예제 #1
0
파일: worker.py 프로젝트: zammalhabe/somedo
 def __init__(self, loglevel):
     'Create object that works out the jobs'
     logger = Logger(loglevel)  # configure logging
     self.logger = logger.get()  # get the logging function
     self.storage = Storage(self.logger)  # object for file system accesss
     self.chrome = Chrome(
         self.logger)  # object to work with chrome/chromium
     self.modulenames = [i['name'] for i in self.MODULES]
     self.logins = dict()
     self.options = dict()
     for i in self.MODULES:
         if i['login'] != None:
             self.logins[i['name']] = {j: '' for j in i['login']}
         else:
             self.logins[i['name']] = None
         if i['options'] != None:
             self.options[i['name']] = {
                 j: i['options'][j]
                 for j in i['options']
             }
         else:
             self.options[i['name']] = None
     self.options_defaults = {
         i: {j: self.options[i][j]['default']
             for j in self.options[i]}
         for i in self.options
     }
 def __init__(self, database_config):
     self.cnx = None
     self.cursor = None
     self.db_is_connected = False
     self.username = database_config[Config.Keys.Database.username]
     self.password = database_config[Config.Keys.Database.password]
     self.host = database_config[Config.Keys.Database.host]
     self.logger = Logger(LoggerConfig.file_path)
예제 #3
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 def article(self, name, value):
     Logger.get_logger('login.log').info('正在发布文章')
     self.input_article_name(name)
     self.input_article(value)
     self.click_option_image()
     sleep(1)
     self.option_channel()
     sleep(2)
     self.click_publish()
예제 #4
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 def check_article(self, title, channel):
     Logger.get_logger('login.log').info('正在审核文章')
     self.option_info()
     self.input_title(title)
     self.input_channel(channel)
     self.option_state()
     self.click_find()
     self.id = self.get_id()
     self.click_pass()
     self.click_sure()
     sleep(3)
예제 #5
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    def __init__(self, deviceCode, socket_addr, aes_key):

        self.deviceCode = deviceCode
        self.socket_addr = socket_addr
        self.aes_key = aes_key
        self.log = Logger()

        self.simulate_socket_conn()
        self.simulate_device_login()

        g1 = gevent.spawn(self.simulate_device_beat)
        g1.join()
예제 #6
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    def __init__(self, room_id, room_uuid, group_id, guild_id, match, owner,
                 kwargs):
        super(Table, self).__init__()
        self.chairs = 6  # 默认人数
        self.room_id = room_id  #桌子ID
        self.room_uuid = room_uuid
        self.owner = owner  #房主ID
        self.group_id = group_id  # 群id
        self.guild_id = guild_id  # 公会ID
        self.guild_admins = []  #公会管理员Id
        self.match = match  # 比赛房
        self.owner_info = None
        self.kwargs = str(kwargs)
        self.player_dict = {}
        self.seat_dict = {}  #桌子上的玩家对象
        self.lookon_player_dict = {}  # 旁观玩家列表
        self.machine = None
        self.state = None
        self.dismiss_state = False
        self.dismiss_sponsor = None
        self.dismiss_time = 0
        self.logger = Logger()  # 战斗日志
        self.dealer_seat = -1  # 庄家位置
        self.active_seat = -1
        self.active_card = 0
        self.discard_seat = -1
        self.event = None
        self.cards_total = 136
        self.base_score = 0  # 庄家压分 诈金牛奖金池
        self.conf = None  # 桌子配置
        self.sport_id = 0

        self.st = time.time()
        self.dt = self.st + 20 * 60
        #20分钟后解散房间
        if match > 0:
            self.dt = self.st + 72 * 3600
        self.et = 0
        self.replay = []  # 桌子记录
        self.cards_on_desk = []  # 当前桌子牌堆
        self.cur_round = 1  # 当前回合数
        self.timers = {}
        self.timer_active = True
        self.show_card_end_time = 0

        # 洗牌使用
        self.niu_max = 0  # 大牌型出现次数
        Machine(self)
예제 #7
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파일: request.py 프로젝트: yourant/MyGithub
    def __init__(self, session=False, verbose=False):

        # 解决控制台输出 InsecureRequestWarning 的问题
        urllib3.disable_warnings(urllib3.exceptions.InsecureRequestWarning)

        self.log = Logger()

        self.headers = {}

        self.verbose = verbose
        self.info = dict()

        if session:
            self.request = requests.session()
        else:
            self.request = requests
예제 #8
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    def __init__(self,
                 username=None,
                 password=None,
                 headers=None,
                 user_type=None,
                 grant_type=None):

        if not username: username = config.get_data_username
        if not password: password = config.get_data_password
        if not user_type: user_type = 1
        if not grant_type: grant_type = password
        if headers is None:
            self.headers = {"Content-Type": "application/json;charset=UTF-8"}
        self.username = username
        self.session = requests.session()
        self.log = Logger()
        if len(password) == 32:
            self.password = password
        else:

            self.password = "******"

        self._config = self.base_yaml_info(curr_file=__file__,
                                           module_key="dataUser")

        self._get_header()
예제 #9
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    def on_match_act(self, act, room_id, user_id, score):
        table = TableMgr().room_dict.get(room_id)
        if table and table.match > 0:
            player = table.player_dict.get(user_id)
            if not player:
                player = table.lookon_player_dict.get(user_id)
            if player:
                # 同步分数
                player.match_score = score
                msg_dict = {
                    "player": user_id,
                    "score": player.get_total_score()
                }
                table.send_table_msg(SYNC_SCORE, msg_dict)

                # 处理动作
                if act == "ready":
                    if player.state == "InitState" or player.state == "SettleState" or player.state == "PauseState":
                        if player.get_total_score(
                        ) < player.table.conf.get_sit_score():
                            player.send(SCORE_LEAK, {})
                        else:
                            player.ready()
                elif act == "enter":
                    pass
            else:
                Logger().warn("match room {0} ready user {1} not exist".format(
                    room_id, user_id))
예제 #10
0
파일: baseagent.py 프로젝트: aghriss/TRHPO
class BaseAgent(object):
    name = "BaseAgent"

    def __init__(self, log_file=None, name=""):
        self.name = self.name + name
        if log_file is None:
            log_file = self.name
        self.logger = Logger(log_file + ".log")
        self.functions = []

    def act(self, state, train=False):

        raise NotImplementedError

    def train(self, episodes):

        raise NotImplementedError

    def save(self):
        for f in self.functions:
            f.save(CHECK_PATH + self.name)

    def load(self):
        try:
            for f in self.functions:
                f.load(CHECK_PATH + self.name)
        except:
            C.warning("No Checkpoint Found for:" + CHECK_PATH + self.name)

    def print(self):
        max_l = max(list(map(len, self.history.keys())))
        for k, v in self.history.items():
            print(k + (max_l - len(k)) * " ", end="")
            if v is not None:
                print(" : %s" % str(v[-1]))

    def log(self, key, val):
        self.logger.log(key, val)

    def play(self, name='play'):
        name = str(name) + self.env.name + self.name
        state = self.env.reset(record=True)
        done = False
        while not done:
            action = self.act(state, train=False)
            state, _, done, info = self.env.step(action)
        self.env.save_episode(name)
예제 #11
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 def test_back_login(self, user, pwd, expect):
     self.PageBackLogin.back_login(user, pwd)
     ret = self.driver.current_url
     try:
         assert expect in ret
         print('断言通过,测试后台登录通过')
     except AssertionError:
         self.PageBackLogin.base_get_image()
         Logger().get_logger('login.log').error('断言失败,测试后台登录不通过')
         raise
예제 #12
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 def test_check_article(self, title, channel):
     self.PageCheckArticle.check_article(title, channel)
     ret = self.PageCheckArticle.find_article()
     try:
         assert ret
         print('断言成功,测试审核文章通过')
     except AssertionError:
         self.PageCheckArticle.base_get_image()
         Logger().get_logger('login.log').error('断言失败,测试审核文章不通过')
         raise
예제 #13
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def initPlugin():

    #parse plugin config
    loggerData = LoggerConfig()
    if not pluginConfig(loggerData):
        return False

    logger = Logger.getInstance().init(loggerData)

    return True
예제 #14
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def _train_auto_encoders():
    n_folds = 1
    top = None
    val_top = None
    train_bsize = 256
    test_b_size = 64
    num_planes = 2
    scores = []

    one_transform = transforms.Compose([
        Flip(axis=2, targets_also=True, rnd=True),
        Flip(axis=1, targets_also=True, rnd=True),
        Rotate(90, targets_also=True, rnd=True),
        Rotate(180, targets_also=True, rnd=True),
        Ravel(),
        ToTensor()
    ])
    val_transform = transforms.Compose([Ravel(), ToTensor()])

    for f in range(n_folds):
        main_logger = Logger("../logs/enc/", erase_folder_content=False)
        train_set = AutoEncoderDataset("../data/all.npy",
                                       transform=one_transform,
                                       top=top)
        train_loader = DataLoader(train_set,
                                  batch_size=train_bsize,
                                  num_workers=12,
                                  pin_memory=True,
                                  shuffle=True)
        val_set = AutoEncoderDataset("../data/folds/test_1.npy",
                                     transform=val_transform,
                                     top=val_top)
        val_loader = DataLoader(val_set,
                                batch_size=test_b_size,
                                num_workers=6,
                                pin_memory=True)

        encoder = VariationalAutoEncoder(num_planes, fold_number=None)
        if torch.cuda.is_available():
            encoder.cuda()
        optim = torch.optim.Adam(encoder.parameters(),
                                 lr=0.001,
                                 weight_decay=0)
        best = encoder.fit(optim,
                           loss_function,
                           train_loader,
                           val_loader,
                           100,
                           logger=main_logger)
        scores.append(best)
        print()
        print("Best was ", best)
    print(scores)
    return scores
예제 #15
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 def on_body(self, data):
     try:
         msg_dict = msgpack.unpackb(data)
     except Exception, e:
         print e, self.address
         self.close()
         from base.logger import Logger
         Logger().local(
             "fake_ip.log",
             self.address[0] + ":" + str(self.address[1]) + ":unpack")
         return
예제 #16
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 def on_head(self, data):
     self.last_time = time.time()
     self.head_data = data
     size = ord(data[0]) * 256 + ord(data[1])
     if size <= 0 or size > 4096:
         print "bad package, size:", size, " ", self.address
         self.close()
         from base.logger import Logger
         Logger().local(
             "fake_ip.log",
             self.address[0] + ":" + str(self.address[1]) + ":size")
         return
     self._stream.read_bytes(size, self.on_body)
예제 #17
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 def test_article(self, name, content, expect):
     self.PageArticle.option_content()
     sleep(2)
     self.PageArticle.article(name, content)
     ret = self.PageArticle.get_info()
     sleep(2)
     try:
         assert ret == expect
         print('实际结果为{},预期结果为{},测试发布文章通过'.format(ret, expect))
     except AssertionError:
         print('实际结果为{},预期结果为{},测试没有通过'.format(ret, expect))
         self.PageArticle.base_get_image()
         Logger().get_logger('login.log').error('断言失败,测试发布文章没有通过')
         raise
예제 #18
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class Check:

    _logger = Logger.getInstance()

    @classmethod
    def checkPluginModeParam(cls, params):
        if NUMBER_ZERO == len(params):
            return True
        return False

    @classmethod
    def checkTotalModeParam(cls, params):
        if NUMBER_ZERO == len(params):
            return True

        if NUMBER_TWO == len(params):
            return cls.checkTargetParam(params)

        return False

    @classmethod
    def checkFileModeParam(cls, params):
        if NUMBER_ONE == len(params):
            if os.path.isfile(params[0]) and os.path.splitext(
                    params[0])[1] == ".xml":
                cls._logger.error(
                    "check file mode: the host config file is invalid when param len is two"
                )
                return True

        if NUMBER_THREE == len(params):
            if os.path.isfile(params[0]) and os.path.splitext(
                    params[0])[1] == ".xml":
                return cls.checkTargetParam(params[1:])

        return False

    #结果文件存放参数校验
    @classmethod
    def checkTargetParam(cls, params):
        if "-r" != params[0]:
            cls._logger.error(
                "check target param: the second command is not -r.")
            return False
        if not os.path.isdir(params[1]):
            cls._logger.error(
                "check target param: the target path is invalid.")
            return False
        return True
예제 #19
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    def __init__(self, username=None, password=None, headers=None):

        if not username: username = config.get_b2b_username
        if not password: password = config.get_b2b_password
        if headers is None:
            self.headers = {"Content-Type": "application/json;charset=UTF-8"}
        self.username = username
        self.session = requests.session()
        self.log = Logger()
        if len(password) == 32:
            self.password = password
        else:
            self.password = "******"

        self._config = self.base_yaml_info(curr_file=__file__,
                                           module_key="b2bUser")

        self._get_header()
    def train():
        from cnn.simple_ds import SimpleIcebergDataset
        from cnn.dataset import IcebergDataset, Ravel, ToTensor
        from torch.utils.data import DataLoader
        import torch
        from base.logger import Logger

        main_logger = Logger("../logs/simple", erase_folder_content=True)

        ds = SimpleIcebergDataset("../data/for_train_encoder.npy", transform=ToTensor())
        val_ds = SimpleIcebergDataset("../data/for_test_encoder.npy", transform=ToTensor())
        ldr = DataLoader(ds, batch_size=64)
        val_ldr = DataLoader(val_ds, batch_size=64)
        model = SimpleMLP()

        optim = torch.optim.Adam(model.parameters(), lr=0.0001, weight_decay=0.005)
        loss_fn = nn.BCELoss()
        if torch.cuda.is_available():
            model.cuda()
            loss_fn.cuda()
        best = model.fit(optim, loss_fn, ldr, val_ldr, 250, logger=main_logger)
        print(best)
예제 #21
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def handler(cmd, msg_dict, session):
    if cmd == CG_CREATE_ROOM:
        create_room(msg_dict, session)
    elif cmd == CG_DISMISS_ROOM:
        dismiss_room(msg_dict, session)
    elif cmd == CG_SYNC_ROOM:
        sync_room(msg_dict, session)
    elif cmd == CG_USER_TOKEN:
        user_token(msg_dict, session)
    elif cmd == CG_MATCH_SCORE:
        match_score(msg_dict, session)
    elif cmd == GC_ROOM_RESET:
        room_reseted(msg_dict, session)
    elif cmd == CG_EMO_AMOUNT:
        emo_amount(msg_dict, session)
    elif cmd == GC_MATCH_ACT:
        match_act(msg_dict, session)
    elif cmd == CG_CREATE_SPORT_ROOM:
        create_sport_room(msg_dict, session)
    elif cmd == CG_DISMISS_SPORT:
        dismiss_sport(msg_dict, session)
    else:
        Logger().warn("center client error cmd:%d"%cmd)
예제 #22
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    def enter(self, room_id, player_id, info, user_token, session):
        print "enter room %d" % room_id
        table = self.room_dict.get(room_id)
        if not table:
            if room_id in self.room_settle_cache:
                send(SETTLEMENT_FOR_ROOM_DN, self.room_settle_cache[room_id],
                     session)
                msg_dict = dict()
                msg_dict["code"] = 0
                send(DISMISS_ROOM, msg_dict, session)
            else:
                # 给前端返回房间不存在的错误
                msg_dict = dict()
                msg_dict["code"] = 1
                send(ENTER_ROOM, msg_dict, session)
                print("room {0} not exist, player {1} enter failed".format(
                    room_id, player_id))
            return

        #检测token是否合法
        token = redis.get("token:{0}".format(player_id))

        if token == None or token != user_token:
            msg_dict = dict()
            msg_dict["code"] = 3  #token验证不通过,非法用户
            send(ENTER_ROOM, msg_dict, session)
            table.logger.info("token error: server;{0} client:{1}".format(
                token, user_token))
            return

        if table.room_id != room_id:
            self.room_dict[table.room_id] = table
            del self.room_dict[room_id]
            msg_dict = dict()
            msg_dict["code"] = 1
            send(ENTER_ROOM, msg_dict, session)
            table.logger.fatal(
                "room id map error: msg {0} actually {1}".format(
                    room_id, table.room_id))
            return
        from base.match_mgr import MatchMgr
        player = table.player_dict.get(player_id)
        if player:
            # 服务重启后player没有session
            if player.session:
                if session != player.session:
                    player.table.logger.info(
                        "player {0} cancel old session {1}".format(
                            player_id, player.session.uuid))
                    # SessionMgr().cancel(player.session)
                    player.session.close()
            SessionMgr().register(player, session)
            player.table.logger.info(
                "player {0} register new session {1}".format(
                    player_id, player.session.uuid))
            if player.seat == -1:
                seat = -1
                for seat in range(table.chairs):
                    if seat in table.seat_dict.keys():
                        continue
                    break
                player.seat = seat
            MatchMgr().player_enter(player)
            player.reconnect()
            player.reload_extra()
            player.online_status(True)
        else:
            player = table.lookon_player_dict.get(player_id)
            if player and player.session and session != player.session:
                player.table.logger.info(
                    "player {0} cancel old session {1}".format(
                        player_id, player.session.uuid))
                player.session.close()
            table.enter_room(player_id, info, session)

        Logger().local("ip.log",
                       session.address[0] + ":" + str(session.address[1]))
class ParseHostXml:
    _logger = Logger.getInstance()

    @classmethod
    def parseHostXml(cls, hostPath, hosts):

        if not os.path.exists(hostPath):
            cls._logger.error("parse host xml: file is not exist")
            return False

        root = Common.getRoot(hostPath)
        if root is None:
            cls._logger.error("parser host xml: host xml format is not valid.")
            return False

        for node in Common.getChild(root):
            if "host" != node.tag:
                cls._logger.error(
                    "parser host xml: child node name is not host.")
                return False

            host = Host()
            if not cls.__parseHostNode(node, host):
                cls._logger.error(
                    "parser host xml: host node format is not valid.")
                return False
            hosts.append(host)

        return True

    @classmethod
    def __parseHostNode(cls, node, host):

        elements = Common.getChild(node)
        if elements is None:
            cls._logger.error("parser host node: host node has no child node.")
            return False

        for element in elements:
            if "device" == element.tag:
                if not cls.__parseDeviceNode(element, host):
                    return False
            elif "collect" == element.tag:
                if not cls.__parseCollectNode(element, host):
                    return False
            elif "alarm" == element.tag:
                if not cls.__parseAlarmNode(element, host):
                    return False
            else:
                cls._logger.error(
                    "parser host node: host node should not has %s node." %
                    element.tag)
                return False

        return True

    @classmethod
    def __parseDeviceNode(cls, node, host):

        elements = Common.getChild(node)
        if elements is None:
            cls._logger.error(
                "parser device node: device node has no child node.")
            return False

        for element in elements:
            if "hostname" == element.tag:
                host.setHostName(element.text.strip())
            elif "ipaddress" == element.tag:
                host.setIpAddress(element.text.strip())
            elif "devicetype" == element.tag:
                host.setDeviceType(element.text.strip())
            elif "port" == element.tag:
                host.setPort(element.text.strip())
            else:
                cls._logger.error(
                    "parser device node: device node should not has %s node." %
                    element.tag)
                return False

        return True

    @classmethod
    def __parseCollectNode(cls, node, host):
        elements = Common.getChild(node)
        if elements is None:
            cls._logger.error(
                "parser collect node: collect node has no child node.")
            return False

        for element in elements:
            if "snmpversion" == element.tag:
                host.setCollectVersion(element.text.strip())
            elif "user" == element.tag:
                host.setUserName(element.text.strip())
            elif "pass" == element.tag:
                host.setPassword(cls.__dencrypt(element.text))
            elif "authprotocol" == element.tag:
                host.setAuthProtocol(element.text.strip())
            elif "privprotocol" == element.tag:
                host.setEncryptionProtocol(element.text.strip())
            elif "community" == element.tag:
                host.setCollectCommunity(cls.__dencrypt(element.text))
            else:
                cls._logger.error(
                    "parser collect node: collect node should not has %s node."
                    % element.tag)
                return False
        host.setCollectBasic(
            cls.__getDevcieCollect(host.getDeviceType(), "basic"))
        host.setCollectExtension(
            cls.__getDevcieCollect(host.getDeviceType(), "extension"))
        return True

    @classmethod
    def __parseAlarmNode(cls, node, host):

        elements = Common.getChild(node)
        if elements is None:
            cls._logger.error(
                "parser alarm node: alarm node has no child node.")
            return False

        for element in elements:
            if "snmpversion" == element.tag:
                host.setAlarmVersion(element.text.strip())

            elif "community" == element.tag:
                host.setAlarmCommunity(cls.__dencrypt(element.text))
            else:
                pass
        return True

    @classmethod
    def __getDevcieCollect(cls, deviceType, collectType):

        if "Rack" == deviceType:

            if "basic" == collectType:
                return ["system", "power", "fan", "cpu", "memory", "hardDisk"]
            elif "extension" == collectType:
                return [
                    "system", "power", "fan", "cpu", "memory", "hardDisk",
                    "pCIe", "raid", "logical", "component", "sensor",
                    "firmwareVersion"
                ]

        elif "HighDensity" == deviceType:

            if "basic" == collectType:
                return ["system", "power", "fan", "cpu", "memory", "hardDisk"]
            elif "extension" == collectType:
                return [
                    "system", "power", "fan", "cpu", "memory", "hardDisk",
                    "pCIe", "raid", "logical", "component", "sensor",
                    "firmwareVersion"
                ]

        elif "E9000" == deviceType:
            return ["system", "power", "fan", "switch", "blade"]

        else:
            cls._logger.error("get device collect failed, device type:%s." %
                              deviceType)
            return []

    @classmethod
    def __readKey(cls):
        try:

            kfilepath = Common.getEtcPath(
            ) + 'huawei_server' + os.path.sep + 'configInfo.cfg'
            file = open(kfilepath, 'r')
            key = file.readline()

        except Exception, e:
            cls._logger.exception("read key: get key exception:%s." % e)
            return ""
        finally:
예제 #24
0
class Connection(object):
    uuid = None
    last_time = 0

    def __init__(self, stream, address):
        from base.session_mgr import SessionMgr
        self.uuid = str(uuid4())
        SessionMgr().add(self)

        self._stream = stream
        self.address = address
        self.last_time = time.time()
        self._stream.set_close_callback(self.on_close)
        self._stream.read_bytes(8, self.on_head)
        self.head_data = None
        print "connection opened.", address, "count:", len(
            SessionMgr().session_set)

    def on_head(self, data):
        self.last_time = time.time()
        self.head_data = data
        size = ord(data[0]) * 256 + ord(data[1])
        if size <= 0 or size > 4096:
            print "bad package, size:", size, " ", self.address
            self.close()
            from base.logger import Logger
            Logger().local(
                "fake_ip.log",
                self.address[0] + ":" + str(self.address[1]) + ":size")
            return
        self._stream.read_bytes(size, self.on_body)

    def checkcrc(self, cmd, body_data):
        size = ord(self.head_data[0]) * 256 + ord(self.head_data[1])
        crc_data = ""
        if size < 122:
            crc_data = self.head_data[4:8] + chr(int(cmd / 256)) + chr(
                cmd % 256) + body_data[0:size]
        else:
            crc_data = self.head_data[4:8] + chr(int(cmd / 256)) + chr(
                cmd % 256) + body_data[0:122]
        if get_crc(crc_data) != ord(self.head_data[2]) * 256 + ord(
                self.head_data[3]):
            return False

        return True

    def on_body(self, data):
        try:
            msg_dict = msgpack.unpackb(data)
        except Exception, e:
            print e, self.address
            self.close()
            from base.logger import Logger
            Logger().local(
                "fake_ip.log",
                self.address[0] + ":" + str(self.address[1]) + ":unpack")
            return

        if isinstance(msg_dict, dict):
            cmd = msg_dict.get("cmd")
            if not self.checkcrc(cmd, data):
                print "check crc fail", self.address
                self.close()
                from base.logger import Logger
                Logger().local(
                    "fake_ip.log",
                    self.address[0] + ":" + str(self.address[1]) + ":crc")
                return
            if cmd is not None:
                from protocol.deserialize import receive
                receive(cmd, msg_dict, self)
        else:
            print "bad msg dict.", self.address
            self.close()
            return

        try:
            self._stream.read_bytes(8, self.on_head)
        except StreamClosedError:
            pass
예제 #25
0
from time import sleep
import page
from base.logger import Logger
from base.webbase import WebBase

logger = Logger().get_logger('login.log')


class PageLogin(WebBase):
    def login_input(self, user):
        self.base_input(page.login_input, user)

    def pwd_input(self, pwd):
        self.base_input(page.pwd_input, pwd)

    def login_click(self):
        self.base_click(page.login_btn)

    def login(self, user, pwd):
        logger.info('正在登录,用户名:{},密码:{}'.format(user, pwd))
        self.login_input(user)
        self.pwd_input(pwd)
        self.login_click()
        sleep(3)

    def get_image(self):
        self.base_get_image()

    def get_nickname(self):
        return self.base_get_text(page.nickname)
예제 #26
0
from base.logger import Logger
import time
from selenium.webdriver.common.by import By
from selenium import webdriver
from selenium.webdriver.common.keys import Keys
from selenium.webdriver.support.wait import WebDriverWait
from selenium.common.exceptions import *
from selenium.webdriver.support import expected_conditions as ec
from conftest import IMG_DIR

#logger实例
logger = Logger(logger="BasePage").getlog()


class BasePage(object):
    def __init__(self, login):
        """
        :param login:conftest.py的login
        """
        self.driver = login

    #后退操作
    def back(self):
        self.driver.back()
        logger.info("Click back on current page.")

    def forward(self):
        self.driver.forward()
        logger.info('Click forward on current page.')

    def open(self, url):
예제 #27
0
from base.base import BasePage
from base.logger import Logger

logger = Logger(logger="HomePage").getlog()


class HomePage(BasePage):

    # locators
    _search_input = "kw"
    _search_button = "su"

    def __init__(self, driver):
        super().__init__(driver)
        self.driver = driver

    def enter_search(self, content):
        self.element_send_keys(self._search_input, content, "id")

    def click_search_button(self):
        self.element_click(self._search_button, "id")

    def search(self, content):
        self.enter_search(content)
        self.click_search_button()
예제 #28
0
#!/usr/bin/python
# -*- coding: UTF-8 -*-
import threading
import traceback

import time

from base.dataprocessor import DataProcessor
from base.logger import Logger

monitor_logger = Logger.get_logger(__file__)


class StateMonitor(DataProcessor):
    """
    任务状态监控线程,定时获取数据同步状态并输出到日志文件和数据库。
    """

    def __init__(self):
        DataProcessor.__init__(self)
        self.__stop = False
        self.__sync_thread = None

    def start(self):
        if not self.init_connecton():
            monitor_logger.error("Can't init data connection for state monitor.")
            return False
        self.__sync_thread = threading.Thread(target=self.monitor_runner)
        self.__sync_thread.setDaemon(True)
        self.__sync_thread.start()
        return True
예제 #29
0
class Table(object):
    def __init__(self, room_id, room_uuid, group_id, guild_id, match, owner,
                 kwargs):
        super(Table, self).__init__()
        self.chairs = 6  # 默认人数
        self.room_id = room_id  #桌子ID
        self.room_uuid = room_uuid
        self.owner = owner  #房主ID
        self.group_id = group_id  # 群id
        self.guild_id = guild_id  # 公会ID
        self.guild_admins = []  #公会管理员Id
        self.match = match  # 比赛房
        self.owner_info = None
        self.kwargs = str(kwargs)
        self.player_dict = {}
        self.seat_dict = {}  #桌子上的玩家对象
        self.lookon_player_dict = {}  # 旁观玩家列表
        self.machine = None
        self.state = None
        self.dismiss_state = False
        self.dismiss_sponsor = None
        self.dismiss_time = 0
        self.logger = Logger()  # 战斗日志
        self.dealer_seat = -1  # 庄家位置
        self.active_seat = -1
        self.active_card = 0
        self.discard_seat = -1
        self.event = None
        self.cards_total = 136
        self.base_score = 0  # 庄家压分 诈金牛奖金池
        self.conf = None  # 桌子配置
        self.sport_id = 0

        self.st = time.time()
        self.dt = self.st + 20 * 60
        #20分钟后解散房间
        if match > 0:
            self.dt = self.st + 72 * 3600
        self.et = 0
        self.replay = []  # 桌子记录
        self.cards_on_desk = []  # 当前桌子牌堆
        self.cur_round = 1  # 当前回合数
        self.timers = {}
        self.timer_active = True
        self.show_card_end_time = 0

        # 洗牌使用
        self.niu_max = 0  # 大牌型出现次数
        Machine(self)

    def dumps(self):
        self.logger.info("table state: {0}".format(self.state))
        data = {}
        for key, value in self.__dict__.items():
            if key in ("logger", "conf", "request", "lookon_player_dict"):
                continue
            elif key == "player_dict":
                data[key] = value.keys()
            elif key == "seat_dict":
                data[key] = {k: v.uuid for k, v in value.items()}
            elif key == "machine":
                data[key] = [None, None]
                if value.cur_state:
                    data[key][1] = value.cur_state.name
                if value.last_state:
                    data[key][0] = value.last_state.name
            else:
                data[key] = value
        redis.set("table:{0}".format(self.room_id), pickle.dumps(data))

    def delete(self):
        self.player_dict = {}
        self.lookon_player_dict = {}
        self.seat_dict = {}
        redis.delete("table:{0}".format(self.room_id))

    def enter_room(self, player_id, info, session):
        newinfo = info.replace("\\'", "")
        newinfo = newinfo.replace('\\"', "")
        newinfo = newinfo.replace('\\n', "")
        newinfo = newinfo.replace('\\t', "")
        if not self.owner_info and player_id == self.owner:
            self.owner_info = newinfo
        msg_dict = dict()
        msg_dict["room_id"] = self.room_id
        msg_dict["owner"] = self.owner
        msg_dict["owner_info"] = self.owner_info
        msg_dict["room_state"] = table_state_code_map[self.state]
        msg_dict["round"] = self.cur_round
        msg_dict["rounds"] = self.conf.rounds
        msg_dict["is_admin"] = (player_id in self.guild_admins)

        # if len(self.player_dict.keys()) + len(self.lookon_player_dict.keys()) >= self.chairs + 10:
        # if len(self.player_dict.keys()) >= self.chairs:
        #     msg_dict["code"] = 2
        #     send(ENTER_ROOM, msg_dict, session)
        #     self.logger.warn("room {0} is full, player {1} enter failed".format(self.room_id, player_id))
        #     return

        player = Player(player_id, newinfo, session, self)
        from base.match_mgr import MatchMgr
        MatchMgr().player_enter(player)
        from base.state_base.player.init import InitState
        player.machine.trigger(InitState())
        player.is_wait = True
        self.lookon_player_dict[player_id] = player
        SessionMgr().register(player, session)

        msg_dict["code"] = 0
        msg_dict["kwargs"] = self.kwargs
        msg_dict["rest_cards"] = self.cards_total
        msg_dict["state"] = player_state_code_map[player.state]
        msg_dict["player"] = list()
        msg_dict["dealer"] = self.dealer_seat
        msg_dict["player_status"] = player_state_code_map["InitState"]
        for k, v in self.seat_dict.items():
            p = dict()
            p["seat"] = k
            p["player"] = v.uuid
            p["info"] = v.info
            p["state"] = player_state_code_map[v.state]
            p["is_online"] = v.is_online
            p["score"] = v.get_total_score()
            p["pledge"] = v.round.pledge
            p["loot_dealer"] = v.round.loot_dealer
            p["is_wait"] = v.is_wait
            p["niu_type"] = v.round.niu_type

            if v.session is not None:
                p["ip"] = v.session.address[0]
            msg_dict["player"].append(p)

            p["cards_in_hand"] = list()
            count = len(v.round.cards_in_hand)
            if v.state == "ShowCardState":
                p["cardsign_in_hand"] = list()
                cards_hand = copy.deepcopy(v.round.cards_in_hand)
                cardsign_in_hand = show_card_type2(v.round.cards_in_hand,
                                                   v.round.niu_type)
                for w in cardsign_in_hand:
                    p["cardsign_in_hand"].append(w)
                for c in cards_hand:
                    p["cards_in_hand"].append(c)
            else:
                for _ in v.round.cards_in_hand:
                    p["cards_in_hand"].append(0)

        send(ENTER_ROOM, msg_dict, session)
        '''
        msg_dict = dict()
        msg_dict["player"] = player_id
        msg_dict["info"] = player.info
        msg_dict["seat"] = player.seat
        msg_dict["dealer"] = self.dealer_seat  # 庄家位置
        msg_dict["state"] = player_state_code_map[player.state]
        msg_dict["is_online"] = player.is_online
        msg_dict["score"] = player.room.score
        msg_dict["pledge"] = player.round.pledge
        msg_dict["loot_dealer"] = player.round.loot_dealer
        msg_dict["is_wait"] = player.is_wait
        msg_dict["ip"] = player.session.address[0]

        for i in self.player_dict.values():
            if i.uuid == player_id:
                continue
            send(ENTER_ROOM_OTHER, msg_dict, i.session)
       '''
        self.dumps()

        self.logger.info("player {0} enter room".format(player_id))

    # reason: 0:结算解散 1:房主直接解散 2:投票解散
    def dismiss_room(self, reason=2):
        self.logger.info("room {0}-{1} dismiss for reason {2}".format(
            self.room_id, self.room_uuid, reason))

        # 如果是投票解散房间则进入大结算,否则直接推送房主解散命令
        if reason == 2 and self.state != "InitState" and self.state != "SettleForRoomState":
            from state.table_state.settle_for_room import SettleForRoomState
            self.machine.trigger(SettleForRoomState())
            return
        else:
            self.dismiss_room_msg(reason)

        from base.table_mgr import TableMgr
        TableMgr().dismiss(self.room_id)

        for player in self.player_dict.values():
            try:
                player.session.close()
            except Exception:
                pass
            player.delete()
        for player in self.lookon_player_dict.values():
            try:
                player.session.close()
            except Exception:
                pass
            player.delete()

        from base.center.request import dismiss_room
        dismiss_room(self)

        self.delete()

    def send(self, cmd, msg_dict):
        for player in self.player_dict.values():
            player.send(cmd, msg_dict)

    def is_all_ready(self):
        ready_count = 0
        pause_count = 0
        if self.seat_dict[self.dealer_seat].state != "ReadyState":
            return
        for player in self.player_dict.values():
            if player.state == "ReadyState" or player.state == "WaitState":
                ready_count += 1
            if player.state == "PauseState":
                pause_count += 1

        if self.cur_round == 1:
            if ready_count < 2:  # self.chairs
                return
            from base.center.request import room_state
            room_state(self, 1)
        else:
            len_count = len(self.player_dict)
            if ready_count + pause_count != len_count:  # self.chairs
                return
            if ready_count < 2:
                return

        self.machine.trigger(ReadyState())

    def is_all_starting(self):
        if self.state != "ReadyState":
            return

        self.kill_timer("start_10")
        self.machine.trigger(StartingState())

        if self.cur_round >= 1:
            self.kill_timer("ready_15")
            self.kill_timer("trusteeship_ready_15")

    def is_all_pledge(self):
        if self.conf.game_type == 5:
            if self.change_state("StartingState", "CashPledgeState", False,
                                 True) == False:
                return
        elif self.conf.game_type == 4 or self.conf.game_type == 7:
            if self.change_state("LootDealerState", "CashPledgeState", True,
                                 True) == False:
                return
        elif self.conf.game_type == 6:
            if self.change_state("LootDealerState", "CashPledgeState", True,
                                 True) == False:
                return
        else:
            if self.change_state("StartingState", "CashPledgeState", True,
                                 True) == False:
                return

        self.kill_timer("pledge_15")
        self.kill_timer("trusteeship_pledge_15")
        self.machine.trigger(CashPledgeState())

    def is_all_loot_dealer(self):
        if self.conf.game_type == 6:
            if self.change_state("StartingState", "LootDealerState", False,
                                 True) == False:
                return
        else:
            if self.change_state("DealState", "LootDealerState", False,
                                 True) == False:
                return

        self.kill_timer("loot_dealer_15")
        self.kill_timer("trusteeship_loot_dealer_15")
        self.machine.trigger(LootDealerState())

    def is_all_show_card(self):
        if self.conf.game_type == 5:
            if self.change_state("DealState", "ShowCardState", False,
                                 True) == False:
                return
        elif self.conf.game_type == 4 or self.conf.game_type == 7:
            if self.change_state("Deal2State", "ShowCardState", True,
                                 True) == False:
                return
        else:
            if self.change_state("DealState", "ShowCardState", True,
                                 True) == False:
                return
        self.kill_timer("show_card_15")
        self.kill_timer("trusteeship_show_card_15")

        dealer = self.seat_dict[self.dealer_seat]
        if dealer.state != "ShowCardState":
            dealer.show_card()  # 庄家最后show card
        else:
            self.machine.trigger(ShowCardState())

    def is_all_start(self):
        if self.change_state("ReadyState", "CashPledgeState", True,
                             True) == False:
            return
        self.machine.trigger(CashPledgeState())

    def change_state(self, former_state, new_stete, dealer_bo,
                     init_bo):  # 转换状态 :旧状态,新状态,是否过滤庄家,是否过滤旁观者
        if self.state != former_state:
            return False
        for player in self.player_dict.values():
            if init_bo:
                if not player.is_playing():
                    continue
            if dealer_bo:
                if player.seat == self.dealer_seat:  # 庄家不用压
                    continue
            if player.state != new_stete:
                return False
        return True

    def is_all_players_do_action(self):
        self.dumps()
        self.clear_prompt()
        self.clear_actions()

    def clear_prompt(self):
        for player in self.player_dict.values():
            player.action.clear_prompts()

    def clear_actions(self):
        for player in self.player_dict.values():
            player.action.clear_actions()

    def set_name_timer(self, timer):
        count = self.get_name_timer_count(timer)
        self.set_timer(timer, count)
        if timer == "show_card_15":
            self.set_timer("trusteeship_show_card_15", (count - 5))
        if timer == "pledge_15":
            self.set_timer("trusteeship_pledge_15", (count - 4))
        if timer == "loot_dealer_15":
            self.set_timer("trusteeship_loot_dealer_15", (count - 3))
        if timer == "ready_15":
            self.set_timer("trusteeship_ready_15", (count - 4))

    def get_name_timer_count(self, timer):
        count = 8
        if timer == "ready_15":
            left_time = int(self.show_card_end_time - time.time()) + 1
            if left_time < 0:
                left_time = 0
            if self.conf.is_not_wait() == False:
                count = 10 + left_time
            elif self.chairs == 10:
                if self.conf.game_type == 4 or self.conf.game_type == 6 or self.conf.game_type == 7:
                    count = 5 + left_time
                else:
                    count = 8 + left_time
            else:
                count = 5 + left_time
            return count
        elif timer == "show_card_15":
            count = 8
            if self.conf.is_not_wait() == False:
                if self.conf.app_id != 101:
                    count = 15
                return 10
            elif self.chairs == 10:
                count = 8
            elif self.conf.is_rub_card() == False:
                count = 6
            else:
                count = 8
            return count
        elif timer == "pledge_15":
            if self.conf.app_id == 101:
                return 8
            elif self.conf.is_not_wait() == False:
                count = 10
            elif self.chairs == 10:
                count = 9
            elif self.conf.game_type == 4 or self.conf.game_type == 7:
                count = 9
            else:
                count = 5
            return count
        elif timer == "loot_dealer_15":
            count = 8
            if self.conf.app_id == 101:
                return 5
            elif self.conf.is_not_wait() == False:
                count = 10
            elif self.chairs == 10:
                count = 6
            else:
                count = 6
            return count
        return count

    def set_timer(self, timer, seconds):  # 设置定时器
        self.timers[timer] = seconds

    def kill_timer(self, timer):  # 取消定时器
        if self.timers.get(timer):
            del self.timers[timer]

    def get_timer_left_count(self, timer):  # 获取定时器剩余时间
        if self.timers.get(timer):
            return self.timers[timer]

    def get_timer_left(self):  # 获取定时器剩余时间
        for v in self.timers.values():
            return v
        return 0

    def get_timer_left_key(self):  # 获取定时器KEY

        for v in self.timers.keys():
            if "trusteeship_show_card_15" != v or "trusteeship_pledge_15" != v or "trusteeship_loot_dealer_15" != v or "trusteeship_ready_15" != v:
                return v
            else:
                continue
        return 0

    def pause_timer(self):  # 暂停定时器
        self.timer_active = False

    def resume_timer(self):  # 恢复定时器
        self.timer_active = True

    def heartbeat(self):
        self.set_ai_time_type()  #检测玩家是否开启离线托管
        if not self.timer_active:
            return
        for k in self.timers.keys():
            self.timers[k] -= 1
            if self.timers[k] <= 0:
                self.on_timer(k)
                del self.timers[k]
                break

    def on_timer(self, timer):
        if timer == "call_later_5":
            pass
        elif timer == "show_card_15":
            self.show_card()
        elif timer == "pledge_15":
            self.pledge_15()
        elif timer == "loot_dealer_15":
            self.loot_dealer_15()
        elif timer == "ready_15":
            self.ready_15()
        elif timer == "start_10":
            self.start_10()
        elif timer == "trusteeship_show_card_15":
            self.trusteeship("show_card_15")
        elif timer == "trusteeship_pledge_15":
            self.trusteeship("pledge_15")
        elif timer == "trusteeship_loot_dealer_15":
            self.trusteeship("loot_dealer_15")
        elif timer == "trusteeship_ready_15":
            self.trusteeship("ready_15")

    def test(self):
        self.set_timer("call_later_5", 5)

    def show_card(self):
        for i in self.player_dict.values():  #得出所有人的牛
            player = i  #取出桌子中K位置的玩家对象
            if not player.is_playing():
                continue
            if self.conf.game_type != 5:  # 非通比牛牛
                if player.seat == self.dealer_seat:
                    continue
            if player.state == "DealState" or player.state == "CashPledgeState" or player.state == "Deal2State":
                player.show_card()

    def pledge_15(self):
        for i in self.player_dict.values():  # 得出所有人的牛
            player = i  # 取出桌子中K位置的玩家对象
            if player.state != "CashPledgeState":
                if player.seat == self.dealer_seat:
                    continue
                if player.round.pledge != 0:
                    continue
                if not player.is_playing():
                    continue
                count = 0
                if self.conf.game_type == 7:
                    count = 1
                else:
                    count = self.conf.score
                if self.conf.app_id == 101:
                    if self.conf.pledge_res:
                        if i.round.loot_dealer == self.conf.loot_dealer:
                            count = self.conf.get_score_Max(self.conf.score)
                player.pledge_score(count, 0, i.round.loot_dealer)

    def loot_dealer_15(self, count=-1):
        for i in self.player_dict.values():  # 得出所有人的牛
            player = i  # 取出桌子中K位置的玩家对象
            if player.state != "LootDealerState":
                if not player.is_playing():
                    continue
                player.loot_dealer_type(count)

    def ready_15(self):
        for i in self.player_dict.values():  # 得出所有人的牛
            player = i  # 取出桌子中K位置的玩家对象
            if player.state == "InitState" or player.state == "SettleState":
                player.ready()

    def start_10(self):
        msg_dict = {"code": 0, "seat": 1}
        self.send_table_msg(START_DN, msg_dict, True, True)
        self.machine.trigger(StartingState())

    def is_push_score(self):
        for i in self.player_dict.values():
            if i.state == "ReadyState" or i.state == "WaitState":
                continue
            if self.conf.is_push_score():
                if self.conf.pledge_res:
                    if i.round.loot_dealer == self.conf.loot_dealer:
                        pass
                    else:
                        i.room.push_pledge = 0
            else:
                i.room.push_pledge = 0

    def add_chat_msg(self, user_id, msg_dict, seat):
        if msg_dict.get("type") == 5 and msg_dict.get(
                "msg") == "gunshootFX_hit":
            if self.match > 0:
                from base.match_mgr import MatchMgr
                if not MatchMgr().dec_emo_amount(self.room_id, user_id):
                    return

        msg_dict["user_id"] = user_id
        msg_dict["seat"] = seat
        self.send_table_msg(SPEAKER, msg_dict, True, True)

    def look_card_msg(self, seat):
        msg_dict = dict()
        msg_dict["seat"] = seat
        self.send_table_msg(LOOK_CARD_DN, msg_dict, True, True)

    def loot_dealer_msg(self, seat, loot_dealer):
        msg_dict = dict()
        msg_dict["code"] = 0
        msg_dict["seat"] = seat
        msg_dict["loot_dealer"] = loot_dealer  # 倍率
        self.send_table_msg(LOOT_DEALER_DN, msg_dict, True, True)

    def pledge_msg(self, seat, pledge, code):
        msg_dict = dict()
        msg_dict["seat"] = seat
        msg_dict["pledge"] = pledge  #押金
        msg_dict["code"] = code  # 错误1
        self.send_table_msg(PLEDGE_DN, msg_dict, True, True)

    def double_pledge_msg(self, seat, code):
        msg_dict = dict()
        msg_dict["seat"] = seat
        msg_dict["code"] = code  # 错误1
        self.send_table_msg(DOUBLE_PLEDGE, msg_dict, True, True)

    def ready_msg(self, seat):
        msg_dict = dict()
        msg_dict["seat"] = seat
        self.send_table_msg(READY, msg_dict, True, True)

    def wait_msg(self, seat):
        msg_dict = dict()
        msg_dict["seat"] = seat
        self.send_table_msg(WAIT_DN, msg_dict, True, True)

    def show_card_msg(self, seat, cards, niu_type, cardsign_in_hand):
        msg_dict = dict()
        msg_dict["seat"] = seat
        msg_dict["cards"] = cards
        msg_dict["niu_type"] = niu_type
        msg_dict["cardsign_in_hand"] = cardsign_in_hand  #亮牌
        self.send_table_msg(SHOW_CARD_DN, msg_dict, True, True)

    def prompt_card_msg(self, flag):
        msg_dict = dict()
        msg_dict["time"] = self.get_name_timer_count("show_card_15")
        msg_dict["flag"] = flag
        self.send_table_msg(PROMPT_CARD_DN, msg_dict, True, True, False)

    def dealer_msg(self, seat, score):
        msg_dict = dict()
        msg_dict["seat"] = seat  # 新的庄家位置
        msg_dict["score"] = score  # 庒家分數
        msg_dict["room_state"] = table_state_code_map[self.state]
        self.send_table_msg(DEALER_SEAT, msg_dict, True, True)

    def prompt_start_msg(self, flag):
        msg_dict = dict()
        msg_dict["flag"] = flag  # 提示庄家可以开始游戏(flag=0可以,flag=1不可以)
        self.send_dealer_msg(PROMPT_START_DN, msg_dict)

    def prompt_loot_dealer_msg(self, flag):  #玩家可以抢庄
        msg_dict = dict()
        msg_dict["time"] = self.get_name_timer_count("loot_dealer_15")
        msg_dict["flag"] = flag
        self.send_table_msg(PROMPT_LOOT_DEALER_DN, msg_dict, True, True, False)

    def exit_room_msg(self, uuid, seat):
        msg_dict = dict()
        msg_dict["player"] = uuid
        msg_dict["seat"] = seat
        self.send_table_msg(EXIT_ROOM, msg_dict, True, True)

    def dismiss_room_msg(self, reason):
        msg_dict = dict()
        msg_dict["code"] = reason
        self.send_table_msg(DISMISS_ROOM, msg_dict, True, True)

    def trusteeship_msg(self, seat, ai_type):
        msg_dict = dict()
        msg_dict["seat"] = seat
        msg_dict["ai_type"] = ai_type
        self.send_table_msg(TRUSTEESHIP, msg_dict, True, True)

    def enter_room_other_msg(self, player):
        msg_dict = dict()
        msg_dict["player"] = player.uuid
        msg_dict["info"] = player.info
        msg_dict["seat"] = player.seat
        msg_dict["dealer"] = self.dealer_seat  # 庄家位置
        msg_dict["state"] = player_state_code_map[player.state]
        msg_dict["is_online"] = player.is_online
        msg_dict["score"] = player.get_total_score()
        msg_dict["pledge"] = player.round.pledge
        msg_dict["loot_dealer"] = player.round.loot_dealer
        msg_dict["is_wait"] = player.is_wait
        msg_dict["ip"] = player.session.address[0]
        self.send_table_msg(ENTER_ROOM_OTHER, msg_dict, True, True)

    def prompt_pledge_msg(self, flag):
        msg_dict = dict()
        msg_dict["time"] = self.get_name_timer_count("pledge_15")

        for i in self.player_dict.values():
            if i.seat != self.dealer_seat:
                if not i.is_playing():
                    msg_dict["show_max_score"] = False
                    msg_dict["push_pledge"] = 0
                    msg_dict["flag"] = 1
                    i.send(PROMPT_PLEDGE_DN, msg_dict)
                    continue
                msg_dict["pledge_double"] = 0
                if self.conf.get_pledge_double():
                    if i.round.loot_dealer == self.conf.loot_dealer:
                        msg_dict["pledge_double"] = 1
                    else:
                        msg_dict["pledge_double"] = 0
                msg_dict["show_max_score"] = False
                msg_dict["flag"] = flag
                msg_dict["push_pledge"] = i.room.push_pledge  # 推注
                if self.conf.get_pledge_res() == 1:
                    if i.round.loot_dealer == self.conf.loot_dealer:
                        msg_dict["show_max_score"] = True
                    else:
                        msg_dict["push_pledge"] = 0  # 推注
                        i.room.push_pledge = 0
                i.send(PROMPT_PLEDGE_DN, msg_dict)
            else:
                msg_dict["show_max_score"] = False
                msg_dict["push_pledge"] = 0
                msg_dict["flag"] = 1
                i.send(PROMPT_PLEDGE_DN, msg_dict)
            self.prompt_pledge2_msg(flag)

    def pledge_prompt_msg(self):  #推注提示
        msg_dict = dict()
        msg_dict["player"] = list()
        for i in self.player_dict.values():
            p = dict()
            p["seat"] = i.seat
            if i.seat != self.dealer_seat:
                if not i.is_playing():
                    p["push_pledge"] = 0
                    msg_dict["player"].append(p)
                    continue
                p["push_pledge"] = i.room.push_pledge  # 推注
                msg_dict["player"].append(p)
            else:
                p["push_pledge"] = 0
                msg_dict["player"].append(p)
        self.send_table_msg(PUSH_PLEDGE, msg_dict, True, True)

    def prompt_pledge2_msg(self, flag):
        msg_dict = dict()
        msg_dict["time"] = self.get_name_timer_count("pledge_15")
        msg_dict["show_max_score"] = False
        msg_dict["push_pledge"] = 0
        msg_dict["flag"] = 1
        self.send_table_msg(PROMPT_PLEDGE_DN, msg_dict, False, True, False)

    def send_dealer_msg(self, msg_name, msg_dict):  # 发送给庄家
        if self.conf.game_id == 3:
            #如果是牛爷,则需要房主或者公会会长开始游戏
            all_player = self.player_dict.values()
            all_player.extend(self.lookon_player_dict.values())

            for player in all_player:
                if self.guild_id > 0:
                    #公会房间
                    if player.uuid in self.guild_admins:
                        player.send(msg_name, msg_dict)
                else:
                    #开房间
                    if player.uuid == self.owner:
                        player.send(msg_name, msg_dict)
                        return
        else:
            self.seat_dict[self.dealer_seat].send(msg_name, msg_dict)

    # 广播桌子消息
    # include_dealer: 是否同时发给庄家
    # include_lookon: 是否同时发给旁观者
    def send_table_msg(self,
                       cmd,
                       msg_dict,
                       include_dealer=True,
                       include_lookon=True,
                       exclude_state=False):
        if cmd not in (READY, ENTER_ROOM_OTHER, ROUND_STATE, SPEAKER):
            self.replay.append({
                "type": 2,
                "cmd": cmd,
                "data": msg_dict,
                "time": int(time.time() * 1000)
            })

        for i in self.player_dict.values():
            if not include_dealer and i.seat == self.dealer_seat:
                continue
            if exclude_state:
                if not i.is_playing():
                    continue
            i.send(cmd, msg_dict)
        if include_lookon:
            for i in self.lookon_player_dict.values():
                i.send(cmd, msg_dict)

    def add_replay(self, cmd, msg_dict):
        self.replay.append({
            "type": 2,
            "cmd": cmd,
            "data": msg_dict,
            "time": int(time.time() * 1000)
        })

    def get_replay_compress(self):
        buf = StringIO.StringIO()
        f = gzip.GzipFile(mode='wb', fileobj=buf)
        try:
            f.write(pickle.dumps(self.replay))
        finally:
            f.close()
        return buf.getvalue()

    def is_negative(self):  # 可否负分
        if self.match > 0 and self.conf.ex_neg == 0:
            return False
        return True

    def ai_get_card_type(self, cb_card_data, conf):  # 获取类型
        cb_temp_data = []
        for k, v in enumerate(cb_card_data):
            cb_temp_data.append(v)

        # 炸弹牌型
        if conf.is_bomb():
            b_same_count = 0
            b_second_value = get_card_value(cb_temp_data[0])
            for k, v in enumerate(cb_temp_data):
                if b_second_value == get_card_value(v):
                    b_same_count = b_same_count + 1

            if b_same_count >= 3:
                return 14
            else:
                b_same_count = 0
                b_second_value = get_card_value(cb_temp_data[1])
                for k, v in enumerate(cb_temp_data):
                    if b_second_value == get_card_value(v):
                        b_same_count = b_same_count + 1

                if b_same_count >= 3:
                    return 14

        # 五小牛牌型
        #if conf.is_five_small():
        #    b_five_small = 0
        #    for k, v in enumerate(cb_temp_data):
        #        b_five_small = b_five_small + get_card_value(v)
        #    if b_five_small <= 10:
        #        return 13

        # 葫芦牛
        if conf.is_calabash():
            b_same_count = 0
            b_second_value = get_card_value(cb_temp_data[0])
            b_second_value_2 = 0
            b_same_count_2 = 0
            for k, v in enumerate(cb_temp_data):
                if b_second_value == get_card_value(v):
                    b_same_count = b_same_count + 1
                else:
                    if b_second_value_2 == 0:
                        b_second_value_2 = get_card_value(v)
                        b_same_count_2 = b_same_count_2 + 1
                    elif b_second_value_2 == get_card_value(v):
                        b_same_count_2 = b_same_count_2 + 1
            if b_same_count == 2:
                if b_same_count_2 == 2:
                    return 18  # 葫芦牛
            elif b_same_count == 3:
                if b_same_count_2 == 1:
                    return 18  # 葫芦牛
            elif b_same_count_2 == 2:
                if b_same_count == 2:
                    return 18  # 葫芦牛
            elif b_same_count_2 == 3:
                if b_same_count == 1:
                    return 18  # 葫芦牛

        # 金牛牌型 有疑问
        if conf.is_gold():
            b_king_count = 0
            for k, v in enumerate(cb_temp_data):
                if get_card_value(v) > 10:
                    b_king_count = b_king_count + 1

            if b_king_count == 4:
                return 12

        # 银牛牌型
        if conf.is_silver():
            b_king_count = 0
            b_10_count = 0
            for k, v in enumerate(cb_temp_data):
                if get_card_value(v) >= 10:
                    b_king_count = b_king_count + 1

            if b_king_count == 4:
                return 11

        # --牛一~牛牛牌型 或 一条龙
        b_temp = []
        b_sum = 0
        for k, v in enumerate(cb_temp_data):
            b_temp.append(get_card_logic_value(v))
            b_sum = b_sum + b_temp[k]

        # 一条龙之后判定牛几
        b_temp.sort()

        b_temp2 = []
        for k, v in enumerate(cb_temp_data):
            b_temp2.append(get_card_value(v))
        b_temp2.sort()

        # 同花顺牛
        if conf.is_straight_flush():
            b_color_count = 0
            color_type = get_card_color(cb_temp_data[0])
            for k, v in enumerate(cb_temp_data):
                if get_card_color(v) == color_type:
                    b_color_count = b_color_count + 1

            if b_color_count == 4:
                is_sequence = False
                for e, r in enumerate(b_temp2):
                    if e == 0:
                        continue
                    cb_count = get_card_value(b_temp2[e - 1]) + 1
                    cb_count2 = get_card_value(r)
                    if cb_count != cb_count2:
                        is_sequence = False
                        break
                    is_sequence = True
                if is_sequence == True:
                    return 19
        #if conf.is_long():
        #    yitiao_info = [1, 2, 3, 4, 5]
        #    yitiaolong = -1
        #    yitiaolong = cmp(yitiao_info, b_temp)
        #    if yitiaolong == 0:
        #        return 15  # 一条龙

        # 同花牛
        if conf.is_identical():
            b_color_count = 0
            color_type = get_card_color(cb_temp_data[0])
            for k, v in enumerate(cb_temp_data):
                if get_card_color(v) == color_type:
                    b_color_count = b_color_count + 1

            if b_color_count == 4:
                return 17
        # 顺子牛
        if conf.is_sequence():
            is_sequence = False
            for e, r in enumerate(b_temp2):
                if e == 0:
                    continue
                cb_count = get_card_value(b_temp2[e - 1]) + 1
                cb_count2 = get_card_value(r)
                if cb_count != cb_count2:
                    is_sequence = False
                    break
                is_sequence = True
            if is_sequence == True:
                return 16

        for e, r in enumerate(b_temp):
            if (b_sum - b_temp[e]) % 10 == 0:
                if b_temp[e] > 10:
                    return b_temp[e] - 10
                else:
                    return b_temp[e]

        return 0

    def trusteeship(self, timer):
        for i in self.player_dict.values():
            if not i.is_playing():
                continue
            if i.room.ai_type == 0:
                continue
            #timer =self.get_timer_left_key()
            self.set_ai(i, timer)

    def set_ai_time(self, seat):
        if self.conf.game_type == 7:
            pass
        elif self.conf.game_type == 4:
            pass
        else:
            return
        ai_time = time.time()
        ai_time = 20 * 1000
        self.seat_dict[seat].room.ai_time = ai_time

    def set_ai_time_type(self):
        ai_time = time.time()
        for i in self.player_dict.values():
            if not i.is_playing():
                continue
            if i.room.ai_type != 0:
                continue
            if i.room.ai_time == 0:
                continue
            if ai_time >= i.room.ai_time:
                i.trusteeship(1, 0, 0, 0, 0, 0)  #设置玩家默认托管

    def set_ai(self, player, timer):
        log = {}
        log["player"] = player.uuid
        log["seat"] = player.seat
        log["room_id"] = self.room_id
        log["timer_type"] = timer
        log["player_state"] = player.state
        log["table_state"] = self.state
        if player.table.conf.game_type == 7:
            pass
        elif player.table.conf.game_type == 4:
            pass
        else:
            return
        if player.room.ai_type != 0:
            if timer == "show_card_15":
                self.ai_show_card(player)
            if timer == "pledge_15":
                niu_type = 0
                if len(player.round.cards_in_hand) != 0:
                    niu_type = self.ai_get_card_type(
                        player.round.cards_in_hand, self.conf)
                    log["cards_rest"] = player.round.cards_in_hand
                    log["niu_type"] = niu_type
                pledge_type = 0
                count = 0
                if player.room.pledge_type == 1:
                    if niu_type >= 8:
                        count = player.room.pledge
                else:
                    count = player.room.pledge
                if player.room.push_pledge != 0 and player.room.push_pledge_type != 0:
                    # 推注
                    push_pledge_niu_type = 0
                    if player.room.push_pledge_type == 1:
                        push_pledge_niu_type = 8
                    if player.room.push_pledge_type == 2:
                        push_pledge_niu_type = 9
                    if player.room.push_pledge_type == 3:
                        push_pledge_niu_type = 10
                    if push_pledge_niu_type != 0:
                        if niu_type >= push_pledge_niu_type:
                            count = player.room.push_pledge
                            pledge_type = 1
                # 没分 填补最低
                if count == 0:
                    if self.conf.game_type == 7:
                        count = 1
                    else:
                        count = self.conf.score

                log["pledge_score"] = count
                log["pledge_type"] = pledge_type
                self.ai_pledge(player, count, pledge_type)
            if timer == "loot_dealer_15":
                niu_type = 0
                if len(player.round.cards_in_hand) != 0:
                    niu_type = self.ai_get_card_type(
                        player.round.cards_in_hand, self.conf)
                    log["cards_rest"] = player.round.cards_in_hand
                    log["niu_type"] = niu_type

                loot_dealer_niu_type = 0
                count = -1
                if player.room.loot_dealer_type != 0:
                    # 抢庄
                    loot_dealer_niu_type = 0
                    if player.room.loot_dealer_type == 1:
                        loot_dealer_niu_type = 8
                    if player.room.loot_dealer_type == 2:
                        loot_dealer_niu_type = 9
                    if player.room.loot_dealer_type == 3:
                        loot_dealer_niu_type = 10
                    if loot_dealer_niu_type != 0:
                        if niu_type >= loot_dealer_niu_type:
                            count = player.room.loot_dealer
                    log["loot_dealer"] = count
                self.ai_loot_dealer_15(player, count)
            if timer == "ready_15":
                self.ai_ready_15(player)

            self.logger.info(log)

    def ai_pledge(self, player, count, pledge_type):
        if player.state != "CashPledgeState":
            if player.seat == self.dealer_seat:
                return
            if player.round.pledge != 0:
                return
            if not player.is_playing():
                return
            if self.conf.pledge_res:
                if player.round.loot_dealer == self.conf.loot_dealer:
                    count = self.conf.get_score_Max(self.conf.score)
            if self.conf.game_type == 4 or self.conf.game_type == 6 or self.conf.game_type == 7:
                if self.state == "LootDealerState":
                    player.pledge_score(count, pledge_type,
                                        player.round.loot_dealer)
                    return

    def ai_show_card(self, player):
        if not player.is_playing():
            return
        if self.conf.game_type != 5:  # 非通比牛牛
            if player.seat == self.dealer_seat:
                return
        if player.state == "DealState" or player.state == "CashPledgeState" or player.state == "Deal2State":
            player.show_card()

    def ai_loot_dealer_15(self, player, count=-1):
        if player.state != "LootDealerState":
            if not player.is_playing():
                return
            if self.state == "DealState":
                if self.conf.game_type == 4 or self.conf.game_type == 7:
                    player.loot_dealer_type(count)
                    return
            if self.state == "StartingState":
                if self.conf.game_type == 6:
                    player.loot_dealer_type(count)
                    return

    def ai_ready_15(self, player):
        if player.state == "InitState" or player.state == "SettleState":
            player.ready()
예제 #30
0
파일: run_main.py 프로젝트: gbbaa/python
import pytest
from conftest import cases_path, max_fail
from base.logger import Logger
import os

logger = Logger('root').getlog()
if __name__ == '__main__':
    pytest.main(["-s", "--alluredir", "./report/xml", "--maxfail", max_fail])
    os.system('allure generate report/xml/ -o report/html --clean')
    logger.info("test end! Generate test report")
예제 #31
0
파일: request.py 프로젝트: yourant/MyGithub
class Request(object):
    class Method(Enum):
        '''
            请求动作类型
        '''
        GET = 1
        POST = 2
        PUT = 3
        DELETE = 4

    def __init__(self, session=False, verbose=False):

        # 解决控制台输出 InsecureRequestWarning 的问题
        urllib3.disable_warnings(urllib3.exceptions.InsecureRequestWarning)

        self.log = Logger()

        self.headers = {}

        self.verbose = verbose
        self.info = dict()

        if session:
            self.request = requests.session()
        else:
            self.request = requests

    def send_request(self,
                     request_method,
                     request_type,
                     request_url,
                     request_data=None,
                     auth=None,
                     headers=None,
                     cookies=None):
        '''
        功能:http请求的基础方法,支持不同的请求方法,请求类型
        :param request_method: 请求方法
        :param request_type: 请求内容类型
        :param request_url: 请求URL
        :param request_data: 请求数据
        :return:
        '''

        ssl._create_default_https_context = ssl._create_unverified_context

        if self.verbose:
            self.log.log_info("接口请求地址:{}".format(request_url))
        self.info['request_addrPath'] = "/" + "/".join(
            request_url.split("/")[3:])

        try:
            if self.verbose:
                self.log.log_info("接口请求数据:{}".format(request_data))
            self.info['request_data'] = request_data

            if request_method == "post" and request_type == "urlencoded":
                response = requests.post(url=request_url,
                                         data=request_data,
                                         headers=headers,
                                         auth=auth,
                                         cookies=cookies,
                                         verify=False)

            elif request_method == "post" and request_type == "json":
                response = requests.post(url=request_url,
                                         json=request_data,
                                         headers=headers,
                                         auth=auth,
                                         cookies=cookies,
                                         verify=False)

            elif request_method == "put" and request_type == "json":
                response = requests.put(url=request_url,
                                        json=request_data,
                                        headers=headers,
                                        auth=auth,
                                        cookies=cookies,
                                        verify=False)

            elif request_method == "delete" and request_type == "json":
                response = requests.delete(url=request_url,
                                           json=request_data,
                                           headers=headers,
                                           auth=auth,
                                           cookies=cookies,
                                           verify=False)

            elif request_method == "post" and request_type == "file":

                data = MultipartEncoder(fields=request_data,
                                        boundary="%s" % uuid.uuid4())
                response = self.request.post(url=request_url,
                                             data=data,
                                             headers=headers,
                                             auth=auth,
                                             cookies=cookies,
                                             verify=False)

            elif request_method == "get" and request_type == "urlencoded":
                response = requests.get(url=request_url,
                                        params=request_data,
                                        headers=headers,
                                        auth=auth,
                                        cookies=cookies,
                                        verify=False)

            elif request_method == "get" and request_type == "json":
                response = requests.get(url=request_url,
                                        params=request_data,
                                        headers=headers,
                                        auth=auth,
                                        cookies=cookies,
                                        verify=False)

            else:
                raise exceptions.HttpRequestException(
                    "当前的请求方法:{},请求类型:{}".format(request_method, request_type))

        except Exception as e:
            self.log.log_error("http请求异常:{}".format(e))
            raise exceptions.HttpRequestException("http请求异常")

        self.info['request_header'] = headers
        return self.__setting_response_format(response)

    def __setting_response_format(self, response):

        response_code = response.status_code

        self.info['response_code'] = response_code
        self.info['response_time'] = response.elapsed.total_seconds()
        self.info['local_time'] = TimeHelper.get_time_from_timestamp()
        self.info['response_data'] = response.text
        self.info['response_header'] = dict(response.headers)

        # 进行http的状态码的检测
        '''
            200 请求成功
            401 接口未授权
            404 接口请求地址不存在
            500 接口服务器内部错误
            502 请求失败:接口服务器运行错误:服务是否启动,端口是否可用,网络能否ping通
        '''
        # if response_code == 200 or 201:
        if response_code == 200:

            response_ContentType = response.headers.get("Content-Type")

            if "application/json" in response_ContentType:
                try:
                    self.info['response_data'] = response.json()
                except Exception:
                    self.log.log_error(self.info)
                    raise exceptions.HttpResponseException(
                        "请求类型是json,但接口返回内容却不是json格式")
            elif "image" in response_ContentType:
                self.info['response_data'] = response.content
            else:
                self.log.log_warning("响应内容类型不是json也不是image,是其他类型:{}".format(
                    response_ContentType))
                self.info['response_data'] = response.text

            if self.verbose:
                self.log.log_info("接口响应信息:{}".format(
                    self.info['response_data']))

            return self.info

        self.log.log_warning("请求请求地址:{}".format(self.info['request_addrPath']))
        self.log.log_warning("请求响应的http状态码:{}".format(response_code))
        try:
            self.info['response_data'] = response.json()
        except:
            self.info['response_data'] = response.text

        return self.info