shadow=1.0)
            h = self._width * 0.5 - b_space
            tdelay = t_delay_base + t_delay_scale * 0.7
            self._b4 = btn = ba.buttonwidget(parent=self._root_widget,
                                             autoselect=True,
                                             size=(b_width, b_height),
                                             on_activate_call=ba.Call(
                                                 self._do_game, 'ctf'),
                                             transition_delay=tdelay,
                                             position=(h - b_width * 0.5, b_v),
                                             label='',
                                             button_type='square')
            ba.textwidget(parent=self._root_widget,
                          draw_controller=btn,
                          transition_delay=tdelay,
                          size=(0, 0),
                          position=(h, label_height),
                          maxwidth=b_width * 0.7,
                          text=ba.Lstr(translate=('gameNames',
                                                  'Capture the Flag')),
                          scale=1.3,
                          h_align='center',
                          v_align='center')
            ba.imagewidget(parent=self._root_widget,
                           draw_controller=btn,
                           size=(img_width, 0.5 * img_width),
                           transition_delay=tdelay,
                           position=(h - img_width * 0.5, img_v),
                           texture=ba.gettexture('bridgitPreview'),
                           model_opaque=model_opaque,
                           model_transparent=model_transparent,
                           mask_texture=mask_tex)

            h = self._width * 0.5
            tdelay = t_delay_base + t_delay_scale * 0.65
            self._b5 = btn = ba.buttonwidget(parent=self._root_widget,
                                             autoselect=True,
                                             size=(b_width, b_height),
                                             on_activate_call=ba.Call(
                                                 self._do_game, 'hockey'),
                                             position=(h - b_width * 0.5, b_v),
                                             label='',
                                             button_type='square',
                                             transition_delay=tdelay)
            ba.textwidget(parent=self._root_widget,
                          draw_controller=btn,
                          transition_delay=tdelay,
                          size=(0, 0),
                          position=(h, label_height),
                          maxwidth=b_width * 0.7,
                          text=ba.Lstr(translate=('gameNames', 'Hockey')),
                          scale=1.3,
                          h_align='center',
                          v_align='center')
            ba.imagewidget(parent=self._root_widget,
                           draw_controller=btn,
                           size=(img_width, 0.5 * img_width),
                           transition_delay=tdelay,
                           position=(h - img_width * 0.5, img_v),
                           texture=ba.gettexture('hockeyStadiumPreview'),
                           model_opaque=model_opaque,
                           model_transparent=model_transparent,
                           mask_texture=mask_tex)
            h = self._width * 0.5 + b_space
            tdelay = t_delay_base + t_delay_scale * 0.6
            self._b6 = btn = ba.buttonwidget(parent=self._root_widget,
                                             autoselect=True,
                                             size=(b_width, b_height),
                                             on_activate_call=ba.Call(
                                                 self._do_game, 'epic'),
                                             transition_delay=tdelay,
                                             position=(h - b_width * 0.5, b_v),
                                             label='',
                                             button_type='square')
            ba.textwidget(parent=self._root_widget,
                          draw_controller=btn,
                          transition_delay=tdelay,
                          size=(0, 0),
                          position=(h, label_height),
                          maxwidth=b_width * 0.7,
                          text=ba.Lstr(resource=self._r + '.epicModeText'),
                          scale=1.3,
                          h_align='center',
                          v_align='center')
            ba.imagewidget(parent=self._root_widget,
                           draw_controller=btn,
                           transition_delay=tdelay,
                           size=(img_width, 0.5 * img_width),
                           position=(h - img_width * 0.5, img_v),
                           texture=ba.gettexture('tipTopPreview'),
                           model_opaque=model_opaque,
                           model_transparent=model_transparent,
                           mask_texture=mask_tex)
        else:
            self._b4 = self._b5 = self._b6 = None

        self._b7: Optional[ba.Widget]
        if bool(False):
            self._b7 = ba.buttonwidget(
                parent=self._root_widget,
                autoselect=True,
                size=(b_width, 50),
                color=(0.45, 0.55, 0.45),
                textcolor=(0.7, 0.8, 0.7),
                scale=0.5,
                position=((self._width * 0.5 - 37.5,
                           y_extra + 120) if not self._show_multiplayer else
                          (self._width + 100,
                           y_extra + (140 if ba.app.small_ui else 120))),
                transition_delay=tdelay,
                label=ba.Lstr(resource=self._r + '.fullMenuText'),
                on_activate_call=self._do_full_menu)
        else:
            self._b7 = None
        self._restore_state()
        self._update()
        self._update_timer = ba.Timer(1.0,
                                      ba.WeakCall(self._update),
                                      timetype=ba.TimeType.REAL,
                                      repeat=True)
예제 #4
0
    def __init__(self,
                 transition: Optional[str] = 'in_right',
                 origin_widget: ba.Widget = None):
        # pylint: disable=too-many-locals
        # pylint: disable=too-many-statements
        from bastd.ui import tabs
        ba.set_analytics_screen('Watch Window')
        scale_origin: Optional[Tuple[float, float]]
        if origin_widget is not None:
            self._transition_out = 'out_scale'
            scale_origin = origin_widget.get_screen_space_center()
            transition = 'in_scale'
        else:
            self._transition_out = 'out_right'
            scale_origin = None
        ba.app.ui.set_main_menu_location('Watch')
        self._tab_data: Dict[str, Any] = {}
        self._my_replays_scroll_width: Optional[float] = None
        self._my_replays_watch_replay_button: Optional[ba.Widget] = None
        self._scrollwidget: Optional[ba.Widget] = None
        self._columnwidget: Optional[ba.Widget] = None
        self._my_replay_selected: Optional[str] = None
        self._my_replays_rename_window: Optional[ba.Widget] = None
        self._my_replay_rename_text: Optional[ba.Widget] = None
        self._r = 'watchWindow'
        uiscale = ba.app.ui.uiscale
        self._width = 1240 if uiscale is ba.UIScale.SMALL else 1040
        x_inset = 100 if uiscale is ba.UIScale.SMALL else 0
        self._height = (578 if uiscale is ba.UIScale.SMALL else
                        670 if uiscale is ba.UIScale.MEDIUM else 800)
        self._current_tab: Optional[str] = None
        extra_top = 20 if uiscale is ba.UIScale.SMALL else 0

        super().__init__(root_widget=ba.containerwidget(
            size=(self._width, self._height + extra_top),
            transition=transition,
            toolbar_visibility='menu_minimal',
            scale_origin_stack_offset=scale_origin,
            scale=(1.3 if uiscale is ba.UIScale.SMALL else
                   0.97 if uiscale is ba.UIScale.MEDIUM else 0.8),
            stack_offset=(0, -10) if uiscale is ba.UIScale.SMALL else (
                0, 15) if uiscale is ba.UIScale.MEDIUM else (0, 0)))

        if uiscale is ba.UIScale.SMALL and ba.app.ui.use_toolbars:
            ba.containerwidget(edit=self._root_widget,
                               on_cancel_call=self._back)
            self._back_button = None
        else:
            self._back_button = btn = ba.buttonwidget(
                parent=self._root_widget,
                autoselect=True,
                position=(70 + x_inset, self._height - 74),
                size=(140, 60),
                scale=1.1,
                label=ba.Lstr(resource='backText'),
                button_type='back',
                on_activate_call=self._back)
            ba.containerwidget(edit=self._root_widget, cancel_button=btn)
            ba.buttonwidget(edit=btn,
                            button_type='backSmall',
                            size=(60, 60),
                            label=ba.charstr(ba.SpecialChar.BACK))

        ba.textwidget(parent=self._root_widget,
                      position=(self._width * 0.5, self._height - 38),
                      size=(0, 0),
                      color=ba.app.ui.title_color,
                      scale=1.5,
                      h_align='center',
                      v_align='center',
                      text=ba.Lstr(resource=self._r + '.titleText'),
                      maxwidth=400)

        tabs_def = [('my_replays',
                     ba.Lstr(resource=self._r + '.myReplaysText'))]

        scroll_buffer_h = 130 + 2 * x_inset
        tab_buffer_h = 750 + 2 * x_inset

        self._tab_buttons = tabs.create_tab_buttons(
            self._root_widget,
            tabs_def,
            pos=(tab_buffer_h * 0.5, self._height - 130),
            size=(self._width - tab_buffer_h, 50),
            on_select_call=self._set_tab)

        if ba.app.ui.use_toolbars:
            ba.widget(edit=self._tab_buttons[tabs_def[-1][0]],
                      right_widget=_ba.get_special_widget('party_button'))
            if uiscale is ba.UIScale.SMALL:
                bbtn = _ba.get_special_widget('back_button')
                ba.widget(edit=self._tab_buttons[tabs_def[0][0]],
                          up_widget=bbtn,
                          left_widget=bbtn)

        self._scroll_width = self._width - scroll_buffer_h
        self._scroll_height = self._height - 180

        # not actually using a scroll widget anymore; just an image
        scroll_left = (self._width - self._scroll_width) * 0.5
        scroll_bottom = self._height - self._scroll_height - 79 - 48
        buffer_h = 10
        buffer_v = 4
        ba.imagewidget(parent=self._root_widget,
                       position=(scroll_left - buffer_h,
                                 scroll_bottom - buffer_v),
                       size=(self._scroll_width + 2 * buffer_h,
                             self._scroll_height + 2 * buffer_v),
                       texture=ba.gettexture('scrollWidget'),
                       model_transparent=ba.getmodel('softEdgeOutside'))
        self._tab_container: Optional[ba.Widget] = None

        self._restore_state()
예제 #5
0
    def _refresh(self, select_get_more_maps_button: bool = False) -> None:
        # pylint: disable=too-many-statements
        # pylint: disable=too-many-branches
        # pylint: disable=too-many-locals
        from ba.internal import (get_unowned_maps, get_map_class,
                                 get_map_display_string)

        # Kill old.
        if self._subcontainer is not None:
            self._subcontainer.delete()

        model_opaque = ba.getmodel('level_select_button_opaque')
        model_transparent = ba.getmodel('level_select_button_transparent')

        self._maps = []
        map_list = self._gameclass.get_supported_maps(self._sessiontype)
        map_list_sorted = list(map_list)
        map_list_sorted.sort()
        unowned_maps = get_unowned_maps()

        for mapname in map_list_sorted:

            # Disallow ones we don't own.
            if mapname in unowned_maps:
                continue
            map_tex_name = (get_map_class(mapname).get_preview_texture_name())
            if map_tex_name is not None:
                try:
                    map_tex = ba.gettexture(map_tex_name)
                    self._maps.append((mapname, map_tex))
                except Exception:
                    print(f'Invalid map preview texture: "{map_tex_name}".')
            else:
                print('Error: no map preview texture for map:', mapname)

        count = len(self._maps)
        columns = 2
        rows = int(math.ceil(float(count) / columns))
        button_width = 220
        button_height = button_width * 0.5
        button_buffer_h = 16
        button_buffer_v = 19
        self._sub_width = self._scroll_width * 0.95
        self._sub_height = 5 + rows * (button_height +
                                       2 * button_buffer_v) + 100
        self._subcontainer = ba.containerwidget(parent=self._scrollwidget,
                                                size=(self._sub_width,
                                                      self._sub_height),
                                                background=False)
        index = 0
        mask_texture = ba.gettexture('mapPreviewMask')
        h_offs = 130 if len(self._maps) == 1 else 0
        for y in range(rows):
            for x in range(columns):
                pos = (x * (button_width + 2 * button_buffer_h) +
                       button_buffer_h + h_offs, self._sub_height - (y + 1) *
                       (button_height + 2 * button_buffer_v) + 12)
                btn = ba.buttonwidget(parent=self._subcontainer,
                                      button_type='square',
                                      size=(button_width, button_height),
                                      autoselect=True,
                                      texture=self._maps[index][1],
                                      mask_texture=mask_texture,
                                      model_opaque=model_opaque,
                                      model_transparent=model_transparent,
                                      label='',
                                      color=(1, 1, 1),
                                      on_activate_call=ba.Call(
                                          self._select_with_delay,
                                          self._maps[index][0]),
                                      position=pos)
                if x == 0:
                    ba.widget(edit=btn, left_widget=self._cancel_button)
                if y == 0:
                    ba.widget(edit=btn, up_widget=self._cancel_button)
                if x == columns - 1 and ba.app.ui.use_toolbars:
                    ba.widget(
                        edit=btn,
                        right_widget=_ba.get_special_widget('party_button'))

                ba.widget(edit=btn, show_buffer_top=60, show_buffer_bottom=60)
                if self._maps[index][0] == self._previous_map:
                    ba.containerwidget(edit=self._subcontainer,
                                       selected_child=btn,
                                       visible_child=btn)
                name = get_map_display_string(self._maps[index][0])
                ba.textwidget(parent=self._subcontainer,
                              text=name,
                              position=(pos[0] + button_width * 0.5,
                                        pos[1] - 12),
                              size=(0, 0),
                              scale=0.5,
                              maxwidth=button_width,
                              draw_controller=btn,
                              h_align='center',
                              v_align='center',
                              color=(0.8, 0.8, 0.8, 0.8))
                index += 1

                if index >= count:
                    break
            if index >= count:
                break
        self._get_more_maps_button = btn = ba.buttonwidget(
            parent=self._subcontainer,
            size=(self._sub_width * 0.8, 60),
            position=(self._sub_width * 0.1, 30),
            label=ba.Lstr(resource='mapSelectGetMoreMapsText'),
            on_activate_call=self._on_store_press,
            color=(0.6, 0.53, 0.63),
            textcolor=(0.75, 0.7, 0.8),
            autoselect=True)
        ba.widget(edit=btn, show_buffer_top=30, show_buffer_bottom=30)
        if select_get_more_maps_button:
            ba.containerwidget(edit=self._subcontainer,
                               selected_child=btn,
                               visible_child=btn)
예제 #6
0
    def on_transition_in(self) -> None:
        super().on_transition_in()
        random.seed(123)
        self._logo_node: Optional[ba.Node] = None
        self._custom_logo_tex_name: Optional[str] = None
        self._word_actors: List[ba.Actor] = []
        app = ba.app

        # FIXME: We shouldn't be doing things conditionally based on whether
        #  the host is VR mode or not (clients may differ in that regard).
        #  Any differences need to happen at the engine level so everyone
        #  sees things in their own optimal way.
        vr_mode = ba.app.vr_mode

        if not ba.app.toolbar_test:
            color = ((1.0, 1.0, 1.0, 1.0) if vr_mode else (0.5, 0.6, 0.5, 0.6))
            # FIXME: Need a node attr for vr-specific-scale.
            scale = (0.9 if
                     (app.ui.uiscale is ba.UIScale.SMALL or vr_mode) else 0.7)
            self.my_name = ba.NodeActor(
                ba.newnode('text',
                           attrs={
                               'v_attach': 'bottom',
                               'h_align': 'center',
                               'color': color,
                               'flatness': 1.0,
                               'shadow': 1.0 if vr_mode else 0.5,
                               'scale': scale,
                               'position': (0, 10),
                               'vr_depth': -10,
                               'text': '\xa9 2011-2020 Eric Froemling'
                           }))

        # Throw up some text that only clients can see so they know that the
        # host is navigating menus while they're just staring at an
        # empty-ish screen.
        tval = ba.Lstr(resource='hostIsNavigatingMenusText',
                       subs=[('${HOST}', _ba.get_account_display_string())])
        self._host_is_navigating_text = ba.NodeActor(
            ba.newnode('text',
                       attrs={
                           'text': tval,
                           'client_only': True,
                           'position': (0, -200),
                           'flatness': 1.0,
                           'h_align': 'center'
                       }))
        if not ba.app.main_menu_did_initial_transition and hasattr(
                self, 'my_name'):
            assert self.my_name.node
            ba.animate(self.my_name.node, 'opacity', {2.3: 0, 3.0: 1.0})

        # FIXME: We shouldn't be doing things conditionally based on whether
        #  the host is vr mode or not (clients may not be or vice versa).
        #  Any differences need to happen at the engine level so everyone sees
        #  things in their own optimal way.
        vr_mode = app.vr_mode
        uiscale = app.ui.uiscale

        # In cases where we're doing lots of dev work lets always show the
        # build number.
        force_show_build_number = False

        if not ba.app.toolbar_test:
            if app.debug_build or app.test_build or force_show_build_number:
                if app.debug_build:
                    text = ba.Lstr(value='${V} (${B}) (${D})',
                                   subs=[
                                       ('${V}', app.version),
                                       ('${B}', str(app.build_number)),
                                       ('${D}', ba.Lstr(resource='debugText')),
                                   ])
                else:
                    text = ba.Lstr(value='${V} (${B})',
                                   subs=[
                                       ('${V}', app.version),
                                       ('${B}', str(app.build_number)),
                                   ])
            else:
                text = ba.Lstr(value='${V}', subs=[('${V}', app.version)])
            scale = 0.9 if (uiscale is ba.UIScale.SMALL or vr_mode) else 0.7
            color = (1, 1, 1, 1) if vr_mode else (0.5, 0.6, 0.5, 0.7)
            self.version = ba.NodeActor(
                ba.newnode('text',
                           attrs={
                               'v_attach': 'bottom',
                               'h_attach': 'right',
                               'h_align': 'right',
                               'flatness': 1.0,
                               'vr_depth': -10,
                               'shadow': 1.0 if vr_mode else 0.5,
                               'color': color,
                               'scale': scale,
                               'position': (-260, 10) if vr_mode else
                               (-10, 10),
                               'text': text
                           }))
            if not ba.app.main_menu_did_initial_transition:
                assert self.version.node
                ba.animate(self.version.node, 'opacity', {2.3: 0, 3.0: 1.0})

        # Throw in test build info.
        self.beta_info = self.beta_info_2 = None
        if app.test_build and not (app.demo_mode or app.arcade_mode):
            pos = ((230, 125) if (app.demo_mode or app.arcade_mode) else
                   (230, 35))
            self.beta_info = ba.NodeActor(
                ba.newnode('text',
                           attrs={
                               'v_attach': 'center',
                               'h_align': 'center',
                               'color': (1, 1, 1, 1),
                               'shadow': 0.5,
                               'flatness': 0.5,
                               'scale': 1,
                               'vr_depth': -60,
                               'position': pos,
                               'text': ba.Lstr(resource='testBuildText')
                           }))
            if not ba.app.main_menu_did_initial_transition:
                assert self.beta_info.node
                ba.animate(self.beta_info.node, 'opacity', {1.3: 0, 1.8: 1.0})

        model = ba.getmodel('thePadLevel')
        trees_model = ba.getmodel('trees')
        bottom_model = ba.getmodel('thePadLevelBottom')
        color_texture = ba.gettexture('thePadLevelColor')
        trees_texture = ba.gettexture('treesColor')
        bgtex = ba.gettexture('menuBG')
        bgmodel = ba.getmodel('thePadBG')

        # Load these last since most platforms don't use them.
        vr_bottom_fill_model = ba.getmodel('thePadVRFillBottom')
        vr_top_fill_model = ba.getmodel('thePadVRFillTop')

        gnode = self.globalsnode
        gnode.camera_mode = 'rotate'

        tint = (1.14, 1.1, 1.0)
        gnode.tint = tint
        gnode.ambient_color = (1.06, 1.04, 1.03)
        gnode.vignette_outer = (0.45, 0.55, 0.54)
        gnode.vignette_inner = (0.99, 0.98, 0.98)

        self.bottom = ba.NodeActor(
            ba.newnode('terrain',
                       attrs={
                           'model': bottom_model,
                           'lighting': False,
                           'reflection': 'soft',
                           'reflection_scale': [0.45],
                           'color_texture': color_texture
                       }))
        self.vr_bottom_fill = ba.NodeActor(
            ba.newnode('terrain',
                       attrs={
                           'model': vr_bottom_fill_model,
                           'lighting': False,
                           'vr_only': True,
                           'color_texture': color_texture
                       }))
        self.vr_top_fill = ba.NodeActor(
            ba.newnode('terrain',
                       attrs={
                           'model': vr_top_fill_model,
                           'vr_only': True,
                           'lighting': False,
                           'color_texture': bgtex
                       }))
        self.terrain = ba.NodeActor(
            ba.newnode('terrain',
                       attrs={
                           'model': model,
                           'color_texture': color_texture,
                           'reflection': 'soft',
                           'reflection_scale': [0.3]
                       }))
        self.trees = ba.NodeActor(
            ba.newnode('terrain',
                       attrs={
                           'model': trees_model,
                           'lighting': False,
                           'reflection': 'char',
                           'reflection_scale': [0.1],
                           'color_texture': trees_texture
                       }))
        self.bgterrain = ba.NodeActor(
            ba.newnode('terrain',
                       attrs={
                           'model': bgmodel,
                           'color': (0.92, 0.91, 0.9),
                           'lighting': False,
                           'background': True,
                           'color_texture': bgtex
                       }))

        self._ts = 0.86

        self._language: Optional[str] = None
        self._update_timer = ba.Timer(1.0, self._update, repeat=True)
        self._update()

        # Hopefully this won't hitch but lets space these out anyway.
        _ba.add_clean_frame_callback(ba.WeakCall(self._start_preloads))

        random.seed()

        # On the main menu, also show our news.
        class News:
            """Wrangles news display."""
            def __init__(self, activity: ba.Activity):
                self._valid = True
                self._message_duration = 10.0
                self._message_spacing = 2.0
                self._text: Optional[ba.NodeActor] = None
                self._activity = weakref.ref(activity)

                # If we're signed in, fetch news immediately.
                # Otherwise wait until we are signed in.
                self._fetch_timer: Optional[ba.Timer] = ba.Timer(
                    1.0, ba.WeakCall(self._try_fetching_news), repeat=True)
                self._try_fetching_news()

            # We now want to wait until we're signed in before fetching news.
            def _try_fetching_news(self) -> None:
                if _ba.get_account_state() == 'signed_in':
                    self._fetch_news()
                    self._fetch_timer = None

            def _fetch_news(self) -> None:
                ba.app.main_menu_last_news_fetch_time = time.time()

                # UPDATE - We now just pull news from MRVs.
                news = _ba.get_account_misc_read_val('n', None)
                if news is not None:
                    self._got_news(news)

            def _change_phrase(self) -> None:
                from bastd.actor.text import Text

                # If our news is way out of date, lets re-request it;
                # otherwise, rotate our phrase.
                assert ba.app.main_menu_last_news_fetch_time is not None
                if time.time() - ba.app.main_menu_last_news_fetch_time > 600.0:
                    self._fetch_news()
                    self._text = None
                else:
                    if self._text is not None:
                        if not self._phrases:
                            for phr in self._used_phrases:
                                self._phrases.insert(0, phr)
                        val = self._phrases.pop()
                        if val == '__ACH__':
                            vrmode = app.vr_mode
                            Text(ba.Lstr(resource='nextAchievementsText'),
                                 color=((1, 1, 1, 1) if vrmode else
                                        (0.95, 0.9, 1, 0.4)),
                                 host_only=True,
                                 maxwidth=200,
                                 position=(-300, -35),
                                 h_align=Text.HAlign.RIGHT,
                                 transition=Text.Transition.FADE_IN,
                                 scale=0.9 if vrmode else 0.7,
                                 flatness=1.0 if vrmode else 0.6,
                                 shadow=1.0 if vrmode else 0.5,
                                 h_attach=Text.HAttach.CENTER,
                                 v_attach=Text.VAttach.TOP,
                                 transition_delay=1.0,
                                 transition_out_delay=self._message_duration
                                 ).autoretain()
                            achs = [
                                a for a in app.achievements if not a.complete
                            ]
                            if achs:
                                ach = achs.pop(
                                    random.randrange(min(4, len(achs))))
                                ach.create_display(
                                    -180,
                                    -35,
                                    1.0,
                                    outdelay=self._message_duration,
                                    style='news')
                            if achs:
                                ach = achs.pop(
                                    random.randrange(min(8, len(achs))))
                                ach.create_display(
                                    180,
                                    -35,
                                    1.25,
                                    outdelay=self._message_duration,
                                    style='news')
                        else:
                            spc = self._message_spacing
                            keys = {
                                spc: 0.0,
                                spc + 1.0: 1.0,
                                spc + self._message_duration - 1.0: 1.0,
                                spc + self._message_duration: 0.0
                            }
                            assert self._text.node
                            ba.animate(self._text.node, 'opacity', keys)
                            # {k: v
                            #  for k, v in list(keys.items())})
                            self._text.node.text = val

            def _got_news(self, news: str) -> None:
                # Run this stuff in the context of our activity since we
                # need to make nodes and stuff.. should fix the serverget
                # call so it.
                activity = self._activity()
                if activity is None or activity.expired:
                    return
                with ba.Context(activity):

                    self._phrases: List[str] = []

                    # Show upcoming achievements in non-vr versions
                    # (currently too hard to read in vr).
                    self._used_phrases = (
                        ['__ACH__'] if not ba.app.vr_mode else
                        []) + [s for s in news.split('<br>\n') if s != '']
                    self._phrase_change_timer = ba.Timer(
                        (self._message_duration + self._message_spacing),
                        ba.WeakCall(self._change_phrase),
                        repeat=True)

                    scl = 1.2 if (ba.app.ui.uiscale is ba.UIScale.SMALL
                                  or ba.app.vr_mode) else 0.8

                    color2 = ((1, 1, 1, 1) if ba.app.vr_mode else
                              (0.7, 0.65, 0.75, 1.0))
                    shadow = (1.0 if ba.app.vr_mode else 0.4)
                    self._text = ba.NodeActor(
                        ba.newnode('text',
                                   attrs={
                                       'v_attach': 'top',
                                       'h_attach': 'center',
                                       'h_align': 'center',
                                       'vr_depth': -20,
                                       'shadow': shadow,
                                       'flatness': 0.8,
                                       'v_align': 'top',
                                       'color': color2,
                                       'scale': scl,
                                       'maxwidth': 900.0 / scl,
                                       'position': (0, -10)
                                   }))
                    self._change_phrase()

        if not (app.demo_mode or app.arcade_mode) and not app.toolbar_test:
            self._news = News(self)

        # Bring up the last place we were, or start at the main menu otherwise.
        with ba.Context('ui'):
            from bastd.ui import specialoffer
            if bool(False):
                uicontroller = ba.app.ui.controller
                assert uicontroller is not None
                uicontroller.show_main_menu()
            else:
                main_menu_location = ba.app.ui.get_main_menu_location()

                # When coming back from a kiosk-mode game, jump to
                # the kiosk start screen.
                if ba.app.demo_mode or ba.app.arcade_mode:
                    # pylint: disable=cyclic-import
                    from bastd.ui.kiosk import KioskWindow
                    ba.app.ui.set_main_menu_window(
                        KioskWindow().get_root_widget())
                # ..or in normal cases go back to the main menu
                else:
                    if main_menu_location == 'Gather':
                        # pylint: disable=cyclic-import
                        from bastd.ui.gather import GatherWindow
                        ba.app.ui.set_main_menu_window(
                            GatherWindow(transition=None).get_root_widget())
                    elif main_menu_location == 'Watch':
                        # pylint: disable=cyclic-import
                        from bastd.ui.watch import WatchWindow
                        ba.app.ui.set_main_menu_window(
                            WatchWindow(transition=None).get_root_widget())
                    elif main_menu_location == 'Team Game Select':
                        # pylint: disable=cyclic-import
                        from bastd.ui.playlist.browser import (
                            PlaylistBrowserWindow)
                        ba.app.ui.set_main_menu_window(
                            PlaylistBrowserWindow(
                                sessiontype=ba.DualTeamSession,
                                transition=None).get_root_widget())
                    elif main_menu_location == 'Free-for-All Game Select':
                        # pylint: disable=cyclic-import
                        from bastd.ui.playlist.browser import (
                            PlaylistBrowserWindow)
                        ba.app.ui.set_main_menu_window(
                            PlaylistBrowserWindow(
                                sessiontype=ba.FreeForAllSession,
                                transition=None).get_root_widget())
                    elif main_menu_location == 'Coop Select':
                        # pylint: disable=cyclic-import
                        from bastd.ui.coop.browser import CoopBrowserWindow
                        ba.app.ui.set_main_menu_window(
                            CoopBrowserWindow(
                                transition=None).get_root_widget())
                    else:
                        # pylint: disable=cyclic-import
                        from bastd.ui.mainmenu import MainMenuWindow
                        ba.app.ui.set_main_menu_window(
                            MainMenuWindow(transition=None).get_root_widget())

                # attempt to show any pending offers immediately.
                # If that doesn't work, try again in a few seconds
                # (we may not have heard back from the server)
                # ..if that doesn't work they'll just have to wait
                # until the next opportunity.
                if not specialoffer.show_offer():

                    def try_again() -> None:
                        if not specialoffer.show_offer():
                            # Try one last time..
                            ba.timer(2.0,
                                     specialoffer.show_offer,
                                     timetype=ba.TimeType.REAL)

                    ba.timer(2.0, try_again, timetype=ba.TimeType.REAL)
        ba.app.main_menu_did_initial_transition = True
예제 #7
0
    def _make_logo(self,
                   x: float,
                   y: float,
                   scale: float,
                   delay: float,
                   custom_texture: str = None,
                   jitter_scale: float = 1.0,
                   rotate: float = 0.0,
                   vr_depth_offset: float = 0.0) -> None:

        # Temp easter goodness.
        if custom_texture is None:
            custom_texture = self._get_custom_logo_tex_name()
        self._custom_logo_tex_name = custom_texture
        ltex = ba.gettexture(
            custom_texture if custom_texture is not None else 'logo')
        mopaque = (None if custom_texture is not None else ba.getmodel('logo'))
        mtrans = (None if custom_texture is not None else
                  ba.getmodel('logoTransparent'))
        logo = ba.NodeActor(
            ba.newnode('image',
                       attrs={
                           'texture': ltex,
                           'model_opaque': mopaque,
                           'model_transparent': mtrans,
                           'vr_depth': -10 + vr_depth_offset,
                           'rotate': rotate,
                           'attach': 'center',
                           'tilt_translate': 0.21,
                           'absolute_scale': True
                       }))
        self._logo_node = logo.node
        self._word_actors.append(logo)

        # Add a bit of stop-motion-y jitter to the logo
        # (unless we're in VR mode in which case its best to
        # leave things still).
        assert logo.node
        if not ba.app.vr_mode:
            cmb = ba.newnode('combine', owner=logo.node, attrs={'size': 2})
            cmb.connectattr('output', logo.node, 'position')
            keys = {}
            time_v = 0.0

            # Gen some random keys for that stop-motion-y look
            for _i in range(10):
                keys[time_v] = x + (random.random() - 0.5) * 0.7 * jitter_scale
                time_v += random.random() * 0.1
            ba.animate(cmb, 'input0', keys, loop=True)
            keys = {}
            time_v = 0.0
            for _i in range(10):
                keys[time_v * self._ts] = y + (random.random() -
                                               0.5) * 0.7 * jitter_scale
                time_v += random.random() * 0.1
            ba.animate(cmb, 'input1', keys, loop=True)
        else:
            logo.node.position = (x, y)

        cmb = ba.newnode('combine', owner=logo.node, attrs={'size': 2})

        keys = {
            delay: 0.0,
            delay + 0.1: 700.0 * scale,
            delay + 0.2: 600.0 * scale
        }
        ba.animate(cmb, 'input0', keys)
        ba.animate(cmb, 'input1', keys)
        cmb.connectattr('output', logo.node, 'scale')
예제 #8
0
 def __init__(self,
              fade_time: float = 0.5,
              start_faded: bool = False,
              show_logo: bool = False):
     super().__init__()
     self._dying = False
     self.fade_time = fade_time
     # We're special in that we create our node in the session
     # scene instead of the activity scene.
     # This way we can overlap multiple activities for fades
     # and whatnot.
     session = ba.getsession()
     self._session = weakref.ref(session)
     with ba.Context(session):
         self.node = ba.newnode('image',
                                delegate=self,
                                attrs={
                                    'fill_screen': True,
                                    'texture': ba.gettexture('bg'),
                                    'tilt_translate': -0.3,
                                    'has_alpha_channel': False,
                                    'color': (1, 1, 1)
                                })
         if not start_faded:
             ba.animate(self.node,
                        'opacity', {
                            0.0: 0.0,
                            self.fade_time: 1.0
                        },
                        loop=False)
         if show_logo:
             logo_texture = ba.gettexture('logo')
             logo_model = ba.getmodel('logo')
             logo_model_transparent = ba.getmodel('logoTransparent')
             self.logo = ba.newnode('image',
                                    owner=self.node,
                                    attrs={
                                        'texture': logo_texture,
                                        'model_opaque': logo_model,
                                        'model_transparent':
                                        logo_model_transparent,
                                        'scale': (0.7, 0.7),
                                        'vr_depth': -250,
                                        'color': (0.15, 0.15, 0.15),
                                        'position': (0, 0),
                                        'tilt_translate': -0.05,
                                        'absolute_scale': False
                                    })
             self.node.connectattr('opacity', self.logo, 'opacity')
             # add jitter/pulse for a stop-motion-y look unless we're in VR
             # in which case stillness is better
             if not ba.app.vr_mode:
                 self.cmb = ba.newnode('combine',
                                       owner=self.node,
                                       attrs={'size': 2})
                 for attr in ['input0', 'input1']:
                     ba.animate(self.cmb,
                                attr, {
                                    0.0: 0.693,
                                    0.05: 0.7,
                                    0.5: 0.693
                                },
                                loop=True)
                 self.cmb.connectattr('output', self.logo, 'scale')
                 cmb = ba.newnode('combine',
                                  owner=self.node,
                                  attrs={'size': 2})
                 cmb.connectattr('output', self.logo, 'position')
                 # Gen some random keys for that stop-motion-y look.
                 keys = {}
                 timeval = 0.0
                 for _i in range(10):
                     keys[timeval] = (random.random() - 0.5) * 0.0015
                     timeval += random.random() * 0.1
                 ba.animate(cmb, "input0", keys, loop=True)
                 keys = {}
                 timeval = 0.0
                 for _i in range(10):
                     keys[timeval] = (random.random() - 0.5) * 0.0015 + 0.05
                     timeval += random.random() * 0.1
                 ba.animate(cmb, "input1", keys, loop=True)
예제 #9
0
    def _refresh(self) -> None:
        # FIXME: Should tidy this up.
        # pylint: disable=too-many-statements
        # pylint: disable=too-many-branches
        # pylint: disable=too-many-locals
        # pylint: disable=too-many-nested-blocks
        from ba.internal import (get_map_class,
                                 get_default_free_for_all_playlist,
                                 get_default_teams_playlist, filter_playlist)
        if not self._root_widget:
            return
        if self._subcontainer is not None:
            self._save_state()
            self._subcontainer.delete()

        # Make sure config exists.
        if self._config_name_full not in ba.app.config:
            ba.app.config[self._config_name_full] = {}

        items = list(ba.app.config[self._config_name_full].items())

        # Make sure everything is unicode.
        items = [(i[0].decode(), i[1]) if not isinstance(i[0], str) else i
                 for i in items]

        items.sort(key=lambda x2: x2[0].lower())
        items = [['__default__', None]] + items  # default is always first

        count = len(items)
        columns = 3
        rows = int(math.ceil(float(count) / columns))
        button_width = 230
        button_height = 230
        button_buffer_h = -3
        button_buffer_v = 0

        self._sub_width = self._scroll_width
        self._sub_height = 40 + rows * (button_height +
                                        2 * button_buffer_v) + 90
        assert self._sub_width is not None
        assert self._sub_height is not None
        self._subcontainer = ba.containerwidget(parent=self._scrollwidget,
                                                size=(self._sub_width,
                                                      self._sub_height),
                                                background=False)

        children = self._subcontainer.get_children()
        for child in children:
            child.delete()

        ba.textwidget(parent=self._subcontainer,
                      text=ba.Lstr(resource='playlistsText'),
                      position=(40, self._sub_height - 26),
                      size=(0, 0),
                      scale=1.0,
                      maxwidth=400,
                      color=ba.app.ui.title_color,
                      h_align='left',
                      v_align='center')

        index = 0
        appconfig = ba.app.config

        model_opaque = ba.getmodel('level_select_button_opaque')
        model_transparent = ba.getmodel('level_select_button_transparent')
        mask_tex = ba.gettexture('mapPreviewMask')

        h_offs = 225 if count == 1 else 115 if count == 2 else 0
        h_offs_bottom = 0

        uiscale = ba.app.ui.uiscale
        for y in range(rows):
            for x in range(columns):
                name = items[index][0]
                assert name is not None
                pos = (x * (button_width + 2 * button_buffer_h) +
                       button_buffer_h + 8 + h_offs, self._sub_height - 47 -
                       (y + 1) * (button_height + 2 * button_buffer_v))
                btn = ba.buttonwidget(parent=self._subcontainer,
                                      button_type='square',
                                      size=(button_width, button_height),
                                      autoselect=True,
                                      label='',
                                      position=pos)

                if (x == 0 and ba.app.ui.use_toolbars
                        and uiscale is ba.UIScale.SMALL):
                    ba.widget(
                        edit=btn,
                        left_widget=_ba.get_special_widget('back_button'))
                if (x == columns - 1 and ba.app.ui.use_toolbars
                        and uiscale is ba.UIScale.SMALL):
                    ba.widget(
                        edit=btn,
                        right_widget=_ba.get_special_widget('party_button'))
                ba.buttonwidget(
                    edit=btn,
                    on_activate_call=ba.Call(self._on_playlist_press, btn,
                                             name),
                    on_select_call=ba.Call(self._on_playlist_select, name))
                ba.widget(edit=btn, show_buffer_top=50, show_buffer_bottom=50)

                if self._selected_playlist == name:
                    ba.containerwidget(edit=self._subcontainer,
                                       selected_child=btn,
                                       visible_child=btn)

                if self._back_button is not None:
                    if y == 0:
                        ba.widget(edit=btn, up_widget=self._back_button)
                    if x == 0:
                        ba.widget(edit=btn, left_widget=self._back_button)

                print_name: Optional[Union[str, ba.Lstr]]
                if name == '__default__':
                    print_name = self._pvars.default_list_name
                else:
                    print_name = name
                ba.textwidget(parent=self._subcontainer,
                              text=print_name,
                              position=(pos[0] + button_width * 0.5,
                                        pos[1] + button_height * 0.79),
                              size=(0, 0),
                              scale=button_width * 0.003,
                              maxwidth=button_width * 0.7,
                              draw_controller=btn,
                              h_align='center',
                              v_align='center')

                # Poke into this playlist and see if we can display some of
                # its maps.
                map_images = []
                try:
                    map_textures = []
                    map_texture_entries = []
                    if name == '__default__':
                        if self._sessiontype is ba.FreeForAllSession:
                            playlist = (get_default_free_for_all_playlist())
                        elif self._sessiontype is ba.DualTeamSession:
                            playlist = get_default_teams_playlist()
                        else:
                            raise Exception('unrecognized session-type: ' +
                                            str(self._sessiontype))
                    else:
                        if name not in appconfig[self._pvars.config_name +
                                                 ' Playlists']:
                            print(
                                'NOT FOUND ERR',
                                appconfig[self._pvars.config_name +
                                          ' Playlists'])
                        playlist = appconfig[self._pvars.config_name +
                                             ' Playlists'][name]
                    playlist = filter_playlist(playlist,
                                               self._sessiontype,
                                               remove_unowned=False,
                                               mark_unowned=True)
                    for entry in playlist:
                        mapname = entry['settings']['map']
                        maptype: Optional[Type[ba.Map]]
                        try:
                            maptype = get_map_class(mapname)
                        except ba.NotFoundError:
                            maptype = None
                        if maptype is not None:
                            tex_name = maptype.get_preview_texture_name()
                            if tex_name is not None:
                                map_textures.append(tex_name)
                                map_texture_entries.append(entry)
                        if len(map_textures) >= 6:
                            break

                    if len(map_textures) > 4:
                        img_rows = 3
                        img_columns = 2
                        scl = 0.33
                        h_offs_img = 30
                        v_offs_img = 126
                    elif len(map_textures) > 2:
                        img_rows = 2
                        img_columns = 2
                        scl = 0.35
                        h_offs_img = 24
                        v_offs_img = 110
                    elif len(map_textures) > 1:
                        img_rows = 2
                        img_columns = 1
                        scl = 0.5
                        h_offs_img = 47
                        v_offs_img = 105
                    else:
                        img_rows = 1
                        img_columns = 1
                        scl = 0.75
                        h_offs_img = 20
                        v_offs_img = 65

                    v = None
                    for row in range(img_rows):
                        for col in range(img_columns):
                            tex_index = row * img_columns + col
                            if tex_index < len(map_textures):
                                entry = map_texture_entries[tex_index]

                                owned = not (('is_unowned_map' in entry
                                              and entry['is_unowned_map']) or
                                             ('is_unowned_game' in entry
                                              and entry['is_unowned_game']))

                                tex_name = map_textures[tex_index]
                                h = pos[0] + h_offs_img + scl * 250 * col
                                v = pos[1] + v_offs_img - scl * 130 * row
                                map_images.append(
                                    ba.imagewidget(
                                        parent=self._subcontainer,
                                        size=(scl * 250.0, scl * 125.0),
                                        position=(h, v),
                                        texture=ba.gettexture(tex_name),
                                        opacity=1.0 if owned else 0.25,
                                        draw_controller=btn,
                                        model_opaque=model_opaque,
                                        model_transparent=model_transparent,
                                        mask_texture=mask_tex))
                                if not owned:
                                    ba.imagewidget(
                                        parent=self._subcontainer,
                                        size=(scl * 100.0, scl * 100.0),
                                        position=(h + scl * 75, v + scl * 10),
                                        texture=ba.gettexture('lock'),
                                        draw_controller=btn)
                        if v is not None:
                            v -= scl * 130.0

                except Exception:
                    ba.print_exception('Error listing playlist maps.')

                if not map_images:
                    ba.textwidget(parent=self._subcontainer,
                                  text='???',
                                  scale=1.5,
                                  size=(0, 0),
                                  color=(1, 1, 1, 0.5),
                                  h_align='center',
                                  v_align='center',
                                  draw_controller=btn,
                                  position=(pos[0] + button_width * 0.5,
                                            pos[1] + button_height * 0.5))

                index += 1

                if index >= count:
                    break
            if index >= count:
                break
        self._customize_button = btn = ba.buttonwidget(
            parent=self._subcontainer,
            size=(100, 30),
            position=(34 + h_offs_bottom, 50),
            text_scale=0.6,
            label=ba.Lstr(resource='customizeText'),
            on_activate_call=self._on_customize_press,
            color=(0.54, 0.52, 0.67),
            textcolor=(0.7, 0.65, 0.7),
            autoselect=True)
        ba.widget(edit=btn, show_buffer_top=22, show_buffer_bottom=28)
        self._restore_state()
    def __init__(self,
                 sessiontype: type[ba.Session],
                 playlist: str,
                 scale_origin: tuple[float, float],
                 delegate: Any = None):
        # FIXME: Tidy this up.
        # pylint: disable=too-many-branches
        # pylint: disable=too-many-statements
        # pylint: disable=too-many-locals
        from ba.internal import get_map_class, getclass, filter_playlist
        from bastd.ui.playlist import PlaylistTypeVars

        self._r = 'gameListWindow'
        self._delegate = delegate
        self._pvars = PlaylistTypeVars(sessiontype)
        self._transitioning_out = False

        # We behave differently if we're being used for playlist selection
        # vs starting a game directly (should make this more elegant).
        self._selecting_mode = ba.app.ui.selecting_private_party_playlist

        self._do_randomize_val = (ba.app.config.get(
            self._pvars.config_name + ' Playlist Randomize', 0))

        self._sessiontype = sessiontype
        self._playlist = playlist

        self._width = 500.0
        self._height = 330.0 - 50.0

        # In teams games, show the custom names/colors button.
        if self._sessiontype is ba.DualTeamSession:
            self._height += 50.0

        self._row_height = 45.0

        # Grab our maps to display.
        model_opaque = ba.getmodel('level_select_button_opaque')
        model_transparent = ba.getmodel('level_select_button_transparent')
        mask_tex = ba.gettexture('mapPreviewMask')

        # Poke into this playlist and see if we can display some of its maps.
        map_textures = []
        map_texture_entries = []
        rows = 0
        columns = 0
        game_count = 0
        scl = 0.35
        c_width_total = 0.0
        try:
            max_columns = 5
            name = playlist
            if name == '__default__':
                plst = self._pvars.get_default_list_call()
            else:
                try:
                    plst = ba.app.config[self._pvars.config_name +
                                         ' Playlists'][name]
                except Exception:
                    print('ERROR INFO: self._config_name is:',
                          self._pvars.config_name)
                    print(
                        'ERROR INFO: playlist names are:',
                        list(ba.app.config[self._pvars.config_name +
                                           ' Playlists'].keys()))
                    raise
            plst = filter_playlist(plst,
                                   self._sessiontype,
                                   remove_unowned=False,
                                   mark_unowned=True)
            game_count = len(plst)
            for entry in plst:
                mapname = entry['settings']['map']
                maptype: Optional[type[ba.Map]]
                try:
                    maptype = get_map_class(mapname)
                except ba.NotFoundError:
                    maptype = None
                if maptype is not None:
                    tex_name = maptype.get_preview_texture_name()
                    if tex_name is not None:
                        map_textures.append(tex_name)
                        map_texture_entries.append(entry)
            rows = (max(0, len(map_textures) - 1) // max_columns) + 1
            columns = min(max_columns, len(map_textures))

            if len(map_textures) == 1:
                scl = 1.1
            elif len(map_textures) == 2:
                scl = 0.7
            elif len(map_textures) == 3:
                scl = 0.55
            else:
                scl = 0.35
            self._row_height = 128.0 * scl
            c_width_total = scl * 250.0 * columns
            if map_textures:
                self._height += self._row_height * rows

        except Exception:
            ba.print_exception('Error listing playlist maps.')

        show_shuffle_check_box = game_count > 1

        if show_shuffle_check_box:
            self._height += 40

        # Creates our _root_widget.
        uiscale = ba.app.ui.uiscale
        scale = (1.69 if uiscale is ba.UIScale.SMALL else
                 1.1 if uiscale is ba.UIScale.MEDIUM else 0.85)
        super().__init__(position=scale_origin,
                         size=(self._width, self._height),
                         scale=scale)

        playlist_name: Union[str, ba.Lstr] = (self._pvars.default_list_name
                                              if playlist == '__default__' else
                                              playlist)
        self._title_text = ba.textwidget(parent=self.root_widget,
                                         position=(self._width * 0.5,
                                                   self._height - 89 + 51),
                                         size=(0, 0),
                                         text=playlist_name,
                                         scale=1.4,
                                         color=(1, 1, 1),
                                         maxwidth=self._width * 0.7,
                                         h_align='center',
                                         v_align='center')

        self._cancel_button = ba.buttonwidget(
            parent=self.root_widget,
            position=(25, self._height - 53),
            size=(50, 50),
            scale=0.7,
            label='',
            color=(0.42, 0.73, 0.2),
            on_activate_call=self._on_cancel_press,
            autoselect=True,
            icon=ba.gettexture('crossOut'),
            iconscale=1.2)

        h_offs_img = self._width * 0.5 - c_width_total * 0.5
        v_offs_img = self._height - 118 - scl * 125.0 + 50
        bottom_row_buttons = []
        self._have_at_least_one_owned = False

        for row in range(rows):
            for col in range(columns):
                tex_index = row * columns + col
                if tex_index < len(map_textures):
                    tex_name = map_textures[tex_index]
                    h = h_offs_img + scl * 250 * col
                    v = v_offs_img - self._row_height * row
                    entry = map_texture_entries[tex_index]
                    owned = not (('is_unowned_map' in entry
                                  and entry['is_unowned_map']) or
                                 ('is_unowned_game' in entry
                                  and entry['is_unowned_game']))

                    if owned:
                        self._have_at_least_one_owned = True

                    try:
                        desc = getclass(entry['type'],
                                        subclassof=ba.GameActivity
                                        ).get_settings_display_string(entry)
                        if not owned:
                            desc = ba.Lstr(
                                value='${DESC}\n${UNLOCK}',
                                subs=[
                                    ('${DESC}', desc),
                                    ('${UNLOCK}',
                                     ba.Lstr(
                                         resource='unlockThisInTheStoreText'))
                                ])
                        desc_color = (0, 1, 0) if owned else (1, 0, 0)
                    except Exception:
                        desc = ba.Lstr(value='(invalid)')
                        desc_color = (1, 0, 0)

                    btn = ba.buttonwidget(
                        parent=self.root_widget,
                        size=(scl * 240.0, scl * 120.0),
                        position=(h, v),
                        texture=ba.gettexture(tex_name if owned else 'empty'),
                        model_opaque=model_opaque if owned else None,
                        on_activate_call=ba.Call(ba.screenmessage, desc,
                                                 desc_color),
                        label='',
                        color=(1, 1, 1),
                        autoselect=True,
                        extra_touch_border_scale=0.0,
                        model_transparent=model_transparent if owned else None,
                        mask_texture=mask_tex if owned else None)
                    if row == 0 and col == 0:
                        ba.widget(edit=self._cancel_button, down_widget=btn)
                    if row == rows - 1:
                        bottom_row_buttons.append(btn)
                    if not owned:

                        # Ewww; buttons don't currently have alpha so in this
                        # case we draw an image over our button with an empty
                        # texture on it.
                        ba.imagewidget(parent=self.root_widget,
                                       size=(scl * 260.0, scl * 130.0),
                                       position=(h - 10.0 * scl,
                                                 v - 4.0 * scl),
                                       draw_controller=btn,
                                       color=(1, 1, 1),
                                       texture=ba.gettexture(tex_name),
                                       model_opaque=model_opaque,
                                       opacity=0.25,
                                       model_transparent=model_transparent,
                                       mask_texture=mask_tex)

                        ba.imagewidget(parent=self.root_widget,
                                       size=(scl * 100, scl * 100),
                                       draw_controller=btn,
                                       position=(h + scl * 70, v + scl * 10),
                                       texture=ba.gettexture('lock'))

        # Team names/colors.
        self._custom_colors_names_button: Optional[ba.Widget]
        if self._sessiontype is ba.DualTeamSession:
            y_offs = 50 if show_shuffle_check_box else 0
            self._custom_colors_names_button = ba.buttonwidget(
                parent=self.root_widget,
                position=(100, 200 + y_offs),
                size=(290, 35),
                on_activate_call=ba.WeakCall(self._custom_colors_names_press),
                autoselect=True,
                textcolor=(0.8, 0.8, 0.8),
                label=ba.Lstr(resource='teamNamesColorText'))
            if not ba.app.accounts.have_pro():
                ba.imagewidget(
                    parent=self.root_widget,
                    size=(30, 30),
                    position=(95, 202 + y_offs),
                    texture=ba.gettexture('lock'),
                    draw_controller=self._custom_colors_names_button)
        else:
            self._custom_colors_names_button = None

        # Shuffle.
        def _cb_callback(val: bool) -> None:
            self._do_randomize_val = val
            cfg = ba.app.config
            cfg[self._pvars.config_name +
                ' Playlist Randomize'] = self._do_randomize_val
            cfg.commit()

        if show_shuffle_check_box:
            self._shuffle_check_box = ba.checkboxwidget(
                parent=self.root_widget,
                position=(110, 200),
                scale=1.0,
                size=(250, 30),
                autoselect=True,
                text=ba.Lstr(resource=self._r + '.shuffleGameOrderText'),
                maxwidth=300,
                textcolor=(0.8, 0.8, 0.8),
                value=self._do_randomize_val,
                on_value_change_call=_cb_callback)

        # Show tutorial.
        show_tutorial = bool(ba.app.config.get('Show Tutorial', True))

        def _cb_callback_2(val: bool) -> None:
            cfg = ba.app.config
            cfg['Show Tutorial'] = val
            cfg.commit()

        self._show_tutorial_check_box = ba.checkboxwidget(
            parent=self.root_widget,
            position=(110, 151),
            scale=1.0,
            size=(250, 30),
            autoselect=True,
            text=ba.Lstr(resource=self._r + '.showTutorialText'),
            maxwidth=300,
            textcolor=(0.8, 0.8, 0.8),
            value=show_tutorial,
            on_value_change_call=_cb_callback_2)

        # Grumble: current autoselect doesn't do a very good job
        # with checkboxes.
        if self._custom_colors_names_button is not None:
            for btn in bottom_row_buttons:
                ba.widget(edit=btn,
                          down_widget=self._custom_colors_names_button)
            if show_shuffle_check_box:
                ba.widget(edit=self._custom_colors_names_button,
                          down_widget=self._shuffle_check_box)
                ba.widget(edit=self._shuffle_check_box,
                          up_widget=self._custom_colors_names_button)
            else:
                ba.widget(edit=self._custom_colors_names_button,
                          down_widget=self._show_tutorial_check_box)
                ba.widget(edit=self._show_tutorial_check_box,
                          up_widget=self._custom_colors_names_button)

        self._ok_button = ba.buttonwidget(
            parent=self.root_widget,
            position=(70, 44),
            size=(200, 45),
            scale=1.8,
            text_res_scale=1.5,
            on_activate_call=self._on_ok_press,
            autoselect=True,
            label=ba.Lstr(
                resource='okText' if self._selecting_mode else 'playText'))

        ba.widget(edit=self._ok_button,
                  up_widget=self._show_tutorial_check_box)

        ba.containerwidget(edit=self.root_widget,
                           start_button=self._ok_button,
                           cancel_button=self._cancel_button,
                           selected_child=self._ok_button)

        # Update now and once per second.
        self._update_timer = ba.Timer(1.0,
                                      ba.WeakCall(self._update),
                                      timetype=ba.TimeType.REAL,
                                      repeat=True)
        self._update()
    def __init__(self,
                 gametype: type[ba.GameActivity],
                 sessiontype: type[ba.Session],
                 config: Optional[dict[str, Any]],
                 completion_call: Callable[[Optional[dict[str, Any]]], Any],
                 default_selection: str = None,
                 transition: str = 'in_right',
                 edit_info: dict[str, Any] = None):
        # pylint: disable=too-many-branches
        # pylint: disable=too-many-statements
        # pylint: disable=too-many-locals
        from ba.internal import (get_unowned_maps, get_filtered_map_name,
                                 get_map_class, get_map_display_string)
        self._gametype = gametype
        self._sessiontype = sessiontype

        # If we're within an editing session we get passed edit_info
        # (returning from map selection window, etc).
        if edit_info is not None:
            self._edit_info = edit_info

        # ..otherwise determine whether we're adding or editing a game based
        # on whether an existing config was passed to us.
        else:
            if config is None:
                self._edit_info = {'editType': 'add'}
            else:
                self._edit_info = {'editType': 'edit'}

        self._r = 'gameSettingsWindow'

        valid_maps = gametype.get_supported_maps(sessiontype)
        if not valid_maps:
            ba.screenmessage(ba.Lstr(resource='noValidMapsErrorText'))
            raise Exception('No valid maps')

        self._settings_defs = gametype.get_available_settings(sessiontype)
        self._completion_call = completion_call

        # To start with, pick a random map out of the ones we own.
        unowned_maps = get_unowned_maps()
        valid_maps_owned = [m for m in valid_maps if m not in unowned_maps]
        if valid_maps_owned:
            self._map = valid_maps[random.randrange(len(valid_maps_owned))]

        # Hmmm.. we own none of these maps.. just pick a random un-owned one
        # I guess.. should this ever happen?
        else:
            self._map = valid_maps[random.randrange(len(valid_maps))]

        is_add = (self._edit_info['editType'] == 'add')

        # If there's a valid map name in the existing config, use that.
        try:
            if (config is not None and 'settings' in config
                    and 'map' in config['settings']):
                filtered_map_name = get_filtered_map_name(
                    config['settings']['map'])
                if filtered_map_name in valid_maps:
                    self._map = filtered_map_name
        except Exception:
            ba.print_exception('Error getting map for editor.')

        if config is not None and 'settings' in config:
            self._settings = config['settings']
        else:
            self._settings = {}

        self._choice_selections: dict[str, int] = {}

        uiscale = ba.app.ui.uiscale
        width = 720 if uiscale is ba.UIScale.SMALL else 620
        x_inset = 50 if uiscale is ba.UIScale.SMALL else 0
        height = (365 if uiscale is ba.UIScale.SMALL else
                  460 if uiscale is ba.UIScale.MEDIUM else 550)
        spacing = 52
        y_extra = 15
        y_extra2 = 21

        map_tex_name = (get_map_class(self._map).get_preview_texture_name())
        if map_tex_name is None:
            raise Exception('no map preview tex found for' + self._map)
        map_tex = ba.gettexture(map_tex_name)

        top_extra = 20 if uiscale is ba.UIScale.SMALL else 0
        super().__init__(root_widget=ba.containerwidget(
            size=(width, height + top_extra),
            transition=transition,
            scale=(2.19 if uiscale is ba.UIScale.SMALL else
                   1.35 if uiscale is ba.UIScale.MEDIUM else 1.0),
            stack_offset=(0, -17) if uiscale is ba.UIScale.SMALL else (0, 0)))

        btn = ba.buttonwidget(
            parent=self._root_widget,
            position=(45 + x_inset, height - 82 + y_extra2),
            size=(180, 70) if is_add else (180, 65),
            label=ba.Lstr(resource='backText') if is_add else ba.Lstr(
                resource='cancelText'),
            button_type='back' if is_add else None,
            autoselect=True,
            scale=0.75,
            text_scale=1.3,
            on_activate_call=ba.Call(self._cancel))
        ba.containerwidget(edit=self._root_widget, cancel_button=btn)

        add_button = ba.buttonwidget(
            parent=self._root_widget,
            position=(width - (193 + x_inset), height - 82 + y_extra2),
            size=(200, 65),
            scale=0.75,
            text_scale=1.3,
            label=ba.Lstr(resource=self._r +
                          '.addGameText') if is_add else ba.Lstr(
                              resource='doneText'))

        if ba.app.ui.use_toolbars:
            pbtn = _ba.get_special_widget('party_button')
            ba.widget(edit=add_button, right_widget=pbtn, up_widget=pbtn)

        ba.textwidget(parent=self._root_widget,
                      position=(-8, height - 70 + y_extra2),
                      size=(width, 25),
                      text=gametype.get_display_string(),
                      color=ba.app.ui.title_color,
                      maxwidth=235,
                      scale=1.1,
                      h_align='center',
                      v_align='center')

        map_height = 100

        scroll_height = map_height + 10  # map select and margin

        # Calc our total height we'll need
        scroll_height += spacing * len(self._settings_defs)

        scroll_width = width - (86 + 2 * x_inset)
        self._scrollwidget = ba.scrollwidget(parent=self._root_widget,
                                             position=(44 + x_inset,
                                                       35 + y_extra),
                                             size=(scroll_width, height - 116),
                                             highlight=False,
                                             claims_left_right=True,
                                             claims_tab=True,
                                             selection_loops_to_parent=True)
        self._subcontainer = ba.containerwidget(parent=self._scrollwidget,
                                                size=(scroll_width,
                                                      scroll_height),
                                                background=False,
                                                claims_left_right=True,
                                                claims_tab=True,
                                                selection_loops_to_parent=True)

        v = scroll_height - 5
        h = -40

        # Keep track of all the selectable widgets we make so we can wire
        # them up conveniently.
        widget_column: list[list[ba.Widget]] = []

        # Map select button.
        ba.textwidget(parent=self._subcontainer,
                      position=(h + 49, v - 63),
                      size=(100, 30),
                      maxwidth=110,
                      text=ba.Lstr(resource='mapText'),
                      h_align='left',
                      color=(0.8, 0.8, 0.8, 1.0),
                      v_align='center')

        ba.imagewidget(
            parent=self._subcontainer,
            size=(256 * 0.7, 125 * 0.7),
            position=(h + 261 - 128 + 128.0 * 0.56, v - 90),
            texture=map_tex,
            model_opaque=ba.getmodel('level_select_button_opaque'),
            model_transparent=ba.getmodel('level_select_button_transparent'),
            mask_texture=ba.gettexture('mapPreviewMask'))
        map_button = btn = ba.buttonwidget(
            parent=self._subcontainer,
            size=(140, 60),
            position=(h + 448, v - 72),
            on_activate_call=ba.Call(self._select_map),
            scale=0.7,
            label=ba.Lstr(resource='mapSelectText'))
        widget_column.append([btn])

        ba.textwidget(parent=self._subcontainer,
                      position=(h + 363 - 123, v - 114),
                      size=(100, 30),
                      flatness=1.0,
                      shadow=1.0,
                      scale=0.55,
                      maxwidth=256 * 0.7 * 0.8,
                      text=get_map_display_string(self._map),
                      h_align='center',
                      color=(0.6, 1.0, 0.6, 1.0),
                      v_align='center')
        v -= map_height

        for setting in self._settings_defs:
            value = setting.default
            value_type = type(value)

            # Now, if there's an existing value for it in the config,
            # override with that.
            try:
                if (config is not None and 'settings' in config
                        and setting.name in config['settings']):
                    value = value_type(config['settings'][setting.name])
            except Exception:
                ba.print_exception()

            # Shove the starting value in there to start.
            self._settings[setting.name] = value

            name_translated = self._get_localized_setting_name(setting.name)

            mw1 = 280
            mw2 = 70

            # Handle types with choices specially:
            if isinstance(setting, ba.ChoiceSetting):
                for choice in setting.choices:
                    if len(choice) != 2:
                        raise ValueError(
                            "Expected 2-member tuples for 'choices'; got: " +
                            repr(choice))
                    if not isinstance(choice[0], str):
                        raise TypeError(
                            'First value for choice tuple must be a str; got: '
                            + repr(choice))
                    if not isinstance(choice[1], value_type):
                        raise TypeError(
                            'Choice type does not match default value; choice:'
                            + repr(choice) + '; setting:' + repr(setting))
                if value_type not in (int, float):
                    raise TypeError(
                        'Choice type setting must have int or float default; '
                        'got: ' + repr(setting))

                # Start at the choice corresponding to the default if possible.
                self._choice_selections[setting.name] = 0
                for index, choice in enumerate(setting.choices):
                    if choice[1] == value:
                        self._choice_selections[setting.name] = index
                        break

                v -= spacing
                ba.textwidget(parent=self._subcontainer,
                              position=(h + 50, v),
                              size=(100, 30),
                              maxwidth=mw1,
                              text=name_translated,
                              h_align='left',
                              color=(0.8, 0.8, 0.8, 1.0),
                              v_align='center')
                txt = ba.textwidget(
                    parent=self._subcontainer,
                    position=(h + 509 - 95, v),
                    size=(0, 28),
                    text=self._get_localized_setting_name(setting.choices[
                        self._choice_selections[setting.name]][0]),
                    editable=False,
                    color=(0.6, 1.0, 0.6, 1.0),
                    maxwidth=mw2,
                    h_align='right',
                    v_align='center',
                    padding=2)
                btn1 = ba.buttonwidget(parent=self._subcontainer,
                                       position=(h + 509 - 50 - 1, v),
                                       size=(28, 28),
                                       label='<',
                                       autoselect=True,
                                       on_activate_call=ba.Call(
                                           self._choice_inc, setting.name, txt,
                                           setting, -1),
                                       repeat=True)
                btn2 = ba.buttonwidget(parent=self._subcontainer,
                                       position=(h + 509 + 5, v),
                                       size=(28, 28),
                                       label='>',
                                       autoselect=True,
                                       on_activate_call=ba.Call(
                                           self._choice_inc, setting.name, txt,
                                           setting, 1),
                                       repeat=True)
                widget_column.append([btn1, btn2])

            elif isinstance(setting, (ba.IntSetting, ba.FloatSetting)):
                v -= spacing
                min_value = setting.min_value
                max_value = setting.max_value
                increment = setting.increment
                ba.textwidget(parent=self._subcontainer,
                              position=(h + 50, v),
                              size=(100, 30),
                              text=name_translated,
                              h_align='left',
                              color=(0.8, 0.8, 0.8, 1.0),
                              v_align='center',
                              maxwidth=mw1)
                txt = ba.textwidget(parent=self._subcontainer,
                                    position=(h + 509 - 95, v),
                                    size=(0, 28),
                                    text=str(value),
                                    editable=False,
                                    color=(0.6, 1.0, 0.6, 1.0),
                                    maxwidth=mw2,
                                    h_align='right',
                                    v_align='center',
                                    padding=2)
                btn1 = ba.buttonwidget(parent=self._subcontainer,
                                       position=(h + 509 - 50 - 1, v),
                                       size=(28, 28),
                                       label='-',
                                       autoselect=True,
                                       on_activate_call=ba.Call(
                                           self._inc, txt, min_value,
                                           max_value, -increment, value_type,
                                           setting.name),
                                       repeat=True)
                btn2 = ba.buttonwidget(parent=self._subcontainer,
                                       position=(h + 509 + 5, v),
                                       size=(28, 28),
                                       label='+',
                                       autoselect=True,
                                       on_activate_call=ba.Call(
                                           self._inc, txt, min_value,
                                           max_value, increment, value_type,
                                           setting.name),
                                       repeat=True)
                widget_column.append([btn1, btn2])

            elif value_type == bool:
                v -= spacing
                ba.textwidget(parent=self._subcontainer,
                              position=(h + 50, v),
                              size=(100, 30),
                              text=name_translated,
                              h_align='left',
                              color=(0.8, 0.8, 0.8, 1.0),
                              v_align='center',
                              maxwidth=mw1)
                txt = ba.textwidget(
                    parent=self._subcontainer,
                    position=(h + 509 - 95, v),
                    size=(0, 28),
                    text=ba.Lstr(resource='onText') if value else ba.Lstr(
                        resource='offText'),
                    editable=False,
                    color=(0.6, 1.0, 0.6, 1.0),
                    maxwidth=mw2,
                    h_align='right',
                    v_align='center',
                    padding=2)
                cbw = ba.checkboxwidget(parent=self._subcontainer,
                                        text='',
                                        position=(h + 505 - 50 - 5, v - 2),
                                        size=(200, 30),
                                        autoselect=True,
                                        textcolor=(0.8, 0.8, 0.8),
                                        value=value,
                                        on_value_change_call=ba.Call(
                                            self._check_value_change,
                                            setting.name, txt))
                widget_column.append([cbw])

            else:
                raise Exception()

        # Ok now wire up the column.
        try:
            # pylint: disable=unsubscriptable-object
            prev_widgets: Optional[list[ba.Widget]] = None
            for cwdg in widget_column:
                if prev_widgets is not None:
                    # Wire our rightmost to their rightmost.
                    ba.widget(edit=prev_widgets[-1], down_widget=cwdg[-1])
                    ba.widget(cwdg[-1], up_widget=prev_widgets[-1])

                    # Wire our leftmost to their leftmost.
                    ba.widget(edit=prev_widgets[0], down_widget=cwdg[0])
                    ba.widget(cwdg[0], up_widget=prev_widgets[0])
                prev_widgets = cwdg
        except Exception:
            ba.print_exception(
                'Error wiring up game-settings-select widget column.')

        ba.buttonwidget(edit=add_button, on_activate_call=ba.Call(self._add))
        ba.containerwidget(edit=self._root_widget,
                           selected_child=add_button,
                           start_button=add_button)

        if default_selection == 'map':
            ba.containerwidget(edit=self._root_widget,
                               selected_child=self._scrollwidget)
            ba.containerwidget(edit=self._subcontainer,
                               selected_child=map_button)
예제 #12
0
    def __init__(self, queue_id: str, address: str, port: int):
        ba.app.ui.have_party_queue_window = True
        self._address = address
        self._port = port
        self._queue_id = queue_id
        self._width = 800
        self._height = 400
        self._last_connect_attempt_time: Optional[float] = None
        self._last_transaction_time: Optional[float] = None
        self._boost_button: Optional[ba.Widget] = None
        self._boost_price: Optional[ba.Widget] = None
        self._boost_label: Optional[ba.Widget] = None
        self._field_shown = False
        self._dudes: List[PartyQueueWindow.Dude] = []
        self._dudes_by_id: Dict[int, PartyQueueWindow.Dude] = {}
        self._line_left = 40.0
        self._line_width = self._width - 190
        self._line_bottom = self._height * 0.4
        self.lineup_tex = ba.gettexture('playerLineup')
        self._smoothing = 0.0
        self._initial_offset = 0.0
        self._boost_tickets = 0
        self._boost_strength = 0.0
        self._angry_computer_transparent_model = ba.getmodel(
            'angryComputerTransparent')
        self._angry_computer_image: Optional[ba.Widget] = None
        self.lineup_1_transparent_model = ba.getmodel(
            'playerLineup1Transparent')
        self._lineup_2_transparent_model = ba.getmodel(
            'playerLineup2Transparent')
        self._lineup_3_transparent_model = ba.getmodel(
            'playerLineup3Transparent')
        self._lineup_4_transparent_model = ba.getmodel(
            'playerLineup4Transparent')
        self._line_image: Optional[ba.Widget] = None
        self.eyes_model = ba.getmodel('plasticEyesTransparent')
        self._white_tex = ba.gettexture('white')
        uiscale = ba.app.ui.uiscale
        super().__init__(root_widget=ba.containerwidget(
            size=(self._width, self._height),
            color=(0.45, 0.63, 0.15),
            transition='in_scale',
            scale=(1.4 if uiscale is ba.UIScale.SMALL else
                   1.2 if uiscale is ba.UIScale.MEDIUM else 1.0)))

        self._cancel_button = ba.buttonwidget(parent=self._root_widget,
                                              scale=1.0,
                                              position=(60, self._height - 80),
                                              size=(50, 50),
                                              label='',
                                              on_activate_call=self.close,
                                              autoselect=True,
                                              color=(0.45, 0.63, 0.15),
                                              icon=ba.gettexture('crossOut'),
                                              iconscale=1.2)
        ba.containerwidget(edit=self._root_widget,
                           cancel_button=self._cancel_button)

        self._title_text = ba.textwidget(
            parent=self._root_widget,
            position=(self._width * 0.5, self._height * 0.55),
            size=(0, 0),
            color=(1.0, 3.0, 1.0),
            scale=1.3,
            h_align='center',
            v_align='center',
            text=ba.Lstr(resource='internal.connectingToPartyText'),
            maxwidth=self._width * 0.65)

        self._tickets_text = ba.textwidget(parent=self._root_widget,
                                           position=(self._width - 180,
                                                     self._height - 20),
                                           size=(0, 0),
                                           color=(0.2, 1.0, 0.2),
                                           scale=0.7,
                                           h_align='center',
                                           v_align='center',
                                           text='')

        # update at roughly 30fps
        self._update_timer = ba.Timer(0.033,
                                      ba.WeakCall(self.update),
                                      repeat=True,
                                      timetype=ba.TimeType.REAL)
        self.update()
예제 #13
0
    def __init__(self,
                 transition: str = 'in_right',
                 origin_widget: ba.Widget = None):
        # pylint: disable=too-many-statements
        # pylint: disable=too-many-locals
        import threading

        # Preload some modules we use in a background thread so we won't
        # have a visual hitch when the user taps them.
        threading.Thread(target=self._preload_modules).start()

        # We can currently be used either for main menu duty or for selecting
        # playlists (should make this more elegant/general).
        self._is_main_menu = not ba.app.ui.selecting_private_party_playlist

        uiscale = ba.app.ui.uiscale
        width = 1000 if uiscale is ba.UIScale.SMALL else 800
        x_offs = 100 if uiscale is ba.UIScale.SMALL else 0
        height = 550
        button_width = 400

        scale_origin: Optional[Tuple[float, float]]
        if origin_widget is not None:
            self._transition_out = 'out_scale'
            scale_origin = origin_widget.get_screen_space_center()
            transition = 'in_scale'
        else:
            self._transition_out = 'out_right'
            scale_origin = None

        self._r = 'playWindow'

        super().__init__(root_widget=ba.containerwidget(
            size=(width, height),
            transition=transition,
            toolbar_visibility='menu_full',
            scale_origin_stack_offset=scale_origin,
            scale=(1.6 if uiscale is ba.UIScale.SMALL else
                   0.9 if uiscale is ba.UIScale.MEDIUM else 0.8),
            stack_offset=(0, 0) if uiscale is ba.UIScale.SMALL else (0, 0)))
        self._back_button = back_button = btn = ba.buttonwidget(
            parent=self._root_widget,
            position=(55 + x_offs, height - 132),
            size=(120, 60),
            scale=1.1,
            text_res_scale=1.5,
            text_scale=1.2,
            autoselect=True,
            label=ba.Lstr(resource='backText'),
            button_type='back')

        txt = ba.textwidget(
            parent=self._root_widget,
            position=(width * 0.5, height - 101),
            # position=(width * 0.5, height -
            #           (101 if main_menu else 61)),
            size=(0, 0),
            text=ba.Lstr(resource=(
                self._r +
                '.titleText') if self._is_main_menu else 'playlistsText'),
            scale=1.7,
            res_scale=2.0,
            maxwidth=400,
            color=ba.app.ui.heading_color,
            h_align='center',
            v_align='center')

        ba.buttonwidget(edit=btn,
                        button_type='backSmall',
                        size=(60, 60),
                        label=ba.charstr(ba.SpecialChar.BACK))
        if ba.app.ui.use_toolbars and uiscale is ba.UIScale.SMALL:
            ba.textwidget(edit=txt, text='')

        v = height - (110 if self._is_main_menu else 90)
        v -= 100
        clr = (0.6, 0.7, 0.6, 1.0)
        v -= 280 if self._is_main_menu else 180
        v += (30
              if ba.app.ui.use_toolbars and uiscale is ba.UIScale.SMALL else 0)
        hoffs = x_offs + 80 if self._is_main_menu else x_offs - 100
        scl = 1.13 if self._is_main_menu else 0.68

        self._lineup_tex = ba.gettexture('playerLineup')
        angry_computer_transparent_model = ba.getmodel(
            'angryComputerTransparent')
        self._lineup_1_transparent_model = ba.getmodel(
            'playerLineup1Transparent')
        self._lineup_2_transparent_model = ba.getmodel(
            'playerLineup2Transparent')
        self._lineup_3_transparent_model = ba.getmodel(
            'playerLineup3Transparent')
        self._lineup_4_transparent_model = ba.getmodel(
            'playerLineup4Transparent')
        self._eyes_model = ba.getmodel('plasticEyesTransparent')

        self._coop_button: Optional[ba.Widget] = None

        # Only show coop button in main-menu variant.
        if self._is_main_menu:
            self._coop_button = btn = ba.buttonwidget(
                parent=self._root_widget,
                position=(hoffs, v + (scl * 15 if self._is_main_menu else 0)),
                size=(scl * button_width,
                      scl * (300 if self._is_main_menu else 360)),
                extra_touch_border_scale=0.1,
                autoselect=True,
                label='',
                button_type='square',
                text_scale=1.13,
                on_activate_call=self._coop)

            if ba.app.ui.use_toolbars and uiscale is ba.UIScale.SMALL:
                ba.widget(edit=btn,
                          left_widget=_ba.get_special_widget('back_button'))
                ba.widget(edit=btn,
                          up_widget=_ba.get_special_widget('account_button'))
                ba.widget(
                    edit=btn,
                    down_widget=_ba.get_special_widget('settings_button'))

            self._draw_dude(0,
                            btn,
                            hoffs,
                            v,
                            scl,
                            position=(140, 30),
                            color=(0.72, 0.4, 1.0))
            self._draw_dude(1,
                            btn,
                            hoffs,
                            v,
                            scl,
                            position=(185, 53),
                            color=(0.71, 0.5, 1.0))
            self._draw_dude(2,
                            btn,
                            hoffs,
                            v,
                            scl,
                            position=(220, 27),
                            color=(0.67, 0.44, 1.0))
            self._draw_dude(3,
                            btn,
                            hoffs,
                            v,
                            scl,
                            position=(255, 57),
                            color=(0.7, 0.3, 1.0))
            ba.imagewidget(parent=self._root_widget,
                           draw_controller=btn,
                           position=(hoffs + scl * 230, v + scl * 153),
                           size=(scl * 115, scl * 115),
                           texture=self._lineup_tex,
                           model_transparent=angry_computer_transparent_model)

            ba.textwidget(parent=self._root_widget,
                          draw_controller=btn,
                          position=(hoffs + scl * (-10), v + scl * 95),
                          size=(scl * button_width, scl * 50),
                          text=ba.Lstr(
                              resource='playModes.singlePlayerCoopText',
                              fallback_resource='playModes.coopText'),
                          maxwidth=scl * button_width * 0.7,
                          res_scale=1.5,
                          h_align='center',
                          v_align='center',
                          color=(0.7, 0.9, 0.7, 1.0),
                          scale=scl * 2.3)

            ba.textwidget(parent=self._root_widget,
                          draw_controller=btn,
                          position=(hoffs + scl * (-10), v + (scl * 54)),
                          size=(scl * button_width, scl * 30),
                          text=ba.Lstr(resource=self._r +
                                       '.oneToFourPlayersText'),
                          h_align='center',
                          v_align='center',
                          scale=0.83 * scl,
                          flatness=1.0,
                          maxwidth=scl * button_width * 0.7,
                          color=clr)

        scl = 0.5 if self._is_main_menu else 0.68
        hoffs += 440 if self._is_main_menu else 216
        v += 180 if self._is_main_menu else -68

        self._teams_button = btn = ba.buttonwidget(
            parent=self._root_widget,
            position=(hoffs, v + (scl * 15 if self._is_main_menu else 0)),
            size=(scl * button_width,
                  scl * (300 if self._is_main_menu else 360)),
            extra_touch_border_scale=0.1,
            autoselect=True,
            label='',
            button_type='square',
            text_scale=1.13,
            on_activate_call=self._team_tourney)

        if ba.app.ui.use_toolbars:
            ba.widget(edit=btn,
                      up_widget=_ba.get_special_widget('tickets_plus_button'),
                      right_widget=_ba.get_special_widget('party_button'))

        xxx = -14
        self._draw_dude(2,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 148, 30),
                        color=(0.2, 0.4, 1.0))
        self._draw_dude(3,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 181, 53),
                        color=(0.3, 0.4, 1.0))
        self._draw_dude(1,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 216, 33),
                        color=(0.3, 0.5, 1.0))
        self._draw_dude(0,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 245, 57),
                        color=(0.3, 0.5, 1.0))

        xxx = 155
        self._draw_dude(0,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 151, 30),
                        color=(1.0, 0.5, 0.4))
        self._draw_dude(1,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 189, 53),
                        color=(1.0, 0.58, 0.58))
        self._draw_dude(3,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 223, 27),
                        color=(1.0, 0.5, 0.5))
        self._draw_dude(2,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 257, 57),
                        color=(1.0, 0.5, 0.5))

        ba.textwidget(parent=self._root_widget,
                      draw_controller=btn,
                      position=(hoffs + scl * (-10), v + scl * 95),
                      size=(scl * button_width, scl * 50),
                      text=ba.Lstr(resource='playModes.teamsText',
                                   fallback_resource='teamsText'),
                      res_scale=1.5,
                      maxwidth=scl * button_width * 0.7,
                      h_align='center',
                      v_align='center',
                      color=(0.7, 0.9, 0.7, 1.0),
                      scale=scl * 2.3)
        ba.textwidget(parent=self._root_widget,
                      draw_controller=btn,
                      position=(hoffs + scl * (-10), v + (scl * 54)),
                      size=(scl * button_width, scl * 30),
                      text=ba.Lstr(resource=self._r +
                                   '.twoToEightPlayersText'),
                      h_align='center',
                      v_align='center',
                      res_scale=1.5,
                      scale=0.9 * scl,
                      flatness=1.0,
                      maxwidth=scl * button_width * 0.7,
                      color=clr)

        hoffs += 0 if self._is_main_menu else 300
        v -= 155 if self._is_main_menu else 0
        self._free_for_all_button = btn = ba.buttonwidget(
            parent=self._root_widget,
            position=(hoffs, v + (scl * 15 if self._is_main_menu else 0)),
            size=(scl * button_width,
                  scl * (300 if self._is_main_menu else 360)),
            extra_touch_border_scale=0.1,
            autoselect=True,
            label='',
            button_type='square',
            text_scale=1.13,
            on_activate_call=self._free_for_all)

        xxx = -5
        self._draw_dude(0,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 140, 30),
                        color=(0.4, 1.0, 0.4))
        self._draw_dude(3,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 185, 53),
                        color=(1.0, 0.4, 0.5))
        self._draw_dude(1,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 220, 27),
                        color=(0.4, 0.5, 1.0))
        self._draw_dude(2,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 255, 57),
                        color=(0.5, 1.0, 0.4))
        xxx = 140
        self._draw_dude(2,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 148, 30),
                        color=(1.0, 0.9, 0.4))
        self._draw_dude(0,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 182, 53),
                        color=(0.7, 1.0, 0.5))
        self._draw_dude(3,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 233, 27),
                        color=(0.7, 0.5, 0.9))
        self._draw_dude(1,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 266, 53),
                        color=(0.4, 0.5, 0.8))
        ba.textwidget(parent=self._root_widget,
                      draw_controller=btn,
                      position=(hoffs + scl * (-10), v + scl * 95),
                      size=(scl * button_width, scl * 50),
                      text=ba.Lstr(resource='playModes.freeForAllText',
                                   fallback_resource='freeForAllText'),
                      maxwidth=scl * button_width * 0.7,
                      h_align='center',
                      v_align='center',
                      color=(0.7, 0.9, 0.7, 1.0),
                      scale=scl * 1.9)
        ba.textwidget(parent=self._root_widget,
                      draw_controller=btn,
                      position=(hoffs + scl * (-10), v + (scl * 54)),
                      size=(scl * button_width, scl * 30),
                      text=ba.Lstr(resource=self._r +
                                   '.twoToEightPlayersText'),
                      h_align='center',
                      v_align='center',
                      scale=0.9 * scl,
                      flatness=1.0,
                      maxwidth=scl * button_width * 0.7,
                      color=clr)

        if ba.app.ui.use_toolbars and uiscale is ba.UIScale.SMALL:
            back_button.delete()
            ba.containerwidget(edit=self._root_widget,
                               on_cancel_call=self._back,
                               selected_child=self._coop_button
                               if self._is_main_menu else self._teams_button)
        else:
            ba.buttonwidget(edit=back_button, on_activate_call=self._back)
            ba.containerwidget(edit=self._root_widget,
                               cancel_button=back_button,
                               selected_child=self._coop_button
                               if self._is_main_menu else self._teams_button)

        self._restore_state()
예제 #14
0
    def __init__(self, scoreboard: Scoreboard, team: ba.Team, do_cover: bool,
                 scale: float, label: Optional[ba.Lstr], flash_length: float):
        # pylint: disable=too-many-statements
        self._scoreboard = weakref.ref(scoreboard)
        self._do_cover = do_cover
        self._scale = scale
        self._flash_length = flash_length
        self._width = 140.0 * self._scale
        self._height = 32.0 * self._scale
        self._bar_width = 2.0 * self._scale
        self._bar_height = 32.0 * self._scale
        self._bar_tex = self._backing_tex = ba.gettexture('bar')
        self._cover_tex = ba.gettexture('uiAtlas')
        self._model = ba.getmodel('meterTransparent')
        self._pos: Optional[Sequence[float]] = None
        self._flash_timer: Optional[ba.Timer] = None
        self._flash_counter: Optional[int] = None
        self._flash_colors: Optional[bool] = None
        self._score: Optional[float] = None

        safe_team_color = ba.safecolor(team.color, target_intensity=1.0)

        # FIXME: Should not do things conditionally for vr-mode, as there may
        #  be non-vr clients connected which will also get these value.
        vrmode = ba.app.vr_mode

        if self._do_cover:
            if vrmode:
                self._backing_color = [0.1 + c * 0.1 for c in safe_team_color]
            else:
                self._backing_color = [
                    0.05 + c * 0.17 for c in safe_team_color
                ]
        else:
            self._backing_color = [0.05 + c * 0.1 for c in safe_team_color]

        opacity = (0.8 if vrmode else 0.8) if self._do_cover else 0.5
        self._backing = ba.NodeActor(
            ba.newnode('image',
                       attrs={
                           'scale': (self._width, self._height),
                           'opacity': opacity,
                           'color': self._backing_color,
                           'vr_depth': -3,
                           'attach': 'topLeft',
                           'texture': self._backing_tex
                       }))

        self._barcolor = safe_team_color
        self._bar = ba.NodeActor(
            ba.newnode('image',
                       attrs={
                           'opacity': 0.7,
                           'color': self._barcolor,
                           'attach': 'topLeft',
                           'texture': self._bar_tex
                       }))

        self._bar_scale = ba.newnode('combine',
                                     owner=self._bar.node,
                                     attrs={
                                         'size': 2,
                                         'input0': self._bar_width,
                                         'input1': self._bar_height
                                     })
        assert self._bar.node
        self._bar_scale.connectattr('output', self._bar.node, 'scale')
        self._bar_position = ba.newnode('combine',
                                        owner=self._bar.node,
                                        attrs={
                                            'size': 2,
                                            'input0': 0,
                                            'input1': 0
                                        })
        self._bar_position.connectattr('output', self._bar.node, 'position')
        self._cover_color = safe_team_color
        if self._do_cover:
            self._cover = ba.NodeActor(
                ba.newnode('image',
                           attrs={
                               'scale':
                               (self._width * 1.15, self._height * 1.6),
                               'opacity': 1.0,
                               'color': self._cover_color,
                               'vr_depth': 2,
                               'attach': 'topLeft',
                               'texture': self._cover_tex,
                               'model_transparent': self._model
                           }))

        clr = safe_team_color
        maxwidth = 130.0 * (1.0 - scoreboard.score_split)
        flatness = ((1.0 if vrmode else 0.5) if self._do_cover else 1.0)
        self._score_text = ba.NodeActor(
            ba.newnode('text',
                       attrs={
                           'h_attach': 'left',
                           'v_attach': 'top',
                           'h_align': 'right',
                           'v_align': 'center',
                           'maxwidth': maxwidth,
                           'vr_depth': 2,
                           'scale': self._scale * 0.9,
                           'text': '',
                           'shadow': 1.0 if vrmode else 0.5,
                           'flatness': flatness,
                           'color': clr
                       }))

        clr = safe_team_color

        team_name_label: Union[str, ba.Lstr]
        if label is not None:
            team_name_label = label
        else:
            team_name_label = team.name

            # We do our own clipping here; should probably try to tap into some
            # existing functionality.
            if isinstance(team_name_label, ba.Lstr):

                # Hmmm; if the team-name is a non-translatable value lets go
                # ahead and clip it otherwise we leave it as-is so
                # translation can occur..
                if team_name_label.is_flat_value():
                    val = team_name_label.evaluate()
                    if len(val) > 10:
                        team_name_label = ba.Lstr(value=val[:10] + '...')
            else:
                if len(team_name_label) > 10:
                    team_name_label = team_name_label[:10] + '...'
                team_name_label = ba.Lstr(value=team_name_label)

        flatness = ((1.0 if vrmode else 0.5) if self._do_cover else 1.0)
        self._name_text = ba.NodeActor(
            ba.newnode('text',
                       attrs={
                           'h_attach': 'left',
                           'v_attach': 'top',
                           'h_align': 'left',
                           'v_align': 'center',
                           'vr_depth': 2,
                           'scale': self._scale * 0.9,
                           'shadow': 1.0 if vrmode else 0.5,
                           'flatness': flatness,
                           'maxwidth': 130 * scoreboard.score_split,
                           'text': team_name_label,
                           'color': clr + (1.0, )
                       }))
예제 #15
0
    def __init__(self) -> None:
        """Instantiate a BombFactory.

        You shouldn't need to do this; call bastd.actor.bomb.get_factory()
        to get a shared instance.
        """
        shared = SharedObjects.get()

        self.bomb_model = ba.getmodel('bomb')
        self.sticky_bomb_model = ba.getmodel('bombSticky')
        self.impact_bomb_model = ba.getmodel('impactBomb')
        self.land_mine_model = ba.getmodel('landMine')
        self.tnt_model = ba.getmodel('tnt')

        self.regular_tex = ba.gettexture('bombColor')
        self.ice_tex = ba.gettexture('bombColorIce')
        self.sticky_tex = ba.gettexture('bombStickyColor')
        self.impact_tex = ba.gettexture('impactBombColor')
        self.impact_lit_tex = ba.gettexture('impactBombColorLit')
        self.land_mine_tex = ba.gettexture('landMine')
        self.land_mine_lit_tex = ba.gettexture('landMineLit')
        self.tnt_tex = ba.gettexture('tnt')

        self.hiss_sound = ba.getsound('hiss')
        self.debris_fall_sound = ba.getsound('debrisFall')
        self.wood_debris_fall_sound = ba.getsound('woodDebrisFall')

        self.explode_sounds = (ba.getsound('explosion01'),
                               ba.getsound('explosion02'),
                               ba.getsound('explosion03'),
                               ba.getsound('explosion04'),
                               ba.getsound('explosion05'))

        self.freeze_sound = ba.getsound('freeze')
        self.fuse_sound = ba.getsound('fuse01')
        self.activate_sound = ba.getsound('activateBeep')
        self.warn_sound = ba.getsound('warnBeep')

        # Set up our material so new bombs don't collide with objects
        # that they are initially overlapping.
        self.bomb_material = ba.Material()
        self.normal_sound_material = ba.Material()
        self.sticky_material = ba.Material()

        self.bomb_material.add_actions(
            conditions=(
                (
                    ('we_are_younger_than', 100),
                    'or',
                    ('they_are_younger_than', 100),
                ),
                'and',
                ('they_have_material', shared.object_material),
            ),
            actions=('modify_node_collision', 'collide', False),
        )

        # We want pickup materials to always hit us even if we're currently
        # not colliding with their node. (generally due to the above rule)
        self.bomb_material.add_actions(
            conditions=('they_have_material', shared.pickup_material),
            actions=('modify_part_collision', 'use_node_collide', False),
        )

        self.bomb_material.add_actions(actions=('modify_part_collision',
                                                'friction', 0.3))

        self.land_mine_no_explode_material = ba.Material()
        self.land_mine_blast_material = ba.Material()
        self.land_mine_blast_material.add_actions(
            conditions=(
                ('we_are_older_than', 200),
                'and',
                ('they_are_older_than', 200),
                'and',
                ('eval_colliding', ),
                'and',
                (
                    ('they_dont_have_material',
                     self.land_mine_no_explode_material),
                    'and',
                    (
                        ('they_have_material', shared.object_material),
                        'or',
                        ('they_have_material', shared.player_material),
                    ),
                ),
            ),
            actions=('message', 'our_node', 'at_connect', ImpactMessage()),
        )

        self.impact_blast_material = ba.Material()
        self.impact_blast_material.add_actions(
            conditions=(
                ('we_are_older_than', 200),
                'and',
                ('they_are_older_than', 200),
                'and',
                ('eval_colliding', ),
                'and',
                (
                    ('they_have_material', shared.footing_material),
                    'or',
                    ('they_have_material', shared.object_material),
                ),
            ),
            actions=('message', 'our_node', 'at_connect', ImpactMessage()),
        )

        self.blast_material = ba.Material()
        self.blast_material.add_actions(
            conditions=('they_have_material', shared.object_material),
            actions=(
                ('modify_part_collision', 'collide', True),
                ('modify_part_collision', 'physical', False),
                ('message', 'our_node', 'at_connect', ExplodeHitMessage()),
            ),
        )

        self.dink_sounds = (ba.getsound('bombDrop01'),
                            ba.getsound('bombDrop02'))
        self.sticky_impact_sound = ba.getsound('stickyImpact')
        self.roll_sound = ba.getsound('bombRoll01')

        # Collision sounds.
        self.normal_sound_material.add_actions(
            conditions=('they_have_material', shared.footing_material),
            actions=(
                ('impact_sound', self.dink_sounds, 2, 0.8),
                ('roll_sound', self.roll_sound, 3, 6),
            ))

        self.sticky_material.add_actions(actions=(('modify_part_collision',
                                                   'stiffness', 0.1),
                                                  ('modify_part_collision',
                                                   'damping', 1.0)))

        self.sticky_material.add_actions(
            conditions=(
                ('they_have_material', shared.player_material),
                'or',
                ('they_have_material', shared.footing_material),
            ),
            actions=('message', 'our_node', 'at_connect', SplatMessage()),
        )
예제 #16
0
    def __init__(self,
                 transition: str = 'in_right',
                 origin_widget: ba.Widget = None):
        # pylint: disable=too-many-statements
        # pylint: disable=too-many-locals
        new_style = True
        width = 1000 if ba.app.small_ui else 800
        x_offs = 100 if ba.app.small_ui else 0
        height = 550 if new_style else 400
        button_width = 400

        scale_origin: Optional[Tuple[float, float]]
        if origin_widget is not None:
            self._transition_out = 'out_scale'
            scale_origin = origin_widget.get_screen_space_center()
            transition = 'in_scale'
        else:
            self._transition_out = 'out_right'
            scale_origin = None

        self._r = 'playWindow'

        super().__init__(root_widget=ba.containerwidget(
            size=(width, height),
            transition=transition,
            toolbar_visibility='menu_full',
            scale_origin_stack_offset=scale_origin,
            scale=(1.6 if new_style else 1.52
                   ) if ba.app.small_ui else 0.9 if ba.app.med_ui else 0.8,
            stack_offset=((0, 0) if new_style else (
                10, 7)) if ba.app.small_ui else (0, 0)))
        self._back_button = back_button = btn = ba.buttonwidget(
            parent=self._root_widget,
            position=(55 + x_offs, height - 132) if new_style else
            (55, height - 92),
            size=(120, 60),
            scale=1.1,
            text_res_scale=1.5,
            text_scale=1.2,
            autoselect=True,
            label=ba.Lstr(resource='backText'),
            button_type='back')

        txt = ba.textwidget(parent=self._root_widget,
                            position=(width * 0.5,
                                      height - (101 if new_style else 61)),
                            size=(0, 0),
                            text=ba.Lstr(resource=self._r + '.titleText'),
                            scale=1.7,
                            res_scale=2.0,
                            maxwidth=400,
                            color=ba.app.heading_color,
                            h_align='center',
                            v_align='center')

        ba.buttonwidget(edit=btn,
                        button_type='backSmall',
                        size=(60, 60),
                        label=ba.charstr(ba.SpecialChar.BACK))
        if ba.app.toolbars and ba.app.small_ui:
            ba.textwidget(edit=txt, text='')

        v = height - (110 if new_style else 60)
        v -= 100
        clr = (0.6, 0.7, 0.6, 1.0)
        v -= 280 if new_style else 180
        v += 30 if ba.app.toolbars and ba.app.small_ui else 0
        hoffs = x_offs + 80 if new_style else 0
        scl = 1.13 if new_style else 0.68

        self._lineup_tex = ba.gettexture('playerLineup')
        angry_computer_transparent_model = ba.getmodel(
            'angryComputerTransparent')
        self._lineup_1_transparent_model = ba.getmodel(
            'playerLineup1Transparent')
        self._lineup_2_transparent_model = ba.getmodel(
            'playerLineup2Transparent')
        self._lineup_3_transparent_model = ba.getmodel(
            'playerLineup3Transparent')
        self._lineup_4_transparent_model = ba.getmodel(
            'playerLineup4Transparent')
        self._eyes_model = ba.getmodel('plasticEyesTransparent')

        self._coop_button = btn = ba.buttonwidget(
            parent=self._root_widget,
            position=(hoffs, v + (scl * 15 if new_style else 0)),
            size=(scl * button_width, scl * (300 if new_style else 360)),
            extra_touch_border_scale=0.1,
            autoselect=True,
            label='',
            button_type='square',
            text_scale=1.13,
            on_activate_call=self._coop)

        if ba.app.toolbars and ba.app.small_ui:
            ba.widget(edit=btn,
                      left_widget=_ba.get_special_widget('back_button'))
            ba.widget(edit=btn,
                      up_widget=_ba.get_special_widget('account_button'))
            ba.widget(edit=btn,
                      down_widget=_ba.get_special_widget('settings_button'))

        self._draw_dude(0,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(140, 30),
                        color=(0.72, 0.4, 1.0))
        self._draw_dude(1,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(185, 53),
                        color=(0.71, 0.5, 1.0))
        self._draw_dude(2,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(220, 27),
                        color=(0.67, 0.44, 1.0))
        self._draw_dude(3,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(255, 57),
                        color=(0.7, 0.3, 1.0))
        ba.imagewidget(parent=self._root_widget,
                       draw_controller=btn,
                       position=(hoffs + scl * 230, v + scl * 153),
                       size=(scl * 115, scl * 115),
                       texture=self._lineup_tex,
                       model_transparent=angry_computer_transparent_model)

        ba.textwidget(parent=self._root_widget,
                      draw_controller=btn,
                      position=(hoffs + scl * (-10), v + scl * 95),
                      size=(scl * button_width, scl * 50),
                      text=ba.Lstr(resource='playModes.singlePlayerCoopText',
                                   fallback_resource='playModes.coopText'),
                      maxwidth=scl * button_width * 0.7,
                      res_scale=1.5,
                      h_align='center',
                      v_align='center',
                      color=(0.7, 0.9, 0.7, 1.0),
                      scale=scl * 2.3)

        ba.textwidget(parent=self._root_widget,
                      draw_controller=btn,
                      position=(hoffs + scl * (-10), v + (scl * 54)),
                      size=(scl * button_width, scl * 30),
                      text=ba.Lstr(resource=self._r + '.oneToFourPlayersText'),
                      h_align='center',
                      v_align='center',
                      scale=0.83 * scl,
                      flatness=1.0,
                      maxwidth=scl * button_width * 0.7,
                      color=clr)

        scl = 0.5 if new_style else 0.68
        hoffs += 440 if new_style else 260
        v += 180 if new_style else 0

        self._teams_button = btn = ba.buttonwidget(
            parent=self._root_widget,
            position=(hoffs, v + (scl * 15 if new_style else 0)),
            size=(scl * button_width, scl * (300 if new_style else 360)),
            extra_touch_border_scale=0.1,
            autoselect=True,
            label='',
            button_type='square',
            text_scale=1.13,
            on_activate_call=self._team_tourney)

        if ba.app.toolbars:
            ba.widget(edit=btn,
                      up_widget=_ba.get_special_widget('tickets_plus_button'),
                      right_widget=_ba.get_special_widget('party_button'))

        xxx = -14
        self._draw_dude(2,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 148, 30),
                        color=(0.2, 0.4, 1.0))
        self._draw_dude(3,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 181, 53),
                        color=(0.3, 0.4, 1.0))
        self._draw_dude(1,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 216, 33),
                        color=(0.3, 0.5, 1.0))
        self._draw_dude(0,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 245, 57),
                        color=(0.3, 0.5, 1.0))

        xxx = 155
        self._draw_dude(0,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 151, 30),
                        color=(1.0, 0.5, 0.4))
        self._draw_dude(1,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 189, 53),
                        color=(1.0, 0.58, 0.58))
        self._draw_dude(3,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 223, 27),
                        color=(1.0, 0.5, 0.5))
        self._draw_dude(2,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 257, 57),
                        color=(1.0, 0.5, 0.5))

        ba.textwidget(parent=self._root_widget,
                      draw_controller=btn,
                      position=(hoffs + scl * (-10), v + scl * 95),
                      size=(scl * button_width, scl * 50),
                      text=ba.Lstr(resource='playModes.teamsText',
                                   fallback_resource='teamsText'),
                      res_scale=1.5,
                      maxwidth=scl * button_width * 0.7,
                      h_align='center',
                      v_align='center',
                      color=(0.7, 0.9, 0.7, 1.0),
                      scale=scl * 2.3)
        ba.textwidget(parent=self._root_widget,
                      draw_controller=btn,
                      position=(hoffs + scl * (-10), v + (scl * 54)),
                      size=(scl * button_width, scl * 30),
                      text=ba.Lstr(resource=self._r +
                                   '.twoToEightPlayersText'),
                      h_align='center',
                      v_align='center',
                      res_scale=1.5,
                      scale=0.9 * scl,
                      flatness=1.0,
                      maxwidth=scl * button_width * 0.7,
                      color=clr)

        hoffs += 0 if new_style else 260
        v -= 155 if new_style else 0
        self._free_for_all_button = btn = ba.buttonwidget(
            parent=self._root_widget,
            position=(hoffs, v + (scl * 15 if new_style else 0)),
            size=(scl * button_width, scl * (300 if new_style else 360)),
            extra_touch_border_scale=0.1,
            autoselect=True,
            label='',
            button_type='square',
            text_scale=1.13,
            on_activate_call=self._free_for_all)

        xxx = -5
        self._draw_dude(0,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 140, 30),
                        color=(0.4, 1.0, 0.4))
        self._draw_dude(3,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 185, 53),
                        color=(1.0, 0.4, 0.5))
        self._draw_dude(1,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 220, 27),
                        color=(0.4, 0.5, 1.0))
        self._draw_dude(2,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 255, 57),
                        color=(0.5, 1.0, 0.4))
        xxx = 140
        self._draw_dude(2,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 148, 30),
                        color=(1.0, 0.9, 0.4))
        self._draw_dude(0,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 182, 53),
                        color=(0.7, 1.0, 0.5))
        self._draw_dude(3,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 233, 27),
                        color=(0.7, 0.5, 0.9))
        self._draw_dude(1,
                        btn,
                        hoffs,
                        v,
                        scl,
                        position=(xxx + 266, 53),
                        color=(0.4, 0.5, 0.8))
        ba.textwidget(parent=self._root_widget,
                      draw_controller=btn,
                      position=(hoffs + scl * (-10), v + scl * 95),
                      size=(scl * button_width, scl * 50),
                      text=ba.Lstr(resource='playModes.freeForAllText',
                                   fallback_resource='freeForAllText'),
                      maxwidth=scl * button_width * 0.7,
                      h_align='center',
                      v_align='center',
                      color=(0.7, 0.9, 0.7, 1.0),
                      scale=scl * 1.9)
        ba.textwidget(parent=self._root_widget,
                      draw_controller=btn,
                      position=(hoffs + scl * (-10), v + (scl * 54)),
                      size=(scl * button_width, scl * 30),
                      text=ba.Lstr(resource=self._r +
                                   '.twoToEightPlayersText'),
                      h_align='center',
                      v_align='center',
                      scale=0.9 * scl,
                      flatness=1.0,
                      maxwidth=scl * button_width * 0.7,
                      color=clr)

        if ba.app.toolbars and ba.app.small_ui:
            back_button.delete()
            ba.containerwidget(edit=self._root_widget,
                               on_cancel_call=self._back,
                               selected_child=self._coop_button)
        else:
            ba.buttonwidget(edit=back_button, on_activate_call=self._back)
            ba.containerwidget(edit=self._root_widget,
                               cancel_button=back_button,
                               selected_child=self._coop_button)

        self._restore_state()