def game_request(request): if not request.team.final: messages.error(request, _('your team must be final')) return HttpResponseRedirect(reverse('teams_list') + '?final=1') if 'team_id' not in request.POST: return HttpResponseBadRequest() try: team = Team.objects.get(id=request.POST.get('team_id')) except Team.DoesNotExist: raise Http404() game_config_id = request.POST.get('config_id') game_config = GameConfiguration.objects.get(id=game_config_id) if not game_config.is_public: return HttpResponseForbidden() wait = GameRequest.create(requester=request.team, requestee=team, game_config=game_config) if wait: messages.error(request, _('you must wait %d minutes before another request') % wait) return HttpResponseRedirect(reverse('teams_list') + '?final=1') messages.info(request, _('Challenged the team successfully')) return redirect('my_games')
def game_request(request): if not request.team.final: messages.error(request, _('your team must be final')) return HttpResponseRedirect(reverse('teams_list') + '?final=1') if 'team_id' not in request.POST: return HttpResponseBadRequest() try: team = Team.objects.get(id=request.POST.get('team_id')) except Team.DoesNotExist: raise Http404() game_config_id = request.POST.get('config_id') game_config = GameConfiguration.objects.get(id=game_config_id) if not game_config.is_public: return HttpResponseForbidden() wait = GameRequest.create(requester=request.team, requestee=team, game_config=game_config) if wait: messages.error( request, _('you must wait %d minutes before another request') % wait) return HttpResponseRedirect(reverse('teams_list') + '?final=1') messages.info(request, _('Challenged the team successfully')) return redirect('my_games')
def teams(request): teams_list = Team.objects.exclude(show=False) if request.GET.get('final', '0') == '1': teams_list = teams_list.filter(final=True) show_friendly_button = False wait_time = 0 if request.GET.get('submitted', '0') == '1': teams_list = teams_list.filter(final=True, submit__status=3).distinct() if hasattr(request.user, 'team') and \ request.user.team and \ request.user.team.final and \ request.user.team.has_successful_submit: show_friendly_button = True wait_time = GameRequest.check_last_time(request.user.team) if wait_time: show_friendly_button = False public_configs = GameConfiguration.objects.filter(is_public=True) return render(request, 'custom/teams_list.html', { 'teams': teams_list, 'show_friendly_button': show_friendly_button, 'wait_time': wait_time, 'public_configurations': public_configs, })
def teams(request): teams_list = Team.objects.exclude(show=False) if request.GET.get('final', '0') == '1': teams_list = teams_list.filter(final=True) show_friendly_button = False wait_time = 0 if request.GET.get('submitted', '0') == '1': teams_list = teams_list.filter(final=True, submit__status=3).distinct() if hasattr(request.user, 'team') and \ request.user.team and \ request.user.team.final and \ request.user.team.has_successful_submit: show_friendly_button = True wait_time = GameRequest.check_last_time(request.user.team) if wait_time: show_friendly_button = False public_configs = GameConfiguration.objects.filter(is_public=True) return render( request, 'custom/teams_list.html', { 'teams': teams_list, 'show_friendly_button': show_friendly_button, 'wait_time': wait_time, 'public_configurations': public_configs, })